function-done
Handles completion and errors for standard functions, generators, async functions, callbacks, promises, observables, child processes and streams.
Will run call the function on nextTick
. This will cause all functions to be async.
Why?
You are given a callback and want to know when it's finished. I found it useful for a testing framework. Specifically, I needed to know when the test had finished.
asyncDone Fork
This is a fork of asyncDone with sync and generator functionality added. Thanks for the hard work at gulpjs/async-done
API
funcDone(fn, callback)
Takes a function to execute (fn
) and a function to call on completion (callback
).
fn([done])
Optionally takes a callback to call when async tasks are complete. If done parameter is not defined and function
doesn't return Stream, Child Process, Promise, Observable, and is not a generator function, the function is assumed to be synchronous
Usage
Successful completion
Callback
funcDone(function(done){
setTimeout(function() {
done(null, 2);
}, 10);
}, function(error, result){
});
Stream
funcDone(function(){
var read = fs.createReadStream(exists);
return read.pipe(new EndStream());
}, function(error, result){
});
Generator
funcDone(function* (){
function delay(time) {
return new Promise(function (resolve) {
setTimeout(resolve, time);
});
}
yield delay(10);
yield delay(100);
}, function(error, result){
});
Promise
funcDone(function (){
function delay(time) {
return new Promise(function (resolve) {
setTimeout(resolve, time);
});
}
return delay(10).then(function() {
return delay(100);
});
}, function(error, result){
});
Async Function
funcDone(async function (){
function delay(time) {
return new Promise(function (resolve) {
setTimeout(resolve, time);
});
}
await delay(10);
await delay(100);
}, function(error, result){
});
Child Process
funcDone(function(){
return cp.exec('echo hello world');
}, function(error, result){
});
Sync
funcDone(function(){
return 2
}, function(error, result){
});
Failed completion
Callback
funcDone(function(done){
setTimeout(function() {
done(new Error('An Error Occurred'));
}, 10);
}, function(error, result){
});
Stream
funcDone(function(){
var read = fs.createReadStream(notExists);
return read.pipe(new EndStream());
}, function(error, result){
});
Generator
funcDone(function* (){
throw new Error('Generator error');
}, function(error, result){
});
Promise
funcDone(function (){
return Promise.reject(new Error('Rejected Promise'));
}, function(error, result){
});
Async Function
funcDone(async function (){
throw new Error('Async Error');
}, function(error, result){
});
Child Process
funcDone(function(){
return cp.exec('not-an-executable hello world');
}, function(error, result){
});
Sync
funcDone(function(){
throw new Error('function error');
}, function(error, result){
});
Completion and Error Resolution
Sync
function (function takes 0 params and doesn't return any of the below types)
- Completion: function completes
- Error: Error thrown
Callback
called
- Completion: called with null error
- Error: called with non-null error
Stream
or EventEmitter
returned
Generator
returned
- Completion: function completes
- Error: Error thrown
Child Process
returned
Promise
returned (Async Function)
Observable
returned
callback(error, result)
If an error doesn't occur in the execution of the fn
function, the callback
method will receive the results as its second argument. Note: Observable and some streams don't received any results.
If an error occurred in the execution of the fn
function, The callback
method will receive an error as its first argument.
Errors can be caused by:
- A thrown error
- An error passed to a
done
callback - An
error
event emitted on a returned Stream
, EventEmitter
or Child Process
- A rejection of a returned
Promise
- The
onError
handler being called on an Observable
License
MIT