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react-motion

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react-motion - npm Package Compare versions

Comparing version 0.4.8 to 0.5.0

2

bower.json

@@ -14,3 +14,3 @@ {

"dependencies": {
"react": ">=0.13.2 || ^0.14 || ^15.0.0"
"react": "^0.14.9 || ^15.3.0"
},

@@ -17,0 +17,0 @@ "keywords": [

@@ -7,4 +7,10 @@ 'use strict';

var _createClass = (function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ('value' in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; })();
function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; }
function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError('Cannot call a class as a function'); } }
function _inherits(subClass, superClass) { if (typeof superClass !== 'function' && superClass !== null) { throw new TypeError('Super expression must either be null or a function, not ' + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; }
var _mapToZero = require('./mapToZero');

@@ -42,182 +48,190 @@

var _createReactClass = require('create-react-class');
var msPerFrame = 1000 / 60;
var _createReactClass2 = _interopRequireDefault(_createReactClass);
var Motion = (function (_React$Component) {
_inherits(Motion, _React$Component);
var msPerFrame = 1000 / 60;
_createClass(Motion, null, [{
key: 'propTypes',
value: {
// TOOD: warn against putting a config in here
defaultStyle: _propTypes2['default'].objectOf(_propTypes2['default'].number),
style: _propTypes2['default'].objectOf(_propTypes2['default'].oneOfType([_propTypes2['default'].number, _propTypes2['default'].object])).isRequired,
children: _propTypes2['default'].func.isRequired,
onRest: _propTypes2['default'].func
},
enumerable: true
}]);
var Motion = _createReactClass2['default']({
propTypes: {
// TOOD: warn against putting a config in here
defaultStyle: _propTypes2['default'].objectOf(_propTypes2['default'].number),
style: _propTypes2['default'].objectOf(_propTypes2['default'].oneOfType([_propTypes2['default'].number, _propTypes2['default'].object])).isRequired,
children: _propTypes2['default'].func.isRequired,
onRest: _propTypes2['default'].func
},
function Motion(props) {
var _this = this;
getInitialState: function getInitialState() {
var _props = this.props;
var defaultStyle = _props.defaultStyle;
var style = _props.style;
_classCallCheck(this, Motion);
var currentStyle = defaultStyle || _stripStyle2['default'](style);
var currentVelocity = _mapToZero2['default'](currentStyle);
return {
currentStyle: currentStyle,
currentVelocity: currentVelocity,
lastIdealStyle: currentStyle,
lastIdealVelocity: currentVelocity
};
},
_React$Component.call(this, props);
this.wasAnimating = false;
this.animationID = null;
this.prevTime = 0;
this.accumulatedTime = 0;
this.unreadPropStyle = null;
wasAnimating: false,
animationID: null,
prevTime: 0,
accumulatedTime: 0,
// it's possible that currentStyle's value is stale: if props is immediately
// changed from 0 to 400 to spring(0) again, the async currentStyle is still
// at 0 (didn't have time to tick and interpolate even once). If we naively
// compare currentStyle with destVal it'll be 0 === 0 (no animation, stop).
// In reality currentStyle should be 400
unreadPropStyle: null,
// after checking for unreadPropStyle != null, we manually go set the
// non-interpolating values (those that are a number, without a spring
// config)
clearUnreadPropStyle: function clearUnreadPropStyle(destStyle) {
var dirty = false;
var _state = this.state;
var currentStyle = _state.currentStyle;
var currentVelocity = _state.currentVelocity;
var lastIdealStyle = _state.lastIdealStyle;
var lastIdealVelocity = _state.lastIdealVelocity;
this.clearUnreadPropStyle = function (destStyle) {
var dirty = false;
var _state = _this.state;
var currentStyle = _state.currentStyle;
var currentVelocity = _state.currentVelocity;
var lastIdealStyle = _state.lastIdealStyle;
var lastIdealVelocity = _state.lastIdealVelocity;
for (var key in destStyle) {
if (!Object.prototype.hasOwnProperty.call(destStyle, key)) {
continue;
}
for (var key in destStyle) {
if (!Object.prototype.hasOwnProperty.call(destStyle, key)) {
continue;
}
var styleValue = destStyle[key];
if (typeof styleValue === 'number') {
if (!dirty) {
dirty = true;
currentStyle = _extends({}, currentStyle);
currentVelocity = _extends({}, currentVelocity);
