Comparing version 0.1.0 to 0.1.1
@@ -57,5 +57,6 @@ 'use strict'; | ||
key: 'roll', | ||
value: function roll(dice, sides) { | ||
dice = dice || 1; | ||
sides = sides || 20; | ||
value: function roll() { | ||
var dice = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : 1; | ||
var sides = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : 20; | ||
return dice * (Math.floor(sides * Math.random()) + 1); | ||
@@ -62,0 +63,0 @@ } |
@@ -1,2 +0,2 @@ | ||
"use strict";function _classCallCheck(n,r){if(!(n instanceof r))throw new TypeError("Cannot call a class as a function")}var _createClass=function(){function n(n,r){for(var a=0;a<r.length;a++){var e=r[a];e.enumerable=e.enumerable||!1,e.configurable=!0,"value"in e&&(e.writable=!0),Object.defineProperty(n,e.key,e)}}return function(r,a,e){return a&&n(r.prototype,a),e&&n(r,e),r}}(),Random=function(){function n(){_classCallCheck(this,n)}return _createClass(n,null,[{key:"coinFlip",value:function(){return Math.round(Math.random())}},{key:"inRange",value:function(n,r){return Math.round(Math.random()*(r-n)+n)}},{key:"fromArray",value:function(n){return n[Math.floor(Math.random()*n.length)]}},{key:"roll",value:function(n,r){return n=n||1,r=r||20,n*(Math.floor(r*Math.random())+1)}}]),n}();exports.Random=Random; | ||
"use strict";function _classCallCheck(n,e){if(!(n instanceof e))throw new TypeError("Cannot call a class as a function")}var _createClass=function(){function n(n,e){for(var r=0;r<e.length;r++){var a=e[r];a.enumerable=a.enumerable||!1,a.configurable=!0,"value"in a&&(a.writable=!0),Object.defineProperty(n,a.key,a)}}return function(e,r,a){return r&&n(e.prototype,r),a&&n(e,a),e}}(),Random=function(){function n(){_classCallCheck(this,n)}return _createClass(n,null,[{key:"coinFlip",value:function(){return Math.round(Math.random())}},{key:"inRange",value:function(n,e){return Math.round(Math.random()*(e-n)+n)}},{key:"fromArray",value:function(n){return n[Math.floor(Math.random()*n.length)]}},{key:"roll",value:function(){var n=arguments.length>0&&void 0!==arguments[0]?arguments[0]:1,e=arguments.length>1&&void 0!==arguments[1]?arguments[1]:20;return n*(Math.floor(e*Math.random())+1)}}]),n}();exports.Random=Random; | ||
//# sourceMappingURL=dist/rando.min.js.map |
{ | ||
"name": "rando-js", | ||
"version": "0.1.0", | ||
"version": "0.1.1", | ||
"description": "Randomization utilities for NodeJS in es6", | ||
@@ -5,0 +5,0 @@ "main": "rando.js", |
@@ -38,5 +38,3 @@ 'use strict'; | ||
static roll(dice, sides) { | ||
dice = dice || 1; | ||
sides = sides || 20; | ||
static roll(dice = 1, sides = 20) { | ||
return dice * (Math.floor(sides * Math.random()) + 1); | ||
@@ -43,0 +41,0 @@ } |
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