Huge News!Announcing our $40M Series B led by Abstract Ventures.Learn More
Socket
Sign inDemoInstall
Socket

gamepad-ts

Package Overview
Dependencies
Maintainers
1
Versions
3
Alerts
File Explorer

Advanced tools

Socket logo

Install Socket

Detect and block malicious and high-risk dependencies

Install

gamepad-ts

gamepad contoller in typescript

  • 1.1.1
  • latest
  • Source
  • npm
  • Socket score

Version published
Weekly downloads
1
Maintainers
1
Weekly downloads
 
Created
Source

gamepad-ts

Gamepad-ts is a heavily typed Typescript gamepad contol library.

It will detect and connect an USB contoller, and send corresponding events.

This code had been test with DS4Windows

usage

  • it you want to use your gamepad as a nintendo contoler:
import { NintendoController } from 'gamepad-ts'

const pad = new NintendoController();

pad.on('LStick', (pos: [number, number]) => {}); // Left stick moved event (x, y)
pad.on('RStick', (pos: [number, number]) => {}); // Right stick moved event (x, y)
pad.on('dpad', (pos: [number, number]) => {}); // Digital Pad change event (x, y)
pad.on('LStickBt', (pressed: boolean) => {}); // Left stick press
pad.on('RStickBt', (pressed: boolean) => {}); // Right stick press
pad.on('X', (pressed: boolean) => {}); // nintendo / xbox X Button
pad.on('A', (pressed: boolean) => {}); // nintendo / xbox A Button
pad.on('B', (pressed: boolean) => {}); // nintendo / xbox B Button
pad.on('Y', (pressed: boolean) => {}); // nintendo / xbox Y Button
pad.on('+', (pressed: boolean) => {}); // nintendo plus Button
pad.on('-', (pressed: boolean) => {}); // nintendo less Button
pad.on('L', (pressed: boolean) => {}); // nintendo L Button
pad.on('R', (pressed: boolean) => {}); // nintendo R Button
pad.on('ZL', (pressed: boolean) => {}); // nintendo Left Z
pad.on('ZR', (pressed: boolean) => {}); // nintendo Rigth Z

  • it you want to use your game pad as a xbox contoler"
import { XBoxController } from 'gamepad-ts'

const pad = new XBoxController();

pad.on('LStick', (pos: [number, number]) => {}); // Left stick moved event (x, y)
pad.on('RStick', (pos: [number, number]) => {}); // Right stick moved event (x, y)
pad.on('dpad', (pos: [number, number]) => {}); // Digital Pad change event (x, y)
pad.on('LStickBt', (pressed: boolean) => {}); // Left stick press
pad.on('RStickBt', (pressed: boolean) => {}); // Right stick press
pad.on('X', (pressed: boolean) => {}); // nintendo / xbox X Button
pad.on('A', (pressed: boolean) => {}); // nintendo / xbox A Button
pad.on('B', (pressed: boolean) => {}); // nintendo / xbox B Button
pad.on('Y', (pressed: boolean) => {}); // nintendo / xbox Y Button
pad.on('start', (pressed: boolean) => {}); // xbox start
pad.on('back', (pressed: boolean) => {}); // xbox back
pad.on('LB', (pressed: boolean) => {}); // xbox Left Bumper
pad.on('RB', (pressed: boolean) => {}); // xbox Right Bumper
pad.on('LT', (pressed: boolean) => {}); // xbox Left Trigger
pad.on('RT', (pressed: boolean) => {}); // xbox Rigth trigger
  • it you want to use your game pad as a playstation contoler"
import { PlayStationController } from 'gamepad-ts'

const pad = new PlayStationController();

