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es6-tween

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es6-tween - npm Package Compare versions

Comparing version 1.0.3 to 1.0.4

743

dist/Tween.js

@@ -87,248 +87,501 @@ (function webpackUniversalModuleDefinition(root, factory) {

Object.defineProperty(exports, "__esModule", {
value: true
value: true
});
var Easing = {
Linear: {
None: function None(k) {
Linear: {
None: function None(k) {
return k;
}
return k;
}
},
Quadratic: {
In: function In(k) {
return k * k;
},
Out: function Out(k) {
Quadratic: {
In: function In(k) {
return k * (2 - k);
},
InOut: function InOut(k) {
return k * k;
},
Out: function Out(k) {
if ((k *= 2) < 1) {
return 0.5 * k * k;
}
return k * (2 - k);
},
InOut: function InOut(k) {
return -0.5 * (--k * (k - 2) - 1);
}
},
if ((k *= 2) < 1) {
return 0.5 * k * k;
}
Cubic: {
In: function In(k) {
return -0.5 * (--k * (k - 2) - 1);
}
return k * k * k;
},
Out: function Out(k) {
Cubic: {
In: function In(k) {
return --k * k * k + 1;
},
InOut: function InOut(k) {
return k * k * k;
},
Out: function Out(k) {
if ((k *= 2) < 1) {
return 0.5 * k * k * k;
}
return --k * k * k + 1;
},
InOut: function InOut(k) {
return 0.5 * ((k -= 2) * k * k + 2);
}
},
if ((k *= 2) < 1) {
return 0.5 * k * k * k;
}
Quartic: {
In: function In(k) {
return 0.5 * ((k -= 2) * k * k + 2);
}
return k * k * k * k;
},
Out: function Out(k) {
Quartic: {
In: function In(k) {
return 1 - --k * k * k * k;
},
InOut: function InOut(k) {
return k * k * k * k;
},
Out: function Out(k) {
if ((k *= 2) < 1) {
return 0.5 * k * k * k * k;
}
return 1 - --k * k * k * k;
},
InOut: function InOut(k) {
return -0.5 * ((k -= 2) * k * k * k - 2);
}
},
if ((k *= 2) < 1) {
return 0.5 * k * k * k * k;
}
Quintic: {
In: function In(k) {
return -0.5 * ((k -= 2) * k * k * k - 2);
}
return k * k * k * k * k;
},
Out: function Out(k) {
Quintic: {
In: function In(k) {
return --k * k * k * k * k + 1;
},
InOut: function InOut(k) {
return k * k * k * k * k;
},
Out: function Out(k) {
if ((k *= 2) < 1) {
return 0.5 * k * k * k * k * k;
}
return --k * k * k * k * k + 1;
},
InOut: function InOut(k) {
return 0.5 * ((k -= 2) * k * k * k * k + 2);
}
},
if ((k *= 2) < 1) {
return 0.5 * k * k * k * k * k;
}
Sinusoidal: {
In: function In(k) {
return 0.5 * ((k -= 2) * k * k * k * k + 2);
}
return 1 - Math.cos(k * Math.PI / 2);
},
Out: function Out(k) {
Sinusoidal: {
In: function In(k) {
return Math.sin(k * Math.PI / 2);
},
InOut: function InOut(k) {
return 1 - Math.cos(k * Math.PI / 2);
},
Out: function Out(k) {
return 0.5 * (1 - Math.cos(Math.PI * k));
}
},
return Math.sin(k * Math.PI / 2);
},
InOut: function InOut(k) {
Exponential: {
In: function In(k) {
return 0.5 * (1 - Math.cos(Math.PI * k));
}
return k === 0 ? 0 : Math.pow(1024, k - 1);
},
Out: function Out(k) {
Exponential: {
In: function In(k) {
return k === 1 ? 1 : 1 - Math.pow(-10 * k, 2);
