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fabric - npm Package Compare versions

Comparing version 4.6.0 to 5.0.0-browser

SECURITY.md

2

HEADER.js
/*! Fabric.js Copyright 2008-2015, Printio (Juriy Zaytsev, Maxim Chernyak) */
var fabric = fabric || { version: '4.6.0' };
var fabric = fabric || { version: '5.0.0' };
if (typeof exports !== 'undefined') {

@@ -5,0 +5,0 @@ exports.fabric = fabric;

@@ -1371,3 +1371,7 @@ /*:

var distance = Math.sqrt(dx * dx + dy * dy);
scale += distance / start.distance;
// If touch start.distance from centroid is 0, scale should not be updated.
// This prevents dividing by 0 in cases where start.distance is oddly 0.
if (start.distance !== 0) {
scale += distance / start.distance;
}
// Calculate rotation.

@@ -1769,4 +1773,4 @@ var angle = Math.atan2(dx, dy) / RAD_DEG;

if (!pt) continue;
var x = (touch.pageX - bbox.x1);
var y = (touch.pageY - bbox.y1);
var x = (touch.pageX - bbox.x1 - parseInt(window.scrollX));
var y = (touch.pageY - bbox.y1 - parseInt(window.scrollY));
///

@@ -1773,0 +1777,0 @@ var dx = x - pt.start.x;

{
"name": "fabric",
"description": "Object model for HTML5 canvas, and SVG-to-canvas parser. Backed by jsdom and node-canvas.",
"homepage": "http://fabricjs.com/",
"version": "4.6.0",
"author": "Juriy Zaytsev <kangax@gmail.com>",
"contributors": [
{
"name": "Andrea Bogazzi",
"email": "andreabogazzi79@gmail.com"
},
{
"name": "Steve Eberhardt",
"email": "melchiar2@gmail.com"
}
],
"keywords": [
"canvas",
"graphic",
"graphics",
"SVG",
"node-canvas",
"parser",
"HTML5",
"object model"
],
"browser": {
"canvas": false,
"fs": false,
"jsdom": false,
"jsdom/lib/jsdom/living/generated/utils": false,
"jsdom/lib/jsdom/utils": false,
"http": false,
"https": false,
"xmldom": false,
"url": false
},
"repository": {
"type": "git",
"url": "https://github.com/fabricjs/fabric.js"
},
"bugs": {
"url": "https://github.com/fabricjs/fabric.js/issues"
},
"license": "MIT",
"scripts": {
"build": "node build.js modules=ALL requirejs exclude=gestures,accessors,erasing",
"build:fast": "node build.js modules=ALL requirejs fast exclude=gestures,accessors,erasing",
"build:watch": "onchange 'src/**/**' 'HEADER.js' 'lib/**/**' -- npm run build_export",
"link:watch": "onchange 'src/**/**' 'HEADER.js' 'lib/**/**' -- npm link",
"build_with_gestures": "node build.js modules=ALL exclude=accessors",
"build_export": "npm run build:fast && npm run export_dist_to_site",
"test:single": "qunit test/node_test_setup.js test/lib",
"test:coverage": "nyc --silent qunit test/node_test_setup.js test/lib test/unit",
"test:visual:coverage": "nyc --silent --no-clean qunit test/node_test_setup.js test/lib test/visual",
"coverage:report": "nyc report --reporter=lcov --reporter=text",
"test": "qunit test/node_test_setup.js test/lib test/unit",
"test:visual": "qunit test/node_test_setup.js test/lib test/visual",
"test:visual:single": "qunit test/node_test_setup.js test/lib",
"test:all": "npm run test && npm run test:visual",
"lint": "eslint --config .eslintrc.json src",
"lint_tests": "eslint test/unit --config .eslintrc_tests && eslint test/visual --config .eslintrc_tests",
"export_gesture_to_site": "cp dist/fabric.js ../fabricjs.com/lib/fabric_with_gestures.js",
"export_dist_to_site": "cp dist/fabric.js ../fabricjs.com/lib/fabric.js && cp package.json ../fabricjs.com/lib/package.json && cp -r src HEADER.js lib ../fabricjs.com/build/files/",
"export_tests_to_site": "cp test/unit/*.js ../fabricjs.com/test/unit && cp -r test/visual/* ../fabricjs.com/test/visual && cp -r test/fixtures/* ../fabricjs.com/test/fixtures && cp -r test/lib/* ../fabricjs.com/test/lib",
"all": "npm run build && npm run test && npm run test:visual && npm run lint && npm run lint_tests && npm run export_dist_to_site && npm run export_tests_to_site",
"testem": "testem .",
"testem:ci": "testem ci"
},
"optionalDependencies": {
"canvas": "^2.6.1",
"jsdom": "^15.2.1"
},
"devDependencies": {
"chalk": "^2.4.1",
"eslint": "4.18.x",
"nyc": "^15.1.0",
"onchange": "^3.x.x",
"pixelmatch": "^4.0.2",
"qunit": "^2.13.0",
"testem": "^3.2.0",
"uglify-js": "3.3.x"
},
"engines": {
"node": ">=8.0.0"
},
"main": "./dist/fabric.js",
"dependencies": {}
}
"name": "fabric",
"description": "Object model for HTML5 canvas, and SVG-to-canvas parser. Backed by jsdom and node-canvas.",
"homepage": "http://fabricjs.com/",
"version": "5.0.0-browser",
"author": "Juriy Zaytsev <kangax@gmail.com>",
"contributors": [
{
"name": "Andrea Bogazzi",
"email": "andreabogazzi79@gmail.com"
},
{
"name": "Steve Eberhardt",
"email": "melchiar2@gmail.com"
}
],
"keywords": [
"canvas",
"graphic",
"graphics",
"SVG",
"node-canvas",
"parser",
"HTML5",
"object model"
],
"browser": {
"canvas": false,
"fs": false,
"jsdom": false,
"jsdom/lib/jsdom/living/generated/utils": false,
"jsdom/lib/jsdom/utils": false,
"http": false,
"https": false,
"xmldom": false,
"url": false
},
"repository": {
"type": "git",
"url": "https://github.com/fabricjs/fabric.js"
},
"bugs": {
"url": "https://github.com/fabricjs/fabric.js/issues"
},
"license": "MIT",
"scripts": {
"changelog": "auto-changelog -o change-output.md --unreleased-only",
"build": "node build.js modules=ALL requirejs exclude=gestures,accessors,erasing",
"build:fast": "node build.js modules=ALL requirejs fast exclude=gestures,accessors,erasing",
"build:watch": "onchange 'src/**/**' 'HEADER.js' 'lib/**/**' -- npm run build_export",
"link:watch": "onchange 'src/**/**' 'HEADER.js' 'lib/**/**' -- npm link",
"build_with_gestures": "node build.js modules=ALL exclude=accessors",
"build_export": "npm run build:fast && npm run export_dist_to_site",
"test:single": "qunit test/node_test_setup.js test/lib",
"test:coverage": "nyc --silent qunit test/node_test_setup.js test/lib test/unit",
"test:visual:coverage": "nyc --silent --no-clean qunit test/node_test_setup.js test/lib test/visual",
"coverage:report": "nyc report --reporter=lcov --reporter=text",
"test": "qunit test/node_test_setup.js test/lib test/unit",
"test:visual": "qunit test/node_test_setup.js test/lib test/visual",
"test:visual:single": "qunit test/node_test_setup.js test/lib",
"test:all": "npm run test && npm run test:visual",
"lint": "eslint --config .eslintrc.json src",
"lint_tests": "eslint test/unit --config .eslintrc_tests && eslint test/visual --config .eslintrc_tests",
"export_gesture_to_site": "cp dist/fabric.js ../fabricjs.com/lib/fabric_with_gestures.js",
"export_dist_to_site": "cp dist/fabric.js ../fabricjs.com/lib/fabric.js && cp package.json ../fabricjs.com/lib/package.json && cp -r src HEADER.js lib ../fabricjs.com/build/files/",
"export_tests_to_site": "cp test/unit/*.js ../fabricjs.com/test/unit && cp -r test/visual/* ../fabricjs.com/test/visual && cp -r test/fixtures/* ../fabricjs.com/test/fixtures && cp -r test/lib/* ../fabricjs.com/test/lib",
"all": "npm run build && npm run test && npm run test:visual && npm run lint && npm run lint_tests && npm run export_dist_to_site && npm run export_tests_to_site",
"testem": "testem .",
"testem:ci": "testem ci"
},
"optionalDependencies": {},
"devDependencies": {
"auto-changelog": "^2.3.0",
"chalk": "^2.4.1",
"eslint": "4.18.x",
"nyc": "^15.1.0",
"onchange": "^7.1.0",
"pixelmatch": "^4.0.2",
"qunit": "^2.13.0",
"testem": "^3.2.0",
"uglify-js": "3.3.x"
},
"engines": {
"node": ">=14.0.0"
},
"main": "./dist/fabric.js",
"dependencies": {}
}

@@ -17,7 +17,2 @@ ## Fabric.js

<!-- deps status -->
[![Dependency Status](https://david-dm.org/kangax/fabric.js.svg?theme=shields.io)](https://david-dm.org/kangax/fabric.js)
[![devDependency Status](https://david-dm.org/kangax/fabric.js/dev-status.svg?theme=shields.io)](https://david-dm.org/kangax/fabric.js#info=devDependencies)
<!-- bounties, tips -->

@@ -60,3 +55,3 @@

- Edge (chromium based, all versions)
- IE11 and Edge legacy, supported but deprecated.
- IE11 and Edge legacy, not supported. Fabric up to 5.0 is written with ES5 in mind, but no specific tests are run for those browsers.

@@ -63,0 +58,0 @@ You can [run automated unit tests](http://fabricjs.com/test/unit/) right in the browser.

