What is dom-to-image?
The dom-to-image npm package allows you to convert DOM nodes into images. It supports various output formats such as PNG, JPEG, and SVG. This can be useful for creating screenshots, generating thumbnails, or exporting visual content from web applications.
What are dom-to-image's main functionalities?
Convert DOM to PNG
This feature allows you to convert a DOM node to a PNG image. The resulting image is appended to the body of the document.
domtoimage.toPng(document.getElementById('my-node')).then(function (dataUrl) {
var img = new Image();
img.src = dataUrl;
document.body.appendChild(img);
}).catch(function (error) {
console.error('oops, something went wrong!', error);
});
Convert DOM to JPEG
This feature allows you to convert a DOM node to a JPEG image with a specified quality. The resulting image is downloaded as a file.
domtoimage.toJpeg(document.getElementById('my-node'), { quality: 0.95 }).then(function (dataUrl) {
var link = document.createElement('a');
link.download = 'my-image-name.jpeg';
link.href = dataUrl;
link.click();
}).catch(function (error) {
console.error('oops, something went wrong!', error);
});
Convert DOM to SVG
This feature allows you to convert a DOM node to an SVG image. The resulting image is appended to the body of the document.
domtoimage.toSvg(document.getElementById('my-node')).then(function (dataUrl) {
var img = new Image();
img.src = dataUrl;
document.body.appendChild(img);
}).catch(function (error) {
console.error('oops, something went wrong!', error);
});
Convert DOM to Blob
This feature allows you to convert a DOM node to a Blob object. The resulting Blob can be saved as a file using the FileSaver.js library.
domtoimage.toBlob(document.getElementById('my-node')).then(function (blob) {
window.saveAs(blob, 'my-node.png');
}).catch(function (error) {
console.error('oops, something went wrong!', error);
});
Other packages similar to dom-to-image
html-to-image
The html-to-image package provides similar functionality to dom-to-image, allowing you to convert HTML nodes to images. It supports PNG, JPEG, and SVG formats. Compared to dom-to-image, html-to-image offers better support for modern web standards and improved performance.
html2canvas
The html2canvas package allows you to take 'screenshots' of webpages or parts of webpages directly in the browser. It renders the DOM to a canvas element, which can then be converted to an image. html2canvas is more mature and widely used compared to dom-to-image, but it may not support all CSS properties and complex layouts as well as dom-to-image.
canvas2image
The canvas2image package is a utility for converting canvas elements to image files. While it does not directly convert DOM nodes to images, it can be used in conjunction with libraries like html2canvas to achieve similar results. It is more focused on handling canvas elements and provides additional options for image manipulation.
DOM to Image
What is it
dom-to-image is a library which can turn arbitrary DOM node into
a vector (SVG) or raster (PNG or JPEG) image, written in JavaScript. It's
based on domvas by Paul Bakaus
and has been completely rewritten, with some bugs fixed and some new
features (like web font and image support) added.
Installation
NPM
npm install dom-to-image
Then load
import domtoimage from 'dom-to-image';
var domtoimage = require('dom-to-image');
Bower
bower install dom-to-image
Include either src/dom-to-image.js
or dist/dom-to-image.min.js
in your page
and it will make the domtoimage
variable available in the global scope.
<script src="path/to/dom-to-image.min.js" />
<script>
domtoimage.toPng(node)
</script>
Usage
All the top level functions accept DOM node and rendering options,
and return promises, which are fulfilled with corresponding data URLs.
