Socket
Socket
Sign inDemoInstall

graphicjs

Package Overview
Dependencies
0
Maintainers
1
Versions
3
Alerts
File Explorer

Advanced tools

Install Socket

Detect and block malicious and high-risk dependencies

Install

    graphicjs

This is a module for manipulating media elements and for graphics processing.


Version published
Weekly downloads
9
increased by800%
Maintainers
1
Install size
2.79 MB
Created
Weekly downloads
 

Changelog

Source

[1.0.2] - 2020-09-22

Added method to calculate text dimensions(graphicjs.getTextDimensions()).

Readme

Source

graphicjs

This is a module for manipulating media elements and for graphics processing.

Installation

npm install graphicjs;

API

API Documentation

Changelog

Changelog

Examples

There are some examples in "./examples" in this package.Here is the first one to get you started.

Usage

Actual dimensions of media elements.

import graphicjs from 'graphicjs';

// Actual dimensions of the image
graphicjs.getMediaDimensions(document.querySelector('img'));// { width: 320, height: 240 }

// Actual dimensions of the video
graphicjs.getMediaDimensions(document.querySelector('video'));// { width: 320, height: 240 }

Load state of media elements.

import graphicjs from 'graphicjs';

// Image loading complete status
graphicjs.isMediaLoaded(document.querySelector('img'));// TRUE or FALSE

// Video loading complete status
graphicjs.isMediaLoaded(document.querySelector('video'));// TRUE or FALSE

Wait for the media element to finish loading.

import graphicjs from 'graphicjs';

// Wait for the image to load.
await graphicjs.awaitMediaLoaded(document.querySelector('img'));

// Wait for the video to load.
await graphicjs.isMediaLoaded(document.querySelector('video'));

Get the coordinates of the rotated rectangle.

getCoordinatesOfRotatedRectangle.png

<canvas id="myCanvas" width="400" height="300" style="background: black;"></canvas>

import graphicjs from 'graphicjs';

// Draw a rectangle
const myCanvas = document.querySelector('#myCanvas');
const ctx = myCanvas.getContext('2d');
const x = 150;
const y = 75;
const width = 100;
const height = 150;
    ctx.fillStyle = 'blue';
ctx.fillRect(x, y, width, height);

// Rotated coordinates of the rectangle
const degree = 45;
const coordinates = graphicjs.getRotatedRectCoordinates(x, y, width, height, degree);

// Draw a rotated rectangle
ctx.beginPath();
ctx.moveTo(coordinates[0].x, coordinates[0].y);
ctx.lineTo(coordinates[1].x, coordinates[1].y);
ctx.lineTo(coordinates[2].x, coordinates[2].y);
ctx.lineTo(coordinates[3].x, coordinates[3].y);
ctx.lineTo(coordinates[0].x, coordinates[0].y);
ctx.lineWidth = 2;
ctx.strokeStyle = 'yellow';
ctx.stroke();

Get rotated coordinates

getRotatedCoordinates.png

<canvas id="myCanvas" width="400" height="300" style="background: black;"></canvas>

import graphicjs from 'graphicjs';

// Canvas center coordinates
const myCanvas = document.querySelector('#myCanvas');
const cx = parseInt(myCanvas.width, 10) / 2;
const cy = parseInt(myCanvas.height, 10) / 2;

// Draw a point on the circle with the center of the canvas as the origin.
const x = 80;
const y = 80;
const pointColors = [ 'red', 'orange', 'yellow', 'green', 'aqua', 'blue', 'purple' ]
for (let i=0; i<pointColors.length; i++) {
  for (let degree=0; degree<360; degree+=4) {
    const coordinate = graphicjs.getRotationCoordinate(x + i*3, y + i*3, cx, cy , degree);
    graphicjs.drawPoint(myCanvas, coordinate.x, coordinate.y, { radius: 2, color: pointColors[i] });
  }
}

Get the center of multiple coordinates.

getCenterOfMultipleCoordinates.png

<canvas id="myCanvas" width="400" height="300" style="background: black;"></canvas>

import graphicjs from 'graphicjs';