},
InOut: function InOut(k) {
return k === 0 ? 0 : Math.pow(1024, k - 1);
},
Out: function Out(k) {
if (k === 0) {
return 0;
}
return k === 1 ? 1 : 1 - Math.pow(-10 * k, 2);
},
InOut: function InOut(k) {
if (k === 1) {
return 1;
}
if (k === 0) {
return 0;
}
if ((k *= 2) < 1) {
return 0.5 * Math.pow(1024, k - 1);
}
if (k === 1) {
return 1;
}
return 0.5 * (-Math.pow(-10 * (k - 1), 2) + 2);
}
},
if ((k *= 2) < 1) {
return 0.5 * Math.pow(1024, k - 1);
}
Circular: {
In: function In(k) {
return 0.5 * (-Math.pow(-10 * (k - 1), 2) + 2);
}
return 1 - Math.sqrt(1 - k * k);
},
Out: function Out(k) {
Circular: {
In: function In(k) {
return Math.sqrt(1 - --k * k);
},
InOut: function InOut(k) {
return 1 - Math.sqrt(1 - k * k);
},
Out: function Out(k) {
if ((k *= 2) < 1) {
return -0.5 * (Math.sqrt(1 - k * k) - 1);
}
return Math.sqrt(1 - --k * k);
},
InOut: function InOut(k) {
return 0.5 * (Math.sqrt(1 - (k -= 2) * k) + 1);
}
},
if ((k *= 2) < 1) {
return -0.5 * (Math.sqrt(1 - k * k) - 1);
}
Elastic: {
In: function In(k) {
return 0.5 * (Math.sqrt(1 - (k -= 2) * k) + 1);
}
if (k === 0) {
return 0;
}
if (k === 1) {
return 1;
}
return -Math.pow(10 * (k - 1), 2) * Math.sin((k - 1.1) * 5 * Math.PI);
},
Out: function Out(k) {
Elastic: {
In: function In(k) {
if (k === 0) {
return 0;
}
if (k === 0) {
return 0;
}
if (k === 1) {
return 1;
}
if (k === 1) {
return 1;
}
return Math.pow(-10 * k, 2) * Math.sin((k - 0.1) * 5 * Math.PI) + 1;
},
InOut: function InOut(k) {
return -Math.pow(10 * (k - 1), 2) * Math.sin((k - 1.1) * 5 * Math.PI);
},
Out: function Out(k) {
if (k === 0) {
return 0;
}
if (k === 0) {
return 0;
}
if (k === 1) {
return 1;
}
if (k === 1) {
return 1;
}
k *= 2;
return Math.pow(-10 * k, 2) * Math.sin((k - 0.1) * 5 * Math.PI) + 1;
},
InOut: function InOut(k) {
if (k < 1) {
return -0.5 * Math.pow(10 * (k - 1), 2) * Math.sin((k - 1.1) * 5 * Math.PI);
}
if (k === 0) {
return 0;
}
return 0.5 * Math.pow(-10 * (k - 1), 2) * Math.sin((k - 1.1) * 5 * Math.PI) + 1;
}
},
if (k === 1) {
return 1;
}
Back: {
In: function In(k) {
k *= 2;
var s = 1.70158;
if (k < 1) {
return -0.5 * Math.pow(10 * (k - 1), 2) * Math.sin((k - 1.1) * 5 * Math.PI);
}
return 0.5 * Math.pow(-10 * (k - 1), 2) * Math.sin((k - 1.1) * 5 * Math.PI) + 1;
}
return k * k * ((s + 1) * k - s);
},
Out: function Out(k) {
Back: {
In: function In(k) {
var s = 1.70158;
var s = 1.70158;
return --k * k * ((s + 1) * k + s) + 1;
},
InOut: function InOut(k) {
return k * k * ((s + 1) * k - s);
},
Out: function Out(k) {
var s = 1.70158 * 1.525;
var s = 1.70158;
if ((k *= 2) < 1) {
return 0.5 * (k * k * ((s + 1) * k - s));
}
return --k * k * ((s + 1) * k + s) + 1;
},
InOut: function InOut(k) {
return 0.5 * ((k -= 2) * k * ((s + 1) * k + s) + 2);
}
},
var s = 1.70158 * 1.525;
Bounce: {
In: function In(k) {
if ((k *= 2) < 1) {
return 0.5 * (k * k * ((s + 1) * k - s));
}
return 1 - Easing.Bounce.Out(1 - k);