@@ -71,5 +71,5 @@ /**

* @private
* @param {CanvasRenderingContext2D} ctx
*/
_setBrushStyles: function() {
var ctx = this.canvas.contextTop;
_setBrushStyles: function (ctx) {
ctx.strokeStyle = this.color;

@@ -76,0 +76,0 @@ ctx.lineWidth = this.width;

@@ -32,5 +32,6 @@ /**

* Creates "pattern" instance property
* @param {CanvasRenderingContext2D} ctx
*/
getPattern: function() {
return this.canvas.contextTop.createPattern(this.source || this.getPatternSrc(), 'repeat');
getPattern: function(ctx) {
return ctx.createPattern(this.source || this.getPatternSrc(), 'repeat');
},

@@ -40,6 +41,7 @@

* Sets brush styles
* @param {CanvasRenderingContext2D} ctx
*/
_setBrushStyles: function() {
this.callSuper('_setBrushStyles');
this.canvas.contextTop.strokeStyle = this.getPattern();
_setBrushStyles: function(ctx) {
this.callSuper('_setBrushStyles', ctx);
ctx.strokeStyle = this.getPattern(ctx);
},

@@ -46,0 +48,0 @@

@@ -17,2 +17,18 @@ (function() {

/**
* Draws a straight line between last recorded point to current pointer
* Used for `shift` functionality
*
* @type boolean
* @default false
*/
drawStraightLine: false,
/**
* The event modifier key that makes the brush draw a straight line.
* If `null` or 'none' or any other string that is not a modifier key the feature is disabled.
* @type {'altKey' | 'shiftKey' | 'ctrlKey' | 'none' | undefined | null}
*/
straightLineKey: 'shiftKey',
/**
* Constructor

@@ -27,2 +43,6 @@ * @param {fabric.Canvas} canvas

needsFullRender: function () {
return this.callSuper('needsFullRender') || this._hasStraightLine;
},
/**

@@ -46,2 +66,3 @@ * Invoked inside on mouse down and mouse move

}
this.drawStraightLine = options.e[this.straightLineKey];
this._prepareForDrawing(pointer);

@@ -62,2 +83,3 @@ // capture coordinates immediately

}
this.drawStraightLine = options.e[this.straightLineKey];
if (this.limitedToCanvasSize === true && this._isOutSideCanvas(pointer)) {

@@ -95,2 +117,3 @@ return;

}
this.drawStraightLine = false;
this.oldEnd = undefined;

@@ -122,2 +145,6 @@ this._finalizeAndAddPath();

}
if (this.drawStraightLine && this._points.length > 1) {
this._hasStraightLine = true;
this._points.pop();
}
this._points.push(point);

@@ -133,4 +160,5 @@ return true;

this._points = [];
this._setBrushStyles();
this._setBrushStyles(this.canvas.contextTop);
this._setShadow();
this._hasStraightLine = false;
},

@@ -150,8 +178,9 @@

* @private
* @param {CanvasRenderingContext2D} [ctx]
*/
_render: function() {
var ctx = this.canvas.contextTop, i, len,
_render: function(ctx) {
var i, len,
p1 = this._points[0],
p2 = this._points[1];
ctx = ctx || this.canvas.contextTop;
this._saveAndTransform(ctx);

@@ -158,0 +187,0 @@ ctx.beginPath();

@@ -40,2 +40,3 @@ (function() {

* @fires dragleave
* @fires drop:before before drop event. same native event. This is added to handle edge cases
* @fires drop

@@ -45,7 +46,2 @@ * @fires after:render at the end of the render process, receives the context in the callback

*
* the following events are deprecated:
* @fires object:rotated at the end of a rotation transform
* @fires object:scaled at the end of a scale transform
* @fires object:moved at the end of translation transform
* @fires object:skewed at the end of a skew transform
*/

@@ -236,9 +232,2 @@ fabric.Canvas = fabric.util.createClass(fabric.StaticCanvas, /** @lends fabric.Canvas.prototype */ {

/**
* Cursor value used for rotation point
* @type String
* @default
*/
rotationCursor: 'crosshair',
/**
* Cursor value used for disabled elements ( corners with disabled action )

@@ -349,2 +338,9 @@ * @type String

/**
* When the option is enabled, PointerEvent is used instead of MouseEvent.
* @type Boolean
* @default
*/
enablePointerEvents: false,
/**
* Keep track of the hovered target

@@ -424,2 +420,3 @@ * @type fabric.Object

this.renderTopLayer(this.contextTop);
this.hasLostContext = false;
}

@@ -1094,6 +1091,2 @@ var canvasToDrawOn = this.contextContainer;

deselected: removed,
// added for backward compatibility
// deprecated
updated: added[0] || removed[0],
target: this._activeObject,
});

@@ -1105,3 +1098,2 @@ }

selected: added,
target: this._activeObject,
});

@@ -1108,0 +1100,0 @@ }

@@ -16,4 +16,3 @@ fabric.util.object.extend(fabric.StaticCanvas.prototype, /** @lends fabric.StaticCanvas.prototype */ {

* @param {Function} [callbacks.onChange] Invoked on every step of animation
* @return {fabric.Canvas} thisArg
* @chainable
* @return {fabric.AnimationContext} context
*/

@@ -28,3 +27,4 @@ fxCenterObjectH: function (object, callbacks) {

fabric.util.animate({
return fabric.util.animate({
target: this,
startValue: object.left,

@@ -43,4 +43,2 @@ endValue: this.getCenter().left,

});
return this;
},

@@ -54,4 +52,3 @@

* @param {Function} [callbacks.onChange] Invoked on every step of animation
* @return {fabric.Canvas} thisArg
* @chainable
* @return {fabric.AnimationContext} context
*/

@@ -66,3 +63,4 @@ fxCenterObjectV: function (object, callbacks) {

fabric.util.animate({
return fabric.util.animate({
target: this,
startValue: object.top,

@@ -81,4 +79,2 @@ endValue: this.getCenter().top,

});
return this;
},

@@ -92,4 +88,3 @@

* @param {Function} [callbacks.onChange] Invoked on every step of animation
* @return {fabric.Canvas} thisArg
* @chainable
* @return {fabric.AnimationContext} context
*/

@@ -104,3 +99,4 @@ fxRemove: function (object, callbacks) {

fabric.util.animate({
return fabric.util.animate({
target: this,
startValue: object.opacity,

@@ -119,4 +115,2 @@ endValue: 0,

});
return this;
}

@@ -132,3 +126,3 @@ });

* @tutorial {@link http://fabricjs.com/fabric-intro-part-2#animation}
* @chainable
* @return {fabric.AnimationContext | fabric.AnimationContext[]} animation context (or an array if passed multiple properties)
*

@@ -146,5 +140,5 @@ * As object — multiple properties

*/
animate: function() {
animate: function () {
if (arguments[0] && typeof arguments[0] === 'object') {
var propsToAnimate = [], prop, skipCallbacks;
var propsToAnimate = [], prop, skipCallbacks, out = [];
for (prop in arguments[0]) {

@@ -156,9 +150,9 @@ propsToAnimate.push(prop);

skipCallbacks = i !== len - 1;
this._animate(prop, arguments[0][prop], arguments[1], skipCallbacks);
out.push(this._animate(prop, arguments[0][prop], arguments[1], skipCallbacks));
}
return out;
}
else {
this._animate.apply(this, arguments);
return this._animate.apply(this, arguments);
}
return this;
},

@@ -211,2 +205,3 @@

var _options = {
target: this,
startValue: options.from,

@@ -213,0 +208,0 @@ endValue: to,

@@ -109,3 +109,3 @@ (function() {

this._onDragLeave = this._simpleEventHandler.bind(this, 'dragleave');
this._onDrop = this._simpleEventHandler.bind(this, 'drop');
this._onDrop = this._onDrop.bind(this);
this.eventsBound = true;

@@ -223,2 +223,14 @@ },

/**
* `drop:before` is a an event that allow you to schedule logic
* before the `drop` event. Prefer `drop` event always, but if you need
* to run some drop-disabling logic on an event, since there is no way
* to handle event handlers ordering, use `drop:before`
* @param {Event} e
*/
_onDrop: function (e) {
this._simpleEventHandler('drop:before', e);
return this._simpleEventHandler('drop', e);
},
/**
* @private

@@ -455,3 +467,8 @@ * @param {Event} e Event object fired on mousedown

}
var corner, pointer;
if (target) {
corner = target._findTargetCorner(
this.getPointer(e, true),
fabric.util.isTouchEvent(e)
);
if (target.selectable && target !== this._activeObject && target.activeOn === 'up') {

@@ -462,10 +479,6 @@ this.setActiveObject(target, e);

else {
var corner = target._findTargetCorner(
this.getPointer(e, true),
fabric.util.isTouchEvent(e)
);
var control = target.controls[corner],
mouseUpHandler = control && control.getMouseUpHandler(e, target, control);
if (mouseUpHandler) {
var pointer = this.getPointer(e);
pointer = this.getPointer(e);
mouseUpHandler(e, transform, pointer.x, pointer.y);

@@ -476,2 +489,10 @@ }

}
// if we are ending up a transform on a different control or a new object
// fire the original mouse up from the corner that started the transform
if (transform && (transform.target !== target || transform.corner !== corner)) {
var originalControl = transform.target && transform.target.controls[transform.corner],
originalMouseUpHandler = originalControl && originalControl.getMouseUpHandler(e, target, control);
pointer = pointer || this.getPointer(e);
originalMouseUpHandler && originalMouseUpHandler(e, transform, pointer.x, pointer.y);
}
this._setCursorFromEvent(e, target);

@@ -558,3 +579,2 @@ this._handleEvent(e, 'up', LEFT_CLICK, isClick);

target = transform.target,
eventName,
options = {

@@ -574,8 +594,2 @@ e: e,

if (transform.actionPerformed || (this.stateful && target.hasStateChanged())) {
if (transform.actionPerformed) {
// this is not friendly to the new control api.
// is deprecated.
eventName = this._addEventOptions(options, transform);
this._fire(eventName, options);
}
this._fire('modified', options);

@@ -586,46 +600,3 @@ }

/**
* Mutate option object in order to add by property and give back the event name.
* @private
* @deprecated since 4.2.0
* @param {Object} options to mutate
* @param {Object} transform to inspect action from
*/
_addEventOptions: function(options, transform) {
// we can probably add more details at low cost
// scale change, rotation changes, translation changes
var eventName, by;
switch (transform.action) {
case 'scaleX':
eventName = 'scaled';
by = 'x';
break;
case 'scaleY':
eventName = 'scaled';
by = 'y';
break;
case 'skewX':
eventName = 'skewed';
by = 'x';
break;
case 'skewY':
eventName = 'skewed';
by = 'y';
break;
case 'scale':
eventName = 'scaled';
by = 'equally';
break;
case 'rotate':
eventName = 'rotated';
break;
case 'drag':
eventName = 'moved';
break;
}
options.by = by;
return eventName;
},
/**
* @private
* @param {Event} e Event object fired on mousedown

@@ -632,0 +603,0 @@ */

(function () {
/** ERASER_START */
var __set = fabric.Object.prototype._set;
var _render = fabric.Object.prototype.render;
/**
* add `eraser` to enlivened props
*/
fabric.Object.ENLIVEN_PROPS.push('eraser');
var __drawClipPath = fabric.Object.prototype._drawClipPath;
var _needsItsOwnCache = fabric.Object.prototype.needsItsOwnCache;
var _toObject = fabric.Object.prototype.toObject;
var _getSvgCommons = fabric.Object.prototype.getSvgCommons;
var __createBaseClipPathSVGMarkup = fabric.Object.prototype._createBaseClipPathSVGMarkup;
var __createBaseSVGMarkup = fabric.Object.prototype._createBaseSVGMarkup;

