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polyline-normals

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polyline-normals

gets miter normals for a 2D polyline

2.0.2
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polyline-normals

stable

img

Computes the normals of a polyline, using miter joins where multiple segments meet. This is mainly useful to expand thick lines in a vertex shader on the GPU.

var getNormals = require('polyline-normals')

//a triangle
var path = [ [0, 122], [0, 190], [90, 190] ]

//get the normals as a closed loop
var normals = getNormals(path, true)

//now draw our thick line in 2D/3D/etc

See the 2d test for an example of how these lines would be extruded.

For more complex line joins and end caps, see extrude-polyline (which builds an indexed mesh).

Shader Example

For an example of how to use this within a shader, see three-line-2d.

Usage

NPM

normals(path[, closed])

For the given path, produces a new array of the same length with normal information for each point. The data contains a normal, [nx, ny] and the length of the miter (default to 1.0 where no join occurs).

[ 
    [ [nx, ny], miterLength ],
    [ [nx, ny], miterLength ]
]

If closed is true, it assumes a segment will be drawn from the last point to the first point, and adjusts those normals accordingly.

License

MIT, see LICENSE.md for details.

Keywords

polyline

FAQs

Package last updated on 28 Nov 2014

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U.S. Patent No. 12,346,443 & 12,314,394. Other pending.