// Returns a random integer from min to max
function randInt(min, max) {
  min = Math.ceil(min);
  max = Math.floor(max);
  return Math.floor(Math.random() * (max - min)) + min;
}

// Returns random coordinates
function randCoordinates(numberOfCoordinates) {
  const maxX = parseInt(document.querySelector('#myCanvas').width, 10);
  const maxY = parseInt(document.querySelector('#myCanvas').height, 10);
  return [...Array(numberOfCoordinates)].map(_ => ({ x: randInt(1, maxX), y: randInt(1, maxY) }));
}

// Draw multiple points
const myCanvas = document.querySelector('#myCanvas');
const coordinates = randCoordinates(4);
for (let { x, y } of coordinates) graphicjs.drawPoint(myCanvas, x, y, { radius: 2, color: 'cyan' });

// Draw the center point of multiple points
const { x, y } = graphicjs.getCenterCoordinate(...coordinates);
graphicjs.drawPoint(myCanvas, x, y, { radius: 4, color: 'gold' });

Get the angle of two coordinates.

getAngleOfTwoCoordinates.png

<canvas id="myCanvas" width="400" height="300" style="background: black;"></canvas>

import graphicjs from 'graphicjs';

const myCanvas = document.querySelector('#myCanvas');
const ctx = myCanvas.getContext('2d');
const cx = parseInt(myCanvas.width, 10) / 2;
const cy = parseInt(myCanvas.height, 10) / 2;

// Write the axis
graphicjs.drawLine(myCanvas, 0, cy, parseInt(myCanvas.width, 10), cy, { color: 'white', lineWidth: .5 });
graphicjs.drawLine(myCanvas, cx, 0, cx, parseInt(myCanvas.height, 10), { color: 'white', lineWidth: .5 });

// Draw a point at an angle of 45 degrees from the center
let x = cx + 50;
let y = cy + 50;
graphicjs.drawPoint(myCanvas, x, y, { color: 'aqua' });
let degree = graphicjs.getAngleBetweenCoordinates(cx, cy, x, y);
graphicjs.drawText(myCanvas, degree, x + 10, y - 10, { color: 'aqua' });

// Draw a point at an angle of 90 degrees from the center
x = cx + 0;
y = cy + 100;
graphicjs.drawPoint(myCanvas, x, y, { color: 'gold' });
degree = graphicjs.getAngleBetweenCoordinates(cx, cy, x, y);
graphicjs.drawText(myCanvas, degree, x + 10, y - 10, { color: 'gold' });

// Draw a point at an angle of -135 degrees from the center
x = cx - 100;
y = cy - 100;
graphicjs.drawPoint(myCanvas, x, y, { color: 'lime' });
degree = graphicjs.getAngleBetweenCoordinates(cx, cy, x, y);
graphicjs.drawText(myCanvas, degree, x + 10, y - 10, { color: 'lime' });

Get the distance between two coordinates.

import graphicjs from 'graphicjs';

// Distance between coordinates (0, 0) and (200, 150)
graphicjs.getDistance(0, 0, 200, 150);// 250

Fit media element dimensions to parent.

fitParent.png

<h1>Original</h1><img src="sample.png">
<h1>Contain</h1><div id="parent1" style="width: 320px; height: 240px;"><img id="img1" src="sample.png"></div>
<h1>Cover</h1><div id="parent2" style="width: 320px; height: 240px;"><img id="img2" src="sample.png"></div>

import graphicjs from 'graphicjs';

// Contain
graphicjs.fitParent(document.querySelector('#img1'), document.querySelector('#parent1'), 'contain');

// Cover
graphicjs.fitParent(document.querySelector('#img2'), document.querySelector('#parent2'), 'cover');

Get the rendering area of the media.

Returns a bounding box for the visible region relative to the actual size of the media.

