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Konva is a 2D canvas library for JavaScript that enables developers to create complex and interactive graphics on the web. It is built on top of the HTML5 Canvas API and provides a high-level API for drawing shapes, images, text, and more. Konva is particularly useful for creating animations, interactive applications, and data visualizations.
Drawing Shapes
This feature allows you to draw various shapes such as circles, rectangles, and polygons. The code sample demonstrates how to create a stage, add a layer, and draw a red circle with a black border.
const stage = new Konva.Stage({ container: 'container', width: 500, height: 500 }); const layer = new Konva.Layer(); const circle = new Konva.Circle({ x: stage.width() / 2, y: stage.height() / 2, radius: 70, fill: 'red', stroke: 'black', strokeWidth: 4 }); layer.add(circle); stage.add(layer);
Handling Events
Konva provides an easy way to handle user interactions like clicks, mouse movements, and touch events. The code sample shows how to add a click event listener to a circle shape.
circle.on('click', function () { alert('Circle clicked!'); });
Animations
Konva supports animations, allowing you to create dynamic and interactive graphics. The code sample demonstrates how to animate a circle's position over time.
const anim = new Konva.Animation(function (frame) { circle.x(Math.sin(frame.time * 2 * Math.PI / 1000) * 100 + stage.width() / 2); }, layer); anim.start();
Transformations
You can apply transformations like scaling, rotation, and dragging to shapes. The code sample shows how to make a circle draggable and log a message during the drag event.
circle.draggable(true); circle.on('dragmove', function () { console.log('Circle is being dragged'); });
Text and Images
Konva allows you to add text and images to your canvas. The code sample demonstrates how to add a text element and an image to a layer.
const text = new Konva.Text({ x: 10, y: 10, text: 'Hello, Konva!', fontSize: 30, fontFamily: 'Calibri', fill: 'green' }); layer.add(text); const imageObj = new Image(); imageObj.onload = function () { const konvaImage = new Konva.Image({ x: 50, y: 50, image: imageObj, width: 100, height: 100 }); layer.add(konvaImage); layer.draw(); }; imageObj.src = 'path/to/image.jpg';
Fabric.js is a powerful and simple JavaScript HTML5 canvas library. It provides an interactive object model on top of the canvas element, making it easy to create and manipulate shapes, images, and text. Compared to Konva, Fabric.js offers more advanced features for object manipulation and is often used for applications like image editors and drawing tools.
Paper.js is an open-source vector graphics scripting framework that runs on top of the HTML5 Canvas. It is designed to make it easy to work with vector graphics and bezier curves. Paper.js is more focused on vector graphics and offers a different set of tools compared to Konva, which is more general-purpose.
PixiJS is a fast 2D rendering engine that uses WebGL with a canvas fallback. It is designed for creating high-performance graphics and games. While Konva is more focused on ease of use and interactivity, PixiJS is optimized for performance and is often used in game development.
Konva is an HTML5 Canvas JavaScript framework that enables high performance animations, transitions, node nesting, layering, filtering, caching, event handling for desktop and mobile applications, and much more.
You can draw things onto the stage, add event listeners to them, move them, scale them, and rotate them independently from other shapes to support high performance animations, even if your application uses thousands of shapes. Served hot with a side of awesomeness.
This repository began as a GitHub fork of ericdrowell/KineticJS.
<script src="https://unpkg.com/konva@9/konva.min.js"></script>
<div id="container"></div>
<script>
var stage = new Konva.Stage({
container: 'container',
width: window.innerWidth,
height: window.innerHeight,
});
// add canvas element
var layer = new Konva.Layer();
stage.add(layer);
// create shape
var box = new Konva.Rect({
x: 50,
y: 50,
width: 100,
height: 50,
fill: '#00D2FF',
stroke: 'black',
strokeWidth: 4,
draggable: true,
});
layer.add(box);
// add cursor styling
box.on('mouseover', function () {
document.body.style.cursor = 'pointer';
});
box.on('mouseout', function () {
document.body.style.cursor = 'default';
});
</script>
Konva works in all modern mobile and desktop browsers. A browser need to be capable to run javascript code from ES2015 spec. For older browsers you may need polyfills for missing functions.
At the current moment Konva
doesn't work in IE11 directly. To make it work you just need to provide some polyfills such as Array.prototype.find
, String.prototype.trimLeft
, String.prototype.trimRight
, Array.from
.
The Chrome inspector simply shows the canvas element. To see the Konva objects and their details, install the konva-dev extension at https://github.com/konvajs/konva-devtool.
Konva supports UMD loading. So you can use all possible variants to load the framework into your project:
<script>
tag from CDN:<script src="https://unpkg.com/konva@9/konva.min.js"></script>
npm install konva --save
// The modern way (e.g. an ES6-style import for webpack, parcel)
import Konva from 'konva';
Add DOM definitions into your tsconfig.json
:
{
"compilerOptions": {
"lib": [
"es6",
"dom"
]
}
}
import Konva from 'konva/lib/Core';
// Now you have a Konva object with Stage, Layer, FastLayer, Group, Shape and some additional utils function.
// Also core currently already have support for drag&drop and animations.
// BUT there are no shapes (rect, circle, etc), no filters.
// but you can simply add anything you need:
import { Rect } from 'konva/lib/shapes/Rect';
// importing a shape will automatically inject it into Konva object
var rect1 = new Rect();
// or:
var shape = new Konva.Rect();
// for filters you can use this:
import { Blur } from 'konva/lib/filters/Blur';
In order to run konva
in nodejs environment you also need to install canvas
package manually. Konva will use it for 2d canvas API.
npm install konva canvas
Then you can use the same Konva API and all Konva demos will work just fine. You just don't need to use container
attribute in your stage.
import Konva from 'konva';
const stage = new Konva.Stage({
width: 500,
height: 500,
});
// then all regular Konva code will work
See CHANGELOG.md.
To make a full build run npm run build
. The command will compile all typescript files, combine then into one bundle and run minifier.
Konva uses Mocha for testing.
npm run test
.npm start
. Just run it and go to http://localhost:1234/unit-tests.html. The watcher will rebuild the bundle on any change.Konva is covered with hundreds of tests and well over a thousand assertions. Konva uses TDD (test driven development) which means that every new feature or bug fix is accompanied with at least one new test.
Run npx gulp api
which will build the documentation files and place them in the api
folder.
I'd be happy to review any pull requests that may better the Konva project,
in particular if you have a bug fix, enhancement, or a new shape (see src/shapes
for examples). Before doing so, please first make sure that all of the tests pass (npm run test
).
Become a financial contributor and help us sustain our community. [Contribute]
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9.3.16 (2024-10-21)
FAQs
Unknown package
The npm package konva receives a total of 396,913 weekly downloads. As such, konva popularity was classified as popular.
We found that konva demonstrated a healthy version release cadence and project activity because the last version was released less than a year ago. It has 1 open source maintainer collaborating on the project.
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