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gl-spikes3d

gl-spikes3d =========== Draws axis spikes compatible with gl-axes3d. This can be useful to illustrate selections or specific points in a point cloud


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gl-spikes3d

Draws axis spikes compatible with gl-axes3d. This can be useful to illustrate selections or specific points in a point cloud

Example

Try it out here

var shell = require("gl-now")({ clearColor: [0,0,0,0], tickRate: 5 })
var camera = require("game-shell-orbit-camera")(shell)
var mat4 = require("gl-matrix").mat4
var createAxes = require("gl-axes")
var createSpikes = require("gl-spikes")

//Bounds on function to plot
var bounds = [[-1,-1,-1], [1,1,1]]

//camera.lookAt([-15,20,-15], [0,0,0], [0, 1, 0])
camera.lookAt([2, 2, 2], [0,0,0], [0,1,0])

//State variables
var axes, spikes

shell.on("gl-init", function() {
  var gl = shell.gl
  
  axes = createAxes(gl, {
    bounds: bounds,
    tickSpacing: [0.1,0.1,0.1],
    textSize: 0.05
  })

  spikes = createSpikes(gl, {
    bounds: bounds,
    colors: [[1,0,0,1], [0,1,0,1], [0,0,1,1]],
    position: [0,0,0]
  })
})

shell.on("gl-render", function() {
  var gl = shell.gl
  gl.enable(gl.DEPTH_TEST)

  //Compute camera parameters
  var cameraParameters = {
    view: camera.view(),
    projection: mat4.perspective(
        mat4.create(),
        Math.PI/4.0,
        shell.width/shell.height,
        0.1,
        1000.0)
  }


  //Update spike position
  var t = 0.001*Date.now()
  spikes.position = [Math.cos(t), Math.sin(t), Math.cos(2*t+0.1)]

  //Draw objects
  axes.draw(cameraParameters)
  spikes.draw(cameraParameters)
})

Install

npm install gl-spikes

API

var spikes = require('gl-spikes')(gl, options)

Creates a new spike object.

  • gl is a WebGL context
  • options is a list of optional parameters which are passed along

Methods

spikes.draw(camera)

Draws the axis spikes using the given camera coordinates.

  • camera.model is the model matrix for the camera
  • camera.view is the view matrix
  • camera.projection is the projection matrix
spikes.update(options)

Updates the parameters of the axes spikes. options is an object with the following properties:

  • position the position of the spike ball in data coordinates
  • bounds the bounds of the axes object
  • colors an array of 3 length 4 arrays encoding the RGBA colors for the spikes along the x/y/z directions
  • enabled an array of 3 flags which if set turns on or off the spikes
  • drawSides an array of 3 flag which if set turns on or off the projected spikes in each data plane
  • lineWidth an array of 3 numbers giving the thickness of the spikes for each axis
spikes.dispose()

Destroys the spike object and releases all associated resources.

Credits

(c) 2014 Mikola Lysenko. MIT License

FAQs

Package last updated on 15 May 2024

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