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fortnite-api

Fortnite API

  • 3.4.0
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Fortnite-API

npm version Open Source Love Dependency StatusPRs Welcome

Package Quality

A simple to use module for interacting with Fortnite API. Inspiration from Jake-Ruston and Xilixir packages.

Support: You can support me with a donation : Paypal Donation

⚠ INFO ⚠ : This library was develop for Node.JS application (You can use this application on WebBrowser but you need to use Babel + Webpack).

You can submit a pull request to help the project, but all tests need to be OK (And of course, you need to create a test for your modifications) !

Install

npm install fortnite-api

API

INIT

You can use this default token or capture it (see below).

"CLIENT LAUNCHER TOKEN" => "MzQ0NmNkNzI2OTRjNGE0NDg1ZDgxYjc3YWRiYjIxNDE6OTIwOWQ0YTVlMjVhNDU3ZmI5YjA3NDg5ZDMxM2I0MWE="

"FORTNITE CLIENT TOKEN" => "ZWM2ODRiOGM2ODdmNDc5ZmFkZWEzY2IyYWQ4M2Y1YzY6ZTFmMzFjMjExZjI4NDEzMTg2MjYyZDM3YTEzZmM4NGQ="

To setup this module, you need to have an account on Epic Games. After that you need to get 2 dedicated headers from Fortnite.

How to get these headers ?

  • Install & Open Fiddler 4
  • In Tools -> Options -> HTTPS, Select Capture HTTPS Connects
  • In Tools -> Options -> HTTPS, Select Decrypt HTTPS traffic
  • Start Capture (F12)
  • After that start your epic games launcher.
  • You will see a request with /account/api/oauth/token. Click on it and click after that on Inspectors get the header (Authorization header content and remove basic) => This header is your Client Launcher Token
  • Press F12 to stop scan (Fortnite stop working if you capture HTTPS requests at this moment)
  • Launch Fortnite
  • When the game tell you : "Connecting" or "Update" in waiting screen, Press F12 to reactivate requests capture
  • You will see again a request with /account/api/oauth/token. Click on it and click after that on Inspectors get the header (Authorization header content and remove basic) => This header is your Fortnite Client Token
  • Stop Capture

/!\ Warning /!\ (Thanks @MrPowerGamerBR)

To be sure that the API is working for you, you need to :

  • You need to disable two factor authentication before using the API, or else it will throw errors
  • You need to login at least once to Fortnite to the API to work, if not it will throw 403 Forbidden errors.

SETUP

// require the package
const Fortnite = require("fortnite-api");

let fortniteAPI = new Fortnite(
    [
        "EMAIL_ACCOUNT",
        "PASSWORD",
        "CLIENT LAUNCHER TOKEN",
        "FORTNITE CLIENT TOKEN"
    ]
);

fortniteAPI.login().then(() => {
    //YOUR CODE
});

TOKEN REFRESH

The package will refresh automatically when the token will expired. But if you want to force the refresh, you can do it with this command forniteApi.refreshToken().


METHODS

  • checkPlayer() : Promise with String Return

Check if player is found on this platform

fortniteAPI.login().then(() => {
    fortniteAPI
        .checkPlayer("Mirardes", "pc")
        .then(stats => {
            console.log(stats);
        })
        .catch(err => {
            console.log(err);
        });
});
"User Found !";
  • getStatsBR(username: String, platform: String, timeWindow: String) : Promise with Object Return

Get Battle Royal Stat for platform (pc, ps4, xb1) and for a time window defined "alltime" OR "weekly" (seasonal data);

fortniteAPI.login().then(() => {
    fortniteAPI
        .getStatsBR("Mirardes", "pc", "weekly")
        .then(stats => {
            console.log(stats);
        })
        .catch(err => {
            console.log(err);
        });
});
{ group:
   { solo:
      { wins: 1,
        top3: 0,
        top5: 0,
        top6: 0,
        top10: 11,
        top12: 0,
        top25: 29,
        'k/d': '0.95',
        'win%': '0.01',
        matches: 122,
        kills: 115,
        timePlayed: '14h 47m',
        killsPerMatch: '0.94',
        killsPerMin: '0.13' },
     duo:
      { wins: 0,
        top3: 0,
        top5: 9,
        top6: 0,
        top10: 0,
        top12: 18,
        top25: 0,
        'k/d': '1.25',
        'win%': '0.00',
        matches: 60,
        kills: 75,
        timePlayed: '7h 11m',
        killsPerMatch: '1.25',
        killsPerMin: '0.17' },
     squad:
      { wins: 1,
        top3: 12,
        top5: 0,
        top6: 16,
        top10: 0,
        top12: 0,
        top25: 0,
        'k/d': '1.43',
        'win%': '0.02',
        matches: 59,
        kills: 83,
        timePlayed: '9h 19m',
        killsPerMatch: '1.41',
        killsPerMin: '0.15' } },
  info:
   { accountId: '6372c32ec81d4a0a9f6e79f0d5edc31a',
     username: 'Mirardes',
     platform: 'pc' },
  lifetimeStats:
   { wins: 2,
     top3s: 12,
     top5s: 9,
     top6s: 16,
     top10s: 11,
     top12s: 18,
     top25s: 29,
     'k/d': '1.14',
     'win%': '0.01',
     matches: 241,
     kills: 273,
     killsPerMin: '0.15',
     timePlayed: '1d 7h 17m' }
   }
 }
  • getStatsBRFromID(idFortniteUser: String, platform: String) : Promise with Object Return