},
Out: function Out(k) {
return 0.5 * ((k -= 2) * k * ((s + 1) * k + s) + 2);
}
if (k < 1 / 2.75) {
return 7.5625 * k * k;
} else if (k < 2 / 2.75) {
return 7.5625 * (k -= 1.5 / 2.75) * k + 0.75;
} else if (k < 2.5 / 2.75) {
return 7.5625 * (k -= 2.25 / 2.75) * k + 0.9375;
} else {
return 7.5625 * (k -= 2.625 / 2.75) * k + 0.984375;
}
},
InOut: function InOut(k) {
Bounce: {
In: function In(k) {
if (k < 0.5) {
return Easing.Bounce.In(k * 2) * 0.5;
}
return 1 - Easing.Bounce.Out(1 - k);
},
Out: function Out(k) {
return Easing.Bounce.Out(k * 2 - 1) * 0.5 + 0.5;
}
},
if (k < 1 / 2.75) {
return 7.5625 * k * k;
} else if (k < 2 / 2.75) {
return 7.5625 * (k -= 1.5 / 2.75) * k + 0.75;
} else if (k < 2.5 / 2.75) {
return 7.5625 * (k -= 2.25 / 2.75) * k + 0.9375;
} else {
return 7.5625 * (k -= 2.625 / 2.75) * k + 0.984375;
}
},
InOut: function InOut(k) {
Stepped: function Stepped(steps) {
return function (k) {
return Math.floor(k * steps) / steps;
};
},
Noisy: function Noisy(randomProportion, easingFunction) {
var normalProportion = 1.0 - randomProportion;
return function (k) {
return randomProportion * Math.random() + normalProportion * easingFunction(k);
};
},
if (k < 0.5) {
return Easing.Bounce.In(k * 2) * 0.5;
}
return Easing.Bounce.Out(k * 2 - 1) * 0.5 + 0.5;
}
}
// Adapted from https://github.com/michaelvillar/dynamics.js
get bezier() {
var b, d;
b = function b(_b, d, g, f, h) {
var k = Math.pow(1 - _b, 3),
l = 3 * Math.pow(1 - _b, 2) * _b,
m = 3 * (1 - _b) * Math.pow(_b, 2);
_b = Math.pow(_b, 3);
return {
x: k * d.x + l * g.x + m * f.x + _b * h.x,
y: k * d.y + l * g.y + m * f.y + _b * h.y
};
};
d = function d(b, _d) {
var g,
f,
h = 0,
k = 0,
l = _d.length,
m = 0,
q = 1,
w = (q + m) / 2;
for (g = null; k < l;) {
f = _d[k];
b >= f(0).x && b <= f(1).x && (g = f);
if (null !== g) break;
k++;
}
if (!g) return 1;
for (f = g(w).x; 1E-4 < Math.abs(b - f) && 100 > h;) {
b > f ? m = w : q = w, w = (q + m) / 2, f = g(w).x, h++;
}return g(w).y;
};
return function (c) {
null == c && (c = {});
var e = c.points,
g = function () {
var c,
d = 0,
k = e.length;
g = [];
for (c = function c(d, _c) {
return g.push(function (e) {
return b(e, d, d.cp[d.cp.length - 1], _c.cp[0], _c);
});
}; d < k && !(d >= e.length - 1);) {
c(e[d], e[d + 1]), d++;
}return g;
}();
return function (b) {
return d(b, g);
};
};
},
easeInOut: function easeInOut(b) {
var d, c;
null == b && (b = {});
d = null != (c = b.friction) ? c : Easing.easeInOut.defaults.friction;
return Easing.bezier({
points: [{
x: 0,
y: 0,
cp: [{
x: .92 - d / 1E3,
y: 0
}]
}, {
x: 1,
y: 1,
cp: [{
x: .08 + d / 1E3,
y: 1
}]
}]
});
},
easeIn: function easeIn(b) {
var d, c;
null == b && (b = {});
d = null != (c = b.friction) ? c : Easing.easeIn.defaults.friction;
return Easing.bezier({
points: [{
x: 0,
y: 0,
cp: [{
x: .92 - d / 1E3,
y: 0
}]
}, {
x: 1,
y: 1,
cp: [{
x: 1,
y: 1
}]
}]
});
},