@@ -24,74 +32,35 @@ /**

/**
*
* @returns {fabric.Group | undefined}
* @tutorial {@link http://fabricjs.com/erasing#eraser}
* @type fabric.Eraser
*/
getEraser: function () {
return this.clipPath && this.clipPath.eraser ? this.clipPath : undefined;
},
eraser: undefined,
/**
* Get the object's actual clip path regardless of clipping done by erasing
* @returns {fabric.Object | undefined}
* @override
* @returns Boolean
*/
getClipPath: function () {
var eraser = this.getEraser();
return eraser ? eraser._objects[0].clipPath : this.clipPath;
needsItsOwnCache: function () {
return _needsItsOwnCache.call(this) || !!this.eraser;
},
/**
* Set the object's actual clip path regardless of clipping done by erasing
* @param {fabric.Object} [clipPath]
*/
setClipPath: function (clipPath) {
var eraser = this.getEraser();
var target = eraser ? eraser._objects[0] : this;
target.set('clipPath', clipPath);
this.set('dirty', true);
},
/**
* Updates eraser size and position to match object's size
* draw eraser above clip path
* @override
* @private
* @param {Object} [dimensions] uses object's dimensions if unspecified
* @param {number} [dimensions.width]
* @param {number} [dimensions.height]
* @param {boolean} [center=false] postion the eraser relative to object's center or it's top left corner
* @param {CanvasRenderingContext2D} ctx
* @param {fabric.Object} clipPath
*/
_updateEraserDimensions: function (dimensions, center) {
var eraser = this.getEraser();
if (eraser) {
var rect = eraser._objects[0];
var eraserSize = { width: rect.width, height: rect.height };
_drawClipPath: function (ctx, clipPath) {
__drawClipPath.call(this, ctx, clipPath);
if (this.eraser) {
// update eraser size to match instance
var size = this._getNonTransformedDimensions();
var newSize = fabric.util.object.extend({ width: size.x, height: size.y }, dimensions);
if (eraserSize.width === newSize.width && eraserSize.height === newSize.height) {
return;
}
var offset = new fabric.Point((eraserSize.width - newSize.width) / 2, (eraserSize.height - newSize.height) / 2);
eraser.set(newSize);
eraser.setPositionByOrigin(new fabric.Point(0, 0), 'center', 'center');
rect.set(newSize);
eraser.set('dirty', true);
if (!center) {
eraser.getObjects('path').forEach(function (path) {
path.setPositionByOrigin(path.getCenterPoint().add(offset), 'center', 'center');
});
}
this.setCoords();
this.eraser.isType('eraser') && this.eraser.set({
width: size.x,
height: size.y
});
__drawClipPath.call(this, ctx, this.eraser);
}
},
_set: function (key, value) {
__set.call(this, key, value);
if (key === 'width' || key === 'height') {
this._updateEraserDimensions();
}
return this;
},
render: function (ctx) {
this._updateEraserDimensions();
_render.call(this, ctx);
},
/**

@@ -102,69 +71,47 @@ * Returns an object representation of an instance

*/
toObject: function (additionalProperties) {
return _toObject.call(this, ['erasable'].concat(additionalProperties));
toObject: function (propertiesToInclude) {
var object = _toObject.call(this, ['erasable'].concat(propertiesToInclude));
if (this.eraser && !this.eraser.excludeFromExport) {
object.eraser = this.eraser.toObject(propertiesToInclude);
}
return object;
},
/* _TO_SVG_START_ */
/**
* use <mask> to achieve erasing for svg
* credit: https://travishorn.com/removing-parts-of-shapes-in-svg-b539a89e5649
* @param {Function} reviver
* @returns {string} markup
* Returns id attribute for svg output
* @override
* @return {String}
*/
eraserToSVG: function (options) {
var eraser = this.getEraser();
if (eraser) {
var fill = eraser._objects[0].fill;
eraser._objects[0].fill = 'white';
eraser.clipPathId = 'CLIPPATH_' + fabric.Object.__uid++;
var commons = [
'id="' + eraser.clipPathId + '"',
/*options.additionalTransform ? ' transform="' + options.additionalTransform + '" ' : ''*/
].join(' ');
var objectMarkup = ['<defs>', '<mask ' + commons + ' >', eraser.toSVG(options.reviver), '</mask>', '</defs>'];
eraser._objects[0].fill = fill;
return objectMarkup.join('\n');
}
return '';
getSvgCommons: function () {
return _getSvgCommons.call(this) + (this.eraser ? 'mask="url(#' + this.eraser.clipPathId + ')" ' : '');
},
/**
* use <mask> to achieve erasing for svg, override <clipPath>
* @param {string[]} objectMarkup
* @param {Object} options
* create svg markup for eraser
* use <mask> to achieve erasing for svg, credit: https://travishorn.com/removing-parts-of-shapes-in-svg-b539a89e5649
* must be called before object markup creation as it relies on the `clipPathId` property of the mask
* @param {Function} [reviver]
* @returns
*/
_createBaseSVGMarkup: function (objectMarkup, options) {
var eraser = this.getEraser();
if (eraser) {
var eraserMarkup = this.eraserToSVG(options);
this.clipPath = null;
var markup = __createBaseSVGMarkup.call(this, objectMarkup, options);
this.clipPath = eraser;
_createEraserSVGMarkup: function (reviver) {
if (this.eraser) {
this.eraser.clipPathId = 'MASK_' + fabric.Object.__uid++;
return [
eraserMarkup,
markup.replace('>', 'mask="url(#' + eraser.clipPathId + ')" >')
].join('\n');
'<mask id="', this.eraser.clipPathId, '" >',
this.eraser.toSVG(reviver),
'</mask>', '\n'
].join('');
}
else {
return __createBaseSVGMarkup.call(this, objectMarkup, options);
}
}
});
return '';
},
var __restoreObjectsState = fabric.Group.prototype._restoreObjectsState;
var _groupToObject = fabric.Group.prototype.toObject;
var __getBounds = fabric.Group.prototype._getBounds;
fabric.util.object.extend(fabric.Group.prototype, {
/**
* If group is an eraser then dimensions should not change when paths are added or removed and should remain the size of the base rect
* @private
*/
_getBounds: function (aX, aY, onlyWidthHeight) {
if (this.eraser) {
this.width = this._objects[0].width;
this.height = this._objects[0].height;
return;
}
__getBounds.call(this, aX, aY, onlyWidthHeight);
_createBaseClipPathSVGMarkup: function (objectMarkup, options) {
return [
this._createEraserSVGMarkup(options && options.reviver),
__createBaseClipPathSVGMarkup.call(this, objectMarkup, options)
].join('');
},

@@ -174,2 +121,16 @@

* @private
*/
_createBaseSVGMarkup: function (objectMarkup, options) {
return [
this._createEraserSVGMarkup(options && options.reviver),
__createBaseSVGMarkup.call(this, objectMarkup, options)
].join('');
}
/* _TO_SVG_END_ */
});
var __restoreObjectsState = fabric.Group.prototype._restoreObjectsState;
fabric.util.object.extend(fabric.Group.prototype, {
/**
* @private
* @param {fabric.Path} path

@@ -192,8 +153,8 @@ */

applyEraserToObjects: function () {
var _this = this;
if (this.getEraser()) {
var _this = this, eraser = this.eraser;
if (eraser) {
delete this.eraser;
var transform = _this.calcTransformMatrix();
_this.getEraser().clone(function (eraser) {
var clipPath = eraser._objects[0].clipPath;
_this.clipPath = clipPath ? clipPath : undefined;
eraser.clone(function (eraser) {
var clipPath = _this.clipPath;
eraser.getObjects('path')

@@ -209,3 +170,3 @@ .forEach(function (path) {

clipPath.clone(function (_clipPath) {
fabric.EraserBrush.prototype.applyClipPathToPath.call(
var eraserPath = fabric.EraserBrush.prototype.applyClipPathToPath.call(
fabric.EraserBrush.prototype,

@@ -216,4 +177,4 @@ path,

);
_this._addEraserPathToObjects(path);
});
_this._addEraserPathToObjects(eraserPath);
}, ['absolutePositioned', 'inverted']);
}

@@ -235,15 +196,96 @@ else {

return __restoreObjectsState.call(this);
}
});
/**
* An object's Eraser
* @private
* @class fabric.Eraser
* @extends fabric.Group
* @memberof fabric
*/
fabric.Eraser = fabric.util.createClass(fabric.Group, {
/**
* @readonly
* @static
*/
type: 'eraser',
/**
* @default
*/
originX: 'center',
/**
* @default
*/
originY: 'center',
drawObject: function (ctx) {
ctx.save();
ctx.fillStyle = 'black';
ctx.fillRect(-this.width / 2, -this.height / 2, this.width, this.height);
ctx.restore();
this.callSuper('drawObject', ctx);
},
/**
* Returns an object representation of an instance
* @param {Array} [propertiesToInclude] Any properties that you might want to additionally include in the output
* @return {Object} Object representation of an instance
* eraser should retain size
* dimensions should not change when paths are added or removed
* handled by {@link fabric.Object#_drawClipPath}
* @override
* @private
*/
toObject: function (additionalProperties) {
return _groupToObject.call(this, ['eraser'].concat(additionalProperties));
}
_getBounds: function () {
// noop
},
/* _TO_SVG_START_ */
/**
* Returns svg representation of an instance
* use <mask> to achieve erasing for svg, credit: https://travishorn.com/removing-parts-of-shapes-in-svg-b539a89e5649
* for masking we need to add a white rect before all paths
*
* @param {Function} [reviver] Method for further parsing of svg representation.
* @return {String} svg representation of an instance
*/
_toSVG: function (reviver) {
var svgString = ['<g ', 'COMMON_PARTS', ' >\n'];
var x = -this.width / 2, y = -this.height / 2;
var rectSvg = [
'<rect ', 'fill="white" ',
'x="', x, '" y="', y,
'" width="', this.width, '" height="', this.height,
'" />\n'
].join('');
svgString.push('\t\t', rectSvg);
for (var i = 0, len = this._objects.length; i < len; i++) {
svgString.push('\t\t', this._objects[i].toSVG(reviver));
}
svgString.push('</g>\n');
return svgString;
},
/* _TO_SVG_END_ */
});
/**
* Returns {@link fabric.Eraser} instance from an object representation
* @static
* @memberOf fabric.Eraser
* @param {Object} object Object to create an Eraser from
* @param {Function} [callback] Callback to invoke when an eraser instance is created
*/
fabric.Eraser.fromObject = function (object, callback) {
var objects = object.objects;
fabric.util.enlivenObjects(objects, function (enlivenedObjects) {
var options = fabric.util.object.clone(object, true);
delete options.objects;
fabric.util.enlivenObjectEnlivables(object, options, function () {
callback && callback(new fabric.Eraser(enlivenedObjects, options, true));
});
});
};
var __renderOverlay = fabric.Canvas.prototype._renderOverlay;
/**
* @fires erasing:start

@@ -267,23 +309,11 @@ * @fires erasing:end

/**
* While erasing, the brush is in charge of rendering the canvas
* It uses both layers to achieve diserd erasing effect
*
* @returns fabric.Canvas
* While erasing the brush clips out the erasing path from canvas
* so we need to render it on top of canvas every render
* @param {CanvasRenderingContext2D} ctx
*/
renderAll: function () {
if (this.contextTopDirty && !this._groupSelector && !this.isDrawingMode) {
this.clearContext(this.contextTop);
this.contextTopDirty = false;
}
// while erasing the brush is in charge of rendering the canvas so we return
if (this.isErasing()) {
_renderOverlay: function (ctx) {
__renderOverlay.call(this, ctx);
if (this.isErasing() && !this.freeDrawingBrush.inverted) {
this.freeDrawingBrush._render();
return;
}
if (this.hasLostContext) {
this.renderTopLayer(this.contextTop);
}
var canvasToDrawOn = this.contextContainer;
this.renderCanvas(canvasToDrawOn, this._chooseObjectsToRender());
return this;
}

@@ -295,12 +325,17 @@ });

