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lit-html - npm Package Compare versions

Comparing version 1.0.0-rc.2 to 1.0.0

lib/async-append.d.ts

10

CHANGELOG.md

@@ -19,2 +19,10 @@ # Change Log

## [1.0.0] - 2019-02-05
### Changed
* Tons of docs updates ([#746](https://github.com/Polymer/lit-html/pull/746)), ([#675](https://github.com/Polymer/lit-html/pull/675)), ([#724](https://github.com/Polymer/lit-html/pull/724)), ([#753](https://github.com/Polymer/lit-html/pull/753)), ([#764](https://github.com/Polymer/lit-html/pull/764)), ([#763](https://github.com/Polymer/lit-html/pull/763)), ([#765](https://github.com/Polymer/lit-html/pull/765)), ([#767](https://github.com/Polymer/lit-html/pull/767)), ([#768](https://github.com/Polymer/lit-html/pull/768)), ([#734](https://github.com/Polymer/lit-html/pull/734)), ([#771](https://github.com/Polymer/lit-html/pull/771)), ([#766](https://github.com/Polymer/lit-html/pull/766)), ([#773](https://github.com/Polymer/lit-html/pull/773)), ([#770](https://github.com/Polymer/lit-html/pull/770)), ([#769](https://github.com/Polymer/lit-html/pull/769)), ([#777](https://github.com/Polymer/lit-html/pull/777)), ([#776](https://github.com/Polymer/lit-html/pull/776)), ([#754](https://github.com/Polymer/lit-html/pull/754)), ([#779](https://github.com/Polymer/lit-html/pull/779))
### Added
* Global version of `lit-html` on window ([#790](https://github.com/Polymer/lit-html/pull/790)).
### Fixed
* Removed use of `any` outside of test code ([#741](https://github.com/Polymer/lit-html/pull/741)).
## [1.0.0-rc.2] - 2019-01-09

@@ -43,3 +51,3 @@ ### Changed

* Removed Promise as a supposed node-position value type. ([#555](https://github.com/Polymer/lit-html/pull/555))
* Added a minimal `<template>` polyfill.
* Added a minimal `<template>` polyfill.
### Removed

@@ -46,0 +54,0 @@ * [Breaking] Removed the `when()` directive. Users may achieve similar behavior by wrapping a ternary with the `cache()` directive.

2

directives/async-append.d.ts

@@ -32,3 +32,3 @@ /**

*/
export declare const asyncAppend: <T>(value: AsyncIterable<T>, mapper?: ((v: T, index?: number | undefined) => any) | undefined) => (part: Part) => Promise<void>;
export declare const asyncAppend: (value: AsyncIterable<{}>, mapper?: ((v: {}, index?: number | undefined) => unknown) | undefined) => (part: Part) => Promise<void>;
//# sourceMappingURL=async-append.d.ts.map

@@ -72,2 +72,4 @@ /**

if (mapper !== undefined) {
// This is safe because T must otherwise be treated as unknown by
// the rest of the system.
v = mapper(v, i);

@@ -74,0 +76,0 @@ }

@@ -33,3 +33,3 @@ /**

*/
export declare const asyncReplace: <T>(value: AsyncIterable<T>, mapper?: ((v: T, index?: number | undefined) => any) | undefined) => (part: Part) => Promise<void>;
export declare const asyncReplace: (value: AsyncIterable<{}>, mapper?: ((v: {}, index?: number | undefined) => unknown) | undefined) => (part: Part) => Promise<void>;
//# sourceMappingURL=async-replace.d.ts.map

@@ -74,2 +74,4 @@ /**

if (mapper !== undefined) {
// This is safe because T must otherwise be treated as unknown by
// the rest of the system.
v = mapper(v, i);

@@ -76,0 +78,0 @@ }

@@ -29,3 +29,3 @@ /**

*/
export declare const cache: (value: any) => (part: Part) => void;
export declare const cache: (value: unknown) => (part: Part) => void;
//# sourceMappingURL=cache.d.ts.map

@@ -21,3 +21,3 @@ /**

*/
export declare const ifDefined: (value: any) => (part: Part) => void;
export declare const ifDefined: (value: unknown) => (part: Part) => void;
//# sourceMappingURL=if-defined.d.ts.map

@@ -15,4 +15,4 @@ /**

import { DirectiveFn } from '../lib/directive.js';
export declare type KeyFn<T> = (item: T, index: number) => any;
export declare type ItemTemplate<T> = (item: T, index: number) => any;
export declare type KeyFn<T> = (item: T, index: number) => unknown;
export declare type ItemTemplate<T> = (item: T, index: number) => unknown;
/**

@@ -19,0 +19,0 @@ * A directive that repeats a series of values (usually `TemplateResults`)

@@ -87,12 +87,12 @@ /**

}
// Old part & key lists are retrieved from the last update (associated
// with the part for this instance of the directive)
// Old part & key lists are retrieved from the last update
// (associated with the part for this instance of the directive)
const oldParts = partListCache.get(containerPart) || [];
const oldKeys = keyListCache.get(containerPart) || [];
// New part list will be built up as we go (either reused from old parts
// or created for new keys in this update). This is saved in the above
// cache at the end of the update.
// New part list will be built up as we go (either reused from
// old parts or created for new keys in this update). This is
// saved in the above cache at the end of the update.
const newParts = [];
// New value list is eagerly generated from items along with a parallel
// array indicating its key.
// New value list is eagerly generated from items along with a
// parallel array indicating its key.
const newValues = [];

@@ -106,6 +106,6 @@ const newKeys = [];

}
// Maps from key to index for current and previous update; these are
// generated lazily only when needed as a performance optimization,
// since they are only required for multiple non-contiguous changes in
// the list, which are less common.
// Maps from key to index for current and previous update; these
// are generated lazily only when needed as a performance
// optimization, since they are only required for multiple
// non-contiguous changes in the list, which are less common.
let newKeyToIndexMap;

@@ -118,13 +118,15 @@ let oldKeyToIndexMap;

let newTail = newValues.length - 1;
// Overview of O(n) reconciliation algorithm (general approach based on
// ideas found in ivi, vue, snabbdom, etc.):
// Overview of O(n) reconciliation algorithm (general approach
// based on ideas found in ivi, vue, snabbdom, etc.):
//
// * We start with the list of old parts and new values (and arrays of
// their respective keys), head/tail pointers into each, and we build
// up the new list of parts by updating (and when needed, moving) old
// parts or creating new ones. The initial scenario might look like
// this (for brevity of the diagrams, the numbers in the array reflect
// keys associated with the old parts or new values, although keys and
// parts/values are actually stored in parallel arrays indexed using
// the same head/tail pointers):
// * We start with the list of old parts and new values (and
// arrays of
// their respective keys), head/tail pointers into each, and
// we build up the new list of parts by updating (and when
// needed, moving) old parts or creating new ones. The initial
// scenario might look like this (for brevity of the diagrams,
// the numbers in the array reflect keys associated with the
// old parts or new values, although keys and parts/values are
// actually stored in parallel arrays indexed using the same
// head/tail pointers):
//