easeOut: function easeOut(b) {
var d, c;
null == b && (b = {});
d = null != (c = b.friction) ? c : Easing.easeOut.defaults.friction;
return Easing.bezier({
points: [{
x: 0,
y: 0,
cp: [{
x: 0,
y: 0
}]
}, {
x: 1,
y: 1,
cp: [{
x: .08 + d / 1E3,
y: 1
}]
}]
});
},
spring: function spring(b) {
var d, c, e, g, f;
null == b && (b = {});
Tools.extend(b, Easing.spring.defaults, true);
e = Math.max(1, b.frequency / 20);
g = Math.pow(20, b.friction / 100);
f = b.anticipationSize / 1E3;
d = function d(_d2) {
var c, e;
e = f / (1 - f);
c = (e - 0) / (e - 0);
return (.8 - c) / e * _d2 * b.anticipationStrength / 100 + c;
};
c = function c(b) {
return Math.pow(g / 10, -b) * (1 - b);
};
return function (b) {
var g, l, m, q;
q = b / (1 - f) - f / (1 - f);
b < f ? (m = f / (1 - f) - f / (1 - f), g = 0 / (1 - f) - f / (1 - f), m = Math.acos(1 / d(m)), l = (Math.acos(1 / d(g)) - m) / (e * -f), g = d) : (g = c, m = 0, l = 1);
return 1 - g(q) * Math.cos(e * (b - f) * l + m);
};
},
bounce: function bounce(b) {
var d, c, e, g;
null == b && (b = {});
Tools.extend(b, Easing.bounce.defaults);
e = Math.max(1, b.frequency / 20);
g = Math.pow(20, b.friction / 100);
d = function d(b) {
return Math.pow(g / 10, -b) * (1 - b);
};
c = function c(b) {
return d(b) * Math.cos(e * b * 1 + -1.57);
};
c.initialForce = !0;
return c;
},
gravity: function gravity(b) {
var d, c, e, g, f, h;
null == b && (b = {});
Tools.extend(b, Easing.gravity.defaults);
c = Math.min(b.bounciness / 1250, .8);
g = b.elasticity / 1E3;
e = [];
d = function () {
var e;
e = Math.sqrt(.02);
e = {
a: -e,
b: e,
H: 1
};
b.initialForce && (e.a = 0, e.b *= 2);
for (; .001 < e.H;) {
d = e.b - e.a, e = {
a: e.b,
b: e.b + d * c,
H: e.H * c * c
};
}return e.b;
}();
h = function h(c, e, f, g) {
d = e - c;
c = 2 / d * g - 1 - 2 * c / d;
f = c * c * f - f + 1;
b.initialForce && (f = 1 - f);
return f;
};
(function () {
var f, h, m;
f = Math.sqrt(2 / (100 * d * d));
h = {
a: -f,
b: f,
H: 1
};
b.initialForce && (h.a = 0, h.b *= 2);
e.push(h);
for (m = []; 1 > h.b && .001 < h.H;) {
f = h.b - h.a, h = {
a: h.b,
b: h.b + f * c,
H: h.H * g
}, m.push(e.push(h));
}return m;
})();
f = function f(c) {
var d, f;
f = 0;
for (d = e[f]; !(c >= d.a && c <= d.b) && (f += 1, d = e[f], d);) {}
return d ? h(d.a, d.b, d.H, c) : b.initialForce ? 0 : 1;
};
f.initialForce = b.initialForce;
return f;
},
forceWithGravity: function forceWithGravity(b) {
null == b && (b = {});
Tools.extend(b, Easing.forceWithGravity.defaults);
b.initialForce = !0;
return Easing.gravity(b);
}
};
Easing.spring.defaults = {
frequency: 300,
friction: 200,
anticipationSize: 0,
anticipationStrength: 0
};
Easing.bounce.defaults = {
frequency: 300,
friction: 200
};
Easing.forceWithGravity.defaults = Easing.gravity.defaults = {
bounciness: 400,
elasticity: 200
};
Easing.easeInOut.defaults = Easing.easeIn.defaults = Easing.easeOut.defaults = {
friction: 500
};