* Supports selective erasing meaning that only erasable objects are affected by the eraser brush.
* In order to support selective erasing all non erasable objects are rendered on the main/bottom ctx
* while the entire canvas is rendered on the top ctx.
* Canvas background/overlay images are handled as well.
* When erasing occurs, the path clips the top ctx and reveals the bottom ctx.
* This achieves the desired effect of seeming to erase only erasable objects.
* After erasing is done the created path is added to all intersected objects' `clipPath` property.
* Supports **inverted** erasing meaning that the brush can "undo" erasing.
*
* In order to support selective erasing, the brush clips the entire canvas
* and then draws all non-erasable objects over the erased path using a pattern brush so to speak (masking).
* If brush is **inverted** there is no need to clip canvas. The brush draws all erasable objects without their eraser.
* This achieves the desired effect of seeming to erase or unerase only erasable objects.
* After erasing is done the created path is added to all intersected objects' `eraser` property.
*
* In order to update the EraserBrush call `preparePattern`.
* It may come in handy when canvas changes during erasing (i.e animations) and you want the eraser to reflect the changes.
*
* @tutorial {@link http://fabricjs.com/erasing}
* @class fabric.EraserBrush
* @extends fabric.PencilBrush
* @memberof fabric
*/

@@ -313,8 +348,5 @@ fabric.EraserBrush = fabric.util.createClass(

/**
* Indicates that the ctx is ready and rendering can begin.
* Used to prevent a race condition caused by {@link fabric.EraserBrush#onMouseMove} firing before {@link fabric.EraserBrush#onMouseDown} has completed
*
* @private
* When set to `true` the brush will create a visual effect of undoing erasing
*/
_ready: false,
inverted: false,

@@ -324,39 +356,5 @@ /**

*/
_drawOverlayOnTop: false,
/**
* @private
*/
_isErasing: false,
initialize: function (canvas) {
this.callSuper('initialize', canvas);
this._renderBound = this._render.bind(this);
this.render = this.render.bind(this);
},
/**
* Used to hide a drawable from the rendering process
* @param {fabric.Object} object
*/
hideObject: function (object) {
if (object) {
object._originalOpacity = object.opacity;
object.set({ opacity: 0 });
}
},
/**
* Restores hiding an object
* {@link fabric.EraserBrush#hideObject}
* @param {fabric.Object} object
*/
restoreObjectVisibility: function (object) {
if (object && object._originalOpacity) {
object.set({ opacity: object._originalOpacity });
object._originalOpacity = undefined;
}
},
/**
*

@@ -372,191 +370,126 @@ * @private

/**
* Drawing Logic For background drawables: (`backgroundImage`)
* 1. if erasable = true:
* we need to hide the drawable on the bottom ctx so when the brush is erasing it will clip the top ctx and reveal white space underneath
* 2. if erasable = false:
* we need to draw the drawable only on the bottom ctx so the brush won't affect it
* @param {'bottom' | 'top' | 'overlay'} layer
*/
prepareCanvasBackgroundForLayer: function (layer) {
if (layer === 'overlay') {
return;
}
var canvas = this.canvas;
var image = canvas.backgroundImage;
var erasablesOnLayer = layer === 'top';
if (image && this._isErasable(image) === !erasablesOnLayer) {
this.hideObject(image);
}
},
/**
* Drawing Logic For overlay drawables (`overlayImage`)
* We must draw on top ctx to be on top of visible canvas
* 1. if erasable = true:
* we need to draw the drawable on the top ctx as a normal object
* 2. if erasable = false:
* we need to draw the drawable on top of the brush,
* this means we need to repaint for every stroke
*
* @param {'bottom' | 'top' | 'overlay'} layer
* @returns boolean render overlay above brush
*/
prepareCanvasOverlayForLayer: function (layer) {
var canvas = this.canvas;
var image = canvas.overlayImage;
var hasOverlayColor = !!canvas.overlayColor;
if (canvas.overlayColor && layer !== 'overlay') {
this.__overlayColor = canvas.overlayColor;
delete canvas.overlayColor;
}
if (layer === 'bottom') {
this.hideObject(image);
return false;
};
var erasablesOnLayer = layer === 'top';
var renderOverlayOnTop = (image && !this._isErasable(image)) || hasOverlayColor;
if (image && this._isErasable(image) === !erasablesOnLayer) {
this.hideObject(image);
}
return renderOverlayOnTop;
},
/**
* @private
*/
restoreCanvasDrawables: function () {
var canvas = this.canvas;
if (this.__overlayColor) {
canvas.overlayColor = this.__overlayColor;
delete this.__overlayColor;
}
this.restoreObjectVisibility(canvas.backgroundImage);
this.restoreObjectVisibility(canvas.overlayImage);
},
/**
* @private
* This is designed to support erasing a group with both erasable and non-erasable objects.
* This is designed to support erasing a collection with both erasable and non-erasable objects.
* Iterates over collections to allow nested selective erasing.
* Used by {@link fabric.EraserBrush#prepareCanvasObjectsForLayer}
* to prepare the bottom layer by hiding erasable nested objects
* Prepares the pattern brush that will draw on the top context to achieve the desired visual effect.
* If brush is **NOT** inverted render all non-erasable objects.
* If brush is inverted render all erasable objects that have been erased with their clip path inverted.
* This will render the erased parts as if they were not erased.
*
* @param {fabric.Collection} collection
* @param {CanvasRenderingContext2D} ctx
* @param {{ visibility: fabric.Object[], eraser: fabric.Object[], collection: fabric.Object[] }} restorationContext
*/
prepareCollectionTraversal: function (collection) {
var _this = this;
_prepareCollectionTraversal: function (collection, ctx, restorationContext) {
collection.forEachObject(function (obj) {
if (obj.forEachObject && obj.erasable === 'deep') {
_this.prepareCollectionTraversal(obj);
// traverse
this._prepareCollectionTraversal(obj, ctx, restorationContext);
}
else if (obj.erasable) {
_this.hideObject(obj);
else if (!this.inverted && obj.erasable && obj.visible) {
// render only non-erasable objects
obj.visible = false;
collection.dirty = true;
restorationContext.visibility.push(obj);
restorationContext.collection.push(collection);
}
});
else if (this.inverted && obj.visible) {
// render only erasable objects that were erased
if (obj.erasable && obj.eraser) {
obj.eraser.inverted = true;
obj.dirty = true;
collection.dirty = true;
restorationContext.eraser.push(obj);
restorationContext.collection.push(collection);
}
else {
obj.visible = false;
collection.dirty = true;
restorationContext.visibility.push(obj);
restorationContext.collection.push(collection);
}
}
}, this);
},
/**
* Prepare the pattern for the erasing brush
* This pattern will be drawn on the top context, achieving a visual effect of erasing only erasable objects
* @todo decide how overlay color should behave when `inverted === true`, currently draws over it which is undesirable
* @private
* Used by {@link fabric.EraserBrush#prepareCanvasObjectsForLayer}
* to reverse the action of {@link fabric.EraserBrush#prepareCollectionTraversal}
*
* @param {fabric.Collection} collection
*/
restoreCollectionTraversal: function (collection) {
var _this = this;
collection.forEachObject(function (obj) {
if (obj.forEachObject && obj.erasable === 'deep') {
_this.restoreCollectionTraversal(obj);
}
else {
_this.restoreObjectVisibility(obj);
}
preparePattern: function () {
if (!this._patternCanvas) {
this._patternCanvas = fabric.util.createCanvasElement();
}
var canvas = this._patternCanvas;
canvas.width = this.canvas.width;
canvas.height = this.canvas.height;
var patternCtx = canvas.getContext('2d');
if (this.canvas._isRetinaScaling()) {
var retinaScaling = this.canvas.getRetinaScaling();
this.canvas.__initRetinaScaling(retinaScaling, canvas, patternCtx);
}
var backgroundImage = this.canvas.backgroundImage,
bgErasable = backgroundImage && this._isErasable(backgroundImage),
overlayImage = this.canvas.overlayImage,
overlayErasable = overlayImage && this._isErasable(overlayImage);
if (!this.inverted && ((backgroundImage && !bgErasable) || !!this.canvas.backgroundColor)) {
if (bgErasable) { this.canvas.backgroundImage = undefined; }
this.canvas._renderBackground(patternCtx);
if (bgErasable) { this.canvas.backgroundImage = backgroundImage; }
}
else if (this.inverted && (backgroundImage && bgErasable)) {
var color = this.canvas.backgroundColor;
this.canvas.backgroundColor = undefined;
this.canvas._renderBackground(patternCtx);
this.canvas.backgroundColor = color;
}
patternCtx.save();
patternCtx.transform.apply(patternCtx, this.canvas.viewportTransform);
var restorationContext = { visibility: [], eraser: [], collection: [] };
this._prepareCollectionTraversal(this.canvas, patternCtx, restorationContext);
this.canvas._renderObjects(patternCtx, this.canvas._objects);
restorationContext.visibility.forEach(function (obj) { obj.visible = true; });
restorationContext.eraser.forEach(function (obj) {
obj.eraser.inverted = false;
obj.dirty = true;
});
restorationContext.collection.forEach(function (obj) { obj.dirty = true; });
patternCtx.restore();
if (!this.inverted && ((overlayImage && !overlayErasable) || !!this.canvas.overlayColor)) {
if (overlayErasable) { this.canvas.overlayImage = undefined; }
__renderOverlay.call(this.canvas, patternCtx);
if (overlayErasable) { this.canvas.overlayImage = overlayImage; }
}
else if (this.inverted && (overlayImage && overlayErasable)) {
var color = this.canvas.overlayColor;
this.canvas.overlayColor = undefined;
__renderOverlay.call(this.canvas, patternCtx);
this.canvas.overlayColor = color;
}
},
/**
* Sets brush styles
* @private
* This is designed to support erasing a group with both erasable and non-erasable objects.
*
* @param {'bottom' | 'top' | 'overlay'} layer
* @param {CanvasRenderingContext2D} ctx
*/
prepareCanvasObjectsForLayer: function (layer) {
if (layer !== 'bottom') { return; }
this.prepareCollectionTraversal(this.canvas);
_setBrushStyles: function (ctx) {
this.callSuper('_setBrushStyles', ctx);
ctx.strokeStyle = 'black';
},
/**
* @private
* @param {'bottom' | 'top' | 'overlay'} layer
*/
restoreCanvasObjectsFromLayer: function (layer) {
if (layer !== 'bottom') { return; }
this.restoreCollectionTraversal(this.canvas);
},
/**
* @private
* @param {'bottom' | 'top' | 'overlay'} layer
* @returns boolean render overlay above brush
*/
prepareCanvasForLayer: function (layer) {
this.prepareCanvasBackgroundForLayer(layer);
this.prepareCanvasObjectsForLayer(layer);
return this.prepareCanvasOverlayForLayer(layer);
},
/**
* @private
* @param {'bottom' | 'top' | 'overlay'} layer
*/
restoreCanvasFromLayer: function (layer) {
this.restoreCanvasDrawables();
this.restoreCanvasObjectsFromLayer(layer);
},
/**
* Render all non-erasable objects on bottom layer with the exception of overlays to avoid being clipped by the brush.
* Groups are rendered for nested selective erasing, non-erasable objects are visible while erasable objects are not.
*/
renderBottomLayer: function () {
var canvas = this.canvas;
this.prepareCanvasForLayer('bottom');
canvas.renderCanvas(
canvas.getContext(),
canvas.getObjects().filter(function (obj) {
return !obj.erasable || obj.forEachObject;
})
);
this.restoreCanvasFromLayer('bottom');
},
/**
* 1. Render all objects on top layer, erasable and non-erasable
* This is important for cases such as overlapping objects, the background object erasable and the foreground object not erasable.
* 2. Render the brush
*/
renderTopLayer: function () {
var canvas = this.canvas;
this._drawOverlayOnTop = this.prepareCanvasForLayer('top');
canvas.renderCanvas(
canvas.contextTop,
canvas.getObjects()
);
this.callSuper('_render');
this.restoreCanvasFromLayer('top');
},
/**
* Render all non-erasable overlays on top of the brush so that they won't get erased
*/
renderOverlay: function () {
this.prepareCanvasForLayer('overlay');
var canvas = this.canvas;
var ctx = canvas.contextTop;
canvas._renderOverlay(ctx);
this.restoreCanvasFromLayer('overlay');
},
/**
* @extends @class fabric.BaseBrush
* **Customiztion**
*
* if you need the eraser to update on each render (i.e animating during erasing) override this method by **adding** the following (performance may suffer):
* @example
* ```
* if(ctx === this.canvas.contextTop) {
* this.preparePattern();
* }
* ```
*
* @override fabric.BaseBrush#_saveAndTransform
* @param {CanvasRenderingContext2D} ctx

