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This is a simple library for 2d & 3d perlin noise and simplex noise in javascript. Noise is pretty.
The library is pretty fast (10M queries / sec). But its still way slower than using a shader. For example, if you try and update an entire screen's worth of pixels, it'll be slow.
The code is based on Stefan Gustavson's implementation. Do whatever you want with it, etc.
// value passed into the constructor is used as a seed
var noise = new Noise(Math.random());
for (var x = 0; x < canvas.width; x++) {
for (var y = 0; y < canvas.height; y++) {
// noise.simplex2 and noise.perlin2 return values between -1 and 1.
var value = noise.simplex2(x / 100, y / 100);
image[x][y].r = Math.abs(value) * 256; // Or whatever. Open demo.html to see it used with canvas.
}
}
The library exposes a constructor function called Noise
with the following instance methods:
FAQs
Perlin noise implementation
The npm package noisejs receives a total of 5,720 weekly downloads. As such, noisejs popularity was classified as popular.
We found that noisejs demonstrated a not healthy version release cadence and project activity because the last version was released a year ago. It has 1 open source maintainer collaborating on the project.
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