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gltf-pipeline
Advanced tools
Content pipeline tools for optimizing glTF assets by Richard Lee and the Cesium team.
Supports common operations including:
gltf-pipeline
can be used as a command-line tool or Node.js module.
Install Node.js if you don't already have it, and then:
npm install -g gltf-pipeline
gltf-pipeline -i model.gltf -o model.glb
gltf-pipeline -i model.gltf -b
gltf-pipeline -i model.glb -o model.gltf
gltf-pipeline -i model.glb -j
gltf-pipeline -i model.gltf -o modelDraco.gltf -d
gltf-pipeline -i model.gltf -t
const gltfPipeline = require("gltf-pipeline");
const fsExtra = require("fs-extra");
const gltfToGlb = gltfPipeline.gltfToGlb;
const gltf = fsExtra.readJsonSync("./input/model.gltf");
const options = { resourceDirectory: "./input/" };
gltfToGlb(gltf, options).then(function (results) {
fsExtra.writeFileSync("model.glb", results.glb);
});
const gltfPipeline = require("gltf-pipeline");
const fsExtra = require("fs-extra");
const glbToGltf = gltfPipeline.glbToGltf;
const glb = fsExtra.readFileSync("model.glb");
glbToGltf(glb).then(function (results) {
fsExtra.writeJsonSync("model.gltf", results.gltf);
});
const gltfPipeline = require("gltf-pipeline");
const fsExtra = require("fs-extra");
const processGltf = gltfPipeline.processGltf;
const gltf = fsExtra.readJsonSync("model.gltf");
const options = {
dracoOptions: {
compressionLevel: 10,
},
};
processGltf(gltf, options).then(function (results) {
fsExtra.writeJsonSync("model-draco.gltf", results.gltf);
});
const gltfPipeline = require("gltf-pipeline");
const fsExtra = require("fs-extra");
const processGltf = gltfPipeline.processGltf;
const gltf = fsExtra.readJsonSync("model.gltf");
const options = {
separateTextures: true,
};
processGltf(gltf, options).then(function (results) {
fsExtra.writeJsonSync("model-separate.gltf", results.gltf);
// Save separate resources
const separateResources = results.separateResources;
for (const relativePath in separateResources) {
if (separateResources.hasOwnProperty(relativePath)) {
const resource = separateResources[relativePath];
fsExtra.writeFileSync(relativePath, resource);
}
}
});
Flag | Description | Required |
---|---|---|
--help , -h | Display help | No |
--input , -i | Path to the glTF or glb file. | :white_check_mark: Yes |
--output , -o | Output path of the glTF or glb file. Separate resources will be saved to the same directory. | No |
--binary , -b | Convert the input glTF to glb. | No, default false |
--json , -j | Convert the input glb to glTF. | No, default false |
--separate , -s | Write separate buffers, shaders, and textures instead of embedding them in the glTF. | No, default false |
--separateTextures , -t | Write out separate textures only. | No, default false |
--stats | Print statistics to console for output glTF file. | No, default false |
--keepUnusedElements | Keep unused materials, nodes and meshes. | No, default false |
--keepLegacyExtensions | When false, materials with KHR_techniques_webgl , KHR_blend , or KHR_materials_common will be converted to PBR. | No, default false |
--draco.compressMeshes , -d | Compress the meshes using Draco. Adds the KHR_draco_mesh_compression extension. | No, default false |
--draco.compressionLevel | Draco compression level [0-10], most is 10, least is 0. A value of 0 will apply sequential encoding and preserve face order. | No, default 7 |
--draco.quantizePositionBits | Quantization bits for position attribute when using Draco compression. | No, default 11 |
--draco.quantizeNormalBits | Quantization bits for normal attribute when using Draco compression. | No, default 8 |
--draco.quantizeTexcoordBits | Quantization bits for texture coordinate attribute when using Draco compression. | No, default 10 |
--draco.quantizeColorBits | Quantization bits for color attribute when using Draco compression. | No, default 8 |
--draco.quantizeGenericBits | Quantization bits for skinning attribute (joint indices and joint weights) and custom attributes when using Draco compression. | No, default 8 |
--draco.unifiedQuantization | Quantize positions of all primitives using the same quantization grid. If not set, quantization is applied separately. | No, default false |
--draco.uncompressedFallback | Adds uncompressed fallback versions of the compressed meshes. | No, default false |
--baseColorTextureNames | Names of uniforms that should be considered to refer to base color textures when updating from the KHR_techniques_webgl extension to PBR materials. | No. (The defaults are not specified here) |
--baseColorFactorNames | Names of uniforms that should be considered to refer to base color factors when updating from the KHR_techniques_webgl extension to PBR materials. | No. (The defaults are not specified here) |
Run the tests:
npm run test
To run ESLint on the entire codebase, run:
npm run eslint
To run ESLint automatically when a file is saved, run the following and leave it open in a console window:
npm run eslint-watch
Some functionality of gltf-pipeline is used by CesiumJS as a third party library. The necessary files can be generated using:
npm run build-cesium
This will output a portion of the gltf-pipeline code into the dist/cesium
folder for use with CesiumJS in the browser. Copy the files into Source/Scene/GltfPipeline/
in the cesium
repository and submit a pull request.
Coverage uses nyc. Run:
npm run coverage
For complete coverage details, open coverage/lcov-report/index.html
.
The tests and coverage covers the Node.js module; it does not cover the command-line interface, which is tiny.
To generate the documentation:
npm run jsdoc
The documentation will be placed in the doc
folder.
Pull requests are appreciated! Please use the same Contributor License Agreement (CLA) and Coding Guide used for Cesium.
FAQs
Content pipeline tools for optimizing glTF assets.
The npm package gltf-pipeline receives a total of 2,226 weekly downloads. As such, gltf-pipeline popularity was classified as popular.
We found that gltf-pipeline demonstrated a not healthy version release cadence and project activity because the last version was released a year ago. It has 5 open source maintainers collaborating on the project.
Did you know?
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