Comparing version 1.0.0 to 1.0.1
@@ -45,5 +45,3 @@ var vec3 = require('gl-vec3') | ||
// normalization changes in-place | ||
var normalizedEdge = edge.slice(); | ||
var incidence = complex.incidence(complex.normalize([normalizedEdge]), cells)[0]; | ||
var incidence = complex.incidence([edge], cells)[0]; | ||
var cellsToBeDeleted = incidence; | ||
@@ -94,3 +92,2 @@ var edgesToBeAdded = []; | ||
}); | ||
complex.normalize(cells); | ||
} | ||
@@ -97,0 +94,0 @@ |
{ | ||
"name": "edge-split", | ||
"version": "1.0.0", | ||
"version": "1.0.1", | ||
"description": "Iteratively split edges to get a more uniform tessellation", | ||
@@ -5,0 +5,0 @@ "main": "index.js", |
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LicenseThis package is not allowed per your license policy. Review the package's license to ensure compliance.
Found 1 instance in 1 package
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