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gdvm is a tool simlar to nvm allowing you to install and update various versions of Godot from the command line.
Viewable with gdvm --help
installation for gdvm is relativelty simple. Assuming you have node installed, just need to install the package with npm install -g gdvm. After that, you need to create a .gdvm.json file in your home directory. This is ~ on linux and mac (I think?) based systems, and C://Users/<your-username>/ on windows systems. Here's a template for what this file should look like:
{
"os": "linux64",
"godotPath": "/home/firesquid/.gdvm/current",
"versionsPath": "/home/firesquid/.gdvm/versions",
"dataPath": "/home/firesquid/.gdvm/data.json"
}
os - the operating system to download godot for. It can either be linux64, linux32, win32, win64, or mac
dataPath - A json file that gdvm uses to store data
versionsDir - the directory where zip files of installed versions will be stored
godotPath - the directory where the currently in-use version of godot is under godot.<whatever-your-system-exe-is>. This should be added to your system's path. (wait, what is that?)
Once this file is created and filled out, make sure that the use-dir is added to your system path. This will allow you to call godot from the command line by calling godot.
FAQs
A version management system for godot
We found that gdvm demonstrated a not healthy version release cadence and project activity because the last version was released a year ago. It has 1 open source maintainer collaborating on the project.
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