mesh-viewer
A module that draws meshes with a simple orbit based camera. This is useful for quickly making demos and live coding.
Example
var shell = require("mesh-viewer")()
var mesh
shell.on("viewer-init", function() {
mesh = shell.createMesh(require("bunny"))
})
shell.on("gl-render", function() {
mesh.draw()
})
Try it out on requirebin!
Install
npm install mesh-viewer
API
The main viewer class is a modification of gl-now and inherits all the same properties and methods as that.
var createShell = require("mesh-viewer")
Constructor
var shell = createShell([options])
Creates a viewer. In addition to accepting all the arguments as gl-now, it also takes in the following arguments:
fov Default fov for camera
zNear Near clip plane
zFar Far clip plane
meshColor Default color for meshes
pointSize Default point size for meshes
useCellNormals If set, use flat shading for polygons
ambient Default ambient light color * intensity
diffuse Default diffuse light color * intensity
specular Default specular light color * intensity
specularExponent Default specular exponent
lightPosition Default light position
Returns A mesh viewer shell
Events
In addition to the events in gl-now and game-shell, mesh-viewer has the following event:
"viewer-init"
This event is triggered after the viewer is initialized.
Properties
viewer.camera
An instance of a game-shell-orbit-camera that controls the viewing direction.
viewer.fov
The FOV of the camera
viewer.zNear
The near z clip plane distance
viewer.zFar
The far z clip plane distance
Methods
var mesh = viewer.createMesh(params)
Creates a mesh object that can be drawn. This works the same as gl-simplicial-complex. The params object accepts the following parameters:
cells (Required) An indexed list of vertices, edges and/or faces.
positions (Required) An array of positions for the mesh, encoded as arrays
vertexColors A list of per vertex color attributes encoded as length 3 rgb arrays
cellColors A list of per cell color attributes
meshColor A constant color for the entire mesh
vertexNormals An array of per vertex normals
cellNormals An array of per cell normals
useFacetNormals A flag which if set to true forces cellNormals to be computed
pointSizes An array of point sizes
pointSize A single point size float
Returns A drawable mesh object
Mesh Object Methods
mesh.draw([params])
Draws the mesh object. Params has the same properties as in gl-simplicial-complex
mesh.update([params])
Updates the mesh. Same conventions as before.
mesh.dispose()
Destroys mesh releasing all resources.
Credits
(c) 2013 Mikola Lysenko. MIT License