If the "object-fit" of the media element is "cover", the bounding box points to the orange part of the image below.

getRenderingAreaOfMedia1.png

Also, if the "object-fit" of the media element is "contain", the bounding box points to the orange part of the image below.

getRenderingAreaOfMedia1.png

import graphicjs from 'graphicjs';

// Bounding box in the rendering area
graphicjs.getRenderClientRect(document.querySelector('video'));// {"x":743.5,"y":0,"width":513,"height":684}

Draw a point.

drawPoint.png

<canvas id="myCanvas" width="400" height="300" style="background: black;"></canvas>

import graphicjs from 'graphicjs';

// Returns a random integer from min to max
function randInt(min, max) {
  min = Math.ceil(min);
  max = Math.floor(max);
  return Math.floor(Math.random() * (max - min)) + min;
}

// Returns a random color
function randColor() {
  return `hsl(${Math.random() * 360}, 100%, 55%)`;
}

// Draw a dot at the coordinates that the mouse passed
const myCanvas = document.querySelector('#myCanvas');
myCanvas.addEventListener('mousemove', e => {
  const radius = randInt(1, 10);
  const color = randColor();
  graphicjs.drawPoint(myCanvas, e.offsetX, e.offsetY, { radius, color });
});

Draw a point in the center at multiple coordinates.

drawCenterPoint.png

<canvas id="myCanvas" width="400" height="300" style="background: black;"></canvas>

import graphicjs from 'graphicjs';

// Returns a random integer from min to max
function randInt(min, max) {
  min = Math.ceil(min);
  max = Math.floor(max);
  return Math.floor(Math.random() * (max - min)) + min;
}

// Returns random coordinates
function randCoordinates(numberOfCoordinates) {
  const maxX = parseInt(document.querySelector('#myCanvas').width, 10);
  const maxY = parseInt(document.querySelector('#myCanvas').height, 10);
  return [...Array(numberOfCoordinates)].map(_ => ({ x: randInt(1, maxX), y: randInt(1, maxY) }));
}

// Draw multiple points
const myCanvas = document.querySelector('#myCanvas');
const coordinates = randCoordinates(4);
for (let { x, y } of coordinates) graphicjs.drawPoint(myCanvas, x, y, { radius: 2, color: 'cyan' });

// Draw the center point of multiple points
graphicjs.drawCenterPoint(myCanvas, coordinates, { radius: 4, color: 'gold' });

Draw a rectangle.

drawRectangle.png

<canvas id="myCanvas" width="400" height="300" style="background: black;"></canvas>

import graphicjs from 'graphicjs';

// Returns a random color
function randColor() {
  return `hsl(${Math.random() * 360}, 100%, 55%)`;
}

// Returns a random integer from min to max
function randInt(min, max) {
  min = Math.ceil(min);
  max = Math.floor(max);
  return Math.floor(Math.random() * (max - min)) + min;
}

// Draw a rectangle
const myCanvas = document.querySelector('#myCanvas');
const canvasWidth = parseInt(myCanvas.width, 10);
const canvasHeight = parseInt(myCanvas.height, 10);
for (let i=0; i<70; i++) {
  const width = randInt(50, 150);
  const height = randInt(50, 150);
  const x = randInt(0, canvasWidth - width);
  const y = randInt(0, canvasHeight - height);
  const lineColor = randColor();
  const degree = randInt(0, 360);
  graphicjs.drawRectangle(myCanvas, x, y, width, height, { lineColor, degree });
}

Draw the corners of a rectangle.

drawRectangleCorners.png

<canvas id="myCanvas" width="400" height="300" style="background: black;"></canvas>

import graphicjs from 'graphicjs';

// Draw the corners of a rectangle
const myCanvas = document.querySelector('#myCanvas');
const shadowColor = 'white';
const shadowBlur = 4;
graphicjs.drawRectangleCorners(myCanvas, 40, 40, 150, 100, { lineColor: 'blue', shadowBlur, shadowColor });
graphicjs.drawRectangleCorners(myCanvas, 210, 40, 150, 100, { lineColor: 'red', shadowBlur, shadowColor });
graphicjs.drawRectangleCorners(myCanvas, 40, 160, 150, 100, { lineColor: 'green', shadowBlur, shadowColor });
graphicjs.drawRectangleCorners(myCanvas, 210, 160, 150, 100, { lineColor: 'yellow', shadowBlur, shadowColor });