@@ -134,148 +136,169 @@ // oldHead v v oldTail

// newParts: [ , , , , , , ]
// newKeys: [0, 2, 1, 4, 3, 7, 6] <- reflects the user's new item
// order
// newKeys: [0, 2, 1, 4, 3, 7, 6] <- reflects the user's new
// item order
// newHead ^ ^ newTail
//
// * Iterate old & new lists from both sides, updating, swapping, or
// removing parts at the head/tail locations until neither head nor
// tail can move.
// * Iterate old & new lists from both sides, updating,
// swapping, or
// removing parts at the head/tail locations until neither
// head nor tail can move.
//
// * Example below: keys at head pointers match, so update old part 0
// in-
// place (no need to move it) and record part 0 in the `newParts`
// list. The last thing we do is advance the `oldHead` and `newHead`
// pointers (will be reflected in the next diagram).
// * Example below: keys at head pointers match, so update old
// part 0 in-
// place (no need to move it) and record part 0 in the
// `newParts` list. The last thing we do is advance the
// `oldHead` and `newHead` pointers (will be reflected in the
// next diagram).
//
// oldHead v v oldTail
// oldKeys: [0, 1, 2, 3, 4, 5, 6]
// newParts: [0, , , , , , ] <- heads matched: update 0 and
// newKeys: [0, 2, 1, 4, 3, 7, 6] advance both oldHead & newHead
// newParts: [0, , , , , , ] <- heads matched: update 0
// and newKeys: [0, 2, 1, 4, 3, 7, 6] advance both oldHead
// & newHead
// newHead ^ ^ newTail
//
// * Example below: head pointers don't match, but tail pointers do, so
// update part 6 in place (no need to move it), and record part 6 in
// the `newParts` list. Last, advance the `oldTail` and `oldHead`
// pointers.
// * Example below: head pointers don't match, but tail pointers
// do, so
// update part 6 in place (no need to move it), and record
// part 6 in the `newParts` list. Last, advance the `oldTail`
// and `oldHead` pointers.
//
// oldHead v v oldTail
// oldKeys: [0, 1, 2, 3, 4, 5, 6]
// newParts: [0, , , , , , 6] <- tails matched: update 6 and
// newKeys: [0, 2, 1, 4, 3, 7, 6] advance both oldTail & newTail
// newParts: [0, , , , , , 6] <- tails matched: update 6
// and newKeys: [0, 2, 1, 4, 3, 7, 6] advance both oldTail
// & newTail
// newHead ^ ^ newTail
//
// * If neither head nor tail match; next check if one of the old
// head/tail
// items was removed. We first need to generate the reverse map of new
// keys to index (`newKeyToIndexMap`), which is done once lazily as a
// performance optimization, since we only hit this case if multiple
// non-contiguous changes were made. Note that for contiguous removal
// anywhere in the list, the head and tails would advance from either
// end and pass each other before we get to this case and removals
// * If neither head nor tail match; next check if one of the
// old head/tail
// items was removed. We first need to generate the reverse
// map of new keys to index (`newKeyToIndexMap`), which is
// done once lazily as a performance optimization, since we
// only hit this case if multiple non-contiguous changes were
// made. Note that for contiguous removal anywhere in the
// list, the head and tails would advance from either end and
// pass each other before we get to this case and removals
// would be handled in the final while loop without needing to
// generate the map.
//
// * Example below: The key at `oldTail` was removed (no longer in the
// `newKeyToIndexMap`), so remove that part from the DOM and advance
// just the `oldTail` pointer.
// * Example below: The key at `oldTail` was removed (no longer
// in the
// `newKeyToIndexMap`), so remove that part from the DOM and
// advance just the `oldTail` pointer.
//
// oldHead v v oldTail
// oldKeys: [0, 1, 2, 3, 4, 5, 6]
// newParts: [0, , , , , , 6] <- 5 not in new map; remove 5 and
// newKeys: [0, 2, 1, 4, 3, 7, 6] advance oldTail
// newParts: [0, , , , , , 6] <- 5 not in new map; remove
// 5 and newKeys: [0, 2, 1, 4, 3, 7, 6] advance oldTail
// newHead ^ ^ newTail
//
// * Once head and tail cannot move, any mismatches are due to either
// new or
// moved items; if a new key is in the previous "old key to old index"
// map, move the old part to the new location, otherwise create and
// insert a new part. Note that when moving an old part we null its
// position in the oldParts array if it lies between the head and tail
// so we know to skip it when the pointers get there.
// * Once head and tail cannot move, any mismatches are due to
// either new or
// moved items; if a new key is in the previous "old key to
// old index" map, move the old part to the new location,
// otherwise create and insert a new part. Note that when
// moving an old part we null its position in the oldParts
// array if it lies between the head and tail so we know to
// skip it when the pointers get there.
//
// * Example below: neither head nor tail match, and neither were
// removed;
// so find the `newHead` key in the `oldKeyToIndexMap`, and move that
// old part's DOM into the next head position (before
// `oldParts[oldHead]`). Last, null the part in the `oldPart` array
// since it was somewhere in the remaining oldParts still to be
// scanned (between the head and tail pointers) so that we know to
// skip that old part on future iterations.
// * Example below: neither head nor tail match, and neither
// were removed;
// so find the `newHead` key in the `oldKeyToIndexMap`, and
// move that old part's DOM into the next head position
// (before `oldParts[oldHead]`). Last, null the part in the
// `oldPart` array since it was somewhere in the remaining
// oldParts still to be scanned (between the head and tail
// pointers) so that we know to skip that old part on future
// iterations.
//
// oldHead v v oldTail
// oldKeys: [0, 1, -, 3, 4, 5, 6]
// newParts: [0, 2, , , , , 6] <- stuck; update & move 2 into
// place newKeys: [0, 2, 1, 4, 3, 7, 6] and advance newHead
// newParts: [0, 2, , , , , 6] <- stuck; update & move 2
// into place newKeys: [0, 2, 1, 4, 3, 7, 6] and advance
// newHead
// newHead ^ ^ newTail
//
// * Note that for moves/insertions like the one above, a part inserted
// at
// * Note that for moves/insertions like the one above, a part
// inserted at
// the head pointer is inserted before the current
// `oldParts[oldHead]`, and a part inserted at the tail pointer is
// inserted before `newParts[newTail+1]`. The seeming asymmetry lies
// in the fact that new parts are moved into place outside in, so to
// the right of the head pointer are old parts, and to the right of
// the tail pointer are new parts.
// `oldParts[oldHead]`, and a part inserted at the tail
// pointer is inserted before `newParts[newTail+1]`. The
// seeming asymmetry lies in the fact that new parts are moved
// into place outside in, so to the right of the head pointer
// are old parts, and to the right of the tail pointer are new
// parts.
//
// * We always restart back from the top of the algorithm, allowing
// matching
// * We always restart back from the top of the algorithm,
// allowing matching
// and simple updates in place to continue...
//
// * Example below: the head pointers once again match, so simply update
// part 1 and record it in the `newParts` array. Last, advance both
// head pointers.
// * Example below: the head pointers once again match, so
// simply update
// part 1 and record it in the `newParts` array. Last,
// advance both head pointers.
//
// oldHead v v oldTail
// oldKeys: [0, 1, -, 3, 4, 5, 6]
// newParts: [0, 2, 1, , , , 6] <- heads matched; update 1 and
// newKeys: [0, 2, 1, 4, 3, 7, 6] advance both oldHead & newHead
// newParts: [0, 2, 1, , , , 6] <- heads matched; update 1
// and newKeys: [0, 2, 1, 4, 3, 7, 6] advance both oldHead
// & newHead
// newHead ^ ^ newTail
//
// * As mentioned above, items that were moved as a result of being
// stuck
// (the final else clause in the code below) are marked with null, so
// we always advance old pointers over these so we're comparing the
// next actual old value on either end.
// * As mentioned above, items that were moved as a result of
// being stuck
// (the final else clause in the code below) are marked with
// null, so we always advance old pointers over these so we're
// comparing the next actual old value on either end.
//
// * Example below: `oldHead` is null (already placed in newParts), so
// * Example below: `oldHead` is null (already placed in
// newParts), so
// advance `oldHead`.
//
// oldHead v v oldTail
// oldKeys: [0, 1, -, 3, 4, 5, 6] // old head already used; advance
// newParts: [0, 2, 1, , , , 6] // oldHead
// newKeys: [0, 2, 1, 4, 3, 7, 6]
// oldKeys: [0, 1, -, 3, 4, 5, 6] // old head already used;
// advance newParts: [0, 2, 1, , , , 6] // oldHead newKeys:
// [0, 2, 1, 4, 3, 7, 6]
// newHead ^ ^ newTail
//
// * Note it's not critical to mark old parts as null when they are
// moved
// from head to tail or tail to head, since they will be outside the
// pointer range and never visited again.
// * Note it's not critical to mark old parts as null when they
// are moved
// from head to tail or tail to head, since they will be
// outside the pointer range and never visited again.
//
// * Example below: Here the old tail key matches the new head key, so
// the part at the `oldTail` position and move its DOM to the new
// head position (before `oldParts[oldHead]`). Last, advance `oldTail`
// and `newHead` pointers.
// * Example below: Here the old tail key matches the new head
// key, so
// the part at the `oldTail` position and move its DOM to the
// new head position (before `oldParts[oldHead]`). Last,
// advance `oldTail` and `newHead` pointers.
//
// oldHead v v oldTail
// oldKeys: [0, 1, -, 3, 4, 5, 6]
// newParts: [0, 2, 1, 4, , , 6] <- old tail matches new head:
// update newKeys: [0, 2, 1, 4, 3, 7, 6] & move 4, advance oldTail
// & newHead
// newParts: [0, 2, 1, 4, , , 6] <- old tail matches new
// head: update newKeys: [0, 2, 1, 4, 3, 7, 6] & move 4,
// advance oldTail & newHead
// newHead ^ ^ newTail
//
// * Example below: Old and new head keys match, so update the old head
// part in place, and advance the `oldHead` and `newHead` pointers.
// * Example below: Old and new head keys match, so update the
// old head
// part in place, and advance the `oldHead` and `newHead`
// pointers.
//
// oldHead v oldTail
// oldKeys: [0, 1, -, 3, 4, 5, 6]
// newParts: [0, 2, 1, 4, 3, ,6] <- heads match: update 3 and
// advance newKeys: [0, 2, 1, 4, 3, 7, 6] oldHead & newHead
// newParts: [0, 2, 1, 4, 3, ,6] <- heads match: update 3
// and advance newKeys: [0, 2, 1, 4, 3, 7, 6] oldHead &
// newHead
// newHead ^ ^ newTail
//
// * Once the new or old pointers move past each other then all we have
// left is additions (if old list exhausted) or removals (if new list
// exhausted). Those are handled in the final while loops at the end.
// * Once the new or old pointers move past each other then all
// we have
// left is additions (if old list exhausted) or removals (if
// new list exhausted). Those are handled in the final while
// loops at the end.
//
// * Example below: `oldHead` exceeded `oldTail`, so we're done with the
// main loop. Create the remaining part and insert it at the new head
// position, and the update is complete.
// * Example below: `oldHead` exceeded `oldTail`, so we're done
// with the
// main loop. Create the remaining part and insert it at the
// new head position, and the update is complete.
//

@@ -288,26 +311,31 @@ // (oldHead > oldTail)

