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Introducing Enhanced Alert Actions and Triage Functionality
Socket now supports four distinct alert actions instead of the previous two, and alert triaging allows users to override the actions taken for all individual alerts.
gamepad-ts
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Readme
Gamepad-ts is a heavily typed Typescript gamepad contol library.
It will detect and connect an USB contoller, and send corresponding events.
This code had been test with DS4Windows
nintendo
contoler:import { NintendoController } from 'gamepad-ts'
const pad = new NintendoController();
pad.on('LStick', (pos: [number, number]) => {}); // Left stick moved event (x, y)
pad.on('RStick', (pos: [number, number]) => {}); // Right stick moved event (x, y)
pad.on('dpad', (pos: [number, number]) => {}); // Digital Pad change event (x, y)
pad.on('LStickBt', (pressed: boolean) => {}); // Left stick press
pad.on('RStickBt', (pressed: boolean) => {}); // Right stick press
pad.on('X', (pressed: boolean) => {}); // nintendo / xbox X Button
pad.on('A', (pressed: boolean) => {}); // nintendo / xbox A Button
pad.on('B', (pressed: boolean) => {}); // nintendo / xbox B Button
pad.on('Y', (pressed: boolean) => {}); // nintendo / xbox Y Button
pad.on('+', (pressed: boolean) => {}); // nintendo plus Button
pad.on('-', (pressed: boolean) => {}); // nintendo less Button
pad.on('L', (pressed: boolean) => {}); // nintendo L Button
pad.on('R', (pressed: boolean) => {}); // nintendo R Button
pad.on('ZL', (pressed: boolean) => {}); // nintendo Left Z
pad.on('ZR', (pressed: boolean) => {}); // nintendo Rigth Z
xbox
contoler"import { XBoxController } from 'gamepad-ts'
const pad = new XBoxController();
pad.on('LStick', (pos: [number, number]) => {}); // Left stick moved event (x, y)
pad.on('RStick', (pos: [number, number]) => {}); // Right stick moved event (x, y)
pad.on('dpad', (pos: [number, number]) => {}); // Digital Pad change event (x, y)
pad.on('LStickBt', (pressed: boolean) => {}); // Left stick press
pad.on('RStickBt', (pressed: boolean) => {}); // Right stick press
pad.on('X', (pressed: boolean) => {}); // nintendo / xbox X Button
pad.on('A', (pressed: boolean) => {}); // nintendo / xbox A Button
pad.on('B', (pressed: boolean) => {}); // nintendo / xbox B Button
pad.on('Y', (pressed: boolean) => {}); // nintendo / xbox Y Button
pad.on('start', (pressed: boolean) => {}); // xbox start
pad.on('back', (pressed: boolean) => {}); // xbox back
pad.on('LB', (pressed: boolean) => {}); // xbox Left Bumper
pad.on('RB', (pressed: boolean) => {}); // xbox Right Bumper
pad.on('LT', (pressed: boolean) => {}); // xbox Left Trigger
pad.on('RT', (pressed: boolean) => {}); // xbox Rigth trigger
playstation
contoler"import { PlayStationController } from 'gamepad-ts'
const pad = new PlayStationController();
pad.on('LStick', (pos: [number, number]) => {}); // Left stick moved event (x, y)
pad.on('RStick', (pos: [number, number]) => {}); // Right stick moved event (x, y)
pad.on('dpad', (pos: [number, number]) => {}); // Digital Pad change event (x, y)
pad.on('LStickBt', (pressed: boolean) => {}); // Left stick press
pad.on('RStickBt', (pressed: boolean) => {}); // Right stick press
pad.on('square', (pressed: boolean) => {}); // Playastation Button
pad.on('cross', (pressed: boolean) => {}); // Playastation Button
pad.on('circle', (pressed: boolean) => {}); // Playastation Button
pad.on('triangle', (pressed: boolean) => {}); // Playastation Button
pad.on('share', (pressed: boolean) => {}); // Playstation share
pad.on('options', (pressed: boolean) => {}); // Playstation options
pad.on('L1', (pressed: boolean) => {}); // playstaton Left Button
pad.on('R1', (pressed: boolean) => {}); // playstaton Right Button
pad.on('L2', (pressed: boolean) => {}); // playstaton Left trigger
pad.on('R2', (pressed: boolean) => {}); // playstaton Right trigger
generic
contoler"import { GenericController } from 'gamepad-ts'
const pad = new GenericController();
pad.on('LStick', (pos: [number, number]) => {}); // Left stick moved event (x, y)
pad.on('RStick', (pos: [number, number]) => {}); // Right stick moved event (x, y)
pad.on('dpad', (pos: [number, number]) => {}); // Digital Pad change event (x, y)
pad.on('LStickBt', (pressed: boolean) => {}); // Left stick press
pad.on('RStickBt', (pressed: boolean) => {}); // Right stick press
pad.on('BL', (pressed: boolean) => {}); // Button left
pad.on('BD', (pressed: boolean) => {}); // Button down
pad.on('BR', (pressed: boolean) => {}); // Button Rigth
pad.on('BT', (pressed: boolean) => {}); // Button Top
pad.on('BMR', (pressed: boolean) => {}); // Button Middle Rigth
pad.on('BML', (pressed: boolean) => {}); // Button Middle Left
pad.on('L1', (pressed: boolean) => {}); // generic / playstaton Left Bumper
pad.on('R1', (pressed: boolean) => {}); // generic / playstaton Right Bumper
pad.on('L2', (pressed: boolean) => {}); // generic / playstaton Left trigger
pad.on('R2', (pressed: boolean) => {}); // generic / playstaton Right trigger
Note:
X
Y
A
B
are differently mapped on Nintendo and XBox, So it's inportant to choose the correct mapping.import PlayStationController from './src/index';
const ctrl = new PlayStationController();
/*
* A,B,X,Y buttons
*/
ctrl.on('LStick', (pos) => console.log(`L: ${pos[0]}, ${pos[1]}`));
ctrl.on('RStick', (pos) => console.log(`R: ${pos[0]}, ${pos[1]}`));
ctrl.on('dpad', (pos) => console.log(`dPad: ${pos[0]}, ${pos[1]}`));
ctrl.on('square', (pressed: boolean) => console.log('square: ' + pressed));
ctrl.on('cross', (pressed: boolean) => console.log('cross: ' + pressed));
ctrl.on('circle', (pressed: boolean) => console.log('circle: ' + pressed));
ctrl.on('triangle', (pressed: boolean) => console.log('triangle: ' + pressed));
/*
* Setup
*/
ctrl.on('connected', () => console.log('Xbox controller connected'));
ctrl.on('error', (err) => console.error(err));
ctrl.start();
FAQs
gamepad contoller in typescript
The npm package gamepad-ts receives a total of 0 weekly downloads. As such, gamepad-ts popularity was classified as not popular.
We found that gamepad-ts demonstrated a not healthy version release cadence and project activity because the last version was released a year ago. It has 1 open source maintainer collaborating on the project.
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