@@ -566,3 +499,4 @@ */

this.callSuper('_saveAndTransform', ctx);
ctx.globalCompositeOperation = 'destination-out';
this._setBrushStyles(ctx);
ctx.globalCompositeOperation = ctx === this.canvas.getContext() ? 'destination-out' : 'source-over';
},

@@ -575,3 +509,3 @@

needsFullRender: function () {
return this.callSuper('needsFullRender') || this._drawOverlayOnTop;
return true;
},

@@ -594,5 +528,6 @@

// prepare for erasing
this.preparePattern();
this._isErasing = true;
this.canvas.fire('erasing:start');
this._ready = true;
this._render();

@@ -602,35 +537,39 @@ },

/**
* Rendering is done in 4 steps:
* 1. Draw all non-erasable objects on bottom ctx with the exception of overlays {@link fabric.EraserBrush#renderBottomLayer}
* 2. Draw all objects on top ctx including erasable drawables {@link fabric.EraserBrush#renderTopLayer}
* 3. Draw eraser {@link fabric.PencilBrush#_render} at {@link fabric.EraserBrush#renderTopLayer}
* 4. Draw non-erasable overlays {@link fabric.EraserBrush#renderOverlay}
* Rendering Logic:
* 1. Use brush to clip canvas by rendering it on top of canvas (unnecessary if `inverted === true`)
* 2. Render brush with canvas pattern on top context
*
* @param {fabric.Canvas} canvas
*/
_render: function () {
if (!this._ready) {
return;
var ctx;
if (!this.inverted) {
// clip canvas
ctx = this.canvas.getContext();
this.callSuper('_render', ctx);
}
this.isRendering = 1;
this.renderBottomLayer();
this.renderTopLayer();
this.renderOverlay();
this.isRendering = 0;
// render brush and mask it with image of non erasables
ctx = this.canvas.contextTop;
this.canvas.clearContext(ctx);
this.callSuper('_render', ctx);
ctx.save();
var t = this.canvas.getRetinaScaling(), s = 1 / t;
ctx.scale(s, s);
ctx.globalCompositeOperation = 'source-in';
ctx.drawImage(this._patternCanvas, 0, 0);
ctx.restore();
},
/**
* @public
* Creates fabric.Path object
* @override
* @private
* @param {(string|number)[][]} pathData Path data
* @return {fabric.Path} Path to add on canvas
* @returns
*/
render: function () {
if (this._isErasing) {
if (this.isRendering) {
this.isRendering = fabric.util.requestAnimFrame(this._renderBound);
}
else {
this._render();
}
return true;
}
return false;
createPath: function (pathData) {
var path = this.callSuper('createPath', pathData);
path.globalCompositeOperation = this.inverted ? 'source-over' : 'destination-out';
path.stroke = this.inverted ? 'white' : 'black';
return path;
},

@@ -642,3 +581,3 @@

* Called when a group has a clip path that should be applied to the path before applying erasing on the group's objects.
* @param {fabric.Path} path The eraser path
* @param {fabric.Path} path The eraser path in canvas coordinate plane
* @param {fabric.Object} clipPath The clipPath to apply to the path

@@ -649,8 +588,13 @@ * @param {number[]} clipPathContainerTransformMatrix The transform matrix of the object that the clip path belongs to

applyClipPathToPath: function (path, clipPath, clipPathContainerTransformMatrix) {
var pathTransform = path.calcTransformMatrix();
var clipPathTransform = clipPath.calcTransformMatrix();
var transform = fabric.util.multiplyTransformMatrices(
fabric.util.invertTransform(pathTransform),
clipPathContainerTransformMatrix
);
var pathInvTransform = fabric.util.invertTransform(path.calcTransformMatrix()),
clipPathTransform = clipPath.calcTransformMatrix(),
transform = clipPath.absolutePositioned ?
pathInvTransform :
fabric.util.multiplyTransformMatrices(
pathInvTransform,
clipPathContainerTransformMatrix
);
// when passing down a clip path it becomes relative to the parent
// so we transform it acoordingly and set `absolutePositioned` to false
clipPath.absolutePositioned = false;
fabric.util.applyTransformToObject(

@@ -663,3 +607,7 @@ clipPath,

);
path.clipPath = clipPath;
// We need to clip `path` with both `clipPath` and it's own clip path if existing (`path.clipPath`)
// so in turn `path` erases an object only where it overlaps with all it's clip paths, regardless of how many there are.
// this is done because both clip paths may have nested clip paths of their own (this method walks down a collection => this may reccur),
// so we can't assign one to the other's clip path property.
path.clipPath = path.clipPath ? fabric.util.mergeClipPaths(clipPath, path.clipPath) : clipPath;
return path;

@@ -678,3 +626,3 @@ },

var objTransform = object.calcTransformMatrix();
var clipPath = object.getClipPath();
var clipPath = object.clipPath;
var _this = this;

@@ -684,3 +632,3 @@ path.clone(function (_path) {

callback(_this.applyClipPathToPath(_path, _clipPath, objTransform));
});
}, ['absolutePositioned', 'inverted']);
});

@@ -690,4 +638,5 @@ },

/**
* Adds path to existing clipPath of object
* Adds path to object's eraser, walks down object's descendants if necessary
*
* @fires erasing:end on object
* @param {fabric.Object} obj

@@ -697,3 +646,2 @@ * @param {fabric.Path} path

_addPathToObjectEraser: function (obj, path) {
var clipObject;
var _this = this;

@@ -719,22 +667,10 @@ // object is collection, i.e group

}
if (!obj.getEraser()) {
var size = obj._getNonTransformedDimensions();
var rect = new fabric.Rect({
fill: 'rgb(0,0,0)',
width: size.x,
height: size.y,
clipPath: obj.clipPath,
originX: 'center',
originY: 'center'
});
clipObject = new fabric.Group([rect], {
eraser: true
});
// prepare eraser
var eraser = obj.eraser;
if (!eraser) {
eraser = new fabric.Eraser();
obj.eraser = eraser;
}
else {
clipObject = obj.clipPath;
}
// clone and add path
path.clone(function (path) {
path.globalCompositeOperation = 'destination-out';
// http://fabricjs.com/using-transformations

@@ -748,7 +684,4 @@ var desiredTransform = fabric.util.multiplyTransformMatrices(

fabric.util.applyTransformToObject(path, desiredTransform);
clipObject.addWithUpdate(path);
obj.set({
clipPath: clipObject,
dirty: true
});
eraser.addWithUpdate(path);
obj.set('dirty', true);
obj.fire('erasing:end', {

@@ -818,2 +751,3 @@ path: path

path.setCoords();
// commense event sequence
canvas.fire('before:path:created', { path: path });

@@ -832,2 +766,3 @@

});
// fire erasing:end
canvas.fire('erasing:end', {

@@ -842,3 +777,2 @@ path: path,

canvas.requestRenderAll();
path.setCoords();
this._resetShadow();

@@ -845,0 +779,0 @@

@@ -869,3 +869,9 @@ (function() {

else if (copiedStyle) {
this.styles[cursorLoc.lineIndex + i][0] = copiedStyle[0];
// this test is required in order to close #6841
// when a pasted buffer begins with a newline then
// this.styles[cursorLoc.lineIndex + i] and copiedStyle[0]
// may be undefined for some reason
if (this.styles[cursorLoc.lineIndex + i] && copiedStyle[0]) {
this.styles[cursorLoc.lineIndex + i][0] = copiedStyle[0];
}
}

@@ -872,0 +878,0 @@ copiedStyle = copiedStyle && copiedStyle.slice(addedLines[i] + 1);

@@ -48,3 +48,3 @@ (function() {

* includes padding. Used of object detection.
* set and refreshed with setCoords and calcCoords.
* set and refreshed with setCoords.
* @memberOf fabric.Object.prototype

@@ -433,17 +433,2 @@ */

/**
* Calculates and returns the .coords of an object.
* unused by the library, only for the end dev.
* @return {Object} Object with tl, tr, br, bl ....
* @chainable
* @deprecated
*/
calcCoords: function(absolute) {
// this is a compatibility function to avoid removing calcCoords now.
if (absolute) {
return this.calcACoords();
}
return this.calcOCoords();
},
calcLineCoords: function() {

@@ -523,3 +508,4 @@ var vpt = this.getViewportTransform(),

* lineCoords are used to quickly find object during pointer events.
* See {@link https://github.com/kangax/fabric.js/wiki/When-to-call-setCoords|When-to-call-setCoords}
* See {@link https://github.com/fabricjs/fabric.js/wiki/When-to-call-setCoords} and {@link http://fabricjs.com/fabric-gotchas}
*
* @param {Boolean} [skipCorners] skip calculation of oCoords.