@@ -345,108 +598,108 @@ exports.default = Easing;

Object.defineProperty(exports, "__esModule", {
value: true
value: true
});
var Interpolation = {
Linear: function Linear(v, k) {
Linear: function Linear(v, k) {
var m = v.length - 1;
var f = m * k;
var i = Math.floor(f);
var fn = Interpolation.Utils.Linear;
var m = v.length - 1;
var f = m * k;
var i = Math.floor(f);
var fn = Interpolation.Utils.Linear;
if (k < 0) {
return fn(v[0], v[1], f);
}
if (k < 0) {
return fn(v[0], v[1], f);
}
if (k > 1) {
return fn(v[m], v[m - 1], m - f);
}
if (k > 1) {
return fn(v[m], v[m - 1], m - f);
}
return fn(v[i], v[i + 1 > m ? m : i + 1], f - i);
},
Bezier: function Bezier(v, k) {
return fn(v[i], v[i + 1 > m ? m : i + 1], f - i);
},
Bezier: function Bezier(v, k) {
var b = 0;
var n = v.length - 1;
var pw = Math.pow;
var bn = Interpolation.Utils.Bernstein;
var b = 0;
var n = v.length - 1;
var pw = Math.pow;
var bn = Interpolation.Utils.Bernstein;
for (var i = 0; i <= n; i++) {
b += pw(1 - k, n - i) * pw(k, i) * v[i] * bn(n, i);
}
for (var i = 0; i <= n; i++) {
b += pw(1 - k, n - i) * pw(k, i) * v[i] * bn(n, i);
}
return b;
},
CatmullRom: function CatmullRom(v, k) {
return b;
},
CatmullRom: function CatmullRom(v, k) {
var m = v.length - 1;
var f = m * k;
var i = Math.floor(f);
var fn = Interpolation.Utils.CatmullRom;
var m = v.length - 1;
var f = m * k;
var i = Math.floor(f);
var fn = Interpolation.Utils.CatmullRom;
if (v[0] === v[m]) {
if (v[0] === v[m]) {
if (k < 0) {
i = Math.floor(f = m * (1 + k));
}
if (k < 0) {
i = Math.floor(f = m * (1 + k));
}
return fn(v[(i - 1 + m) % m], v[i], v[(i + 1) % m], v[(i + 2) % m], f - i);
} else {
return fn(v[(i - 1 + m) % m], v[i], v[(i + 1) % m], v[(i + 2) % m], f - i);
} else {
if (k < 0) {
return v[0] - (fn(v[0], v[0], v[1], v[1], -f) - v[0]);
}
if (k < 0) {
return v[0] - (fn(v[0], v[0], v[1], v[1], -f) - v[0]);
}
if (k > 1) {
return v[m] - (fn(v[m], v[m], v[m - 1], v[m - 1], f - m) - v[m]);
}
if (k > 1) {
return v[m] - (fn(v[m], v[m], v[m - 1], v[m - 1], f - m) - v[m]);
}
return fn(v[i ? i - 1 : 0], v[i], v[m < i + 1 ? m : i + 1], v[m < i + 2 ? m : i + 2], f - i);
}
},
return fn(v[i ? i - 1 : 0], v[i], v[m < i + 1 ? m : i + 1], v[m < i + 2 ? m : i + 2], f - i);
}
},
Utils: {
Linear: function Linear(p0, p1, t) {
Utils: {
Linear: function Linear(p0, p1, t) {
return (p1 - p0) * t + p0;
},
Bernstein: function Bernstein(n, i) {
return (p1 - p0) * t + p0;
},
Bernstein: function Bernstein(n, i) {
var fc = Interpolation.Utils.Factorial;
var fc = Interpolation.Utils.Factorial;
return fc(n) / fc(i) / fc(n - i);
},
return fc(n) / fc(i) / fc(n - i);
},
Factorial: function () {
Factorial: function () {
var a = [1];
var a = [1];
return function (n) {
return function (n) {
var s = 1;
var s = 1;
if (a[n]) {
return a[n];
}
if (a[n]) {
return a[n];
}
for (var i = n; i > 1; i--) {
s *= i;
}
for (var i = n; i > 1; i--) {
s *= i;
}
a[n] = s;
return s;
};
}(),
a[n] = s;
return s;
};
}(),
CatmullRom: function CatmullRom(p0, p1, p2, p3, t) {
CatmullRom: function CatmullRom(p0, p1, p2, p3, t) {
var v0 = (p2 - p0) * 0.5;
var v1 = (p3 - p1) * 0.5;
var t2 = t * t;
var t3 = t * t2;
var v0 = (p2 - p0) * 0.5;
var v1 = (p3 - p1) * 0.5;
var t2 = t * t;
var t3 = t * t2;
return (2 * p1 - 2 * p2 + v0 + v1) * t3 + (-3 * p1 + 3 * p2 - 2 * v0 - v1) * t2 + v0 * t + p1;
}
return (2 * p1 - 2 * p2 + v0 + v1) * t3 + (-3 * p1 + 3 * p2 - 2 * v0 - v1) * t2 + v0 * t + p1;
}
}
};

