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phaser-jsx
Advanced tools
With JSX:
// index.jsx
import Phaser from 'phaser';
import { Text, render } from 'phaser-jsx';
new Phaser.Game({
scene: {
create() {
render(<Text text="Hello, world!" />, this);
},
},
});
Without JSX:
// index.js
import Phaser from 'phaser';
import { jsx, render } from 'phaser-jsx';
new Phaser.Game({
scene: {
create() {
render(jsx(Phaser.GameObjects.Text, { text: 'Hello, world!' }), this);
},
},
});
NPM:
npm install phaser-jsx
Yarn:
yarn add phaser-jsx
CDN:
<script src="https://unpkg.com/phaser@latest/dist/phaser.min.js"></script>
<script src="https://unpkg.com/phaser-jsx@latest/umd/phaser-jsx.min.js"></script>
ES Modules:
import { createElement, render } from 'phaser-jsx';
CommonJS:
const { createElement, render } = require('phaser-jsx');
UMD:
<script src="https://unpkg.com/phaser@latest/dist/phaser.min.js"></script>
<script src="https://unpkg.com/phaser-jsx@latest/umd/phaser-jsx.min.js"></script>
<script>
const { render, jsx } = window.PhaserJSX;
</script>
For better type support, install @types/react:
npm install @types/react --save-dev
Import the GameObject from phaser-jsx instead of phaser:
import { Text } from 'phaser-jsx';
[!TIP] All GameObjects exported from
phaser-jsxare aliases of the GameObjects fromphaser.
Update your tsconfig.json:
{
"compilerOptions": {
"jsx": "react-jsx",
"jsxImportSource": "phaser-jsx"
}
}
Update your Vite config:
// vite.config.mjs
import { defineConfig } from 'vite';
export default defineConfig({
esbuild: {
jsxImportSource: 'phaser-jsx',
},
});
If you're not using jsxImportSource, you can set a JSX pragma at the top of your file:
/** @jsx jsx */
import { jsx } from 'phaser-jsx';
This package follows React conventions like having createElement and jsx-runtime.
The render function renders game objects inside a scene.
If you need nesting and relative positioning, use Container:
<Container>
<Text text="Child 1" />
<Text text="Child 2" />
</Container>
useRefCreate a ref for your game object:
import { useRef } from 'phaser-jsx';
function MyComponent() {
const textRef = useRef<Phaser.GameObjects.Text>();
// ...
}
Pass your ref to the JSX element:
// ...
return <Text ref={textRef} onPointerDown={handleClick} />;
Access your game object:
function handleClick() {
textRef.current?.text = 'Clicked';
}
Alternatively, you can get the game object with a callback ref:
<Text
ref={(gameObject) => {
gameObject.text = 'Hello, world!';
}}
/>
useSceneRetrieve the current Scene with the useScene hook:
import { useScene } from 'phaser-jsx';
function MyComponent() {
const scene = useScene();
// ...
}
[!WARNING] Don't use the
useScenehook if you start multiple Scenes.
Type your Scene with TypeScript:
class MyScene extends Phaser.Scene {
// ...
}
const scene = useScene<MyScene>();
Release is automated with Release Please.
FAQs
Use JSX in Phaser.
The npm package phaser-jsx receives a total of 309 weekly downloads. As such, phaser-jsx popularity was classified as not popular.
We found that phaser-jsx demonstrated a healthy version release cadence and project activity because the last version was released less than a year ago. It has 1 open source maintainer collaborating on the project.
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Security News
Multiple high-impact npm maintainers confirm they have been targeted in the same social engineering campaign that compromised Axios.

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Node.js has paused its bug bounty program after funding ended, removing payouts for vulnerability reports but keeping its security process unchanged.