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Lightweight MobX like date management library based on ES2015 Proxy.
$ yarn add inking
Proxy is an awesome feature feature of ES2015. Base on it, we can do meta-programming and hijack object's native operations easier and more seamless. Inking is a state manage library based on Proxy and inspired by awesome MobX.
get
and set
operations are hijacked, which makes it possible to collect dependencies on trigger reactions.inking-react
and devtools.API:
observable(object)
EXAMPLE:
import { observable, autorun } from 'inking'
const counter = observable({ num: 0 })
const countLogger = observe(() => console.log(counter.num))
counter.num++
// $ 1
API:
@observable
class Model {
...
}
EXAMPLE:
import { observable } from 'inking'
@observable
class Model {
count = 0
}
const m = new Model()
autorun(() => {
console.log(m.count)
})
m.count++
// $ 1
Any plain object passed into observable
will turn to be a observable value.
EXAMPLE:
import { observable } from 'inking'
const person = observable({
// observable properties:
name: 'John',
age: 25,
showAge: false,
// computed property:
get labelText() {
return `${this.name} (age: ${this.age})`
},
setAge(age) {
this.age = age
}
})
autorun(() => console.log(person.labelText))
person.name = 'David'
// $: David (age: 25)
person.setAge(26)
// $: David (age: 26)
Any array passed into observable
will turn to be a observable array, even nested.
EXAMPLE:
const todos = observable([{ title: 'a', completed: true }, { title: 'b', completed: false }])
autorun(() => {
console.log(
todos
.filter(todo => !todo.completed)
.map(todo => todo.title)
.join('_')
)
})
todos[0].completed = false
// $ a_b
todos[1].completed = true
// $ a
todos.push({ title: 'c', completed: false })
// $ a_c
todos.pop()
// $ a
todos.shift()
// $
Computed values are values that can be derived from the existing state or other computed values.
EXAMPLE:
import { observable, computed } from 'inking'
const obj = observable(['eat', 'sleep'])
const c1 = computed(() => {
return obj.skills.join('_').toLowerCase()
})
autorun(() => {
console.log(c1.get())
})
obj.skills.push('code')
// $ eat_sleep_code
obj.skills[2] = 'newCode'
// $ eat_sleep_newcode
obj.skills[2] = 'NEWCODE'
// will not print
Any getter property of in Class will turn to be a computed value automatically.
EXAMPLE:
import { observable, computed } from 'inking'
@observable
class Person {
public firstName = 'a'
public lastName = 'b'
public arr: any[] = [1, 2, 3]
public get fullName() {
return `${this.firstName}_${this.lastName}`.toUpperCase()
}
}
const p = new Person()
autorun(() => {
console.log(p.fullName)
})
p.firstName = 'A'
// will not print
p.firstName = 'a'
// will not print
p.firstName = 'newA'
// $ NEWA_B
p.firstName = 'NEWA'
// will not print
autorun
can be used in those cases where you want to create a reactive function that will never have observers itself.
EXAMPLE:
import { autorun } from 'inking'
// ⚠️ disposer is not implemented so far
const disposer = autorun(reaction => {
/* do some stuff */
})
disposer()
// or
autorun(reaction => {
/* do some stuff */
reaction.dispose()
})
when
observes & runs the given predicate
until it returns true. Once that happens, the given effect
is executed and the autorunner is disposed. The function returns a disposer to cancel the autorunner prematurely.
EXAMPLE:
import { observable, when } from 'inking'
const skills = observable(['eat', 'sleep'])
when(
() => skills.length >= 3,
() => {
console.log(skills[skills.length - 1])
}
)
skills.push('code1')
// $ code1
skills.unshift('code2')
// $ code1
skills.pop()
// $ sleep
skills.shift()
// $ will not print
skills[0] = 'EAT'
// $ will not print
A variation on autorun that gives more fine grained control on which observables will be tracked.
EXAMPLE:
import { observable, reaction } from 'inking'
const skills = observable(['eat', 'sleep'])
reaction(
() => obj.skills.length,
() => {
console.log(obj.skills[obj.skills.length - 1])
}
)
skills.push('code1')
// $ code1
skills.unshift('code2')
// $ code1
skills.pop()
// $ sleep
skills.shift()
// $ sleep
skills[0] = 'EAT'
// $ will not print
Any application has actions. Actions are anything that modify the state. With MobX you can make it explicit in your code where your actions live by marking them. Actions help you to structure your code better.
EXAMPLE:
import { observable, action } from 'inking'
const skills = observable(['eat', 'sleep'])
autorun(() => {
console.log(skills.[1])
})
const act = action(() => {
obj.skills.unshift('i1')
obj.skills.unshift('i2')
obj.skills.pop()
obj.skills.splice(0, 2, 'i3')
obj.skills.shift()
})
act()
// $ undefined
Return raw value from observable value.
EXAMPLE:
// a test case of Jest
test('basic toJS', () => {
const obj = observable(getPlainObj())
const skills = obj.skills
expect(toJS(obj)).toEqual(getPlainObj())
expect(toJS(skills)).toEqual(getPlainObj().skills)
})
FAQs
Light-weight reactive date management library.
We found that inking demonstrated a not healthy version release cadence and project activity because the last version was released a year ago. It has 1 open source maintainer collaborating on the project.
Did you know?
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