lastIdealStyle = _extends({}, lastIdealStyle);
lastIdealVelocity = _extends({}, lastIdealVelocity);
var styleValue = destStyle[key];
if (typeof styleValue === 'number') {
if (!dirty) {
dirty = true;
currentStyle = _extends({}, currentStyle);
currentVelocity = _extends({}, currentVelocity);
lastIdealStyle = _extends({}, lastIdealStyle);
lastIdealVelocity = _extends({}, lastIdealVelocity);
}
currentStyle[key] = styleValue;
currentVelocity[key] = 0;
lastIdealStyle[key] = styleValue;
lastIdealVelocity[key] = 0;
}
}
currentStyle[key] = styleValue;
currentVelocity[key] = 0;
lastIdealStyle[key] = styleValue;
lastIdealVelocity[key] = 0;
if (dirty) {
_this.setState({ currentStyle: currentStyle, currentVelocity: currentVelocity, lastIdealStyle: lastIdealStyle, lastIdealVelocity: lastIdealVelocity });
}
}
};
if (dirty) {
this.setState({ currentStyle: currentStyle, currentVelocity: currentVelocity, lastIdealStyle: lastIdealStyle, lastIdealVelocity: lastIdealVelocity });
}
},
this.startAnimationIfNecessary = function () {
// TODO: when config is {a: 10} and dest is {a: 10} do we raf once and
// call cb? No, otherwise accidental parent rerender causes cb trigger
_this.animationID = _raf2['default'](function (timestamp) {
// check if we need to animate in the first place
var propsStyle = _this.props.style;
if (_shouldStopAnimation2['default'](_this.state.currentStyle, propsStyle, _this.state.currentVelocity)) {
if (_this.wasAnimating && _this.props.onRest) {
_this.props.onRest();
}
startAnimationIfNecessary: function startAnimationIfNecessary() {
var _this = this;
// no need to cancel animationID here; shouldn't have any in flight
_this.animationID = null;
_this.wasAnimating = false;
_this.accumulatedTime = 0;
return;
}
// TODO: when config is {a: 10} and dest is {a: 10} do we raf once and
// call cb? No, otherwise accidental parent rerender causes cb trigger
this.animationID = _raf2['default'](function (timestamp) {
// check if we need to animate in the first place
var propsStyle = _this.props.style;
if (_shouldStopAnimation2['default'](_this.state.currentStyle, propsStyle, _this.state.currentVelocity)) {
if (_this.wasAnimating && _this.props.onRest) {
_this.props.onRest();
_this.wasAnimating = true;
var currentTime = timestamp || _performanceNow2['default']();
var timeDelta = currentTime - _this.prevTime;
_this.prevTime = currentTime;
_this.accumulatedTime = _this.accumulatedTime + timeDelta;
// more than 10 frames? prolly switched browser tab. Restart
if (_this.accumulatedTime > msPerFrame * 10) {
_this.accumulatedTime = 0;
}
// no need to cancel animationID here; shouldn't have any in flight
_this.animationID = null;
_this.wasAnimating = false;
_this.accumulatedTime = 0;
return;
}
if (_this.accumulatedTime === 0) {
// no need to cancel animationID here; shouldn't have any in flight
_this.animationID = null;
_this.startAnimationIfNecessary();
return;
}
_this.wasAnimating = true;
var currentFrameCompletion = (_this.accumulatedTime - Math.floor(_this.accumulatedTime / msPerFrame) * msPerFrame) / msPerFrame;
var framesToCatchUp = Math.floor(_this.accumulatedTime / msPerFrame);
var currentTime = timestamp || _performanceNow2['default']();
var timeDelta = currentTime - _this.prevTime;
_this.prevTime = currentTime;
_this.accumulatedTime = _this.accumulatedTime + timeDelta;
// more than 10 frames? prolly switched browser tab. Restart
if (_this.accumulatedTime > msPerFrame * 10) {
_this.accumulatedTime = 0;
}
var newLastIdealStyle = {};
var newLastIdealVelocity = {};
var newCurrentStyle = {};
var newCurrentVelocity = {};
if (_this.accumulatedTime === 0) {
// no need to cancel animationID here; shouldn't have any in flight
_this.animationID = null;
_this.startAnimationIfNecessary();
return;
}
for (var key in propsStyle) {
if (!Object.prototype.hasOwnProperty.call(propsStyle, key)) {
continue;
}
var currentFrameCompletion = (_this.accumulatedTime - Math.floor(_this.accumulatedTime / msPerFrame) * msPerFrame) / msPerFrame;
var framesToCatchUp = Math.floor(_this.accumulatedTime / msPerFrame);
var styleValue = propsStyle[key];
if (typeof styleValue === 'number') {
newCurrentStyle[key] = styleValue;
newCurrentVelocity[key] = 0;
newLastIdealStyle[key] = styleValue;
newLastIdealVelocity[key] = 0;
} else {
var newLastIdealStyleValue = _this.state.lastIdealStyle[key];
