node-ios-device
Queries connected iOS devices, installs apps, and relays log output.
Prerequisites
node-ios-device is currently compatible with the following versions:
- Node.js
- 10.x (module API v64)
- 11.x (module API v67)
- 12.x (module API v72)
- 13.x (module API v79)
- 14.x (module API v83)
- 15.x (module API v88)
- 16.x (module API v93)
- 17.x (module API v102)
Only macOS (darwin) is supported. You should make this module an optional
dependency of your application and it will only be downloaded on macOS.
Note: node-ios-device@2.0.0 will only support Node.js 4 and newer.
Note: Support for Node.js 0.12 and io.js <3.x has been dropped because they fail to compile with
Xcode 8.3 due to an issue with V8. Interestingly, older versions of clang didn't have a problem.
Apple claims they cannot reproduce the issue and that the version of clang that ships with Xcode
8.3 is working as expected. If you still need to support Node.js 0.12 and io.js <3.x, then
best to stick with node-ios-device@1.2.x.
Installation
From NPM:
npm install node-ios-device --save-optional
Example
var iosDevice = require('node-ios-device');
iosDevice.devices(function (err, devices) {
if (err) {
console.error('Error!', err);
} else {
console.log('Connected devices:');
console.log(devices);
}
});
iosDevice
.trackDevices()
.on('devices', function (devices) {
console.log('Connected devices:');
console.log(devices);
})
.on('error', function (err) {
console.error('Error!', err);
});
iosDevice.installApp('<device udid>', '/path/to/my.app', function (err) {
if (err) {
console.error('Error!', err);
} else {
console.log('Success!');
}
});
iosDevice
.log('<device udid>')
.on('log', function (msg) {
console.log(msg);
})
.on('error', function (err) {
console.error('Error!', err);
});
iosDevice
.log('<device udid>', 1337)
.on('log', function (msg) {
console.log(msg);
})
.on('error', function (err) {
console.error('Error!', err);
});
API
devices(callback)
Retrieves an array of all connected iOS devices.
{function} callback(err, devices)
- A function to call with the connected devices
{null|Error} err
- An Error
if there was a problem, otherwise null
{Array<Object>} devices
- An array of Device objects
Note that only devices connected via a USB cable will be returned. Devices
connected via Wi-Fi will not be returned. The main reason we do this is because
you can only relay the syslog from USB connected devices. This restriction be
lifted in the future.
Device objects contain the following information:
udid
- The device's unique device id (e.g. "a4cbe14c0441a2bf87f397602653a4ac71eb0336")name
- The name of the device (e.g. "My iPhone")buildVersion
- The build version (e.g. "10B350")cpuArchitecture
- The CPU architecture (e.g. "armv7s")deviceClass
- The type of device (e.g. "iPhone", "iPad")deviceColor
- The color of the device (e.g. "black", "white")hardwareModel
- The device module (e.g. "N41AP")modelNumber
- The model number (e.g. "MD636")productType
- The product type or model id (e.g. "iPhone5,1")productVersion
- The iOS version (e.g. "6.1.4")serialNumber
- The device serial number (e.g. "XXXXXXXXXXXX")
There is more data that could have been retrieved from the device, but the
properties above seemed the most reasonable.
trackDevices()
Continuously retrieves an array of all connected iOS devices. Whenever a device
is connected or disconnected, the devices
event is emitted.
Returns a Handle
instance that contains a stop()
method to discontinue
tracking devices.
Event: 'devices'
Emitted when a device is connected or disconnected.
{Array<Object>} devices
- An array of devices
Event: 'error'
Emitted if there was an error such as platform is unsupported, failed to load or
compile a compatible node-ios-device
binary, or failed to detect devices.
Example:
const handle = iosDevice
.trackDevices()
.on('devices', console.log);
setTimeout(function () {
handle.stop();
}, 60000);
installApp(udid, appPath, callback)
Installs an iOS app on the specified device.
{String} udid
- The device udid{String} appPath
- The path to the iOS .app{Function} callback(err)
- A function to call when the install finishes
{null|Error} err
- An Error
if there was a problem, otherwise null
Currently, an appPath
that begins with ~
is not supported.
The appPath
must resolve to an iOS .app, not the .ipa file.
log(udid [, port])
Relays a log from the iOS device. There are two modes. If you do not specify a
port, it will relay the device's syslog and you'll need to parse out any app
specific output yourself. If you specify a port, then it will connect to that
port and relay all messages.
Starting with iOS 10, relaying the syslog is virtually useless. iOS 10 has a new
logging system that skips the syslog. You can get log output using the log
command introduced in macOS Sierra, but it's not available for OS X El Capitan
users. Because of this, node-ios-device
added the ability to specify a port,
but then your iOS app must contain a TCP server that accepts connects and
outputs log messages to the node-ios-device
log.
{String} udid
- The device udid{String} port
(optional) - The TCP port listening in the iOS app to connect to
Returns a Handle
instance that contains a stop()
method to discontinue
emitting messages.
Event: 'log'
Emitted for each line of output. Empty lines are omitted.
{String} message
- The log message.
Event: 'app-started'
Emitted when node-ios-device
is able to successfully connect to the specified
port on the device. This is only supported when specifying a port.
Event: 'app-quit'
Emitted when the app is quit. This is only supported when specifying a port.
Event: 'disconnect'
Emitted when the device is physically disconnected. Note that this does not stop
the log relaying. You must manually call handle.stop()
.
Event: 'error'
Emitted if there was an error such as if the device is not initially connected,
platform is unsupported, failed to load or compile a compatible
node-ios-device
binary, or failed to detect devices.
Example:
const handle = iosDevice
.log('<device udid>')
.on('log', console.log);
});
setTimeout(function () {
handle.stop();
}, 60000);
When calling log()
without a port to relay the syslog, it will print out
several older messages. If you are only interested in new messages, then you'll
have to debounce the messages using something like _.debounce()
or use a timer
and a ready flag like this:
let ready = false;
let timer = null;
iosDevice
.log('<device udid>')
.on('log', function (msg) {
if (ready) {
console.log(msg);
} else {
clearTimeout(timer);
timer = setTimeout(function () {
ready = true;
}, 500);
}
});
Maintainer Info
Development
To manually build node-ios-device
, simply run:
npm run rebuild
To build it for all versions of Node.js, run:
bin/build-all.sh
To debug node-ios-device
,
- Run
npm run xcode
to generate the Xcode project - Open the Xcode project from the
build
directory - Edit the scheme
- From the "Run (debug)" menu, select the "Info" tab on the right
- Click on the "Executable" dropdown and select "Other..."
- Locate the Node.js executable (probably
/usr/local/bin/node
) - Change to the "Arguments" tab
- Set the "Arguments Passed On Launch" to the JS file you want to run
- This will likely be one of the test cases
- Use an absolute path since all paths are relative to the Node executable
- Add the environment variable
DEBUG=*
- Close out the schemes and click "Run"
License
This project is open source and provided under the Apache Public License
(version 2). Please make sure you see the LICENSE
file included in this
distribution for more details on the license. Also, please take notice of the
privacy notice at the end of the file.
This project contains mobiledevice.h
from
https://bitbucket.org/tristero/mobiledeviceaccess
and is available under public domain.