//
// * Note that the order of the if/else clauses is not important to the
// algorithm, as long as the null checks come first (to ensure we're
// always working on valid old parts) and that the final else clause
// comes last (since that's where the expensive moves occur). The
// order of remaining clauses is is just a simple guess at which cases
// will be most common.
// * Note that the order of the if/else clauses is not important
// to the
// algorithm, as long as the null checks come first (to ensure
// we're always working on valid old parts) and that the final
// else clause comes last (since that's where the expensive
// moves occur). The order of remaining clauses is is just a
// simple guess at which cases will be most common.
//
// * TODO(kschaaf) Note, we could calculate the longest increasing
// subsequence (LIS) of old items in new position, and only move those
// not in the LIS set. However that costs O(nlogn) time and adds a bit
// more code, and only helps make rare types of mutations require
// fewer moves. The above handles removes, adds, reversal, swaps, and
// single moves of contiguous items in linear time, in the minimum
// number of moves. As the number of multiple moves where LIS might
// help approaches a random shuffle, the LIS optimization becomes less
// helpful, so it seems not worth the code at this point. Could
// reconsider if a compelling case arises.
// * TODO(kschaaf) Note, we could calculate the longest
// increasing
// subsequence (LIS) of old items in new position, and only
// move those not in the LIS set. However that costs O(nlogn)
// time and adds a bit more code, and only helps make rare
// types of mutations require fewer moves. The above handles
// removes, adds, reversal, swaps, and single moves of
// contiguous items in linear time, in the minimum number of
// moves. As the number of multiple moves where LIS might help
// approaches a random shuffle, the LIS optimization becomes
// less helpful, so it seems not worth the code at this point.
// Could reconsider if a compelling case arises.
while (oldHead <= oldTail && newHead <= newTail) {
if (oldParts[oldHead] === null) {
// `null` means old part at head has already been used below; skip
// `null` means old part at head has already been used
// below; skip
oldHead++;
}
else if (oldParts[oldTail] === null) {
// `null` means old part at tail has already been used below; skip
// `null` means old part at tail has already been used
// below; skip
oldTail--;

@@ -347,4 +375,4 @@ }

if (newKeyToIndexMap === undefined) {
// Lazily generate key-to-index maps, used for removals & moves
// below
// Lazily generate key-to-index maps, used for removals &
// moves below
newKeyToIndexMap = generateMap(newKeys, newHead, newTail);

@@ -364,8 +392,10 @@ oldKeyToIndexMap = generateMap(oldKeys, oldHead, oldTail);

else {
// Any mismatches at this point are due to additions or moves; see
// if we have an old part we can reuse and move into place
// Any mismatches at this point are due to additions or
// moves; see if we have an old part we can reuse and move
// into place
const oldIndex = oldKeyToIndexMap.get(newKeys[newHead]);
const oldPart = oldIndex !== undefined ? oldParts[oldIndex] : null;
if (oldPart === null) {
// No old part for this value; create a new one and insert it
// No old part for this value; create a new one and
// insert it
const newPart = createAndInsertPart(containerPart, oldParts[oldHead]);

@@ -377,6 +407,7 @@ updatePart(newPart, newValues[newHead]);

// Reuse old part
newParts[newHead] = updatePart(oldPart, newValues[newHead]);
newParts[newHead] =
updatePart(oldPart, newValues[newHead]);
insertPartBefore(containerPart, oldPart, oldParts[oldHead]);
// This marks the old part as having been used, so that it will
// be skipped in the first two checks above
// This marks the old part as having been used, so that
// it will be skipped in the first two checks above
oldParts[oldIndex] = null;

@@ -390,4 +421,4 @@ }

while (newHead <= newTail) {
// For all remaining additions, we insert before last new tail,
// since old pointers are no longer valid
// For all remaining additions, we insert before last new
// tail, since old pointers are no longer valid
const newPart = createAndInsertPart(containerPart, newParts[newTail + 1]);

@@ -394,0 +425,0 @@ updatePart(newPart, newValues[newHead]);

@@ -62,2 +62,3 @@ /**

if (name.indexOf('-') === -1) {
// tslint:disable-next-line:no-any
style[name] = null;

@@ -73,2 +74,3 @@ }

if (name.indexOf('-') === -1) {
// tslint:disable-next-line:no-any
style[name] = styleInfo[name];

@@ -75,0 +77,0 @@ }

@@ -22,3 +22,3 @@ /**

*/
export declare const unsafeHTML: (value: any) => (part: Part) => void;
export declare const unsafeHTML: (value: unknown) => (part: Part) => void;
//# sourceMappingURL=unsafe-html.d.ts.map

@@ -39,3 +39,3 @@ /**

const template = document.createElement('template');
template.innerHTML = value;
template.innerHTML = value; // innerHTML casts to string internally
const fragment = document.importNode(template.content, true);

@@ -42,0 +42,0 @@ part.setValue(fragment);

@@ -34,3 +34,3 @@ /**

*/
export declare const until: (...args: any[]) => (part: Part) => void;
export declare const until: (...args: unknown[]) => (part: Part) => void;
//# sourceMappingURL=until.d.ts.map

@@ -53,3 +53,4 @@ /**

// Render non-Promise values immediately
if (isPrimitive(value) || typeof value.then !== 'function') {
if (isPrimitive(value) ||
typeof value.then !== 'function') {
part.setValue(value);

@@ -63,3 +64,4 @@ state.lastRenderedIndex = i;

if (state.lastRenderedIndex !== undefined &&
typeof value.then === 'function' && value === previousValues[i]) {
typeof value.then === 'function' &&
value === previousValues[i]) {
continue;

@@ -66,0 +68,0 @@ }

@@ -18,2 +18,3 @@ /**

import { Part } from './part.js';
export declare type DirectiveFactory = (...args: any[]) => object;
export declare type DirectiveFn = (part: Part) => void;

@@ -40,4 +41,4 @@ /**

*/
export declare const directive: <F extends Function>(f: F) => F;
export declare const isDirective: (o: any) => boolean;
export declare const directive: <F extends DirectiveFactory>(f: F) => F;
export declare const isDirective: (o: unknown) => o is DirectiveFn;
//# sourceMappingURL=directive.d.ts.map

@@ -35,2 +35,3 @@ /**

*/
// tslint:disable-next-line:no-any
export const directive = (f) => ((...args) => {

@@ -41,3 +42,5 @@ const d = f(...args);

});
export const isDirective = (o) => typeof o === 'function' && directives.has(o);
export const isDirective = (o) => {
return typeof o === 'function' && directives.has(o);
};
//# sourceMappingURL=directive.js.map

@@ -15,5 +15,2 @@ /**

/**
* @module lit-html
*/
/**
* True if the custom elements polyfill is in use.

@@ -20,0 +17,0 @@ */

@@ -15,9 +15,7 @@ /**

/**
* @module lit-html
*/
/**
* True if the custom elements polyfill is in use.
*/
export const isCEPolyfill = window.customElements !== undefined &&
window.customElements.polyfillWrapFlushCallback !== undefined;
window.customElements.polyfillWrapFlushCallback !==
undefined;
/**

@@ -24,0 +22,0 @@ * Reparents nodes, starting from `startNode` (inclusive) to `endNode`

@@ -22,3 +22,3 @@ /**

export interface Part {
value: any;
value: unknown;
/**

@@ -28,3 +28,3 @@ * Sets the current part value, but does not write it to the DOM.

*/
setValue(value: any): void;
setValue(value: unknown): void;
/**

@@ -39,3 +39,3 @@ * Commits the current part value, cause it to actually be written to the DOM.

*/
export declare const noChange: {};
export declare const noChange: object;
/**

@@ -42,0 +42,0 @@ * A sentinel value that signals a NodePart to fully clear its content.

@@ -16,3 +16,4 @@ /**

import { RenderOptions } from './render-options.js';
export declare const isPrimitive: (value: any) => boolean;
export declare type Primitive = null | undefined | boolean | number | string | Symbol | bigint;
export declare const isPrimitive: (value: unknown) => value is Primitive;
/**

@@ -33,3 +34,3 @@ * Sets attribute values for AttributeParts, so that the value is only set once

protected _createPart(): AttributePart;
protected _getValue(): any;
protected _getValue(): unknown;
commit(): void;

@@ -39,5 +40,5 @@ }

committer: AttributeCommitter;
value: any;
value: unknown;
constructor(comitter: AttributeCommitter);
setValue(value: any): void;
setValue(value: unknown): void;
commit(): void;

@@ -49,4 +50,4 @@ }

endNode: Node;
value: any;
_pendingValue: any;
value: unknown;
_pendingValue: unknown;
constructor(options: RenderOptions);

@@ -79,3 +80,3 @@ /**

insertAfterPart(ref: NodePart): void;
setValue(value: any): void;
setValue(value: unknown): void;
commit(): void;

@@ -100,6 +101,6 @@ private _insert;

strings: string[];
value: any;
_pendingValue: any;
value: unknown;
_pendingValue: unknown;
constructor(element: Element, name: string, strings: string[]);
setValue(value: any): void;
setValue(value: unknown): void;
commit(): void;

@@ -120,3 +121,3 @@ }

protected _createPart(): PropertyPart;
_getValue(): any;
_getValue(): unknown;
commit(): void;

@@ -126,2 +127,3 @@ }

}
declare type EventHandlerWithOptions = EventListenerOrEventListenerObject & Partial<AddEventListenerOptions>;
export declare class EventPart implements Part {

@@ -131,11 +133,12 @@ element: Element;

eventContext?: EventTarget;
value: any;
value: undefined | EventHandlerWithOptions;
_options?: AddEventListenerOptions;
_pendingValue: any;
_pendingValue: undefined | EventHandlerWithOptions;
_boundHandleEvent: (event: Event) => void;
constructor(element: Element, eventName: string, eventContext?: EventTarget);
setValue(value: any): void;
setValue(value: undefined | EventHandlerWithOptions): void;
commit(): void;
handleEvent(event: Event): void;
}
export {};
//# sourceMappingURL=parts.d.ts.map

