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gitart-animate-number

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gitart-animate-number

Animate number changes. Lightweight and easy to use. Bezier curves, easing functions, and more.

  • 0.2.4
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Animate Number

A simple utility to animate a single number. The number changes on each frame (by requestAnimationFrame).

For more complex cases, you can take a look at the shifty. The package can animate a few fields and control the animation timelines.

🤯 Demo

Usage

animate

animate works with requestAnimationFrame and changes the number on each frame.

import { animate } from 'gitart-animate-number'

const stopFn = animate({
  from: 0,
  to: 500,
  duration: 1000,
  on: (value) => {
    console.log('value: ', value)
  },
}

// stop animation if needed
stopFn()

animateUsingInterval

animateUsingInterval works with setInterval and changes the number on each interval. Specify the interval by fps option.

import { animateUsingInterval } from 'gitart-animate-number'

const stopFn = animate({
  from: 0,
  to: 500,
  duration: 1000,
  fps: 60,
  on: (value) => {
    console.log('value: ', value)
  },
}

easingTypes

You can specify bezier options by yourselft or use the easingTypes. There is this types of easing:

type EasingTypes = 'ease' | 'easeIn' | 'easeOut' | 'easeInOut' | 'linear' | 'default'

(source)

Usage:

import { animate, easingTypes } from 'gitart-animate-number'

const stopFn = animate({
  from: 0,
  to: 500,
  duration: 1000,
  easing: easingTypes.easeInOut, // the same like [0.42, 0, 0.58, 1]
  on: (value) => {
    console.log('value: ', value)
  },
}

Details

animate

animate works with requestAnimationFrame and changes the number on each frame. perfect for browser environment.

type AnimateFn = (
  params: IParams,
) => StopAnimationFn
interface IParams {
  /**
   * start value
   */
  from: number

  /**
   * end value
   */
  to: number

  /**
   * milliseconds
   */
  duration: number

  /**
   * bezier curve parameters
   */
  bezier?: BezierParams

  /**
   * a callback called many times (on requestAnimationFrame) until the animation is complete.
   * the current progress is passed as the first parameter.
   */
  on: (value: CurrentValue) => void

  /**
   * is called when the animation is stopped manually.
   * @param value - last value passed to `on` callback
   */
  stopped?: (value: CurrentValue) => void

  /**
   * is called when the animation is completed.
   * @param value - equal to the `to` parameter of the function. the final value
   */
  completed?: (value: CurrentValue) => void

  /**
   * is called when the animation is completed or stopped.
   * @param value - last value passed to `on` callback
   */
  done?: (value: CurrentValue) => void
}

animateUsingInterval

animateUsingInterval works with setInterval and changes the number on each interval. To specify the interval, use the fps option.

type AnimateByIntervalFn = (
  params: IParams,
) => StopAnimationFn
interface IAnimateByIntervalParams extends IParams {
  /**
   * frames per second
   * default: 60
   * @example 10 means that the animation will be updated 10 times per second
   */
  fps?: number
}

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Package last updated on 18 Mar 2024

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