@@ -624,22 +610,5 @@ * @return {fabric.Object} thisArg

* @private
* @deprecated since 3.4.0, please use fabric.util._calcDimensionsTransformMatrix
* not including or including flipX, flipY to emulate the flipping boolean
* @return {Object} .x width dimension
* @return {Object} .y height dimension
*/
_calcDimensionsTransformMatrix: function(skewX, skewY, flipping) {
return util.calcDimensionsMatrix({
skewX: skewX,
skewY: skewY,
scaleX: this.scaleX * (flipping && this.flipX ? -1 : 1),
scaleY: this.scaleY * (flipping && this.flipY ? -1 : 1)
});
},
/*
* Calculate object dimensions from its properties
* @private
* @return {Object} .x width dimension
* @return {Object} .y height dimension
*/
_getNonTransformedDimensions: function() {

@@ -646,0 +615,0 @@ var strokeWidth = this.strokeWidth,

@@ -21,4 +21,3 @@ fabric.util.object.extend(fabric.Object.prototype, /** @lends fabric.Object.prototype */ {

straighten: function() {
this.rotate(this._getAngleValueForStraighten());
return this;
return this.rotate(this._getAngleValueForStraighten());
},

@@ -32,3 +31,2 @@

* @return {fabric.Object} thisArg
* @chainable
*/

@@ -43,3 +41,4 @@ fxStraighten: function(callbacks) {

fabric.util.animate({
return fabric.util.animate({
target: this,
startValue: this.get('angle'),

@@ -57,4 +56,2 @@ endValue: this._getAngleValueForStraighten(),

});
return this;
}

@@ -81,10 +78,8 @@ });

* @return {fabric.Canvas} thisArg
* @chainable
*/
fxStraightenObject: function (object) {
object.fxStraighten({
return object.fxStraighten({
onChange: this.requestRenderAllBound
});
return this;
}
});

@@ -1004,18 +1004,22 @@ (function(global) {

}
rules = styleContents.match(/[^{]*\{[\s\S]*?\}/g);
rules = rules.map(function(rule) { return rule.trim(); });
// recovers all the rule in this form `body { style code... }`
// rules = styleContents.match(/[^{]*\{[\s\S]*?\}/g);
rules = styleContents.split('}');
// remove empty rules.
rules = rules.filter(function(rule) { return rule.trim(); });
// at this point we have hopefully an array of rules `body { style code... `
// eslint-disable-next-line no-loop-func
rules.forEach(function(rule) {
var match = rule.match(/([\s\S]*?)\s*\{([^}]*)\}/),
ruleObj = { }, declaration = match[2].trim(),
propertyValuePairs = declaration.replace(/;$/, '').split(/\s*;\s*/);
var match = rule.split('{'),
ruleObj = { }, declaration = match[1].trim(),
propertyValuePairs = declaration.split(';').filter(function(pair) { return pair.trim(); });
for (i = 0, len = propertyValuePairs.length; i < len; i++) {
var pair = propertyValuePairs[i].split(/\s*:\s*/),
property = pair[0],
value = pair[1];
var pair = propertyValuePairs[i].split(':'),
property = pair[0].trim(),
value = pair[1].trim();
ruleObj[property] = value;
}
rule = match[1];
rule = match[0].trim();
rule.split(',').forEach(function(_rule) {

@@ -1022,0 +1026,0 @@ _rule = _rule.replace(/^svg/i, '').trim();

@@ -6,3 +6,3 @@ (function(global) {

var fabric = global.fabric || (global.fabric = { }),
pi = Math.PI;
degreesToRadians = fabric.util.degreesToRadians;

@@ -37,6 +37,5 @@ if (fabric.Circle) {

/**
* Start angle of the circle, moving clockwise
* deprecated type, this should be in degree, this was an oversight.
* degrees of start of the circle.
* probably will change to degrees in next major version
* @type Number
* @type Number 0 - 359
* @default 0

@@ -48,8 +47,7 @@ */

* End angle of the circle
* deprecated type, this should be in degree, this was an oversight.
* probably will change to degrees in next major version
* @type Number
* @default 2Pi
* @type Number 1 - 360
* @default 360
*/
endAngle: pi * 2,
endAngle: 360,

@@ -92,3 +90,3 @@ cacheProperties: fabric.Object.prototype.cacheProperties.concat('radius', 'startAngle', 'endAngle'),

var svgString, x = 0, y = 0,
angle = (this.endAngle - this.startAngle) % ( 2 * pi);
angle = (this.endAngle - this.startAngle) % 360;

@@ -104,10 +102,13 @@ if (angle === 0) {

else {
var startX = fabric.util.cos(this.startAngle) * this.radius,
startY = fabric.util.sin(this.startAngle) * this.radius,
endX = fabric.util.cos(this.endAngle) * this.radius,
endY = fabric.util.sin(this.endAngle) * this.radius,
largeFlag = angle > pi ? '1' : '0';
var start = degreesToRadians(this.startAngle),
end = degreesToRadians(this.endAngle),
radius = this.radius,
startX = fabric.util.cos(start) * radius,
startY = fabric.util.sin(start) * radius,
endX = fabric.util.cos(end) * radius,
endY = fabric.util.sin(end) * radius,
largeFlag = angle > 180 ? '1' : '0';
svgString = [
'<path d="M ' + startX + ' ' + startY,
' A ' + this.radius + ' ' + this.radius,
' A ' + radius + ' ' + radius,
' 0 ', +largeFlag + ' 1', ' ' + endX + ' ' + endY,

@@ -131,4 +132,6 @@ '" ', 'COMMON_PARTS', ' />\n'

this.radius,
this.startAngle,
this.endAngle, false);
degreesToRadians(this.startAngle),
degreesToRadians(this.endAngle),
false
);
this._renderPaintInOrder(ctx);

@@ -135,0 +138,0 @@ },

@@ -346,3 +346,3 @@ (function(global) {

}
this._drawClipPath(ctx);
this._drawClipPath(ctx, this.clipPath);
},

@@ -394,21 +394,2 @@

/**
* Realises the transform from this group onto the supplied object
* i.e. it tells you what would happen if the supplied object was in
* the group, and then the group was destroyed. It mutates the supplied
* object.
* Warning: this method is not useful anymore, it has been kept to no break the api.
* is not used in the fabricJS codebase
* this method will be reduced to using the utility.
* @private
* @deprecated
* @param {fabric.Object} object
* @param {Array} parentMatrix parent transformation
* @return {fabric.Object} transformedObject
*/
realizeTransform: function(object, parentMatrix) {
fabric.util.addTransformToObject(object, parentMatrix);
return object;
},
/**
* Destroys a group (restoring state of its objects)

@@ -427,2 +408,10 @@ * @return {fabric.Group} thisArg

dispose: function () {
this.callSuper('dispose');
this.forEachObject(function (object) {
object.dispose && object.dispose();
});
this._objects = [];
},
/**

@@ -591,7 +580,6 @@ * make a group an active selection, remove the group from canvas

}
fabric.util.enlivenObjects(objects, function(enlivenedObjects) {
fabric.util.enlivenObjects([object.clipPath], function(enlivedClipPath) {
var options = fabric.util.object.clone(object, true);
options.clipPath = enlivedClipPath[0];
delete options.objects;
fabric.util.enlivenObjects(objects, function (enlivenedObjects) {
var options = fabric.util.object.clone(object, true);
delete options.objects;
fabric.util.enlivenObjectEnlivables(object, options, function () {
callback && callback(new fabric.Group(enlivenedObjects, options, true));

@@ -598,0 +586,0 @@ });

@@ -205,3 +205,4 @@ (function(global) {

*/
dispose: function() {
dispose: function () {
this.callSuper('dispose');
this.removeTexture(this.cacheKey);

@@ -716,4 +717,3 @@ this.removeTexture(this.cacheKey + '_filtered');

object.resizeFilter = resizeFilters[0];
fabric.util.enlivenObjects([object.clipPath], function(enlivedProps) {
object.clipPath = enlivedProps[0];
fabric.util.enlivenObjectEnlivables(object, object, function () {
var image = new fabric.Image(img, object);

@@ -720,0 +720,0 @@ callback(image, false);

@@ -9,2 +9,3 @@ (function(global) {

extend = fabric.util.object.extend,
clone = fabric.util.object.clone,
_toString = Object.prototype.toString,

@@ -51,9 +52,15 @@ toFixed = fabric.util.toFixed;

*/
initialize: function(path, options) {
options = options || { };
initialize: function (path, options) {
options = clone(options || {});
delete options.path;
this.callSuper('initialize', options);
if (!path) {
path = [];
}
this._setPath(path || [], options);
},
/**
* @private
* @param {Array|String} path Path data (sequence of coordinates and corresponding "command" tokens)
* @param {Object} [options] Options object
*/
_setPath: function (path, options) {
var fromArray = _toString.call(path) === '[object Array]';

@@ -65,6 +72,3 @@

if (!this.path) {
return;
}
fabric.Polyline.prototype._setPositionDimensions.call(this, options);
fabric.Polyline.prototype._setPositionDimensions.call(this, options || {});
},

@@ -71,0 +75,0 @@

@@ -5,3 +5,4 @@ (function(global) {

var fabric = global.fabric || (global.fabric = { });
var fabric = global.fabric || (global.fabric = {}),
projectStrokeOnPoints = fabric.util.projectStrokeOnPoints;

@@ -30,2 +31,9 @@ if (fabric.Polygon) {

* @private
*/
_projectStrokeOnPoints: function () {
return projectStrokeOnPoints(this.points, this);
},
/**
* @private
* @param {CanvasRenderingContext2D} ctx Context to render on

@@ -32,0 +40,0 @@ */

@@ -9,3 +9,4 @@ (function(global) {

max = fabric.util.array.max,
toFixed = fabric.util.toFixed;
toFixed = fabric.util.toFixed,
projectStrokeOnPoints = fabric.util.projectStrokeOnPoints;

@@ -39,2 +40,13 @@ if (fabric.Polyline) {

/**
* WARNING: Feature in progress
* Calculate the exact bounding box taking in account strokeWidth on acute angles
* this will be turned to true by default on fabric 6.0
* maybe will be left in as an optimization since calculations may be slow
* @deprecated
* @type Boolean
* @default false
*/
exactBoundingBox: false,
cacheProperties: fabric.Object.prototype.cacheProperties.concat('points'),

@@ -68,9 +80,21 @@

/**
* @private
*/
_projectStrokeOnPoints: function () {
return projectStrokeOnPoints(this.points, this, true);
},
_setPositionDimensions: function(options) {
var calcDim = this._calcDimensions(options), correctLeftTop;
this.width = calcDim.width;
this.height = calcDim.height;
var calcDim = this._calcDimensions(options), correctLeftTop,
correctSize = this.exactBoundingBox ? this.strokeWidth : 0;
this.width = calcDim.width - correctSize;
this.height = calcDim.height - correctSize;
if (!options.fromSVG) {
correctLeftTop = this.translateToGivenOrigin(
{ x: calcDim.left - this.strokeWidth / 2, y: calcDim.top - this.strokeWidth / 2 },
{
// this looks bad, but is one way to keep it optional for now.
x: calcDim.left - this.strokeWidth / 2 + correctSize / 2,
y: calcDim.top - this.strokeWidth / 2 + correctSize / 2
},
'left',

@@ -89,4 +113,4 @@ 'top',

this.pathOffset = {
x: calcDim.left + this.width / 2,
y: calcDim.top + this.height / 2
x: calcDim.left + this.width / 2 + correctSize / 2,
y: calcDim.top + this.height / 2 + correctSize / 2
};

@@ -107,3 +131,3 @@ },

var points = this.points,
var points = this.exactBoundingBox ? this._projectStrokeOnPoints() : this.points,
minX = min(points, 'x') || 0,

@@ -120,3 +144,3 @@ minY = min(points, 'y') || 0,

width: width,
height: height
height: height,
};

@@ -123,0 +147,0 @@ },

@@ -16,3 +16,3 @@ (function(global) {

' textAlign fontStyle lineHeight textBackgroundColor charSpacing styles' +
' direction path pathStartOffset pathSide').split(' ');
' direction path pathStartOffset pathSide pathAlign').split(' ');

@@ -46,3 +46,4 @@ /**

'pathStartOffset',
'pathSide'
'pathSide',
'pathAlign'
],

@@ -245,2 +246,12 @@

/**
* How text is aligned to the path. This property determines
* the perpendicular position of each character relative to the path.
* (one of "baseline", "center", "ascender", "descender")
* This feature is in BETA, and its behavior may change
* @type String
* @default
*/
pathAlign: 'baseline',
/**
* @private