@@ -23,4 +23,6 @@ /**

import { createMarker } from './template.js';
export const isPrimitive = (value) => (value === null ||
!(typeof value === 'object' || typeof value === 'function'));
export const isPrimitive = (value) => {
return (value === null ||
!(typeof value === 'object' || typeof value === 'function'));
};
/**

@@ -57,3 +59,5 @@ * Sets attribute values for AttributeParts, so that the value is only set once

if (v != null &&
(Array.isArray(v) || typeof v !== 'string' && v[Symbol.iterator])) {
(Array.isArray(v) ||
// tslint:disable-next-line:no-any
typeof v !== 'string' && v[Symbol.iterator])) {
for (const t of v) {

@@ -175,3 +179,5 @@ text += typeof t === 'string' ? t : String(t);

}
else if (Array.isArray(value) || value[Symbol.iterator]) {
else if (Array.isArray(value) ||
// tslint:disable-next-line:no-any
value[Symbol.iterator]) {
this._commitIterable(value);

@@ -216,3 +222,4 @@ }

const template = this.options.templateFactory(value);
if (this.value && this.value.template === template) {
if (this.value instanceof TemplateInstance &&
this.value.template === template) {
this.value.update(value.values);

@@ -349,2 +356,3 @@ }

this.dirty = false;
// tslint:disable-next-line:no-any
this.element[this.name] = this._getValue();

@@ -368,3 +376,5 @@ }

};
// tslint:disable-next-line:no-any
window.addEventListener('test', options, options);
// tslint:disable-next-line:no-any
window.removeEventListener('test', options, options);

@@ -371,0 +381,0 @@ }

@@ -28,5 +28,5 @@ /**

constructor(template: Template, processor: TemplateProcessor, options: RenderOptions);
update(values: any[]): void;
update(values: unknown[]): void;
_clone(): DocumentFragment;
}
//# sourceMappingURL=template-instance.d.ts.map

@@ -21,6 +21,6 @@ /**

strings: TemplateStringsArray;
values: any[];
values: unknown[];
type: string;
processor: TemplateProcessor;
constructor(strings: TemplateStringsArray, values: any[], type: string, processor: TemplateProcessor);
constructor(strings: TemplateStringsArray, values: unknown[], type: string, processor: TemplateProcessor);
/**

@@ -27,0 +27,0 @@ * Returns a string of HTML used to create a `<template>` element.

@@ -27,2 +27,7 @@ /**

export { createMarker, isTemplatePartActive, Template } from './lib/template.js';
declare global {
interface Window {
litHtmlVersions: string[];
}
}
/**

@@ -32,3 +37,3 @@ * Interprets a template literal as an HTML template that can efficiently

*/
export declare const html: (strings: TemplateStringsArray, ...values: any[]) => TemplateResult;
export declare const html: (strings: TemplateStringsArray, ...values: unknown[]) => TemplateResult;
/**

@@ -38,3 +43,3 @@ * Interprets a template literal as an SVG template that can efficiently

*/
export declare const svg: (strings: TemplateStringsArray, ...values: any[]) => SVGTemplateResult;
export declare const svg: (strings: TemplateStringsArray, ...values: unknown[]) => SVGTemplateResult;
//# sourceMappingURL=lit-html.d.ts.map

@@ -44,2 +44,6 @@ /**

export { createMarker, isTemplatePartActive, Template } from './lib/template.js';
// IMPORTANT: do not change the property name or the assignment expression.
// This line will be used in regexes to search for lit-html usage.
// TODO(justinfagnani): inject version number at build time
(window['litHtmlVersions'] || (window['litHtmlVersions'] = [])).push('1.0.0');
/**

@@ -46,0 +50,0 @@ * Interprets a template literal as an HTML template that can efficiently

{
"name": "lit-html",
"version": "1.0.0-rc.2",
"version": "1.0.0",
"description": "HTML template literals in JavaScript",

@@ -30,3 +30,4 @@ "license": "BSD-3-Clause",

"lint": "tslint --project ./",
"prepare": "npm run build"
"prepare": "npm run build",
"publish-dev": "npm test && VERSION=${npm_package_version%-*}-dev.`git rev-parse --short HEAD` && npm version --no-git-tag-version $VERSION && npm publish --tag dev"
},

@@ -46,3 +47,3 @@ "author": "The Polymer Authors",

"tslint": "^5.11.0",
"typescript": "^3.1.1",
"typescript": "^3.2.2",
"uglify-es": "^3.3.5",

@@ -49,0 +50,0 @@ "wct-mocha": "^1.0.0",

@@ -28,2 +28,3 @@ /**

const contentDoc = document.implementation.createHTMLDocument('template');
// tslint:disable-next-line:no-any
const upgrade = (template) => {

@@ -30,0 +31,0 @@ template.content = contentDoc.createDocumentFragment();

@@ -1,4 +0,1 @@

> ## 🛠 Status: In Development
> lit-html is currently in development. It's on the fast track to a 1.0 release, so we encourage you to use it and give us your feedback, but there are things that haven't been finalized yet and you can expect some changes.
# lit-html

@@ -5,0 +2,0 @@ Efficient, Expressive, Extensible HTML templates in JavaScript

@@ -36,3 +36,3 @@ /**

<T>(value: AsyncIterable<T>,
mapper?: (v: T, index?: number) => any) => async (part: Part) => {
mapper?: (v: T, index?: number) => unknown) => async (part: Part) => {
if (!(part instanceof NodePart)) {

@@ -71,3 +71,5 @@ throw new Error('asyncAppend can only be used in text bindings');

if (mapper !== undefined) {
v = mapper(v, i);
// This is safe because T must otherwise be treated as unknown by
// the rest of the system.
v = mapper(v, i) as T;
}

@@ -74,0 +76,0 @@

@@ -36,3 +36,3 @@ /**

export const asyncReplace = directive(
<T>(value: AsyncIterable<T>, mapper?: (v: T, index?: number) => any) =>
<T>(value: AsyncIterable<T>, mapper?: (v: T, index?: number) => unknown) =>
async (part: Part) => {

@@ -74,3 +74,5 @@ if (!(part instanceof NodePart)) {

if (mapper !== undefined) {
v = mapper(v, i);
// This is safe because T must otherwise be treated as unknown by
// the rest of the system.
v = mapper(v, i) as T;
}

@@ -77,0 +79,0 @@

@@ -40,3 +40,3 @@ /**

*/
export const cache = directive((value: any) => (part: Part) => {
export const cache = directive((value: unknown) => (part: Part) => {
if (!(part instanceof NodePart)) {

@@ -43,0 +43,0 @@ throw new Error('cache can only be used in text bindings');

@@ -23,3 +23,3 @@ /**

*/
export const ifDefined = directive((value: any) => (part: Part) => {
export const ifDefined = directive((value: unknown) => (part: Part) => {
if (value === undefined && part instanceof AttributePart) {

@@ -26,0 +26,0 @@ if (value !== part.value) {

@@ -18,4 +18,4 @@ /**

export type KeyFn<T> = (item: T, index: number) => any;
export type ItemTemplate<T> = (item: T, index: number) => any;
export type KeyFn<T> = (item: T, index: number) => unknown;
export type ItemTemplate<T> = (item: T, index: number) => unknown;

