mouse-pos
Advanced tools
Comparing version 1.0.1 to 1.0.2
11
index.js
var Mouse; | ||
module.exports = Mouse = { | ||
getRel: function(e) { | ||
rel: function(e) { | ||
var mouseX, mouseY, rect, target; | ||
@@ -26,3 +26,3 @@ mouseX = e.offsetX; | ||
}, | ||
getAbs: function(e) { | ||
abs: function(e) { | ||
var mouseX, mouseY; | ||
@@ -45,3 +45,3 @@ mouseX = e.pageX; | ||
}, | ||
getWheelDelta: function(e) { | ||
wheelDelta: function(e) { | ||
var delta, dir; | ||
@@ -54,6 +54,3 @@ delta = [e.deltaX, e.deltaY]; | ||
return delta; | ||
}, | ||
// legacy stuff | ||
getMouseCoordsScreen: Mouse.getAbs, | ||
getMouseCoords: Mouse.getRel, | ||
} | ||
}; |
{ | ||
"name": "mouse-pos", | ||
"version": "1.0.1", | ||
"version": "1.0.2", | ||
"description": "A simple and lightweight lib to get cross-browser mouse events", | ||
@@ -5,0 +5,0 @@ "main": "index.js", |
@@ -22,11 +22,11 @@ mouse-pos | ||
#### getRel(e) - relative to the target | ||
#### rel(e) - relative to the target | ||
`[x,y]` | ||
#### getAbs(e) - absolute to the screen | ||
#### abs(e) - absolute to the screen | ||
`[x,y]` | ||
#### getWheelDelta(e) | ||
#### wheelDelta(e) | ||
@@ -33,0 +33,0 @@ `float` of pixels the mouse wheel moved. Could be negative. |
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