Latest Threat Research:SANDWORM_MODE: Shai-Hulud-Style npm Worm Hijacks CI Workflows and Poisons AI Toolchains.Details
Socket
Book a DemoInstallSign in
Socket

gl-geometry

Package Overview
Dependencies
Maintainers
1
Versions
14
Alerts
File Explorer

Advanced tools

Socket logo

Install Socket

Detect and block malicious and high-risk dependencies

Install

gl-geometry - npm Package Compare versions

Comparing version
1.2.0
to
1.3.0
+21
LICENSE.md
The MIT License (MIT)
Copyright (c) 2015 Hugh Kennedy
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
+3
-0

@@ -25,2 +25,5 @@ var normalize = require('./normalize')

this._attributes = []
this._keys = []
this._length = 0
this._dirty = true

@@ -27,0 +30,0 @@ if (this._index) {

@@ -18,2 +18,10 @@ var pack = require('array-pack-2d')

// if we get a nested 2D array (with the second array being typed)
if (Array.isArray(attr) && ista(attr[0])) {
return {
buffer: createBuffer(gl, pack(attr, type), mode)
, length: ( attr.length * attr[0].length ) / size
}
}
// if we get a 1D array

@@ -20,0 +28,0 @@ if (Array.isArray(attr)) {

+3
-2
{
"name": "gl-geometry",
"version": "1.2.0",
"version": "1.3.0",
"description": "A flexible wrapper for gl-vao and gl-buffer that you can use to set up renderable WebGL geometries from a variety of different formats.",

@@ -28,3 +28,4 @@ "main": "index.js",

"gl-matrix": "^2.1.0",
"glslify": "^1.3.0",
"gl-shader": "^4.0.6",
"glslify": "^3.1.0",
"ndarray": "^1.0.15",

@@ -31,0 +32,0 @@ "normals": "^0.1.0",

+10
-11
# gl-geometry [![experimental](http://badges.github.io/stability-badges/dist/experimental.svg)](http://github.com/badges/stability-badges)
A flexible wrapper for [gl-vao](http://github.com/mikolalysenko/gl-vao)
and [gl-buffer](http://github.com/mikolalysenko/gl-buffer) that you can use to
A flexible wrapper for [gl-vao](http://github.com/stackgl/gl-vao)
and [gl-buffer](http://github.com/stackgl/gl-buffer) that you can use to
set up renderable WebGL geometries from a variety of different formats.

@@ -36,3 +36,3 @@

* 1-dimensional [ndarrays](http://github.com/mikolalysenko/ndarray).
* 1-dimensional [ndarrays](https://github.com/scijs/ndarray).

@@ -65,3 +65,3 @@ * [simplicial complexes](https://github.com/mikolalysenko/simplicial-complex),

Pass a simplicial complex's `cells` property here in any of the above formats
to use it as your index when drawing the geometry. For example:
to use it as your index when drawing the geometry. This can only be called after all of the `.attr` calls. For example:

@@ -87,6 +87,5 @@ ``` javascript

Binds the underlying [VAO](https://github.com/gl-modules/gl-vao) – this must
Binds the underlying [VAO](https://github.com/stackgl/gl-vao) – this must
be called before calling `geom.draw`. Optionally, you can pass in a
[gl-shader](http://github.com/gl-modules/gl-shader) or
[glslify](http://github.com/chrisdickinson/glslify) shader instance to
[gl-shader](http://github.com/stackgl/gl-shader) to
automatically set up your attribute locations for you.

@@ -127,6 +126,6 @@

* [simplicial-complex](http://github.com/mikolalysenko/simplicial-complex)
* [ndarray](http://github.com/mikolalysenko/ndarray)
* [gl-shader](http://github.com/mikolalysenko/gl-shader)
* [gl-buffer](http://github.com/mikolalysenko/gl-buffer)
* [gl-vao](http://github.com/mikolalysenko/gl-vao)
* [ndarray](https://github.com/scijs/ndarray)
* [gl-shader](https://github.com/stackgl/gl-shader)
* [gl-buffer](https://github.com/stackgl/gl-buffer)
* [gl-vao](https://github.com/stackgl/gl-vao)

@@ -133,0 +132,0 @@ ## License

@@ -12,2 +12,3 @@ var createCamera = require('canvas-orbit-camera')

var bunny = require('bunny')
var createShader = require('gl-shader')

@@ -47,7 +48,7 @@ var createGeom = require('./')

var projection = mat4.create()
var shader = glslify({
vert: './test.vert'
, frag: './test.frag'
})(gl)
var shader = createShader(gl,
glslify('./test.vert'),
glslify('./test.frag')
)
canvas.width = 300

@@ -54,0 +55,0 @@ canvas.height = 300