@@ -91,331 +91,370 @@ // Helper functions for manipulating parts

*/
export const repeat = directive(
<T>(items: Iterable<T>,
keyFnOrTemplate: KeyFn<T>|ItemTemplate<T>,
template?: ItemTemplate<T>): DirectiveFn => {
let keyFn: KeyFn<T>;
if (template === undefined) {
template = keyFnOrTemplate;
} else if (keyFnOrTemplate !== undefined) {
keyFn = keyFnOrTemplate as KeyFn<T>;
}
export const repeat =
directive(
<T>(items: Iterable<T>,
keyFnOrTemplate: KeyFn<T>|ItemTemplate<T>,
template?: ItemTemplate<T>):
DirectiveFn => {
let keyFn: KeyFn<T>;
if (template === undefined) {
template = keyFnOrTemplate;
} else if (keyFnOrTemplate !== undefined) {
keyFn = keyFnOrTemplate as KeyFn<T>;
}
return (containerPart: Part): void => {
if (!(containerPart instanceof NodePart)) {
throw new Error('repeat can only be used in text bindings');
}
// Old part & key lists are retrieved from the last update (associated
// with the part for this instance of the directive)
const oldParts = partListCache.get(containerPart) || [];
const oldKeys = keyListCache.get(containerPart) || [];
return (containerPart: Part): void => {
if (!(containerPart instanceof NodePart)) {
throw new Error('repeat can only be used in text bindings');
}
// Old part & key lists are retrieved from the last update
// (associated with the part for this instance of the directive)
const oldParts = partListCache.get(containerPart) || [];
const oldKeys = keyListCache.get(containerPart) || [];
// New part list will be built up as we go (either reused from old parts
// or created for new keys in this update). This is saved in the above
// cache at the end of the update.
const newParts: NodePart[] = [];
// New part list will be built up as we go (either reused from
// old parts or created for new keys in this update). This is
// saved in the above cache at the end of the update.
const newParts: NodePart[] = [];
// New value list is eagerly generated from items along with a parallel
// array indicating its key.
const newValues: unknown[] = [];
const newKeys: unknown[] = [];
let index = 0;
for (const item of items) {
newKeys[index] = keyFn ? keyFn(item, index) : index;
newValues[index] = template !(item, index);
index++;
}
// New value list is eagerly generated from items along with a
// parallel array indicating its key.
const newValues: unknown[] = [];
const newKeys: unknown[] = [];
let index = 0;
for (const item of items) {
newKeys[index] = keyFn ? keyFn(item, index) : index;
newValues[index] = template !(item, index);
index++;
}
// Maps from key to index for current and previous update; these are
// generated lazily only when needed as a performance optimization,
// since they are only required for multiple non-contiguous changes in
// the list, which are less common.
let newKeyToIndexMap!: Map<unknown, number>;
let oldKeyToIndexMap!: Map<unknown, number>;
// Maps from key to index for current and previous update; these
// are generated lazily only when needed as a performance
// optimization, since they are only required for multiple
// non-contiguous changes in the list, which are less common.
let newKeyToIndexMap!: Map<unknown, number>;
let oldKeyToIndexMap!: Map<unknown, number>;
// Head and tail pointers to old parts and new values
let oldHead = 0;
let oldTail = oldParts.length - 1;
let newHead = 0;
let newTail = newValues.length - 1;
// Head and tail pointers to old parts and new values
let oldHead = 0;
let oldTail = oldParts.length - 1;
let newHead = 0;
let newTail = newValues.length - 1;
// Overview of O(n) reconciliation algorithm (general approach based on
// ideas found in ivi, vue, snabbdom, etc.):
//
// * We start with the list of old parts and new values (and arrays of
// their respective keys), head/tail pointers into each, and we build
// up the new list of parts by updating (and when needed, moving) old
// parts or creating new ones. The initial scenario might look like
// this (for brevity of the diagrams, the numbers in the array reflect
// keys associated with the old parts or new values, although keys and
// parts/values are actually stored in parallel arrays indexed using
// the same head/tail pointers):
//
// oldHead v v oldTail
// oldKeys: [0, 1, 2, 3, 4, 5, 6]
// newParts: [ , , , , , , ]
// newKeys: [0, 2, 1, 4, 3, 7, 6] <- reflects the user's new item
// order
// newHead ^ ^ newTail
//
// * Iterate old & new lists from both sides, updating, swapping, or
// removing parts at the head/tail locations until neither head nor
// tail can move.
//
// * Example below: keys at head pointers match, so update old part 0
// in-
// place (no need to move it) and record part 0 in the `newParts`
// list. The last thing we do is advance the `oldHead` and `newHead`
// pointers (will be reflected in the next diagram).
//
// oldHead v v oldTail
// oldKeys: [0, 1, 2, 3, 4, 5, 6]
// newParts: [0, , , , , , ] <- heads matched: update 0 and
// newKeys: [0, 2, 1, 4, 3, 7, 6] advance both oldHead & newHead
// newHead ^ ^ newTail
//
// * Example below: head pointers don't match, but tail pointers do, so
// update part 6 in place (no need to move it), and record part 6 in
// the `newParts` list. Last, advance the `oldTail` and `oldHead`
// pointers.
//
// oldHead v v oldTail
// oldKeys: [0, 1, 2, 3, 4, 5, 6]
// newParts: [0, , , , , , 6] <- tails matched: update 6 and
// newKeys: [0, 2, 1, 4, 3, 7, 6] advance both oldTail & newTail
// newHead ^ ^ newTail
//
// * If neither head nor tail match; next check if one of the old
// head/tail
// items was removed. We first need to generate the reverse map of new
// keys to index (`newKeyToIndexMap`), which is done once lazily as a
// performance optimization, since we only hit this case if multiple
// non-contiguous changes were made. Note that for contiguous removal
// anywhere in the list, the head and tails would advance from either
// end and pass each other before we get to this case and removals
// would be handled in the final while loop without needing to
// generate the map.
//
// * Example below: The key at `oldTail` was removed (no longer in the
// `newKeyToIndexMap`), so remove that part from the DOM and advance
// just the `oldTail` pointer.
//
// oldHead v v oldTail
// oldKeys: [0, 1, 2, 3, 4, 5, 6]
// newParts: [0, , , , , , 6] <- 5 not in new map; remove 5 and
// newKeys: [0, 2, 1, 4, 3, 7, 6] advance oldTail
// newHead ^ ^ newTail
//
// * Once head and tail cannot move, any mismatches are due to either
// new or
// moved items; if a new key is in the previous "old key to old index"
// map, move the old part to the new location, otherwise create and
// insert a new part. Note that when moving an old part we null its
// position in the oldParts array if it lies between the head and tail
// so we know to skip it when the pointers get there.
//
// * Example below: neither head nor tail match, and neither were
// removed;
// so find the `newHead` key in the `oldKeyToIndexMap`, and move that
// old part's DOM into the next head position (before
// `oldParts[oldHead]`). Last, null the part in the `oldPart` array
// since it was somewhere in the remaining oldParts still to be
// scanned (between the head and tail pointers) so that we know to
// skip that old part on future iterations.
//
// oldHead v v oldTail
// oldKeys: [0, 1, -, 3, 4, 5, 6]
// newParts: [0, 2, , , , , 6] <- stuck; update & move 2 into
// place newKeys: [0, 2, 1, 4, 3, 7, 6] and advance newHead
// newHead ^ ^ newTail
//
// * Note that for moves/insertions like the one above, a part inserted
// at
// the head pointer is inserted before the current
// `oldParts[oldHead]`, and a part inserted at the tail pointer is
// inserted before `newParts[newTail+1]`. The seeming asymmetry lies
// in the fact that new parts are moved into place outside in, so to
// the right of the head pointer are old parts, and to the right of
// the tail pointer are new parts.
//
// * We always restart back from the top of the algorithm, allowing
// matching
// and simple updates in place to continue...
//
// * Example below: the head pointers once again match, so simply update
// part 1 and record it in the `newParts` array. Last, advance both
// head pointers.
//
// oldHead v v oldTail
// oldKeys: [0, 1, -, 3, 4, 5, 6]
// newParts: [0, 2, 1, , , , 6] <- heads matched; update 1 and
// newKeys: [0, 2, 1, 4, 3, 7, 6] advance both oldHead & newHead
// newHead ^ ^ newTail
//
// * As mentioned above, items that were moved as a result of being
// stuck
// (the final else clause in the code below) are marked with null, so
// we always advance old pointers over these so we're comparing the
// next actual old value on either end.
//
// * Example below: `oldHead` is null (already placed in newParts), so
// advance `oldHead`.
//
// oldHead v v oldTail
// oldKeys: [0, 1, -, 3, 4, 5, 6] // old head already used; advance
// newParts: [0, 2, 1, , , , 6] // oldHead
// newKeys: [0, 2, 1, 4, 3, 7, 6]
// newHead ^ ^ newTail
//
// * Note it's not critical to mark old parts as null when they are
// moved
// from head to tail or tail to head, since they will be outside the
// pointer range and never visited again.
//
// * Example below: Here the old tail key matches the new head key, so
// the part at the `oldTail` position and move its DOM to the new
// head position (before `oldParts[oldHead]`). Last, advance `oldTail`
// and `newHead` pointers.
//
// oldHead v v oldTail
// oldKeys: [0, 1, -, 3, 4, 5, 6]
// newParts: [0, 2, 1, 4, , , 6] <- old tail matches new head:
// update newKeys: [0, 2, 1, 4, 3, 7, 6] & move 4, advance oldTail
// & newHead
// newHead ^ ^ newTail
//
// * Example below: Old and new head keys match, so update the old head
// part in place, and advance the `oldHead` and `newHead` pointers.
//
// oldHead v oldTail
// oldKeys: [0, 1, -, 3, 4, 5, 6]
// newParts: [0, 2, 1, 4, 3, ,6] <- heads match: update 3 and
// advance newKeys: [0, 2, 1, 4, 3, 7, 6] oldHead & newHead
// newHead ^ ^ newTail
//
// * Once the new or old pointers move past each other then all we have
// left is additions (if old list exhausted) or removals (if new list
// exhausted). Those are handled in the final while loops at the end.
//
// * Example below: `oldHead` exceeded `oldTail`, so we're done with the
// main loop. Create the remaining part and insert it at the new head
// position, and the update is complete.
//
// (oldHead > oldTail)
// oldKeys: [0, 1, -, 3, 4, 5, 6]
// newParts: [0, 2, 1, 4, 3, 7 ,6] <- create and insert 7
// newKeys: [0, 2, 1, 4, 3, 7, 6]
// newHead ^ newTail
//
// * Note that the order of the if/else clauses is not important to the
// algorithm, as long as the null checks come first (to ensure we're
// always working on valid old parts) and that the final else clause
// comes last (since that's where the expensive moves occur). The
// order of remaining clauses is is just a simple guess at which cases
// will be most common.
//
// * TODO(kschaaf) Note, we could calculate the longest increasing
// subsequence (LIS) of old items in new position, and only move those
// not in the LIS set. However that costs O(nlogn) time and adds a bit
// more code, and only helps make rare types of mutations require
// fewer moves. The above handles removes, adds, reversal, swaps, and
// single moves of contiguous items in linear time, in the minimum
// number of moves. As the number of multiple moves where LIS might
// help approaches a random shuffle, the LIS optimization becomes less
// helpful, so it seems not worth the code at this point. Could
// reconsider if a compelling case arises.
// Overview of O(n) reconciliation algorithm (general approach
// based on ideas found in ivi, vue, snabbdom, etc.):
//
// * We start with the list of old parts and new values (and
// arrays of
// their respective keys), head/tail pointers into each, and
// we build up the new list of parts by updating (and when
// needed, moving) old parts or creating new ones. The initial
// scenario might look like this (for brevity of the diagrams,
// the numbers in the array reflect keys associated with the
// old parts or new values, although keys and parts/values are
// actually stored in parallel arrays indexed using the same
// head/tail pointers):
//
// oldHead v v oldTail
// oldKeys: [0, 1, 2, 3, 4, 5, 6]
// newParts: [ , , , , , , ]
// newKeys: [0, 2, 1, 4, 3, 7, 6] <- reflects the user's new
// item order
// newHead ^ ^ newTail
//
// * Iterate old & new lists from both sides, updating,
// swapping, or
// removing parts at the head/tail locations until neither
// head nor tail can move.
//
// * Example below: keys at head pointers match, so update old
// part 0 in-
// place (no need to move it) and record part 0 in the
// `newParts` list. The last thing we do is advance the
// `oldHead` and `newHead` pointers (will be reflected in the
// next diagram).
//
// oldHead v v oldTail
// oldKeys: [0, 1, 2, 3, 4, 5, 6]
// newParts: [0, , , , , , ] <- heads matched: update 0
// and newKeys: [0, 2, 1, 4, 3, 7, 6] advance both oldHead
// & newHead
// newHead ^ ^ newTail
//
// * Example below: head pointers don't match, but tail pointers