@@ -899,3 +1152,3 @@

// we should not set that property in the object
if (object[property] === undefined) {
if (Tween.checkValidness(object[property]) === false) {
continue;

@@ -1151,3 +1404,3 @@ }

value: function checkValidness(valid) {
return valid !== undefined && valid !== null && valid !== '';
return valid !== undefined && valid !== null && valid !== '' && valid !== NaN && valid !== Infinity;
}

@@ -1154,0 +1407,0 @@ }]);

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{
"name": "es6-tween",
"version": "1.0.3",
"description": "ES6 implementation of amazing tween.js",
"main": "dist/Tween.js",
"directories": {
"example": "examples"
},
"scripts": {
"build": "webpack --env build",
"source": "webpack --progress --colors --env dev",
"dev": "webpack --progress --colors --watch --env dev",
"dist": "npm run source && npm run build",
"dist_test": "npm run dist && npm run test",
"test": "npm run test-unit && npm run test-correctness && npm run test-style",
"test-unit": "nodeunit test/unit/nodeunitheadless.js",
"test-correctness": "jshint --config test/jshintrc src/Tween.js",
"test-style": "jscs --config test/jscs.json src/Tween.js",
"semantic-release": "semantic-release pre && npm publish && semantic-release post"
},
"repository": {
"type": "git",
"url": "git+https://github.com/tweenjs/es6-tween.git"
},
"keywords": [
"tween",
"tweening",
"es6",
"numeric",
"interpolation",
"easing",
"emit"
],
"author": "sole, dalisoft",
"license": "MIT",
"bugs": {
"url": "https://github.com/tweenjs/es6-tween/issues"
},
"homepage": "https://github.com/tweenjs/es6-tween#readme",
"devDependencies": {
"babel": "6.5.2",
"babel-core": "6.22.1",
"babel-eslint": "7.1.1",
"babel-loader": "6.2.10",
"babel-plugin-add-module-exports": "0.1.2",
"babel-plugin-transform-es2015-classes": "latest",
"babel-plugin-transform-proto-to-assign": "latest",
"babel-plugin-transform-react-jsx": "latest",
"babel-preset-es2015": "6.22.0",
"eslint": "1.7.2",
"eslint-loader": "1.6.1",
"webpack": "2.2.1",
"yargs": "6.6.0",
"jscs": "^2.2.0",
"jshint": "^2.8.0",
"nodeunit": "^0.9.1",
"semantic-release": "^6.3.2"
},
"dependencies": {}
"name": "es6-tween",
"version": "1.0.4",
"description": "ES6 implementation of amazing tween.js",
"main": "dist/Tween.js",
"directories": {
"example": "examples"
},
"scripts": {
"build": "webpack --env build",
"source": "webpack --progress --colors --env dev",
"dev": "webpack --progress --colors --watch --env dev",
"dist": "npm run source && npm run build",
"dist_test": "npm run dist && npm run test",
"test": "npm run test-unit && npm run test-correctness && npm run test-style",
"test-unit": "nodeunit test/unit/nodeunitheadless.js",
"test-correctness": "jshint --config test/jshintrc src/Tween.js",
"test-style": "jscs --config test/jscs.json src/Tween.js",
"semantic-release": "semantic-release pre && npm publish && semantic-release post"
},
"repository": {
"type": "git",
"url": "git+https://github.com/tweenjs/es6-tween.git"
},
"keywords": [
"tween",
"tweening",
"es6",
"numeric",
"interpolation",
"easing",
"emit"
],
"author": "sole, dalisoft",
"license": "MIT",
"bugs": {
"url": "https://github.com/tweenjs/es6-tween/issues"
},
"homepage": "https://github.com/tweenjs/es6-tween#readme",
"devDependencies": {
"babel": "6.5.2",
"babel-core": "6.22.1",
"babel-eslint": "7.1.1",
"babel-loader": "6.2.10",
"babel-plugin-add-module-exports": "0.1.2",
"babel-plugin-transform-es2015-classes": "latest",
"babel-plugin-transform-proto-to-assign": "latest",
"babel-plugin-transform-react-jsx": "latest",
"babel-preset-es2015": "6.22.0",
"eslint": "1.7.2",
"eslint-loader": "1.6.1",
"webpack": "2.2.1",
"yargs": "6.6.0",
"jscs": "^2.2.0",
"jshint": "^2.8.0",
"nodeunit": "^0.9.1",
"semantic-release": "^6.3.2"
},
"dependencies": {}
}

@@ -143,3 +143,3 @@ const Easing = {

return k === 0 ? 0 : Math.pow(1024, ( k - 1 ));
return k === 0 ? 0 : Math.pow( 1024, ( k - 1 ) );

@@ -150,3 +150,3 @@ },

return k === 1 ? 1 : 1 - Math.pow(-10 * k, 2);
return k === 1 ? 1 : 1 - Math.pow( -10 * k, 2 );

