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dom-confetti

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dom-confetti - npm Package Compare versions

Comparing version 0.2.0-beta.5 to 0.2.0

5

index.d.ts
interface ConfettiConfig {
angle?: number;
spread?: number;
width?: number;
height?: number;
width?: string;
height?: string;
perspective?: string;
duration?: number;

@@ -7,0 +8,0 @@ dragFriction?: number;

7

lib/main.js

@@ -30,2 +30,3 @@ "use strict";

y: 0,
z: 0,
wobble: random() * 10,

@@ -59,2 +60,3 @@ wobbleSpeed: 0.1 + random() * 0.1,

y = _fetti$physics.y,
z = _fetti$physics.z,
tiltAngle = _fetti$physics.tiltAngle,

@@ -65,3 +67,3 @@ wobble = _fetti$physics.wobble;

var wobbleY = y + 10 * Math.sin(wobble);
var transform = "translate3d(" + wobbleX + "px, " + wobbleY + "px, 0) rotate3d(1, 1, 1, " + tiltAngle + "rad)";
var transform = "translate3d(" + wobbleX + "px, " + wobbleY + "px, " + z + "px) rotate3d(1, 1, 1, " + tiltAngle + "rad)";

@@ -110,2 +112,3 @@ fetti.element.style.visibility = "visible";

height: "10px",
perspective: "300px",
colors: defaultColors,

@@ -133,2 +136,3 @@ duration: 3000,

height = _Object$assign.height,
perspective = _Object$assign.perspective,
angle = _Object$assign.angle,

@@ -143,2 +147,3 @@ spread = _Object$assign.spread,

root.style.perspective = perspective;
var elements = createElements(root, elementCount, colors, width, height);

@@ -145,0 +150,0 @@ var fettis = elements.map(function (element) {

{
"name": "dom-confetti",
"version": "0.2.0-beta.5",
"version": "0.2.0",
"description": "confetti with dom elements",

@@ -5,0 +5,0 @@ "main": "lib/main.js",

@@ -30,3 +30,5 @@ # dom-confetti

- `startVelocity` - Initial velocity of the particles, defaults to 45.
- `width`: - width of the confetti elements
- `width`: - width of the confetti elements as css string, defaults to `10px`.
- `height`: - height of the confetti elements as css string, defaults to `10px`.
- `perspective` - perspective of root element, default to `300px`.
- `height`: - height of the confetti elements

@@ -43,2 +45,2 @@ - `elementCount` - Number of particle elements, defaults to 50.

License MIT, copyright [Daniel Lundin](https://www.twitter.com/daniel-lundin) 2019
License MIT, copyright [Daniel Lundin](https://twitter.com/danielundin) 2019

@@ -24,2 +24,3 @@ const defaultColors = ["#a864fd", "#29cdff", "#78ff44", "#ff718d", "#fdff6a"];

y: 0,
z: 0,
wobble: random() * 10,

@@ -50,6 +51,6 @@ wobbleSpeed: 0.1 + random() * 0.1,

const { x, y, tiltAngle, wobble } = fetti.physics;
const { x, y, z, tiltAngle, wobble } = fetti.physics;
const wobbleX = x + 10 * Math.cos(wobble);
const wobbleY = y + 10 * Math.sin(wobble);
const transform = `translate3d(${wobbleX}px, ${wobbleY}px, 0) rotate3d(1, 1, 1, ${tiltAngle}rad)`;
const transform = `translate3d(${wobbleX}px, ${wobbleY}px, ${z}px) rotate3d(1, 1, 1, ${tiltAngle}rad)`;

@@ -98,2 +99,3 @@ fetti.element.style.visibility = "visible";

height: "10px",
perspective: "300px",
colors: defaultColors,

@@ -119,2 +121,3 @@ duration: 3000,

height,
perspective,
angle,

@@ -129,2 +132,3 @@ spread,

} = Object.assign({}, defaults, backwardPatch(config));
root.style.perspective = perspective;
const elements = createElements(root, elementCount, colors, width, height);

@@ -131,0 +135,0 @@ const fettis = elements.map(element => ({

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