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Simple utility class to create gameloops based on
requestAnimationFrame
, vendor variations or falling back on a 60 fpssetTimeout
loop. Ment to be used in the browser, with Browserify
npm install game-loop
var Loop = require('game-loop'),
loop = new Loop();
loop.use(function () {
console.log('Frame ' + this.frame);
});
loop.use(function () {
// [...]
});
loop.play()
// Frame 0
loop.stop()
.use([ callback ])
- Attach a callback to loop iterations.play()
- Start the loop.stop()
- Stop the loop.getFPS()
- Get frames-per-second rated based on last performed iterationframe
- Current frame numberlastUpdate
- Timestamp registered after completing last iterationfps
- Last calculated framerateFAQs
Simple gameloop utility class to use with browserify
The npm package game-loop receives a total of 2 weekly downloads. As such, game-loop popularity was classified as not popular.
We found that game-loop demonstrated a not healthy version release cadence and project activity because the last version was released a year ago. It has 1 open source maintainer collaborating on the project.
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