@@ -166,6 +166,6 @@ },

if ( ( k *= 2 ) < 1 ) {
return 0.5 * Math.pow(1024, ( k - 1 ) );
return 0.5 * Math.pow( 1024, ( k - 1 ) );
}
return 0.5 * ( -Math.pow( -10 * ( k - 1 ), 2) + 2 );
return 0.5 * ( -Math.pow( -10 * ( k - 1 ), 2 ) + 2 );

@@ -214,3 +214,3 @@ }

return -Math.pow(( 10 * ( k - 1 ) ), 2 ) * Math.sin( ( k - 1.1 ) * 5 * Math.PI );
return -Math.pow( ( 10 * ( k - 1 ) ), 2 ) * Math.sin( ( k - 1.1 ) * 5 * Math.PI );

@@ -246,3 +246,3 @@ },

if ( k < 1 ) {
return -0.5 * Math.pow(( 10 * ( k - 1 ) ), 2) * Math.sin( ( k - 1.1 ) * 5 * Math.PI );
return -0.5 * Math.pow( ( 10 * ( k - 1 ) ), 2 ) * Math.sin( ( k - 1.1 ) * 5 * Math.PI );
}

@@ -320,6 +320,306 @@

},
Stepped( steps ) {
return function( k ) {
return Math.floor( k * steps ) / steps;
}
},
Noisy( randomProportion, easingFunction ) {
var normalProportion = 1.0 - randomProportion;
return function( k ) {
return randomProportion * Math.random() + normalProportion * easingFunction( k );
}
},
// Adapted from https://github.com/michaelvillar/dynamics.js
get bezier() {
var b
, d;
b = function( b, d, g, f, h ) {
var k = Math.pow( 1 - b, 3 )
, l = 3 * Math.pow( 1 - b, 2 ) * b
, m = 3 * ( 1 - b ) * Math.pow( b, 2 );
b = Math.pow( b, 3 );
return {
x: k * d.x + l * g.x + m * f.x + b * h.x
, y: k * d.y + l * g.y + m * f.y + b * h.y
}
};
d = function( b, d ) {
var g
, f
, h = 0
, k = 0
, l = d.length
, m = 0
, q = 1
, w = ( q + m ) / 2;
for ( g = null; k < l; ) {
f = d[ k ];
b >= f( 0 )
.x && b <= f( 1 )
.x && ( g = f );
if ( null !== g )
break;
k++
}
if ( !g )
return 1;
for ( f = g( w )
.x; 1E-4 < Math.abs( b - f ) && 100 > h; )
b > f ? m = w : q = w, w = ( q + m ) / 2, f = g( w )
.x, h++;
return g( w )
.y
};
return function( c ) {
null == c && ( c = {} );
var e = c.points
, g = function() {
var c
, d = 0
, k = e.length;
g = [];
for ( c = function( d, c ) {
return g.push( function( e ) {
return b( e, d, d.cp[ d.cp.length - 1 ], c.cp[ 0 ], c )
} )
}; d < k && !( d >= e.length - 1 ); )
c( e[ d ], e[ d + 1 ] ), d++;
return g
}
();
return function( b ) {
return d( b, g )
}
}
}
, easeInOut( b ) {
var d
, c;
null == b && ( b = {} );
d = null != ( c = b.friction ) ? c : Easing.easeInOut.defaults.friction;
return Easing.bezier( {
points: [ {
x: 0
, y: 0
, cp: [ {
x: .92 - d / 1E3
, y: 0
}
]
}, {
x: 1
, y: 1
, cp: [ {
x: .08 + d / 1E3
, y: 1
}
]
}
]
} )
}
, easeIn( b ) {
var d
, c;
null == b && ( b = {} );
d = null != ( c = b.friction ) ? c : Easing.easeIn.defaults.friction;
return Easing.bezier( {
points: [ {
x: 0
, y: 0
, cp: [ {
x: .92 - d / 1E3
, y: 0
}
]
}, {
x: 1
, y: 1
, cp: [ {
x: 1
, y: 1
}
]
}
]
} )
}
, easeOut( b ) {
var d
, c;
null == b && ( b = {} );
d = null != ( c = b.friction ) ? c : Easing.easeOut.defaults.friction;
return Easing.bezier( {
points: [ {
x: 0
, y: 0
, cp: [ {
x: 0
, y: 0
}
]
}, {
x: 1
, y: 1
, cp: [ {
x: .08 + d / 1E3
, y: 1
}
]
}
]
} )
}
, spring( b ) {
var d
, c
, e
, g
, f;
null == b && ( b = {} );
Tools.extend( b, Easing.spring.defaults, true );
e = Math.max( 1, b.frequency / 20 );
g = Math.pow( 20, b.friction / 100 );
f = b.anticipationSize / 1E3;
