fragment-shader
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@@ -1,2 +0,2 @@ | ||
import { Uniform } from '../types/uniforms'; | ||
import { type UniformTuple } from '../types/uniforms'; | ||
import { k_hue, k_kale, k_orb, k_rainbow, k_rotate2d, k_swap, k_uv } from './glsl-util'; | ||
@@ -20,5 +20,5 @@ | ||
export const DEFUALT_UNIFORMS: Uniform[] = [['zoom', 0, 1]]; | ||
export const DEFUALT_UNIFORMS: UniformTuple[] = [['zoom', 0, 1]]; | ||
export const INTERNAL_UNIFORMS: Uniform[] = [ | ||
export const INTERNAL_UNIFORMS: UniformTuple[] = [ | ||
['resolution', 2, [window.innerWidth, window.innerHeight]], | ||
@@ -28,3 +28,2 @@ ['time', 0, 0], | ||
['volume', 0, 1], | ||
['zoom', 0, 1], | ||
] as const; | ||
@@ -31,0 +30,0 @@ |
{ | ||
"name": "fragment-shader", | ||
"version": "4.1.0", | ||
"version": "4.1.1", | ||
"type": "module", | ||
@@ -5,0 +5,0 @@ "main": "./index.ts", |
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