// do, so
// update part 6 in place (no need to move it), and record
// part 6 in the `newParts` list. Last, advance the `oldTail`
// and `oldHead` pointers.
//
// oldHead v v oldTail
// oldKeys: [0, 1, 2, 3, 4, 5, 6]
// newParts: [0, , , , , , 6] <- tails matched: update 6
// and newKeys: [0, 2, 1, 4, 3, 7, 6] advance both oldTail
// & newTail
// newHead ^ ^ newTail
//
// * If neither head nor tail match; next check if one of the
// old head/tail
// items was removed. We first need to generate the reverse
// map of new keys to index (`newKeyToIndexMap`), which is
// done once lazily as a performance optimization, since we
// only hit this case if multiple non-contiguous changes were
// made. Note that for contiguous removal anywhere in the
// list, the head and tails would advance from either end and
// pass each other before we get to this case and removals
// would be handled in the final while loop without needing to
// generate the map.
//
// * Example below: The key at `oldTail` was removed (no longer
// in the
// `newKeyToIndexMap`), so remove that part from the DOM and
// advance just the `oldTail` pointer.
//
// oldHead v v oldTail
// oldKeys: [0, 1, 2, 3, 4, 5, 6]
// newParts: [0, , , , , , 6] <- 5 not in new map; remove
// 5 and newKeys: [0, 2, 1, 4, 3, 7, 6] advance oldTail
// newHead ^ ^ newTail
//
// * Once head and tail cannot move, any mismatches are due to
// either new or
// moved items; if a new key is in the previous "old key to
// old index" map, move the old part to the new location,
// otherwise create and insert a new part. Note that when
// moving an old part we null its position in the oldParts
// array if it lies between the head and tail so we know to
// skip it when the pointers get there.
//
// * Example below: neither head nor tail match, and neither
// were removed;
// so find the `newHead` key in the `oldKeyToIndexMap`, and
// move that old part's DOM into the next head position
// (before `oldParts[oldHead]`). Last, null the part in the
// `oldPart` array since it was somewhere in the remaining
// oldParts still to be scanned (between the head and tail
// pointers) so that we know to skip that old part on future
// iterations.
//
// oldHead v v oldTail
// oldKeys: [0, 1, -, 3, 4, 5, 6]
// newParts: [0, 2, , , , , 6] <- stuck; update & move 2
// into place newKeys: [0, 2, 1, 4, 3, 7, 6] and advance
// newHead
// newHead ^ ^ newTail
//
// * Note that for moves/insertions like the one above, a part
// inserted at
// the head pointer is inserted before the current
// `oldParts[oldHead]`, and a part inserted at the tail
// pointer is inserted before `newParts[newTail+1]`. The
// seeming asymmetry lies in the fact that new parts are moved
// into place outside in, so to the right of the head pointer
// are old parts, and to the right of the tail pointer are new
// parts.
//
// * We always restart back from the top of the algorithm,
// allowing matching
// and simple updates in place to continue...
//
// * Example below: the head pointers once again match, so
// simply update
// part 1 and record it in the `newParts` array. Last,
// advance both head pointers.
//
// oldHead v v oldTail
// oldKeys: [0, 1, -, 3, 4, 5, 6]
// newParts: [0, 2, 1, , , , 6] <- heads matched; update 1
// and newKeys: [0, 2, 1, 4, 3, 7, 6] advance both oldHead
// & newHead
// newHead ^ ^ newTail
//
// * As mentioned above, items that were moved as a result of
// being stuck
// (the final else clause in the code below) are marked with
// null, so we always advance old pointers over these so we're
// comparing the next actual old value on either end.
//
// * Example below: `oldHead` is null (already placed in
// newParts), so
// advance `oldHead`.
//
// oldHead v v oldTail
// oldKeys: [0, 1, -, 3, 4, 5, 6] // old head already used;
// advance newParts: [0, 2, 1, , , , 6] // oldHead newKeys:
// [0, 2, 1, 4, 3, 7, 6]
// newHead ^ ^ newTail
//
// * Note it's not critical to mark old parts as null when they
// are moved
// from head to tail or tail to head, since they will be
// outside the pointer range and never visited again.
//
// * Example below: Here the old tail key matches the new head
// key, so
// the part at the `oldTail` position and move its DOM to the
// new head position (before `oldParts[oldHead]`). Last,
// advance `oldTail` and `newHead` pointers.
//
// oldHead v v oldTail
// oldKeys: [0, 1, -, 3, 4, 5, 6]
// newParts: [0, 2, 1, 4, , , 6] <- old tail matches new
// head: update newKeys: [0, 2, 1, 4, 3, 7, 6] & move 4,
// advance oldTail & newHead
// newHead ^ ^ newTail
//
// * Example below: Old and new head keys match, so update the
// old head
// part in place, and advance the `oldHead` and `newHead`
// pointers.
//
// oldHead v oldTail
// oldKeys: [0, 1, -, 3, 4, 5, 6]
// newParts: [0, 2, 1, 4, 3, ,6] <- heads match: update 3
// and advance newKeys: [0, 2, 1, 4, 3, 7, 6] oldHead &
// newHead
// newHead ^ ^ newTail
//
// * Once the new or old pointers move past each other then all
// we have
// left is additions (if old list exhausted) or removals (if
// new list exhausted). Those are handled in the final while
// loops at the end.
//
// * Example below: `oldHead` exceeded `oldTail`, so we're done
// with the
// main loop. Create the remaining part and insert it at the
// new head position, and the update is complete.
//
// (oldHead > oldTail)
// oldKeys: [0, 1, -, 3, 4, 5, 6]
// newParts: [0, 2, 1, 4, 3, 7 ,6] <- create and insert 7
// newKeys: [0, 2, 1, 4, 3, 7, 6]
// newHead ^ newTail
//
// * Note that the order of the if/else clauses is not important
// to the
// algorithm, as long as the null checks come first (to ensure
// we're always working on valid old parts) and that the final
// else clause comes last (since that's where the expensive
// moves occur). The order of remaining clauses is is just a
// simple guess at which cases will be most common.
//
// * TODO(kschaaf) Note, we could calculate the longest
// increasing
// subsequence (LIS) of old items in new position, and only
// move those not in the LIS set. However that costs O(nlogn)
// time and adds a bit more code, and only helps make rare
// types of mutations require fewer moves. The above handles
// removes, adds, reversal, swaps, and single moves of
// contiguous items in linear time, in the minimum number of
// moves. As the number of multiple moves where LIS might help
// approaches a random shuffle, the LIS optimization becomes
// less helpful, so it seems not worth the code at this point.
// Could reconsider if a compelling case arises.
while (oldHead <= oldTail && newHead <= newTail) {
if (oldParts[oldHead] === null) {
// `null` means old part at head has already been used below; skip
oldHead++;
} else if (oldParts[oldTail] === null) {
// `null` means old part at tail has already been used below; skip
oldTail--;
} else if (oldKeys[oldHead] === newKeys[newHead]) {
// Old head matches new head; update in place
newParts[newHead] =
updatePart(oldParts[oldHead]!, newValues[newHead]);
oldHead++;
newHead++;
} else if (oldKeys[oldTail] === newKeys[newTail]) {
// Old tail matches new tail; update in place
newParts[newTail] =
updatePart(oldParts[oldTail]!, newValues[newTail]);
oldTail--;
newTail--;
} else if (oldKeys[oldHead] === newKeys[newTail]) {
// Old head matches new tail; update and move to new tail
newParts[newTail] =
updatePart(oldParts[oldHead]!, newValues[newTail]);
insertPartBefore(
containerPart, oldParts[oldHead]!, newParts[newTail + 1]);
oldHead++;
newTail--;
} else if (oldKeys[oldTail] === newKeys[newHead]) {
// Old tail matches new head; update and move to new head
newParts[newHead] =
updatePart(oldParts[oldTail]!, newValues[newHead]);
insertPartBefore(
containerPart, oldParts[oldTail]!, oldParts[oldHead]!);
oldTail--;
newHead++;
} else {
if (newKeyToIndexMap === undefined) {
// Lazily generate key-to-index maps, used for removals & moves
// below
newKeyToIndexMap = generateMap(newKeys, newHead, newTail);
oldKeyToIndexMap = generateMap(oldKeys, oldHead, oldTail);
}
if (!newKeyToIndexMap.has(oldKeys[oldHead])) {
// Old head is no longer in new list; remove
removePart(oldParts[oldHead]!);
oldHead++;
} else if (!newKeyToIndexMap.has(oldKeys[oldTail])) {
// Old tail is no longer in new list; remove
removePart(oldParts[oldTail]!);
oldTail--;
} else {
// Any mismatches at this point are due to additions or moves; see
// if we have an old part we can reuse and move into place
const oldIndex = oldKeyToIndexMap.get(newKeys[newHead]);
const oldPart =
oldIndex !== undefined ? oldParts[oldIndex] : null;
if (oldPart === null) {
// No old part for this value; create a new one and insert it
const newPart =
createAndInsertPart(containerPart, oldParts[oldHead]!);
updatePart(newPart, newValues[newHead]);
newParts[newHead] = newPart;
} else {
// Reuse old part
newParts[newHead] = updatePart(oldPart, newValues[newHead]);
insertPartBefore(containerPart, oldPart, oldParts[oldHead]!);
// This marks the old part as having been used, so that it will
// be skipped in the first two checks above
oldParts[oldIndex as number] = null;
}
newHead++;
}
}
}
// Add parts for any remaining new values
while (newHead <= newTail) {
// For all remaining additions, we insert before last new tail,
// since old pointers are no longer valid
const newPart =
createAndInsertPart(containerPart, newParts[newTail + 1]!);
updatePart(newPart, newValues[newHead]);
newParts[newHead++] = newPart;
}
// Remove any remaining unused old parts
while (oldHead <= oldTail) {
const oldPart = oldParts[oldHead++];
if (oldPart !== null) {
removePart(oldPart);
}
}
// Save order of new parts for next round
partListCache.set(containerPart, newParts);
keyListCache.set(containerPart, newKeys);
};
});
while (oldHead <= oldTail && newHead <= newTail) {
if (oldParts[oldHead] === null) {
// `null` means old part at head has already been used
// below; skip
oldHead++;
} else if (oldParts[oldTail] === null) {
// `null` means old part at tail has already been used
// below; skip
oldTail--;
} else if (oldKeys[oldHead] === newKeys[newHead]) {
// Old head matches new head; update in place
newParts[newHead] =
updatePart(oldParts[oldHead]!, newValues[newHead]);
oldHead++;
newHead++;
} else if (oldKeys[oldTail] === newKeys[newTail]) {
// Old tail matches new tail; update in place
newParts[newTail] =
updatePart(oldParts[oldTail]!, newValues[newTail]);
oldTail--;
newTail--;
} else if (oldKeys[oldHead] === newKeys[newTail]) {
// Old head matches new tail; update and move to new tail
newParts[newTail] =
updatePart(oldParts[oldHead]!, newValues[newTail]);
insertPartBefore(
containerPart,
oldParts[oldHead]!,
newParts[newTail + 1]);
oldHead++;
newTail--;
} else if (oldKeys[oldTail] === newKeys[newHead]) {
// Old tail matches new head; update and move to new head
newParts[newHead] =
updatePart(oldParts[oldTail]!, newValues[newHead]);
insertPartBefore(
containerPart, oldParts[oldTail]!, oldParts[oldHead]!);
oldTail--;
newHead++;
} else {
if (newKeyToIndexMap === undefined) {
// Lazily generate key-to-index maps, used for removals &
// moves below
newKeyToIndexMap = generateMap(newKeys, newHead, newTail);
oldKeyToIndexMap = generateMap(oldKeys, oldHead, oldTail);
}
if (!newKeyToIndexMap.has(oldKeys[oldHead])) {
// Old head is no longer in new list; remove
removePart(oldParts[oldHead]!);
oldHead++;
} else if (!newKeyToIndexMap.has(oldKeys[oldTail])) {
// Old tail is no longer in new list; remove
removePart(oldParts[oldTail]!);
oldTail--;
} else {
// Any mismatches at this point are due to additions or
// moves; see if we have an old part we can reuse and move
// into place
const oldIndex = oldKeyToIndexMap.get(newKeys[newHead]);
const oldPart =
oldIndex !== undefined ? oldParts[oldIndex] : null;
if (oldPart === null) {
// No old part for this value; create a new one and
// insert it
const newPart = createAndInsertPart(
containerPart, oldParts[oldHead]!);
updatePart(newPart, newValues[newHead]);
newParts[newHead] = newPart;
} else {
// Reuse old part
newParts[newHead] =
updatePart(oldPart, newValues[newHead]);
insertPartBefore(
containerPart, oldPart, oldParts[oldHead]!);
// This marks the old part as having been used, so that
// it will be skipped in the first two checks above
oldParts[oldIndex as number] = null;
}
newHead++;
}
}
}
// Add parts for any remaining new values
while (newHead <= newTail) {
// For all remaining additions, we insert before last new
// tail, since old pointers are no longer valid
const newPart = createAndInsertPart(
containerPart, newParts[newTail + 1]!);
updatePart(newPart, newValues[newHead]);
newParts[newHead++] = newPart;
}
// Remove any remaining unused old parts
while (oldHead <= oldTail) {
const oldPart = oldParts[oldHead++];
if (oldPart !== null) {
removePart(oldPart);
}
}
// Save order of new parts for next round
partListCache.set(containerPart, newParts);
keyListCache.set(containerPart, newKeys);
};
}) as
<T>(items: Iterable<T>,
keyFnOrTemplate: KeyFn<T>|ItemTemplate<T>,
template?: ItemTemplate<T>) => DirectiveFn;