d = function( d ) {
var c
, e;
e = f / ( 1 - f );
c = ( e - 0 ) / ( e - 0 );
return ( .8 - c ) / e * d * b.anticipationStrength / 100 + c
};
c = function( b ) {
return Math.pow( g / 10, -b ) * ( 1 - b )
};
return function( b ) {
var g
, l
, m
, q;
q = b / ( 1 - f ) - f / ( 1 - f );
b < f ? ( m = f / ( 1 - f ) - f / ( 1 - f ), g = 0 / ( 1 - f ) - f / (
1 - f ), m = Math.acos(
1 / d( m ) ), l = ( Math.acos( 1 / d( g ) ) - m ) / ( e * -f ), g =
d ) : ( g = c, m = 0, l = 1 );
return 1 - g( q ) * Math.cos( e * ( b - f ) * l + m )
}
}
, bounce( b ) {
var d
, c
, e
, g;
null == b && ( b = {} );
Tools.extend( b, Easing.bounce.defaults );
e = Math.max( 1, b.frequency / 20 );
g = Math.pow( 20, b.friction / 100 );
d = function( b ) {
return Math.pow( g / 10, -b ) * ( 1 - b )
};
c = function( b ) {
return d( b ) * Math.cos( e * b * 1 + -1.57 )
};
c.initialForce = !0;
return c
}
, gravity( b ) {
var d
, c
, e
, g
, f
, h;
null == b && ( b = {} );
Tools.extend( b, Easing.gravity.defaults );
c = Math.min( b.bounciness / 1250, .8 );
g = b.elasticity / 1E3;
e = [];
d = function() {
var e;
e = Math.sqrt( .02 );
e = {
a: -e
, b: e
, H: 1
};
b.initialForce && ( e.a = 0, e.b *= 2 );
for ( ; .001 < e.H; )
d = e.b - e.a, e = {
a: e.b
, b: e.b + d * c
, H: e.H * c * c
};
return e.b
}
();
h = function( c, e, f, g ) {
d = e - c;
c = 2 / d * g - 1 - 2 * c / d;
f = c * c * f - f + 1;
b.initialForce && ( f = 1 - f );
return f
};
( function() {
var f
, h
, m;
f = Math.sqrt( 2 / ( 100 * d * d ) );
h = {
a: -f
, b: f
, H: 1
};
b.initialForce && ( h.a = 0, h.b *= 2 );
e.push( h );
for ( m = []; 1 > h.b && .001 < h.H; )
f = h.b - h.a, h = {
a: h.b
, b: h.b + f * c
, H: h.H * g
}
, m.push( e.push( h ) );
return m
} )();
f = function( c ) {
var d
, f;
f = 0;
for ( d = e[ f ]; !( c >= d.a && c <= d.b ) && ( f += 1, d = e[ f ], d ); );
return d ? h( d.a, d.b, d.H, c ) : b.initialForce ? 0 : 1
};
f.initialForce = b.initialForce;
return f
}
, forceWithGravity( b ) {
null == b && ( b = {} );
Tools.extend( b, Easing.forceWithGravity.defaults );
b.initialForce = !0;
return Easing.gravity( b )
}
}
};
Easing.spring.defaults = {
frequency: 300
, friction: 200
, anticipationSize: 0
, anticipationStrength: 0
};
Easing.bounce.defaults = {
frequency: 300
, friction: 200
};
Easing.forceWithGravity.defaults = Easing.gravity.defaults = {
bounciness: 400
, elasticity: 200
};
Easing.easeInOut.defaults = Easing.easeIn.defaults = Easing.easeOut.defaults = {
friction: 500
};
export default Easing;

@@ -42,3 +42,3 @@ import {

static checkValidness ( valid ) {
return valid !== undefined && valid !== null && valid !== '';
return valid !== undefined && valid !== null && valid !== '' && valid !== NaN && valid !== Infinity;
}

@@ -233,3 +233,3 @@ isPlaying() {

// we should not set that property in the object
if (Tween.checkValidness(object[property])) {
if (Tween.checkValidness(object[property]) === false) {
continue;

@@ -236,0 +236,0 @@ }

Sorry, the diff of this file is not supported yet

Sorry, the diff of this file is not supported yet

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