var newLastIdealVelocityValue = _this.state.lastIdealVelocity[key];
for (var i = 0; i < framesToCatchUp; i++) {
var _stepper = _stepper4['default'](msPerFrame / 1000, newLastIdealStyleValue, newLastIdealVelocityValue, styleValue.val, styleValue.stiffness, styleValue.damping, styleValue.precision);
var newLastIdealStyle = {};
var newLastIdealVelocity = {};
var newCurrentStyle = {};
var newCurrentVelocity = {};
newLastIdealStyleValue = _stepper[0];
newLastIdealVelocityValue = _stepper[1];
}
for (var key in propsStyle) {
if (!Object.prototype.hasOwnProperty.call(propsStyle, key)) {
continue;
}
var _stepper2 = _stepper4['default'](msPerFrame / 1000, newLastIdealStyleValue, newLastIdealVelocityValue, styleValue.val, styleValue.stiffness, styleValue.damping, styleValue.precision);
var styleValue = propsStyle[key];
if (typeof styleValue === 'number') {
newCurrentStyle[key] = styleValue;
newCurrentVelocity[key] = 0;
newLastIdealStyle[key] = styleValue;
newLastIdealVelocity[key] = 0;
} else {
var newLastIdealStyleValue = _this.state.lastIdealStyle[key];
var newLastIdealVelocityValue = _this.state.lastIdealVelocity[key];
for (var i = 0; i < framesToCatchUp; i++) {
var _stepper = _stepper4['default'](msPerFrame / 1000, newLastIdealStyleValue, newLastIdealVelocityValue, styleValue.val, styleValue.stiffness, styleValue.damping, styleValue.precision);
var nextIdealX = _stepper2[0];
var nextIdealV = _stepper2[1];
newLastIdealStyleValue = _stepper[0];
newLastIdealVelocityValue = _stepper[1];
newCurrentStyle[key] = newLastIdealStyleValue + (nextIdealX - newLastIdealStyleValue) * currentFrameCompletion;
newCurrentVelocity[key] = newLastIdealVelocityValue + (nextIdealV - newLastIdealVelocityValue) * currentFrameCompletion;
newLastIdealStyle[key] = newLastIdealStyleValue;
newLastIdealVelocity[key] = newLastIdealVelocityValue;
}
}
var _stepper2 = _stepper4['default'](msPerFrame / 1000, newLastIdealStyleValue, newLastIdealVelocityValue, styleValue.val, styleValue.stiffness, styleValue.damping, styleValue.precision);
_this.animationID = null;
// the amount we're looped over above
_this.accumulatedTime -= framesToCatchUp * msPerFrame;
var nextIdealX = _stepper2[0];
var nextIdealV = _stepper2[1];
_this.setState({
currentStyle: newCurrentStyle,
currentVelocity: newCurrentVelocity,
lastIdealStyle: newLastIdealStyle,
lastIdealVelocity: newLastIdealVelocity
});
newCurrentStyle[key] = newLastIdealStyleValue + (nextIdealX - newLastIdealStyleValue) * currentFrameCompletion;
newCurrentVelocity[key] = newLastIdealVelocityValue + (nextIdealV - newLastIdealVelocityValue) * currentFrameCompletion;
newLastIdealStyle[key] = newLastIdealStyleValue;
newLastIdealVelocity[key] = newLastIdealVelocityValue;
}
}
_this.unreadPropStyle = null;
_this.animationID = null;
// the amount we're looped over above
_this.accumulatedTime -= framesToCatchUp * msPerFrame;
_this.setState({
currentStyle: newCurrentStyle,
currentVelocity: newCurrentVelocity,
lastIdealStyle: newLastIdealStyle,
lastIdealVelocity: newLastIdealVelocity
_this.startAnimationIfNecessary();
});
};
_this.unreadPropStyle = null;
this.state = this.defaultState();
}
_this.startAnimationIfNecessary();
});
},
Motion.prototype.defaultState = function defaultState() {
var _props = this.props;
var defaultStyle = _props.defaultStyle;
var style = _props.style;
componentDidMount: function componentDidMount() {
var currentStyle = defaultStyle || _stripStyle2['default'](style);
var currentVelocity = _mapToZero2['default'](currentStyle);
return {
currentStyle: currentStyle,
currentVelocity: currentVelocity,
lastIdealStyle: currentStyle,
lastIdealVelocity: currentVelocity
};
};
// it's possible that currentStyle's value is stale: if props is immediately
// changed from 0 to 400 to spring(0) again, the async currentStyle is still
// at 0 (didn't have time to tick and interpolate even once). If we naively
// compare currentStyle with destVal it'll be 0 === 0 (no animation, stop).
// In reality currentStyle should be 400
Motion.prototype.componentDidMount = function componentDidMount() {
this.prevTime = _performanceNow2['default']();
this.startAnimationIfNecessary();
},
};
componentWillReceiveProps: function componentWillReceiveProps(props) {
Motion.prototype.componentWillReceiveProps = function componentWillReceiveProps(props) {
if (this.unreadPropStyle != null) {

