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pure-canvas

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pure-canvas - npm Package Compare versions

Comparing version 0.5.13 to 0.5.14

7

lib/NodeBase.js
"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
let counter = 0;
class NodeBase {
constructor() {
this._id = counter++;
}
get id() {
return this._id;
}
toImage() {

@@ -12,0 +5,0 @@ const { minX, minY, maxX, maxY } = this.getBounds();

35

lib/TreeManager.js

@@ -7,31 +7,22 @@ "use strict";

this.tree = rbush();
this.nodeMap = {};
}
clear() {
this.nodeMap = {};
this.tree.clear();
}
index(node, zIndex, transformers) {
if (!this.nodeMap[node.id]) {
const bounds = node.getBounds();
if (Number.isFinite(bounds.minX) && Number.isFinite(bounds.minY) && Number.isFinite(bounds.maxX) && Number.isFinite(bounds.maxY)) {
let minX, minY, maxX, maxY;
const { x: x1, y: y1 } = transformers.reduce((point, transformer) => transformer.transform(point), { x: bounds.minX, y: bounds.minY });
const { x: x2, y: y2 } = transformers.reduce((point, transformer) => transformer.transform(point), { x: bounds.maxX, y: bounds.maxY });
const { x: x3, y: y3 } = transformers.reduce((point, transformer) => transformer.transform(point), { x: bounds.minX, y: bounds.maxY });
const { x: x4, y: y4 } = transformers.reduce((point, transformer) => transformer.transform(point), { x: bounds.maxX, y: bounds.minY });
minX = Math.min(x1, x2, x3, x4);
minY = Math.min(y1, y2, y3, y4);
maxX = Math.max(x1, x2, x3, x4);
maxY = Math.max(y1, y2, y3, y4);
const indexedNode = { minX, minY, maxX, maxY, transformers, node, zIndex };
this.nodeMap[node.id] = indexedNode;
this.tree.insert(indexedNode);
}
const bounds = node.getBounds();
if (Number.isFinite(bounds.minX) && Number.isFinite(bounds.minY) && Number.isFinite(bounds.maxX) && Number.isFinite(bounds.maxY)) {
let minX, minY, maxX, maxY;
const { x: x1, y: y1 } = transformers.reduce((point, transformer) => transformer.transform(point), { x: bounds.minX, y: bounds.minY });
const { x: x2, y: y2 } = transformers.reduce((point, transformer) => transformer.transform(point), { x: bounds.maxX, y: bounds.maxY });
const { x: x3, y: y3 } = transformers.reduce((point, transformer) => transformer.transform(point), { x: bounds.minX, y: bounds.maxY });
const { x: x4, y: y4 } = transformers.reduce((point, transformer) => transformer.transform(point), { x: bounds.maxX, y: bounds.minY });
minX = Math.min(x1, x2, x3, x4);
minY = Math.min(y1, y2, y3, y4);
maxX = Math.max(x1, x2, x3, x4);
maxY = Math.max(y1, y2, y3, y4);
const indexedNode = { minX, minY, maxX, maxY, transformers, node, zIndex };
this.tree.insert(indexedNode);
}
}
remove(node) {
this.tree.remove(this.nodeMap[node.id]);
delete this.nodeMap[node.id];
}
intersection(point) {

@@ -38,0 +29,0 @@ const results = this.tree

{
"name": "pure-canvas",
"version": "0.5.13",
"version": "0.5.14",
"description": "TODO",

@@ -5,0 +5,0 @@ "main": "lib/index.js",

@@ -14,4 +14,2 @@ export interface Bounds {

interface Node {
id: number;
getBounds(): Bounds;

@@ -18,0 +16,0 @@

@@ -5,11 +5,3 @@ import Node, {Bounds, Point} from './Node';

let counter = 0;
abstract class NodeBase implements NodeIndexable {
private _id = counter++;
get id() {
return this._id;
}
abstract getBounds(): Bounds;

@@ -16,0 +8,0 @@

@@ -9,6 +9,3 @@ import * as rbush from 'rbush';

private nodeMap: {[index: number]: IndexedNode} = {};
clear() {
this.nodeMap = {};
this.tree.clear();

@@ -18,26 +15,18 @@ }

index(node: Node, zIndex: number, transformers: Array<Transformer>) {
if (!this.nodeMap[node.id]) {
const bounds = node.getBounds();
if (Number.isFinite(bounds.minX) && Number.isFinite(bounds.minY) && Number.isFinite(bounds.maxX) && Number.isFinite(bounds.maxY)) {
let minX: number, minY: number, maxX: number, maxY: number;
const {x: x1, y: y1} = transformers.reduce((point: Point, transformer: Transformer) => transformer.transform(point), {x: bounds.minX, y: bounds.minY});
const {x: x2, y: y2} = transformers.reduce((point: Point, transformer: Transformer) => transformer.transform(point), {x: bounds.maxX, y: bounds.maxY});
const {x: x3, y: y3} = transformers.reduce((point: Point, transformer: Transformer) => transformer.transform(point), {x: bounds.minX, y: bounds.maxY});
const {x: x4, y: y4} = transformers.reduce((point: Point, transformer: Transformer) => transformer.transform(point), {x: bounds.maxX, y: bounds.minY});
minX = Math.min(x1, x2, x3, x4);
minY = Math.min(y1, y2, y3, y4);
maxX = Math.max(x1, x2, x3, x4);
maxY = Math.max(y1, y2, y3, y4);
const indexedNode = {minX, minY, maxX, maxY, transformers, node, zIndex};
this.nodeMap[node.id] = indexedNode;
this.tree.insert(indexedNode);
}
const bounds = node.getBounds();
if (Number.isFinite(bounds.minX) && Number.isFinite(bounds.minY) && Number.isFinite(bounds.maxX) && Number.isFinite(bounds.maxY)) {
let minX: number, minY: number, maxX: number, maxY: number;
const {x: x1, y: y1} = transformers.reduce((point: Point, transformer: Transformer) => transformer.transform(point), {x: bounds.minX, y: bounds.minY});
const {x: x2, y: y2} = transformers.reduce((point: Point, transformer: Transformer) => transformer.transform(point), {x: bounds.maxX, y: bounds.maxY});
const {x: x3, y: y3} = transformers.reduce((point: Point, transformer: Transformer) => transformer.transform(point), {x: bounds.minX, y: bounds.maxY});
const {x: x4, y: y4} = transformers.reduce((point: Point, transformer: Transformer) => transformer.transform(point), {x: bounds.maxX, y: bounds.minY});
minX = Math.min(x1, x2, x3, x4);
minY = Math.min(y1, y2, y3, y4);
maxX = Math.max(x1, x2, x3, x4);
maxY = Math.max(y1, y2, y3, y4);
const indexedNode = {minX, minY, maxX, maxY, transformers, node, zIndex};
this.tree.insert(indexedNode);
}
}
remove(node: Node) {
this.tree.remove(this.nodeMap[node.id]);
delete this.nodeMap[node.id];
}
intersection(point: Point): Node {

@@ -44,0 +33,0 @@ const results = this.tree

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