@@ -25,3 +25,3 @@ /**

*/
const styleMapCache = new WeakMap();
const styleMapCache = new WeakMap<AttributePart, StyleInfo>();

@@ -34,3 +34,3 @@ /**

// Note, could be a WeakSet, but prefer not requiring this polyfill.
const styleMapStatics = new WeakMap();
const styleMapStatics = new WeakMap<AttributePart, true>();

@@ -75,2 +75,3 @@ /**

if (name.indexOf('-') === -1) {
// tslint:disable-next-line:no-any
(style as any)[name] = null;

@@ -86,2 +87,3 @@ } else {

if (name.indexOf('-') === -1) {
// tslint:disable-next-line:no-any
(style as any)[name] = styleInfo[name];

@@ -88,0 +90,0 @@ } else {

@@ -19,3 +19,3 @@ /**

interface PreviousValue {
value: any;
value: unknown;
fragment: DocumentFragment;

@@ -38,3 +38,3 @@ }

*/
export const unsafeHTML = directive((value: any) => (part: Part): void => {
export const unsafeHTML = directive((value: unknown) => (part: Part): void => {
if (!(part instanceof NodePart)) {

@@ -52,3 +52,3 @@ throw new Error('unsafeHTML can only be used in text bindings');

const template = document.createElement('template');
template.innerHTML = value;
template.innerHTML = value as string; // innerHTML casts to string internally
const fragment = document.importNode(template.content, true);

@@ -55,0 +55,0 @@ part.setValue(fragment);

@@ -49,3 +49,3 @@ /**

*/
export const until = directive((...args: any[]) => (part: Part) => {
export const until = directive((...args: unknown[]) => (part: Part) => {
let state = _state.get(part)!;

@@ -70,3 +70,4 @@ if (state === undefined) {

// Render non-Promise values immediately
if (isPrimitive(value) || typeof value.then !== 'function') {
if (isPrimitive(value) ||
typeof (value as {then?: unknown}).then !== 'function') {
part.setValue(value);

@@ -81,3 +82,4 @@ state.lastRenderedIndex = i;

if (state.lastRenderedIndex !== undefined &&
typeof value.then === 'function' && value === previousValues[i]) {
typeof (value as {then?: unknown}).then === 'function' &&
value === previousValues[i]) {
continue;

@@ -84,0 +86,0 @@ }

@@ -21,4 +21,7 @@ /**

const directives = new WeakMap<any, Boolean>();
const directives = new WeakMap<object, true>();
// tslint:disable-next-line:no-any
export type DirectiveFactory = (...args: any[]) => object;
export type DirectiveFn = (part: Part) => void;

@@ -46,10 +49,12 @@

*/
export const directive = <F extends Function>(f: F): F =>
((...args: any[]) => {
// tslint:disable-next-line:no-any
export const directive = <F extends DirectiveFactory>(f: F): F =>
((...args: unknown[]) => {
const d = f(...args);
directives.set(d, true);
return d;
}) as unknown as F;
}) as F;
export const isDirective = (o: any) =>
typeof o === 'function' && directives.has(o);
export const isDirective = (o: unknown): o is DirectiveFn => {
return typeof o === 'function' && directives.has(o);
};

@@ -19,2 +19,6 @@ /**

interface MaybePolyfilledCe extends CustomElementRegistry {
polyfillWrapFlushCallback?: object;
}
/**

@@ -24,3 +28,4 @@ * True if the custom elements polyfill is in use.