@@ -233,5 +247,5 @@ // previous props haven't had the chance to be set yet; set them here

}
},
};
componentWillUnmount: function componentWillUnmount() {
Motion.prototype.componentWillUnmount = function componentWillUnmount() {
if (this.animationID != null) {

@@ -241,11 +255,17 @@ _raf2['default'].cancel(this.animationID);

}
},
};
render: function render() {
Motion.prototype.render = function render() {
var renderedChildren = this.props.children(this.state.currentStyle);
return renderedChildren && _react2['default'].Children.only(renderedChildren);
}
});
};
return Motion;
})(_react2['default'].Component);
exports['default'] = Motion;
module.exports = exports['default'];
module.exports = exports['default'];
// after checking for unreadPropStyle != null, we manually go set the
// non-interpolating values (those that are a number, without a spring
// config)

@@ -7,4 +7,10 @@ 'use strict';

var _createClass = (function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ('value' in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; })();
function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; }
function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError('Cannot call a class as a function'); } }
function _inherits(subClass, superClass) { if (typeof superClass !== 'function' && superClass !== null) { throw new TypeError('Super expression must either be null or a function, not ' + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; }
var _mapToZero = require('./mapToZero');

@@ -42,6 +48,2 @@

var _createReactClass = require('create-react-class');
var _createReactClass2 = _interopRequireDefault(_createReactClass);
var msPerFrame = 1000 / 60;