@@ -388,2 +399,4 @@ */

* if created it gets stored for reuse
* this is for internal use, please do not use it
* @private
* @param {String} text Text string

@@ -560,3 +573,16 @@ * @param {Object} [options] Options object

_setTextStyles: function(ctx, charStyle, forMeasuring) {
ctx.textBaseline = 'alphabetic';
ctx.textBaseline = 'alphabetical';
if (this.path) {
switch (this.pathAlign) {
case 'center':
ctx.textBaseline = 'middle';
break;
case 'ascender':
ctx.textBaseline = 'top';
break;
case 'descender':
ctx.textBaseline = 'bottom';
break;
}
}
ctx.font = this._getFontDeclaration(charStyle, forMeasuring);

@@ -1026,5 +1052,9 @@ },

isLtr = this.direction === 'ltr', sign = this.direction === 'ltr' ? 1 : -1,
drawingLeft;
drawingLeft, currentDirection = ctx.canvas.getAttribute('dir');
ctx.save();
if (currentDirection !== this.direction) {
ctx.canvas.setAttribute('dir', isLtr ? 'ltr' : 'rtl');
ctx.direction = isLtr ? 'ltr' : 'rtl';
ctx.textAlign = isLtr ? 'left' : 'right';
}
top -= lineHeight * this._fontSizeFraction / this.lineHeight;

@@ -1034,5 +1064,2 @@ if (shortCut) {

// drawingLeft = isLtr ? left : left - this.getLineWidth(lineIndex);
ctx.canvas.setAttribute('dir', isLtr ? 'ltr' : 'rtl');
ctx.direction = isLtr ? 'ltr' : 'rtl';
ctx.textAlign = isLtr ? 'left' : 'right';
this._renderChar(method, ctx, lineIndex, 0, line.join(''), left, top, lineHeight);

@@ -1074,5 +1101,2 @@ ctx.restore();

drawingLeft = left;
ctx.canvas.setAttribute('dir', isLtr ? 'ltr' : 'rtl');
ctx.direction = isLtr ? 'ltr' : 'rtl';
ctx.textAlign = isLtr ? 'left' : 'right';
this._renderChar(method, ctx, lineIndex, i, charsToRender, drawingLeft, top, lineHeight);

@@ -1328,15 +1352,8 @@ }

getLineWidth: function(lineIndex) {
if (this.__lineWidths[lineIndex]) {
if (this.__lineWidths[lineIndex] !== undefined) {
return this.__lineWidths[lineIndex];
}
var width, line = this._textLines[lineIndex], lineInfo;
if (line === '') {
width = 0;
}
else {
lineInfo = this.measureLine(lineIndex);
width = lineInfo.width;
}
var lineInfo = this.measureLine(lineIndex);
var width = lineInfo.width;
this.__lineWidths[lineIndex] = width;

@@ -1343,0 +1360,0 @@ return width;

@@ -136,4 +136,8 @@ (function () {

/**
* The transformation (in the format of Canvas transform) which focuses the viewport
* The transformation (a Canvas 2D API transform matrix) which focuses the viewport
* @type Array
* @example <caption>Default transform</caption>
* canvas.viewportTransform = [1, 0, 0, 1, 0, 0];
* @example <caption>Scale by 70% and translate toward bottom-right by 50, without skewing</caption>
* canvas.viewportTransform = [0.7, 0, 0, 0.7, 50, 50];
* @default

@@ -232,3 +236,3 @@ */

_isRetinaScaling: function() {
return (fabric.devicePixelRatio !== 1 && this.enableRetinaScaling);
return (fabric.devicePixelRatio > 1 && this.enableRetinaScaling);
},

@@ -241,3 +245,3 @@

getRetinaScaling: function() {
return this._isRetinaScaling() ? fabric.devicePixelRatio : 1;
return this._isRetinaScaling() ? Math.max(1, fabric.devicePixelRatio) : 1;
},

@@ -609,3 +613,3 @@

if (this._isCurrentlyDrawing) {
this.freeDrawingBrush && this.freeDrawingBrush._setBrushStyles();
this.freeDrawingBrush && this.freeDrawingBrush._setBrushStyles(this.contextTop);
}

@@ -677,4 +681,4 @@ this._initRetinaScaling();

/**
* Sets viewport transform of this canvas instance
* @param {Array} vpt the transform in the form of context.transform
* Sets viewport transformation of this canvas instance
* @param {Array} vpt a Canvas 2D API transform matrix
* @return {fabric.Canvas} instance

@@ -1766,2 +1770,6 @@ * @chainable true

object.dispose && object.dispose();
// animation module is still optional
if (fabric.runningAnimations) {
fabric.runningAnimations.cancelByTarget(object);
}
});

@@ -1781,3 +1789,3 @@ this._objects = [];

this.lowerCanvasEl.classList.remove('lower-canvas');
this.lowerCanvasEl.style = this._originalCanvasStyle;
fabric.util.setStyle(this.lowerCanvasEl, this._originalCanvasStyle);
delete this._originalCanvasStyle;

@@ -1784,0 +1792,0 @@ // restore canvas size to original size in case retina scaling was applied

@@ -1,3 +0,113 @@

(function() {
(function () {
var extend = fabric.util.object.extend,
clone = fabric.util.object.clone;
/**
* @typedef {Object} AnimationOptions
* @property {Function} [options.onChange] Callback; invoked on every value change
* @property {Function} [options.onComplete] Callback; invoked when value change is completed
* @property {Number} [options.startValue=0] Starting value
* @property {Number} [options.endValue=100] Ending value
* @property {Number} [options.byValue=100] Value to modify the property by
* @property {Function} [options.easing] Easing function
* @property {Number} [options.duration=500] Duration of change (in ms)
* @property {Function} [options.abort] Additional function with logic. If returns true, animation aborts.
*
* @typedef {() => void} CancelFunction
*
* @typedef {Object} AnimationCurrentState
* @property {number} currentValue value in range [`startValue`, `endValue`]
* @property {number} completionRate value in range [0, 1]
* @property {number} durationRate value in range [0, 1]
*
* @typedef {(AnimationOptions & AnimationCurrentState & { cancel: CancelFunction }} AnimationContext
*/
/**
* Array holding all running animations
* @memberof fabric
* @type {AnimationContext[]}
*/
var RUNNING_ANIMATIONS = [];
fabric.util.object.extend(RUNNING_ANIMATIONS, {
/**
* cancel all running animations at the next requestAnimFrame
* @returns {AnimationContext[]}
*/
cancelAll: function () {
var animations = this.splice(0);
animations.forEach(function (animation) {
animation.cancel();
});
return animations;
},
/**
* cancel all running animations attached to canvas at the next requestAnimFrame
* @param {fabric.Canvas} canvas
* @returns {AnimationContext[]}
*/
cancelByCanvas: function (canvas) {
if (!canvas) {
return [];
}
var cancelled = this.filter(function (animation) {
return typeof animation.target === 'object' && animation.target.canvas === canvas;
});
cancelled.forEach(function (animation) {
animation.cancel();
});
return cancelled;
},
/**
* cancel all running animations for target at the next requestAnimFrame
* @param {*} target
* @returns {AnimationContext[]}
*/
cancelByTarget: function (target) {
var cancelled = this.findAnimationsByTarget(target);
cancelled.forEach(function (animation) {
animation.cancel();
});
return cancelled;
},
/**
*
* @param {CancelFunction} cancelFunc the function returned by animate
* @returns {number}
*/
findAnimationIndex: function (cancelFunc) {
return this.indexOf(this.findAnimation(cancelFunc));
},
/**
*
* @param {CancelFunction} cancelFunc the function returned by animate
* @returns {AnimationContext | undefined} animation's options object
*/
findAnimation: function (cancelFunc) {
return this.find(function (animation) {
return animation.cancel === cancelFunc;
});
},
/**
*
* @param {*} target the object that is assigned to the target property of the animation context
* @returns {AnimationContext[]} array of animation options object associated with target
*/
findAnimationsByTarget: function (target) {
if (!target) {
return [];
}
return this.filter(function (animation) {
return animation.target === target;
});
}
});
function noop() {

@@ -14,18 +124,26 @@ return false;

* @memberOf fabric.util
* @param {Object} [options] Animation options
* @param {Function} [options.onChange] Callback; invoked on every value change
* @param {Function} [options.onComplete] Callback; invoked when value change is completed
* @param {Number} [options.startValue=0] Starting value
* @param {Number} [options.endValue=100] Ending value
* @param {Number} [options.byValue=100] Value to modify the property by
* @param {Function} [options.easing] Easing function
* @param {Number} [options.duration=500] Duration of change (in ms)
* @param {Function} [options.abort] Additional function with logic. If returns true, onComplete is called.
* @returns {Function} abort function
* @param {AnimationOptions} [options] Animation options
* @returns {CancelFunction} cancel function
*/
function animate(options) {
var cancel = false;
options || (options = {});
var cancel = false,
context,
removeFromRegistry = function () {
var index = fabric.runningAnimations.indexOf(context);
return index > -1 && fabric.runningAnimations.splice(index, 1)[0];
};
context = extend(clone(options), {
cancel: function () {
cancel = true;
return removeFromRegistry();
},
currentValue: 'startValue' in options ? options.startValue : 0,
completionRate: 0,
durationRate: 0
});
fabric.runningAnimations.push(context);
requestAnimFrame(function(timestamp) {
options || (options = { });
var start = timestamp || +new Date(),

@@ -45,4 +163,2 @@ duration = options.duration || 500,

(function tick(ticktime) {
// TODO: move abort call after calculation
// and pass (current,valuePerc, timePerc) as arguments
time = ticktime || +new Date();

@@ -53,2 +169,6 @@ var currentTime = time > finish ? duration : (time - start),

valuePerc = Math.abs((current - startValue) / byValue);
// update context
context.currentValue = current;
context.completionRate = valuePerc;
context.durationRate = timePerc;
if (cancel) {

@@ -58,10 +178,14 @@ return;

if (abort(current, valuePerc, timePerc)) {
// remove this in 4.0
// does to even make sense to abort and run onComplete?
onComplete(endValue, 1, 1);
removeFromRegistry();
return;
}
if (time > finish) {
// update context
context.currentValue = endValue;
context.completionRate = 1;
context.durationRate = 1;
// execute callbacks
onChange(endValue, 1, 1);
onComplete(endValue, 1, 1);
removeFromRegistry();
return;

@@ -75,5 +199,4 @@ }

});
return function() {
cancel = true;
};
return context.cancel;
}

@@ -110,2 +233,3 @@

fabric.util.cancelAnimFrame = cancelAnimFrame;
fabric.runningAnimations = RUNNING_ANIMATIONS;
})();

