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gl-shader

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gl-shader - npm Package Compare versions

Comparing version 4.2.0 to 4.2.1

34

index.js

@@ -13,2 +13,3 @@ 'use strict'

this.gl = gl
this.gl.lastAttribCount = 0 // fixme where else should we store info, safe but not nice on the gl object

@@ -33,2 +34,20 @@ //Default initialize these to null

}
// ensuring that we have the right number of enabled vertex attributes
var i
var newAttribCount = this.gl.getProgramParameter(this.program, this.gl.ACTIVE_ATTRIBUTES) // more robust approach
//var newAttribCount = Object.keys(this.attributes).length // avoids the probably immaterial introspection slowdown
var oldAttribCount = this.gl.lastAttribCount
if(newAttribCount > oldAttribCount) {
for(i = oldAttribCount; i < newAttribCount; i++) {
this.gl.enableVertexAttribArray(i)
}
} else if(oldAttribCount > newAttribCount) {
for(i = newAttribCount; i < oldAttribCount; i++) {
this.gl.disableVertexAttribArray(i)
}
}
this.gl.lastAttribCount = newAttribCount
this.gl.useProgram(this.program)

@@ -38,2 +57,12 @@ }

proto.dispose = function() {
// disabling vertex attributes so new shader starts with zero
// and it's also useful if all shaders are disposed but the
// gl context is reused for subsequent replotting
var oldAttribCount = this.gl.lastAttribCount
for (var i = 0; i < oldAttribCount; i++) {
this.gl.disableVertexAttribArray(i)
}
this.gl.lastAttribCount = 0
if(this._fref) {

@@ -125,3 +154,4 @@ this._fref.dispose()

var attributeLocations = []
for(var i=0; i<attributes.length; ++i) {
var i
for(i=0; i<attributes.length; ++i) {
var attr = attributes[i]

@@ -166,3 +196,3 @@ if(attr.type.indexOf('mat') >= 0) {

var curLocation = 0
for(var i=0; i<attributeLocations.length; ++i) {
for(i=0; i<attributeLocations.length; ++i) {
if(attributeLocations[i] < 0) {

@@ -169,0 +199,0 @@ while(attributeLocations.indexOf(curLocation) >= 0) {

2

package.json
{
"name": "gl-shader",
"version": "4.2.0",
"version": "4.2.1",
"description": "WebGL shader wrapper",

@@ -5,0 +5,0 @@ "main": "index.js",

@@ -97,3 +97,3 @@ gl-shader

],
attribuets: [
attributes: [
{ type: 'vec3', name: 'position' }

@@ -100,0 +100,0 @@ ]

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