@@ -58,188 +60,194 @@

var StaggeredMotion = _createReactClass2['default']({
propTypes: {
// TOOD: warn against putting a config in here
defaultStyles: _propTypes2['default'].arrayOf(_propTypes2['default'].objectOf(_propTypes2['default'].number)),
styles: _propTypes2['default'].func.isRequired,
children: _propTypes2['default'].func.isRequired
},
var StaggeredMotion = (function (_React$Component) {
_inherits(StaggeredMotion, _React$Component);
getInitialState: function getInitialState() {
var _props = this.props;
var defaultStyles = _props.defaultStyles;
var styles = _props.styles;
_createClass(StaggeredMotion, null, [{
key: 'propTypes',
value: {
// TOOD: warn against putting a config in here
defaultStyles: _propTypes2['default'].arrayOf(_propTypes2['default'].objectOf(_propTypes2['default'].number)),
styles: _propTypes2['default'].func.isRequired,
children: _propTypes2['default'].func.isRequired
},
enumerable: true
}]);
var currentStyles = defaultStyles || styles().map(_stripStyle2['default']);
var currentVelocities = currentStyles.map(function (currentStyle) {
return _mapToZero2['default'](currentStyle);
});
return {
currentStyles: currentStyles,
currentVelocities: currentVelocities,
lastIdealStyles: currentStyles,
lastIdealVelocities: currentVelocities
};
},
function StaggeredMotion(props) {
var _this = this;
animationID: null,
prevTime: 0,
accumulatedTime: 0,
// it's possible that currentStyle's value is stale: if props is immediately
// changed from 0 to 400 to spring(0) again, the async currentStyle is still
// at 0 (didn't have time to tick and interpolate even once). If we naively
// compare currentStyle with destVal it'll be 0 === 0 (no animation, stop).
// In reality currentStyle should be 400
unreadPropStyles: null,
// after checking for unreadPropStyles != null, we manually go set the
// non-interpolating values (those that are a number, without a spring
// config)
clearUnreadPropStyle: function clearUnreadPropStyle(unreadPropStyles) {
var _state = this.state;
var currentStyles = _state.currentStyles;
var currentVelocities = _state.currentVelocities;
var lastIdealStyles = _state.lastIdealStyles;
var lastIdealVelocities = _state.lastIdealVelocities;
_classCallCheck(this, StaggeredMotion);
var someDirty = false;
for (var i = 0; i < unreadPropStyles.length; i++) {
var unreadPropStyle = unreadPropStyles[i];
var dirty = false;
_React$Component.call(this, props);
this.animationID = null;
this.prevTime = 0;
this.accumulatedTime = 0;
this.unreadPropStyles = null;
for (var key in unreadPropStyle) {
if (!Object.prototype.hasOwnProperty.call(unreadPropStyle, key)) {
continue;
}
this.clearUnreadPropStyle = function (unreadPropStyles) {
var _state = _this.state;
var currentStyles = _state.currentStyles;
var currentVelocities = _state.currentVelocities;
var lastIdealStyles = _state.lastIdealStyles;
var lastIdealVelocities = _state.lastIdealVelocities;
var styleValue = unreadPropStyle[key];
if (typeof styleValue === 'number') {
if (!dirty) {
dirty = true;
someDirty = true;
currentStyles[i] = _extends({}, currentStyles[i]);
currentVelocities[i] = _extends({}, currentVelocities[i]);
lastIdealStyles[i] = _extends({}, lastIdealStyles[i]);
lastIdealVelocities[i] = _extends({}, lastIdealVelocities[i]);
var someDirty = false;
for (var i = 0; i < unreadPropStyles.length; i++) {
var unreadPropStyle = unreadPropStyles[i];
var dirty = false;
for (var key in unreadPropStyle) {
if (!Object.prototype.hasOwnProperty.call(unreadPropStyle, key)) {
continue;
}
currentStyles[i][key] = styleValue;
currentVelocities[i][key] = 0;
lastIdealStyles[i][key] = styleValue;
lastIdealVelocities[i][key] = 0;
var styleValue = unreadPropStyle[key];
if (typeof styleValue === 'number') {
if (!dirty) {
dirty = true;
someDirty = true;
currentStyles[i] = _extends({}, currentStyles[i]);
currentVelocities[i] = _extends({}, currentVelocities[i]);
lastIdealStyles[i] = _extends({}, lastIdealStyles[i]);
lastIdealVelocities[i] = _extends({}, lastIdealVelocities[i]);
}
currentStyles[i][key] = styleValue;
currentVelocities[i][key] = 0;
lastIdealStyles[i][key] = styleValue;
lastIdealVelocities[i][key] = 0;
}
}
}
}
if (someDirty) {
this.setState({ currentStyles: currentStyles, currentVelocities: currentVelocities, lastIdealStyles: lastIdealStyles, lastIdealVelocities: lastIdealVelocities });