pad.on('LStick', (pos: [number, number]) => {}); // Left stick moved event (x, y)
pad.on('RStick', (pos: [number, number]) => {}); // Right stick moved event (x, y)
pad.on('dpad', (pos: [number, number]) => {}); // Digital Pad change event (x, y)
pad.on('LStickBt', (pressed: boolean) => {}); // Left stick press
pad.on('RStickBt', (pressed: boolean) => {}); // Right stick press
pad.on('square', (pressed: boolean) => {}); // Playastation Button
pad.on('cross', (pressed: boolean) => {}); // Playastation Button
pad.on('circle', (pressed: boolean) => {}); // Playastation Button
pad.on('triangle', (pressed: boolean) => {}); // Playastation Button
pad.on('share', (pressed: boolean) => {}); // Playstation share
pad.on('options', (pressed: boolean) => {}); // Playstation options
pad.on('L1', (pressed: boolean) => {}); // playstaton Left Button
pad.on('R1', (pressed: boolean) => {}); // playstaton Right Button
pad.on('L2', (pressed: boolean) => {}); // playstaton Left trigger
pad.on('R2', (pressed: boolean) => {}); // playstaton Right trigger
  • it you want to use your game pad as a generic contoler"
import { GenericController } from 'gamepad-ts'

const pad = new GenericController();

pad.on('LStick', (pos: [number, number]) => {}); // Left stick moved event (x, y)
pad.on('RStick', (pos: [number, number]) => {}); // Right stick moved event (x, y)
pad.on('dpad', (pos: [number, number]) => {}); // Digital Pad change event (x, y)
pad.on('LStickBt', (pressed: boolean) => {}); // Left stick press
pad.on('RStickBt', (pressed: boolean) => {}); // Right stick press
pad.on('BL', (pressed: boolean) => {}); // Button left
pad.on('BD', (pressed: boolean) => {}); // Button down
pad.on('BR', (pressed: boolean) => {}); // Button Rigth
pad.on('BT', (pressed: boolean) => {}); // Button Top
pad.on('BMR', (pressed: boolean) => {}); // Button Middle Rigth
pad.on('BML', (pressed: boolean) => {}); // Button Middle Left
pad.on('L1', (pressed: boolean) => {}); // generic / playstaton Left Bumper
pad.on('R1', (pressed: boolean) => {}); // generic / playstaton Right Bumper
pad.on('L2', (pressed: boolean) => {}); // generic / playstaton Left trigger
pad.on('R2', (pressed: boolean) => {}); // generic / playstaton Right trigger

Note:

  • X Y A B are differently mapped on Nintendo and XBox, So it's inportant to choose the correct mapping.
  • Analogic pad and digital pad values are all [0-255] value, so any resting pad value will be [128, 128]

usage code

import PlayStationController from './src/index';
const ctrl = new PlayStationController();
/*
 * A,B,X,Y buttons
 */
ctrl.on('LStick', (pos) => console.log(`L: ${pos[0]}, ${pos[1]}`));
ctrl.on('RStick', (pos) => console.log(`R: ${pos[0]}, ${pos[1]}`));
ctrl.on('dpad', (pos) => console.log(`dPad: ${pos[0]}, ${pos[1]}`));
ctrl.on('square', (pressed: boolean) => console.log('square: ' + pressed));
ctrl.on('cross', (pressed: boolean) => console.log('cross: ' + pressed));
ctrl.on('circle', (pressed: boolean) => console.log('circle: ' + pressed));
ctrl.on('triangle', (pressed: boolean) => console.log('triangle: ' + pressed));
/*
 * Setup
 */
ctrl.on('connected', () => console.log('Xbox controller connected'));
ctrl.on('error', (err) => console.error(err));
ctrl.start();

TODO

  • add calibration code to add new devices.
  • add Gyroscope.

Keywords

FAQs

Package last updated on 11 Apr 2022

Did you know?

Socket

Socket for GitHub automatically highlights issues in each pull request and monitors the health of all your open source dependencies. Discover the contents of your packages and block harmful activity before you install or update your dependencies.

Install

Related posts

SocketSocket SOC 2 Logo

Product

  • Package Alerts
  • Integrations
  • Docs
  • Pricing
  • FAQ
  • Roadmap
  • Changelog

Packages

npm

Stay in touch

Get open source security insights delivered straight into your inbox.


  • Terms
  • Privacy
  • Security

Made with ⚡️ by Socket Inc