export const isCEPolyfill = window.customElements !== undefined &&
(window.customElements as any).polyfillWrapFlushCallback !== undefined;
(window.customElements as MaybePolyfilledCe).polyfillWrapFlushCallback !==
undefined;

@@ -27,0 +32,0 @@ /**

@@ -43,3 +43,3 @@ /**

const walker =
document.createTreeWalker(content, walkerNodeFilter, null as any, false);
document.createTreeWalker(content, walkerNodeFilter, null, false);
let partIndex = nextActiveIndexInTemplateParts(parts);

@@ -84,4 +84,3 @@ let part = parts[partIndex];

let count = (node.nodeType === 11 /* Node.DOCUMENT_FRAGMENT_NODE */) ? 0 : 1;
const walker =
document.createTreeWalker(node, walkerNodeFilter, null as any, false);
const walker = document.createTreeWalker(node, walkerNodeFilter, null, false);
while (walker.nextNode()) {

@@ -119,3 +118,3 @@ count++;

const walker =
document.createTreeWalker(content, walkerNodeFilter, null as any, false);
document.createTreeWalker(content, walkerNodeFilter, null, false);
let partIndex = nextActiveIndexInTemplateParts(parts);

@@ -122,0 +121,0 @@ let insertCount = 0;

@@ -24,3 +24,3 @@ /**

export interface Part {
value: any;
value: unknown;

@@ -31,3 +31,3 @@ /**

*/
setValue(value: any): void;
setValue(value: unknown): void;

@@ -44,3 +44,3 @@ /**

*/
export const noChange = {};
export const noChange: object = {};

@@ -47,0 +47,0 @@ /**

@@ -27,5 +27,9 @@ /**

export const isPrimitive = (value: any) =>
(value === null ||
!(typeof value === 'object' || typeof value === 'function'));
// https://tc39.github.io/ecma262/#sec-typeof-operator
export type Primitive = null|undefined|boolean|number|string|Symbol|bigint;
export const isPrimitive = (value: unknown): value is Primitive => {
return (
value === null ||
!(typeof value === 'object' || typeof value === 'function'));
};

@@ -60,3 +64,3 @@ /**

protected _getValue(): any {
protected _getValue(): unknown {
const strings = this.strings;

@@ -72,4 +76,6 @@ const l = strings.length - 1;

if (v != null &&
(Array.isArray(v) || typeof v !== 'string' && v[Symbol.iterator])) {
for (const t of v) {
(Array.isArray(v) ||
// tslint:disable-next-line:no-any
typeof v !== 'string' && (v as any)[Symbol.iterator])) {
for (const t of v as Iterable<unknown>) {
text += typeof t === 'string' ? t : String(t);

@@ -90,3 +96,3 @@ }

this.dirty = false;
this.element.setAttribute(this.name, this._getValue());
this.element.setAttribute(this.name, this._getValue() as string);
}

@@ -98,3 +104,3 @@ }

committer: AttributeCommitter;
value: any = undefined;
value: unknown = undefined;

@@ -105,3 +111,3 @@ constructor(comitter: AttributeCommitter) {

setValue(value: any): void {
setValue(value: unknown): void {
if (value !== noChange && (!isPrimitive(value) || value !== this.value)) {

@@ -135,4 +141,4 @@ this.value = value;

endNode!: Node;
value: any = undefined;
_pendingValue: any = undefined;
value: unknown = undefined;
_pendingValue: unknown = undefined;

@@ -186,3 +192,3 @@ constructor(options: RenderOptions) {

setValue(value: any): void {
setValue(value: unknown): void {
this._pendingValue = value;

@@ -209,4 +215,7 @@ }

this._commitNode(value);
} else if (Array.isArray(value) || value[Symbol.iterator]) {
this._commitIterable(value);
} else if (
Array.isArray(value) ||
// tslint:disable-next-line:no-any
(value as any)[Symbol.iterator]) {
this._commitIterable(value as Iterable<unknown>);
} else if (value === nothing) {

@@ -234,3 +243,3 @@ this.value = nothing;

private _commitText(value: string): void {
private _commitText(value: unknown): void {
const node = this.startNode.nextSibling!;

@@ -243,3 +252,3 @@ value = value == null ? '' : value;

// TODO(justinfagnani): Can we just check if this.value is primitive?
(node as Text).data = value;
(node as Text).data = value as string;
} else {

@@ -254,3 +263,4 @@ this._commitNode(document.createTextNode(

const template = this.options.templateFactory(value);
if (this.value && this.value.template === template) {
if (this.value instanceof TemplateInstance &&
this.value.template === template) {
this.value.update(value.values);

@@ -271,3 +281,3 @@ } else {

private _commitIterable(value: any): void {
private _commitIterable(value: Iterable<unknown>): void {
// For an Iterable, we create a new InstancePart per item, then set its

@@ -337,4 +347,4 @@ // value to the item. This is a little bit of overhead for every item in

strings: string[];
value: any = undefined;
_pendingValue: any = undefined;
value: unknown = undefined;
_pendingValue: unknown = undefined;

@@ -351,3 +361,3 @@ constructor(element: Element, name: string, strings: string[]) {

setValue(value: any): void {
setValue(value: unknown): void {
this._pendingValue = value;

@@ -410,2 +420,3 @@ }

this.dirty = false;
// tslint:disable-next-line:no-any
(this.element as any)[this.name] = this._getValue();

@@ -431,3 +442,5 @@ }

};
// tslint:disable-next-line:no-any
window.addEventListener('test', options as any, options);
// tslint:disable-next-line:no-any
window.removeEventListener('test', options as any, options);

@@ -437,2 +450,5 @@ } catch (_e) {

type EventHandlerWithOptions =
EventListenerOrEventListenerObject&Partial<AddEventListenerOptions>;
export class EventPart implements Part {

@@ -442,5 +458,5 @@ element: Element;

eventContext?: EventTarget;
value: any = undefined;
value: undefined|EventHandlerWithOptions = undefined;
_options?: AddEventListenerOptions;
_pendingValue: any = undefined;
_pendingValue: undefined|EventHandlerWithOptions = undefined;
_boundHandleEvent: (event: Event) => void;

@@ -455,3 +471,3 @@

setValue(value: any): void {
setValue(value: undefined|EventHandlerWithOptions): void {
this._pendingValue = value;

@@ -463,3 +479,3 @@ }

const directive = this._pendingValue;
this._pendingValue = noChange;
this._pendingValue = noChange as EventHandlerWithOptions;
directive(this);

@@ -491,3 +507,3 @@ }

this.value = newListener;
this._pendingValue = noChange;
this._pendingValue = noChange as EventHandlerWithOptions;
}

@@ -499,3 +515,3 @@

} else {
this.value.handleEvent(event);
(this.value as EventListenerObject).handleEvent(event);
}

@@ -508,5 +524,5 @@ }

// at all. Chrome 41 only reads `capture` if the argument is an object.
const getOptions = (o: any) => o &&
const getOptions = (o: AddEventListenerOptions|undefined) => o &&
(eventOptionsSupported ?
{capture: o.capture, passive: o.passive, once: o.once} :
o.capture);
o.capture as AddEventListenerOptions);

@@ -43,3 +43,3 @@ /**

update(values: any[]) {
update(values: unknown[]) {
let i = 0;

@@ -78,3 +78,3 @@ for (const part of this._parts) {

133 /* NodeFilter.SHOW_{ELEMENT|COMMENT|TEXT} */,
null as any,
null,
false);

@@ -81,0 +81,0 @@ let node = walker.nextNode();

@@ -29,3 +29,3 @@ /**

strings: TemplateStringsArray;
values: any[];
values: unknown[];
type: string;

@@ -35,3 +35,3 @@ processor: TemplateProcessor;

constructor(
strings: TemplateStringsArray, values: any[], type: string,
strings: TemplateStringsArray, values: unknown[], type: string,
processor: TemplateProcessor) {

@@ -38,0 +38,0 @@ this.strings = strings;

@@ -59,3 +59,3 @@ /**

133 /* NodeFilter.SHOW_{ELEMENT|COMMENT|TEXT} */,
null as any,
null,
false);

@@ -62,0 +62,0 @@ // Keeps track of the last index associated with a part. We try to delete

@@ -50,2 +50,13 @@ /**

declare global {
interface Window {
litHtmlVersions: string[];
}
}
// IMPORTANT: do not change the property name or the assignment expression.
// This line will be used in regexes to search for lit-html usage.
// TODO(justinfagnani): inject version number at build time
(window['litHtmlVersions'] || (window['litHtmlVersions'] = [])).push('1.0.0');
/**

@@ -55,3 +66,3 @@ * Interprets a template literal as an HTML template that can efficiently

*/
export const html = (strings: TemplateStringsArray, ...values: any[]) =>
export const html = (strings: TemplateStringsArray, ...values: unknown[]) =>
new TemplateResult(strings, values, 'html', defaultTemplateProcessor);

@@ -63,3 +74,3 @@

*/
export const svg = (strings: TemplateStringsArray, ...values: any[]) =>
export const svg = (strings: TemplateStringsArray, ...values: unknown[]) =>
new SVGTemplateResult(strings, values, 'svg', defaultTemplateProcessor);

@@ -30,2 +30,3 @@ /**

// tslint:disable-next-line:no-any
const upgrade = (template: any) => {

@@ -32,0 +33,0 @@ template.content = contentDoc.createDocumentFragment();

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