@@ -143,2 +143,131 @@ (function(global) {

/**
* Creates a vetor from points represented as a point
* @static
* @memberOf fabric.util
*
* @typedef {Object} Point
* @property {number} x
* @property {number} y
*
* @param {Point} from
* @param {Point} to
* @returns {Point} vector
*/
createVector: function (from, to) {
return new fabric.Point(to.x - from.x, to.y - from.y);
},
/**
* Calculates angle between 2 vectors using dot product
* @static
* @memberOf fabric.util
* @param {Point} a
* @param {Point} b
* @returns the angle in radian between the vectors
*/
calcAngleBetweenVectors: function (a, b) {
return Math.acos((a.x * b.x + a.y * b.y) / (Math.hypot(a.x, a.y) * Math.hypot(b.x, b.y)));
},
/**
* @static
* @memberOf fabric.util
* @param {Point} v
* @returns {Point} vector representing the unit vector of pointing to the direction of `v`
*/
getHatVector: function (v) {
return new fabric.Point(v.x, v.y).multiply(1 / Math.hypot(v.x, v.y));
},
/**
* @static
* @memberOf fabric.util
* @param {Point} A
* @param {Point} B
* @param {Point} C
* @returns {{ vector: Point, angle: number }} vector representing the bisector of A and A's angle
*/
getBisector: function (A, B, C) {
var AB = fabric.util.createVector(A, B), AC = fabric.util.createVector(A, C);
var alpha = fabric.util.calcAngleBetweenVectors(AB, AC);
// check if alpha is relative to AB->BC
var ro = fabric.util.calcAngleBetweenVectors(fabric.util.rotateVector(AB, alpha), AC);
var phi = alpha * (ro === 0 ? 1 : -1) / 2;
return {
vector: fabric.util.getHatVector(fabric.util.rotateVector(AB, phi)),
angle: alpha
};
},
/**
* Project stroke width on points returning 2 projections for each point as follows:
* - `miter`: 2 points corresponding to the outer boundary and the inner boundary of stroke.
* - `bevel`: 2 points corresponding to the bevel boundaries, tangent to the bisector.
* - `round`: same as `bevel`
* Used to calculate object's bounding box
* @static
* @memberOf fabric.util
* @param {Point[]} points
* @param {Object} options
* @param {number} options.strokeWidth
* @param {'miter'|'bevel'|'round'} options.strokeLineJoin
* @param {number} options.strokeMiterLimit https://developer.mozilla.org/en-US/docs/Web/SVG/Attribute/stroke-miterlimit
* @param {boolean} options.strokeUniform
* @param {number} options.scaleX
* @param {number} options.scaleY
* @param {boolean} [openPath] whether the shape is open or not, affects the calculations of the first and last points
* @returns {fabric.Point[]} array of size 2n/4n of all suspected points
*/
projectStrokeOnPoints: function (points, options, openPath) {
var coords = [], s = options.strokeWidth / 2,
strokeUniformScalar = options.strokeUniform ?
new fabric.Point(1 / options.scaleX, 1 / options.scaleY) : new fabric.Point(1, 1),
getStrokeHatVector = function (v) {
var scalar = s / (Math.hypot(v.x, v.y));
return new fabric.Point(v.x * scalar * strokeUniformScalar.x, v.y * scalar * strokeUniformScalar.y);
};
if (points.length <= 1) {return coords;}
points.forEach(function (p, index) {
var A = new fabric.Point(p.x, p.y), B, C;
if (index === 0) {
C = points[index + 1];
B = openPath ? getStrokeHatVector(fabric.util.createVector(C, A)).addEquals(A) : points[points.length - 1];
}
else if (index === points.length - 1) {
B = points[index - 1];
C = openPath ? getStrokeHatVector(fabric.util.createVector(B, A)).addEquals(A) : points[0];
}
else {
B = points[index - 1];
C = points[index + 1];
}
var bisector = fabric.util.getBisector(A, B, C),
bisectorVector = bisector.vector,
alpha = bisector.angle,
scalar,
miterVector;
if (options.strokeLineJoin === 'miter') {
scalar = -s / Math.sin(alpha / 2);
miterVector = new fabric.Point(
bisectorVector.x * scalar * strokeUniformScalar.x,
bisectorVector.y * scalar * strokeUniformScalar.y
);
if (Math.hypot(miterVector.x, miterVector.y) / s <= options.strokeMiterLimit) {
coords.push(A.add(miterVector));
coords.push(A.subtract(miterVector));
return;
}
}
scalar = -s * Math.SQRT2;
miterVector = new fabric.Point(
bisectorVector.x * scalar * strokeUniformScalar.x,
bisectorVector.y * scalar * strokeUniformScalar.y
);
coords.push(A.add(miterVector));
coords.push(A.subtract(miterVector));
});
return coords;
},
/**
* Apply transform t to point p

@@ -456,2 +585,21 @@ * @static

/**
* Creates corresponding fabric instances residing in an object, e.g. `clipPath`
* @see {@link fabric.Object.ENLIVEN_PROPS}
* @param {Object} object
* @param {Object} [context] assign enlived props to this object (pass null to skip this)
* @param {(objects:fabric.Object[]) => void} callback
*/
enlivenObjectEnlivables: function (object, context, callback) {
var enlivenProps = fabric.Object.ENLIVEN_PROPS.filter(function (key) { return !!object[key]; });
fabric.util.enlivenObjects(enlivenProps.map(function (key) { return object[key]; }), function (enlivedProps) {
var objects = {};
enlivenProps.forEach(function (key, index) {
objects[key] = enlivedProps[index];
context && (context[key] = enlivedProps[index]);
});
callback && callback(objects);
});
},
/**
* Create and wait for loading of patterns

@@ -548,45 +696,2 @@ * @static

/**
* WARNING: THIS WAS TO SUPPORT OLD BROWSERS. deprecated.
* WILL BE REMOVED IN FABRIC 5.0
* Draws a dashed line between two points
*
* This method is used to draw dashed line around selection area.
* See <a href="http://stackoverflow.com/questions/4576724/dotted-stroke-in-canvas">dotted stroke in canvas</a>
*
* @param {CanvasRenderingContext2D} ctx context
* @param {Number} x start x coordinate
* @param {Number} y start y coordinate
* @param {Number} x2 end x coordinate
* @param {Number} y2 end y coordinate
* @param {Array} da dash array pattern
* @deprecated
*/
drawDashedLine: function(ctx, x, y, x2, y2, da) {
var dx = x2 - x,
dy = y2 - y,
len = sqrt(dx * dx + dy * dy),
rot = atan2(dy, dx),
dc = da.length,
di = 0,
draw = true;
ctx.save();
ctx.translate(x, y);
ctx.moveTo(0, 0);
ctx.rotate(rot);
x = 0;
while (len > x) {
x += da[di++ % dc];
if (x > len) {
x = len;
}
ctx[draw ? 'lineTo' : 'moveTo'](x, 0);
draw = !draw;
}
ctx.restore();
},
/**
* Creates canvas element

@@ -718,3 +823,3 @@ * @static

* @param {Number} [options.skewX]
* @param {Number} [options.skewX]
* @param {Number} [options.skewY]
* @return {Number[]} transform matrix

@@ -1073,4 +1178,47 @@ */

};
}
},
/**
* Merges 2 clip paths into one visually equal clip path
*
* **IMPORTANT**:\
* Does **NOT** clone the arguments, clone them proir if necessary.
*
* Creates a wrapper (group) that contains one clip path and is clipped by the other so content is kept where both overlap.
* Use this method if both the clip paths may have nested clip paths of their own, so assigning one to the other's clip path property is not possible.
*
* In order to handle the `inverted` property we follow logic described in the following cases:\
* **(1)** both clip paths are inverted - the clip paths pass the inverted prop to the wrapper and loose it themselves.\
* **(2)** one is inverted and the other isn't - the wrapper shouldn't become inverted and the inverted clip path must clip the non inverted one to produce an identical visual effect.\
* **(3)** both clip paths are not inverted - wrapper and clip paths remain unchanged.
*
* @memberOf fabric.util
* @param {fabric.Object} c1
* @param {fabric.Object} c2
* @returns {fabric.Object} merged clip path
*/
mergeClipPaths: function (c1, c2) {
var a = c1, b = c2;
if (a.inverted && !b.inverted) {
// case (2)
a = c2;
b = c1;
}
// `b` becomes `a`'s clip path so we transform `b` to `a` coordinate plane
fabric.util.applyTransformToObject(
b,
fabric.util.multiplyTransformMatrices(
fabric.util.invertTransform(a.calcTransformMatrix()),
b.calcTransformMatrix()
)
);
// assign the `inverted` prop to the wrapping group
var inverted = a.inverted && b.inverted;
if (inverted) {
// case (1)
a.inverted = b.inverted = false;
}
return new fabric.Group([a], { clipPath: b, inverted: inverted });
},
};
})(typeof exports !== 'undefined' ? exports : this);

@@ -510,3 +510,3 @@ (function() {

// the path
while (tmpLen < distance && perc <= 1 && nextStep > 0.0001) {
while (tmpLen < distance && nextStep > 0.0001) {
p = iterator(perc);

@@ -518,4 +518,4 @@ lastPerc = perc;

// we discard this step and we make smaller steps.
perc -= nextStep;
nextStep /= 2;
perc -= nextStep;
}

@@ -817,46 +817,2 @@ else {

/**
* Calculate bounding box of a elliptic-arc
* @deprecated
* @param {Number} fx start point of arc
* @param {Number} fy
* @param {Number} rx horizontal radius
* @param {Number} ry vertical radius
* @param {Number} rot angle of horizontal axis
* @param {Number} large 1 or 0, whatever the arc is the big or the small on the 2 points
* @param {Number} sweep 1 or 0, 1 clockwise or counterclockwise direction
* @param {Number} tx end point of arc
* @param {Number} ty
*/
function getBoundsOfArc(fx, fy, rx, ry, rot, large, sweep, tx, ty) {
var fromX = 0, fromY = 0, bound, bounds = [],
segs = arcToSegments(tx - fx, ty - fy, rx, ry, large, sweep, rot);
for (var i = 0, len = segs.length; i < len; i++) {
bound = getBoundsOfCurve(fromX, fromY, segs[i][1], segs[i][2], segs[i][3], segs[i][4], segs[i][5], segs[i][6]);
bounds.push({ x: bound[0].x + fx, y: bound[0].y + fy });
bounds.push({ x: bound[1].x + fx, y: bound[1].y + fy });
fromX = segs[i][5];
fromY = segs[i][6];
}
return bounds;
};
/**
* Draws arc
* @deprecated
* @param {CanvasRenderingContext2D} ctx
* @param {Number} fx
* @param {Number} fy
* @param {Array} coords coords of the arc, without the front 'A/a'
*/
function drawArc(ctx, fx, fy, coords) {
coords = coords.slice(0).unshift('X'); // command A or a does not matter
var beziers = fromArcToBeziers(fx, fy, coords);
beziers.forEach(function(bezier) {
ctx.bezierCurveTo.apply(ctx, bezier.slice(1));
});
};
/**
* Join path commands to go back to svg format

@@ -876,12 +832,2 @@ * @param {Array} pathData fabricJS parsed path commands

fabric.util.transformPath = transformPath;
/**
* Typo of `fromArcToBeziers` kept for not breaking the api once corrected.
* Will be removed in fabric 5.0
* @deprecated
*/
fabric.util.fromArcToBeizers = fromArcToBeziers;
// kept because we do not want to make breaking changes.
// but useless and deprecated.
fabric.util.getBoundsOfArc = getBoundsOfArc;
fabric.util.drawArc = drawArc;
})();

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