Draw a string on the canvas.

drawText.png

<canvas id="myCanvas" width="400" height="300" style="background: black;"></canvas>

import graphicjs from 'graphicjs';

//  Draw a string on the canvas.
const myCanvas = document.querySelector('#myCanvas');
graphicjs.drawText(myCanvas, 'GHIBLI', 10, 10, { font: '1em Times New Roman', color: 'orangered' });
graphicjs.drawText(myCanvas, 'GHIBLI', 10, 31, { font: '1.17em Times New Roman', color: 'coral' });
graphicjs.drawText(myCanvas, 'GHIBLI', 10, 54, { font: '1.5em Times New Roman', color: 'gold' });
graphicjs.drawText(myCanvas, 'GHIBLI', 10, 80, { font: '2em Times New Roman', color: 'springgreen' });
graphicjs.drawText(myCanvas, 'GHIBLI', 10, 113, { font: '3em Times New Roman', color: 'chartreuse' });
graphicjs.drawText(myCanvas, 'GHIBLI', 10, 157, { font: '4em Times New Roman', color: 'dodgerblue' });
graphicjs.drawText(myCanvas, 'GHIBLI', 10, 215, { font: '5em Times New Roman', color: 'fuchsia' });

Draw a line.

drawLine.png

<canvas id="myCanvas" width="400" height="300" style="background: black;"></canvas>

import graphicjs from 'graphicjs';

// Returns a random integer from min to max
function randInt(min, max) {
  min = Math.ceil(min);
  max = Math.floor(max);
  return Math.floor(Math.random() * (max - min)) + min;
}

// Returns a random color
function randColor() {
  return `hsl(${Math.random() * 360}, 100%, 55%)`;
}

// Draw sparks
function drawSpark() {
  const rad = Math.PI * 2 / 8;
  const radius = randInt(4, 40);
  const x = randInt(radius, parseInt(myCanvas.width, 10) - radius);
  const y = randInt(radius, parseInt(myCanvas.height, 10) - radius);
  for (let i=1; i<9; i++) {
    graphicjs.drawLine(myCanvas,
      x,
      y,
      Math.cos(rad * i) * radius + x,
      Math.sin(rad * i) * radius + y,
      { color: randColor() });
  }
}

//  Draw a line.
const myCanvas = document.querySelector('#myCanvas');
myCanvas.getContext('2d').globalCompositeOperation = 'lighter';
for (let i=0; i<196; i++) drawSpark();

Crop in a circle.

drawLine.png

<canvas id="canvas"></canvas>

import graphicjs from 'graphicjs';

// Crop the image in a circle
const croppedImg = await graphicjs.cropCircle('sample.jpg', { size: 240 });
const canvas = document.querySelector('#canvas');
canvas.width = croppedImg.width;
canvas.height = croppedImg.height;
canvas.getContext('2d').drawImage(croppedImg, 0, 0);

Dimensions of the area where the string is drawn.

import graphicjs from 'graphicjs';

// Get text dimensions
graphicjs.getTextDimensions('Hello World');// {width: 56, height: 9}

// Specify the font
graphicjs.getTextDimensions('Hello World', '14px Arial');// {width: 73, height: 10}

License

MIT licensed

Keywords

FAQs

Last updated on 22 Sep 2020

Did you know?

Socket for GitHub automatically highlights issues in each pull request and monitors the health of all your open source dependencies. Discover the contents of your packages and block harmful activity before you install or update your dependencies.

Install

Related posts

SocketSocket SOC 2 Logo

Product

  • Package Alerts
  • Integrations
  • Docs
  • Pricing
  • FAQ
  • Roadmap

Stay in touch

Get open source security insights delivered straight into your inbox.


  • Terms
  • Privacy
  • Security

Made with ⚡️ by Socket Inc