Get Battle Royal Stat for platform (pc, ps4, xb1);

fortniteAPI.login().then(() => {
    fortniteAPI
        .getStatsBRFromID("6372c32ec81d4a0a9f6e79f0d5edc31a", "pc")
        .then(stats => {
            console.log(stats);
        })
        .catch(err => {
            console.log(err);
        });
});
{ group:
   { solo:
      { wins: 1,
        top3: 0,
        top5: 0,
        top6: 0,
        top10: 11,
        top12: 0,
        top25: 29,
        'k/d': '0.95',
        'win%': '0.01',
        matches: 122,
        kills: 115,
        timePlayed: '14h 47m',
        killsPerMatch: '0.94',
        killsPerMin: '0.13' },
     duo:
      { wins: 0,
        top3: 0,
        top5: 9,
        top6: 0,
        top10: 0,
        top12: 18,
        top25: 0,
        'k/d': '1.25',
        'win%': '0.00',
        matches: 60,
        kills: 75,
        timePlayed: '7h 11m',
        killsPerMatch: '1.25',
        killsPerMin: '0.17' },
     squad:
      { wins: 1,
        top3: 12,
        top5: 0,
        top6: 16,
        top10: 0,
        top12: 0,
        top25: 0,
        'k/d': '1.43',
        'win%': '0.02',
        matches: 59,
        kills: 83,
        timePlayed: '9h 19m',
        killsPerMatch: '1.41',
        killsPerMin: '0.15' } },
  info:
   { accountId: '6372c32ec81d4a0a9f6e79f0d5edc31a',
     username: 'Mirardes',
     platform: 'pc' },
  lifetimeStats:
   { wins: 2,
     top3s: 12,
     top5s: 9,
     top6s: 16,
     top10s: 11,
     top12s: 18,
     top25s: 29,
     'k/d': '1.14',
     'win%': '0.01',
     matches: 241,
     kills: 273,
     killsPerMin: '0.15',
     timePlayed: '1d 7h 17m' }
   }
 }
  • getFortniteNews(lang) : Promise with Object Return

Get Fortnite News on 'en' or 'fr'

fortniteAPI.login().then(() => {
    fortniteAPI
        .getFortniteNews("en")
        .then(news => {
            console.log(news);
        })
        .catch(err => {
            console.log(err);
        });
});
{ common:
   { _type: 'CommonUI Simple Message Base',
     title: 'Battle Royale',
     body: 'Now with SQUADS! Grab three friends and hop into the action. \n\nRem
ember - Squads are here! Teaming in solo play is still unfair to others and is a
 bannable offense.'
   },
  br:
   [
     { image: 'https://cdn2.unrealengine.com/Fortnite%2FFNBR_Smoke-Grenade_256x2
56-256x256-4c3bf793478a899d276daaf6c18b980657c92784.png',
       _type: 'CommonUI Simple Message Base',
       title: 'Smoke Grenade',
       body: 'This non-lethal grenade is thrown like a frag but obscures vision
with a white smoke instead of splodin’ other players. Live now!'
     },
     { image: 'https://cdn2.unrealengine.com/Fortnite%2FFortnite_BR-MOTD-Teaser_
256x256-256x256-e3f2814d7ef6ffdc9c568338c5c6d88d76e0f641.png',
       _type: 'CommonUI Simple Message Base',
       title: 'Coming Soon! - New Mode!',
       body: 'Watch The Game Awards show on Dec. 7 … details on a fun, new, limi
ted-time mode will be revealed live.'
      }
    ]
}
  • checkFortniteStatus() : Promise with Boolean Return

Check if fortnite is ON (Return True) or Not (Return False)

fortniteAPI.login().then(() => {
    fortniteAPI
        .checkFortniteStatus()
        .then(status => {
            console.log(status);
        })
        .catch(err => {
            console.log(err);
        });
});
true;
  • getFortnitePVEInfo(lang) : Promise with Array Return

Get Fortnite PVE Info (storm, etc) lang => FR/EN

fortniteAPI.login().then(() => {
    fortniteAPI
        .getFortnitePVEInfo("fr")
        .then(pveInfo => {
            console.log(pveInfo);
        })
        .catch(err => {
            console.log(err);
        });
});
true;
  • eventFlags(lang) : Promise with Array Return

Get Fortnite Event Flags Info

fortniteAPI.login().then(() => {
    fortniteAPI
        .eventFlags()
        .then(data => {
            console.log(data);
        })
        .catch(err => {
            console.log(err);
        });
});
  • getStore(lang) : Promise with Array Return

Get Fortnite Store lang => FR/EN

fortniteAPI.login().then(() => {
    fortniteAPI
        .getStore("fr")
        .then(store => {
            console.log(store);
        })
        .catch(err => {
            console.log(err);
        });
});
true;
  • getScoreLeaderBoard(platform,type) : Promise with Array Return

Get Fortnite global leaderboard

platform => pc/xb1/ps4

type => Fortnite.SOLO/Fortnite.DUO/Fortnite.SQUAD

fortniteAPI.login().then(() => {
    fortniteAPI
        .getScoreLeaderBoard("pc", Fortnite.SOLO)
        .then(leaderboard => {
            console.log(leaderboard);
        })
        .catch(err => {
            console.log(err);
        });
});
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    rank: 1,
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    value: 793,
    rank: 2,
    displayName: 'TwitchTV.lavak3_' },
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    value: 760,
    rank: 3,
    displayName: 'Agares29_Twitch' },
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    ]
  • killSession() : Promise with no Return | Kill Session

Additional Informations

For functions, where you can specify languages (getFortniteNews(), getFortnitePVEInfo(), getStore()), you can specify an options object.

options = {
  ignoreCheck: true // default, false. Disable language verification
  langFormat: { // Change Language Format if needed
    "fr": "fr-FR",
    "ca": "fr-CA"
  }
}

FAQs

Package last updated on 29 Jul 2019

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