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glsl-sdf-sphere

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glsl-sdf-sphere

GLSL SDF function for generating a sphere.

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glsl-sdf-sphere

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GLSL SDF function for generating a sphere. Determines the distance between a point and the surface of a sphere at the origin.

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Usage

NPM

float sphere(vec3 position, float radius)

Returns the signed distanced between position and a sphere at the origin with a given radius. For example, to draw a sphere in a raytracing shader:

#pragma glslify: sphere = require('glsl-sdf-sphere')

vec2 doModel(vec3 p) {
  float id     = 1.0;
  float radius = 0.5;
  float dist   = sphere(p, radius);

  return vec2(dist, id);
}

Note that you can move the sphere around in this case by offsetting the position vector, for example:

uniform float iGlobalTime;

#pragma glslify: sphere = require('glsl-sdf-sphere')

vec2 doModel(vec3 p) {
  vec3 offset = vec3(sin(iGlobalTime), 0, 0);

  float id     = 1.0;
  float radius = 0.5;
  float dist   = sphere(p - offset, radius);

  return vec2(dist, id);
}

Contributing

See stackgl/contributing for details.

License

MIT. See LICENSE.md for details.

Keywords

ecosystem:stackgl

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Package last updated on 04 Apr 2015

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