Get a PNG image base64-encoded data URL and display right away:
var node = document.getElementById('my-node');
domtoimage.toPng(node)
.then(function (dataUrl) {
var img = new Image();
img.src = dataUrl;
document.body.appendChild(img);
})
.catch(function (error) {
console.error('oops, something went wrong!', error);
});
Get a PNG image blob and download it (using FileSaver,
for example):
domtoimage.toBlob(document.getElementById('my-node'))
.then(function (blob) {
window.saveAs(blob, 'my-node.png');
});
Save and download a compressed JPEG image:
domtoimage.toJpeg(document.getElementById('my-node'), { quality: 0.95 })
.then(function (dataUrl) {
var link = document.createElement('a');
link.download = 'my-image-name.jpeg';
link.href = dataUrl;
link.click();
});
Get an SVG data URL, but filter out all the <i>
elements:
function filter (node) {
return (node.tagName !== 'i');
}
domtoimage.toSvg(document.getElementById('my-node'), {filter: filter})
.then(function (dataUrl) {
});
Get the raw pixel data as a Uint8Array
with every 4 array elements representing the RGBA data of a pixel:
var node = document.getElementById('my-node');
domtoimage.toPixelData(node)
.then(function (pixels) {
for (var y = 0; y < node.scrollHeight; ++y) {
for (var x = 0; x < node.scrollWidth; ++x) {
pixelAtXYOffset = (4 * y * node.scrollHeight) + (4 * x);
pixelAtXY = pixels.slice(pixelAtXYOffset, pixelAtXYOffset + 4);
}
}
});
All the functions under impl
are not public API and are exposed only
for unit testing.
Rendering options
filter
A function taking DOM node as argument. Should return true if passed node
should be included in the output (excluding node means excluding it's
children as well). Not called on the root node.
bgcolor
A string value for the background color, any valid CSS color value.
height, width
Height and width in pixels to be applied to node before rendering.
style
An object whose properties to be copied to node's style before rendering.
You might want to check this reference
for JavaScript names of CSS properties.
quality
A number between 0 and 1 indicating image quality (e.g. 0.92 => 92%) of the
JPEG image. Defaults to 1.0 (100%)
cacheBust
Set to true to append the current time as a query string to URL requests to enable cache busting. Defaults to false
imagePlaceholder
A data URL for a placeholder image that will be used when fetching an image fails. Defaults to undefined and will throw an error on failed images
Browsers
It's tested on latest Chrome and Firefox (49 and 45 respectively at the time
of writing), with Chrome performing significantly better on big DOM trees,
possibly due to it's more performant SVG support, and the fact that it supports
CSSStyleDeclaration.cssText
property.
Internet Explorer is not (and will not be) supported, as it does not support
SVG <foreignObject>
tag
Safari is not supported, as it uses a stricter security model on <foreignObject
> tag. Suggested workaround is to use toSvg
and render on the server.`
Dependencies
Source
Only standard lib is currently used, but make sure your browser supports:
Tests
Most importantly, tests depend on:
-
js-imagediff,
to compare rendered and control images
-
ocrad.js, for the
parts when you can't compare images (due to the browser
rendering differences) and just have to test whether the text is rendered
How it works
There might some day exist (or maybe already exists?) a simple and standard
way of exporting parts of the HTML to image (and then this script can only
serve as an evidence of all the hoops I had to jump through in order to get
such obvious thing done) but I haven't found one so far.
This library uses a feature of SVG that allows having arbitrary HTML content
inside of the <foreignObject>
tag. So, in order to render that DOM node
for you, following steps are taken:
-
Clone the original DOM node recursively
-
Compute the style for the node and each sub-node and copy it to
corresponding clone
- and don't forget to recreate pseudo-elements, as they are not
cloned in any way, of course
-
Embed web fonts
-
find all the @font-face
declarations that might represent web fonts
-
parse file URLs, download corresponding files
-
base64-encode and inline content as data:
URLs
-
concatenate all the processed CSS rules and put them into one <style>
element, then attach it to the clone
-
Embed images
-
embed image URLs in <img>
elements
-
inline images used in background
CSS property, in a fashion similar to
fonts
-
Serialize the cloned node to XML
-
Wrap XML into the <foreignObject>
tag, then into the SVG, then make it a
data URL
-
Optionally, to get PNG content or raw pixel data as a Uint8Array, create an
Image element with the SVG as a source, and render it on an off-screen
canvas, that you have also created, then read the content from the canvas
-
Done!
Things to watch out for
-
if the DOM node you want to render includes a <canvas>
element with
something drawn on it, it should be handled fine, unless the canvas is
tainted -
in this case rendering will rather not succeed.
-
at the time of writing, Firefox has a problem with some external stylesheets
(see issue #13). In such case, the error will be caught and logged.
Authors
Anatolii Saienko, Paul Bakaus (original idea)
License
MIT