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gl-scatter3d

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Comparing version 1.1.1 to 1.1.2

2

package.json
{
"name": "gl-scatter3d",
"version": "1.1.1",
"version": "1.1.2",
"description": "3D scatter plot",

@@ -5,0 +5,0 @@ "main": "pointcloud.js",

@@ -50,2 +50,10 @@ 'use strict'

var MAX_OPACITY = 1
function fixOpacity(a) {
if(a === true) return MAX_OPACITY
if(a > MAX_OPACITY) return MAX_OPACITY
return a
}
function PointCloud(

@@ -81,7 +89,7 @@ gl,

this.opacity = 1.0
this.opacity = MAX_OPACITY
this.lineWidth = 0
this.projectScale = [2.0/3.0, 2.0/3.0, 2.0/3.0]
this.projectOpacity = [1,1,1]
this.projectOpacity = [MAX_OPACITY, MAX_OPACITY, MAX_OPACITY]

@@ -123,7 +131,7 @@ this.pickId = 0

proto.isTransparent = function() {
if(this.opacity < 1) {
if(this.opacity < MAX_OPACITY) {
return true
}
for(var i=0; i<3; ++i) {
if(this.axesProject[i] && this.projectOpacity[i] < 1) {
if(this.axesProject[i] && this.projectOpacity[i] < MAX_OPACITY) {
return true

@@ -136,7 +144,7 @@ }

proto.isOpaque = function() {
if(this.opacity >= 1) {
if(this.opacity >= MAX_OPACITY) {
return true
}
for(var i=0; i<3; ++i) {
if(this.axesProject[i] && this.projectOpacity[i] >= 1) {
if(this.axesProject[i] && this.projectOpacity[i] >= MAX_OPACITY) {
return true

@@ -188,3 +196,3 @@ }

function drawProject(shader, points, camera, transparent, forceDraw) {
function drawProject(shader, points, camera) {
var axesProject = points.axesProject

@@ -224,5 +232,2 @@

}
if((points.projectOpacity[i] < 1) !== transparent) {
continue
}

@@ -292,2 +297,4 @@ uniforms.scale = points.projectScale[i]

points.vao.bind()
//Draw interior

@@ -301,2 +308,4 @@ points.vao.draw(gl.TRIANGLES, points.vertexCount)

}
points.vao.unbind()
}

@@ -313,5 +322,10 @@ }

points.vao.bind()
if(transparent === (points.opacity < 1) || forceDraw) {
if(transparent === (points.projectOpacity < MAX_OPACITY) || forceDraw) {
drawProject(pshader, points, camera)
}
if(transparent === (points.opacity < MAX_OPACITY) || forceDraw) {
shader.bind()

@@ -339,2 +353,4 @@ var uniforms = shader.uniforms

points.vao.bind()
//Draw interior

@@ -348,7 +364,7 @@ points.vao.draw(gl.TRIANGLES, points.vertexCount)

}
points.vao.unbind()
}
drawProject(pshader, points, camera, transparent, forceDraw)
points.vao.unbind()
}

@@ -368,3 +384,3 @@

var shader = this.useOrtho ? this.pickOrthoShader : this.pickPerspectiveShader
drawFull(shader, this.pickProjectShader, this, camera, false, true)
drawFull(shader, this.pickProjectShader, this, camera, true, true)
}

@@ -474,5 +490,8 @@

}
for(var i=0; i<3; ++i) {
this.projectOpacity[i] = fixOpacity(this.projectOpacity[i]);
}
}
if('opacity' in options) {
this.opacity = options.opacity
this.opacity = fixOpacity(options.opacity)
}

@@ -479,0 +498,0 @@

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