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ml-aframe

An experimental version of AFrame providing support for magicleap helio WebXR.

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/!\ Experimental A-Frame /!\

/!\ Experimental version of AFrame 0.9.2 adding support for the WebXR API used by MagicLeap helio in 0.96.0. Use at your own risk. Use while figuring out a way to fix the main AFrame lib. /!\

Working examples: https://mvilledieu.github.io/aframe/examples/

A-Frame

A web framework for building virtual reality experiences.

Build Status

Coverage Status Downloads Version

License

Site

Docs

School

Slack

Blog

Examples

Supercraft A-Painter Supermedium A-Blast A-Saturday-Night Musical Forest by @googlecreativelab

Find more examples on the homepage, A Week of A-Frame, and WebVR Directory.

Features

:eyeglasses: Virtual Reality Made Simple: A-Frame handles the 3D and WebVR

boilerplate required to get running across platforms including mobile, desktop,

Vive, and Rift just by dropping in <a-scene>.

:heart: Declarative HTML: HTML is easy to read and copy-and-paste. Since

A-Frame can be used from HTML, A-Frame is accessible to everyone: web

developers, VR enthusiasts, educators, artists, makers, kids.

:electric_plug: Entity-Component Architecture: A-Frame is a powerful

framework on top of three.js, providing a declarative, composable, reusable

entity-component structure for three.js. While A-Frame can be used from HTML,

developers have unlimited access to JavaScript, DOM APIs, three.js, WebVR, and

WebGL.

:zap: Performance: A-Frame is a thin framework on top of three.js.

Although A-Frame uses the DOM, A-Frame does not touch the browser layout

engine. Performance is a top priority, being battle-tested on highly

interactive WebVR experiences.

:globe_with_meridians: Cross-Platform: Build VR applications for Vive,

Rift, Daydream, GearVR, and Cardboard. Don't have a headset or controllers? No

problem! A-Frame still works on standard desktop and smartphones.

:mag: Visual Inspector: A-Frame provides a built-in visual 3D inspector

with a workflow similar to a browser's developer tools and interface similar to

Unity. Open up any A-Frame scene and hit <ctrl> + <alt> + i.

:runner: Features: Hit the ground running with A-Frame's built-in

components such as geometries, materials, lights, animations, models,

raycasters, shadows, positional audio, tracked controllers. Get even further

with community components such as particle systems, physics, multiuser, oceans,

mountains, speech recognition, or teleportation!

Usage

Example

Build VR scenes in the browser with just a few lines of HTML! To start playing

and publishing now, remix the starter example on

:

Remix Fork


<html>

<head>

<script  src="https://aframe.io/releases/0.9.2/aframe.min.js"></script>

</head>

<body>

<a-scene>

<a-box  position="-1 0.5 -3"  rotation="0 45 0"  color="#4CC3D9"></a-box>

<a-sphere  position="0 1.25 -5"  radius="1.25"  color="#EF2D5E"></a-sphere>

<a-cylinder  position="1 0.75 -3"  radius="0.5"  height="1.5"  color="#FFC65D"></a-cylinder>

<a-plane  position="0 0 -4"  rotation="-90 0 0"  width="4"  height="4"  color="#7BC8A4"></a-plane>

<a-sky  color="#ECECEC"></a-sky>

</a-scene>

</body>

</html>

With A-Frame's [entity-component

architecture](https://aframe.io/docs/0.9.2/introduction/entity-component-system.html), we can drop in community

components from the ecosystem (e.g., ocean, physics) and plug them into our

objects straight from HTML:

Remix Fork


<html>

<head>

<script  src="https://aframe.io/releases/0.9.2/aframe.min.js"></script>

<script  src="https://unpkg.com/aframe-particle-system-component@1.0.x/dist/aframe-particle-system-component.min.js"></script>

<script  src="https://unpkg.com/aframe-extras.ocean@%5E3.5.x/dist/aframe-extras.ocean.min.js"></script>

<script  src="https://unpkg.com/aframe-gradient-sky@1.0.4/dist/gradientsky.min.js"></script>

</head>

<body>

<a-scene>

<a-entity  id="rain"  particle-system="preset: rain; color: #24CAFF; particleCount: 5000"></a-entity>

  

<a-entity  id="sphere"  geometry="primitive: sphere"

material="color: #EFEFEF; shader: flat"

position="0 0.15 -5"

light="type: point; intensity: 5"

animation="property: position; easing: easeInOutQuad; dir: alternate; dur: 1000; to: 0 -0.10 -5; loop: true"></a-entity>

  

<a-entity  id="ocean"  ocean="density: 20; width: 50; depth: 50; speed: 4"

material="color: #9CE3F9; opacity: 0.75; metalness: 0; roughness: 1"

rotation="-90 0 0"></a-entity>

  

<a-entity  id="sky"  geometry="primitive: sphere; radius: 5000"

material="shader: gradient; topColor: 235 235 245; bottomColor: 185 185 210"

scale="-1 1 1"></a-entity>

  

<a-entity  id="light"  light="type: ambient; color: #888"></a-entity>

</a-scene>

</body>

</html>

Builds

To use the latest stable build of A-Frame, include aframe.min.js:


<head>

<script  src="https://aframe.io/releases/0.9.2/aframe.min.js"></script>

</head>

To check out the stable and master builds, see the dist/ folder.

npm


npm install --save aframe

# Or yarn add aframe


require('aframe') // e.g., with Browserify or Webpack.

Local Development


git clone https://github.com/aframevr/aframe.git # Clone the repository.

cd aframe && npm install # Install dependencies.

npm start # Start the local development server.

And open in your browser http://localhost:9000.

Generating Builds


npm run dist

Questions

For questions and support, ask on StackOverflow.

Stay in Touch

And get in touch with the maintainers!

Contributing

Get involved! Check out the Contributing Guide for how to get started.

License

This program is free software and is distributed under an MIT License.

Keywords

3d

FAQs

Package last updated on 24 Jun 2019

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