}
},
if (someDirty) {
_this.setState({ currentStyles: currentStyles, currentVelocities: currentVelocities, lastIdealStyles: lastIdealStyles, lastIdealVelocities: lastIdealVelocities });
}
};
startAnimationIfNecessary: function startAnimationIfNecessary() {
var _this = this;
this.startAnimationIfNecessary = function () {
// TODO: when config is {a: 10} and dest is {a: 10} do we raf once and
// call cb? No, otherwise accidental parent rerender causes cb trigger
_this.animationID = _raf2['default'](function (timestamp) {
var destStyles = _this.props.styles(_this.state.lastIdealStyles);
// TODO: when config is {a: 10} and dest is {a: 10} do we raf once and
// call cb? No, otherwise accidental parent rerender causes cb trigger
this.animationID = _raf2['default'](function (timestamp) {
var destStyles = _this.props.styles(_this.state.lastIdealStyles);
// check if we need to animate in the first place
if (shouldStopAnimationAll(_this.state.currentStyles, destStyles, _this.state.currentVelocities)) {
// no need to cancel animationID here; shouldn't have any in flight
_this.animationID = null;
_this.accumulatedTime = 0;
return;
}
// check if we need to animate in the first place
if (shouldStopAnimationAll(_this.state.currentStyles, destStyles, _this.state.currentVelocities)) {
// no need to cancel animationID here; shouldn't have any in flight
_this.animationID = null;
_this.accumulatedTime = 0;
return;
}
var currentTime = timestamp || _performanceNow2['default']();
var timeDelta = currentTime - _this.prevTime;
_this.prevTime = currentTime;
_this.accumulatedTime = _this.accumulatedTime + timeDelta;
// more than 10 frames? prolly switched browser tab. Restart
if (_this.accumulatedTime > msPerFrame * 10) {
_this.accumulatedTime = 0;
}
var currentTime = timestamp || _performanceNow2['default']();
var timeDelta = currentTime - _this.prevTime;
_this.prevTime = currentTime;
_this.accumulatedTime = _this.accumulatedTime + timeDelta;
// more than 10 frames? prolly switched browser tab. Restart
if (_this.accumulatedTime > msPerFrame * 10) {
_this.accumulatedTime = 0;
}
if (_this.accumulatedTime === 0) {
// no need to cancel animationID here; shouldn't have any in flight
_this.animationID = null;
_this.startAnimationIfNecessary();
return;
}
if (_this.accumulatedTime === 0) {
// no need to cancel animationID here; shouldn't have any in flight
_this.animationID = null;
_this.startAnimationIfNecessary();
return;
}
var currentFrameCompletion = (_this.accumulatedTime - Math.floor(_this.accumulatedTime / msPerFrame) * msPerFrame) / msPerFrame;
var framesToCatchUp = Math.floor(_this.accumulatedTime / msPerFrame);
var currentFrameCompletion = (_this.accumulatedTime - Math.floor(_this.accumulatedTime / msPerFrame) * msPerFrame) / msPerFrame;
var framesToCatchUp = Math.floor(_this.accumulatedTime / msPerFrame);
var newLastIdealStyles = [];
var newLastIdealVelocities = [];
var newCurrentStyles = [];
var newCurrentVelocities = [];
var newLastIdealStyles = [];
var newLastIdealVelocities = [];
var newCurrentStyles = [];
var newCurrentVelocities = [];
for (var i = 0; i < destStyles.length; i++) {
var destStyle = destStyles[i];
var newCurrentStyle = {};
var newCurrentVelocity = {};
var newLastIdealStyle = {};
var newLastIdealVelocity = {};
for (var i = 0; i < destStyles.length; i++) {
var destStyle = destStyles[i];
var newCurrentStyle = {};
var newCurrentVelocity = {};
var newLastIdealStyle = {};
var newLastIdealVelocity = {};
for (var key in destStyle) {
if (!Object.prototype.hasOwnProperty.call(destStyle, key)) {
continue;
}
for (var key in destStyle) {
if (!Object.prototype.hasOwnProperty.call(destStyle, key)) {
continue;
}
var styleValue = destStyle[key];
if (typeof styleValue === 'number') {
newCurrentStyle[key] = styleValue;
newCurrentVelocity[key] = 0;
newLastIdealStyle[key] = styleValue;
newLastIdealVelocity[key] = 0;
} else {
var newLastIdealStyleValue = _this.state.lastIdealStyles[i][key];
var newLastIdealVelocityValue = _this.state.lastIdealVelocities[i][key];
for (var j = 0; j < framesToCatchUp; j++) {
var _stepper = _stepper4['default'](msPerFrame / 1000, newLastIdealStyleValue, newLastIdealVelocityValue, styleValue.val, styleValue.stiffness, styleValue.damping, styleValue.precision);
