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easy-js-camera

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Comparing version 2.0.2 to 2.1.0

9

lib/Camera.js

@@ -102,6 +102,5 @@ 'use strict';

value: function snap() {
this.canvasElement.width = this.videoElement.scrollWidth;
this.canvasElement.height = this.videoElement.scrollHeight;
this.canvasElement.width = this.videoElement.videoWidth;
this.canvasElement.height = this.videoElement.videoHeight;
var context = this.canvasElement.getContext('2d');
context.clearRect(0, 0, this.canvasElement.width, this.canvasElement.height);
context.drawImage(this.videoElement, 0, 0, this.canvasElement.width, this.canvasElement.height);

@@ -115,4 +114,4 @@ return this.canvasElement;

}, {
key: 'snapAsBase64',
value: function snapAsBase64() {
key: 'snapAsDataUrl',
value: function snapAsDataUrl() {
this.snap();

@@ -119,0 +118,0 @@ var data = this.canvasElement.toDataURL('image/png');

{
"name": "easy-js-camera",
"version": "2.0.2",
"version": "2.1.0",
"description": "A package which helps with adding camera support to a web application",

@@ -5,0 +5,0 @@ "main": "lib/Camera.js",

@@ -47,3 +47,3 @@ # Intro

* **snap:** This method will take a picture and will return the canvasElement so you can extract the picture as whatever format you like.
* **snapAsBase64:** This method will take a picture and will return it as a base64 string.
* **snapAsDataUrl:** This method will take a picture and will return it as a base64 string.
* **snapAsBlob:** This method will take a picture and will return a promise which on resolve will deliver a `blob`.

@@ -50,0 +50,0 @@ * **start:** This method starts the camera and will return a promise for the result of the action.

@@ -64,6 +64,5 @@ import CameraModel from "./CameraModel";

snap() {
this.canvasElement.width = this.videoElement.scrollWidth;
this.canvasElement.height = this.videoElement.scrollHeight;
this.canvasElement.width = this.videoElement.videoWidth;
this.canvasElement.height = this.videoElement.videoHeight;
let context = this.canvasElement.getContext('2d');
context.clearRect(0 , 0, this.canvasElement.width, this.canvasElement.height);
context.drawImage(this.videoElement, 0, 0, this.canvasElement.width, this.canvasElement.height);

@@ -75,3 +74,3 @@ return this.canvasElement;

*/
snapAsBase64() {
snapAsDataUrl() {
this.snap();

@@ -78,0 +77,0 @@ let data = this.canvasElement.toDataURL('image/png');

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