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TouchAction and Gesture support for Ember Applications

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  • [Dep] Set minimum node version to 10.x within package.json and travis.yml by html-next



Ember Gestures npm version

Build Status Ember Observer Score

Ember Gestures provides an easy way to use gestures by making it simple to define and use HammerJS managers and recognizers throughout your app.

When installed via ember install ember-gestures, it will additionally install ember-hammertime to use for "fastclick" support.

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dependencies devDependency Status


ember install ember-gestures

This will run the default blueprint which additionally installs HammerJS.

Recognizers and Managers

A Recognizer detects a gesture on a target element by listening to received touch, mouse, and pointer events and passing through a series of rules to determine whether it's gesture is occurring.

Recognizers are registered with a Manager, which emits the recognized gestures for consumption by your app. This addon does the grunt work of creating Managers and wiring up Recognizers for you. All you need to do to use gestures is tell your app where you want a Manager to be created and what Recognizers it should have.


import RecognizerMixin from 'ember-gestures/mixins/recognizers';
import Ember from 'ember';

const {
} = Ember;

export default Component.extend(RecognizerMixin, {
  recognizers: 'pan tap press'

The component would create a new Manager and add the recognizers for pan, tap, and press.

The component would recognize gestures based on events originating on it or it's child elements. The corresponding gesture would be capable of being handled anywhere in the DOM branch in which the component exists.

Example Dom Tree

|_ div 1
    |_ component A
      |_ div 2
       |_ component B (with recognizers)
         |_ div 3

In the above example, input events originating on component B or div 3 would be passed to the recognizers. The emitted gestures are triggered on the element which began the gesture (also component B or div 3 and bubble up to body. This means that component A would also be capable of handling gestures emitted by the manager on component B. If div 3 had an action handler that utilized a gesture, it too would be able to use gestures emitted by component B if they had begun on or within div 3.

This means you should be strategic about where you put your components with Managers. You don't need a lot of Managers, you just need them placed strategically. You could even put one at the base of your app, but be warned pinch rotate pan and swipe can break scrolling behavior if not placed correctly.


pan and swipe are horizontal only (configured this way to avoid breaking vertical scroll). vertical-pan and vertical-swipe are vertical only (configured this way to avoid breaking horizontal scroll).


As an alternative to using the RecognizerMixin, you may use the {{recognize-gesture}} modifier. This is particularly useful when you are applying the recognizer to an element within the handlebars of your component, rather than to the root element of a component, and vital when your component has no root element, as when you use Glimmer components or components with tagName="".


<div {{recognize-gesture "pan" "tap" "press" }}>

Gestures to recognize are supplied using positional parameters on the modifier. Hammer manager options can be supplied using named parameters on the modifier.

When using {{ember-on-modifier}} with these events, you must use the real DOM event names, which are lowercase without hyphens. So your event for "double-tap" would be "doubletap".

Also, if you are using objects derived from EmberObject, like Ember components, avoid using action names that are the camel-case form of the gesture names, like doubleTap, as these are also the names for the component's generated event listeners, and may get unexpectedly triggered when an event bubbles up to the component as well as when your {{on}} action fires on the element. (This is one more reason to migrate to Glimmer components, which don't automatically add event handlers to your namespace.)

The modifier can only be used with Ember 2.18 or later.

Using Gestures

Using gestures emitted by Hammer recognizers with Ember is almost like using any other event with Ember. Your recognizers will be configured to emit Events, so to consume a gesture, you just need to add an event handler to your component. The handler's name just needs to match the camelCase version of a gesture event.


import Ember from 'ember';

const {
} = Ember;

export default Component.extend({
  panStart(e) {
     // do something with the event

Gesture events bubble through the DOM, so you can use them with actions as well.

<div {{action "foo" on="swipeRight"}}>
Create A Recognizer

ember g recognizer <name>

This will generate the file ember-gestures/recognizers/name.js. Once you've filled out the recognizer (see ./addon/recognizers/ for examples), it will be available to use in your app just like the default recognizers.


Although we have provided an example for double-tap and single-tap in the addon/recognizers folder, they are for demo purposes only and do not ship with the actual addon because they are non-standard. If you'd like to enable these recognizers for your own app; for instance double-tap; execute:

ember g recognizer double-tap

An .app/ember-gestures/recognizers/double-tap.js file will be created. Inspect its contents and replace it with the example double-tap.js from this addon's codebase.

Increase the size of touchable areas to improve user experience on small controls

Sometimes smaller buttons or critical buttons need a larger capture area than their visible area. You can increase the area that recognizes touch events for a specific button with a little bit of CSS.

Example Gist


Components available by default include context-element, fast-action, and fast-async.


The jQuery events you need to trigger are the Hammer variant, meaning it is entirely lowercase swiperight, panup.

jQuery events come with baggage, and using the trigger helper executes handlers in a different order than they would otherwise execute, and in some situations will cause a handler to execute twice. If you are experiencing issues with testing gesture events, try creating your own trigger helper that uses native APIs instead of jQuery to trigger the event.

Tips and Tricks

Don't add recognizers to components created within an {{#each}} loop. Use a recognizer at the base of the each instead.


Contributions are very welcome.

When making a PR try to use the following conventions:

Commit Messages:

type(shortname): action based description


  • chore(deps): bump deps in package.json and bower.json
  • docs(component): document the fast-action component

Branch Naming:



  • chore/bump-deps
  • docs/fast-action-component



Package last updated on 16 Aug 2020

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