var styleValue = destStyle[key];
if (typeof styleValue === 'number') {
newCurrentStyle[key] = styleValue;
newCurrentVelocity[key] = 0;
newLastIdealStyle[key] = styleValue;
newLastIdealVelocity[key] = 0;
} else {
var newLastIdealStyleValue = _this.state.lastIdealStyles[i][key];
var newLastIdealVelocityValue = _this.state.lastIdealVelocities[i][key];
for (var j = 0; j < framesToCatchUp; j++) {
var _stepper = _stepper4['default'](msPerFrame / 1000, newLastIdealStyleValue, newLastIdealVelocityValue, styleValue.val, styleValue.stiffness, styleValue.damping, styleValue.precision);
newLastIdealStyleValue = _stepper[0];
newLastIdealVelocityValue = _stepper[1];
}
newLastIdealStyleValue = _stepper[0];
newLastIdealVelocityValue = _stepper[1];
}
var _stepper2 = _stepper4['default'](msPerFrame / 1000, newLastIdealStyleValue, newLastIdealVelocityValue, styleValue.val, styleValue.stiffness, styleValue.damping, styleValue.precision);
var _stepper2 = _stepper4['default'](msPerFrame / 1000, newLastIdealStyleValue, newLastIdealVelocityValue, styleValue.val, styleValue.stiffness, styleValue.damping, styleValue.precision);
var nextIdealX = _stepper2[0];
var nextIdealV = _stepper2[1];
var nextIdealX = _stepper2[0];
var nextIdealV = _stepper2[1];
newCurrentStyle[key] = newLastIdealStyleValue + (nextIdealX - newLastIdealStyleValue) * currentFrameCompletion;
newCurrentVelocity[key] = newLastIdealVelocityValue + (nextIdealV - newLastIdealVelocityValue) * currentFrameCompletion;
newLastIdealStyle[key] = newLastIdealStyleValue;
newLastIdealVelocity[key] = newLastIdealVelocityValue;
}
}
newCurrentStyle[key] = newLastIdealStyleValue + (nextIdealX - newLastIdealStyleValue) * currentFrameCompletion;
newCurrentVelocity[key] = newLastIdealVelocityValue + (nextIdealV - newLastIdealVelocityValue) * currentFrameCompletion;
newLastIdealStyle[key] = newLastIdealStyleValue;
newLastIdealVelocity[key] = newLastIdealVelocityValue;
}
newCurrentStyles[i] = newCurrentStyle;
newCurrentVelocities[i] = newCurrentVelocity;
newLastIdealStyles[i] = newLastIdealStyle;
newLastIdealVelocities[i] = newLastIdealVelocity;
}
newCurrentStyles[i] = newCurrentStyle;
newCurrentVelocities[i] = newCurrentVelocity;
newLastIdealStyles[i] = newLastIdealStyle;
newLastIdealVelocities[i] = newLastIdealVelocity;
}
_this.animationID = null;
// the amount we're looped over above
_this.accumulatedTime -= framesToCatchUp * msPerFrame;
_this.animationID = null;
// the amount we're looped over above
_this.accumulatedTime -= framesToCatchUp * msPerFrame;
_this.setState({
currentStyles: newCurrentStyles,
currentVelocities: newCurrentVelocities,
lastIdealStyles: newLastIdealStyles,
lastIdealVelocities: newLastIdealVelocities
});
_this.setState({
currentStyles: newCurrentStyles,
currentVelocities: newCurrentVelocities,
lastIdealStyles: newLastIdealStyles,
lastIdealVelocities: newLastIdealVelocities
_this.unreadPropStyles = null;
_this.startAnimationIfNecessary();
});
};
_this.unreadPropStyles = null;
this.state = this.defaultState();
}
_this.startAnimationIfNecessary();
StaggeredMotion.prototype.defaultState = function defaultState() {
var _props = this.props;
var defaultStyles = _props.defaultStyles;
var styles = _props.styles;
var currentStyles = defaultStyles || styles().map(_stripStyle2['default']);
var currentVelocities = currentStyles.map(function (currentStyle) {
return _mapToZero2['default'](currentStyle);
});
},
return {
currentStyles: currentStyles,
currentVelocities: currentVelocities,
lastIdealStyles: currentStyles,
lastIdealVelocities: currentVelocities
};
};
componentDidMount: function componentDidMount() {
StaggeredMotion.prototype.componentDidMount = function componentDidMount() {
this.prevTime = _performanceNow2['default']();
this.startAnimationIfNecessary();
},
};
componentWillReceiveProps: function componentWillReceiveProps(props) {
StaggeredMotion.prototype.componentWillReceiveProps = function componentWillReceiveProps(props) {
if (this.unreadPropStyles != null) {

@@ -255,5 +263,5 @@ // previous props haven't had the chance to be set yet; set them here

}
},
};
componentWillUnmount: function componentWillUnmount() {
StaggeredMotion.prototype.componentWillUnmount = function componentWillUnmount() {
if (this.animationID != null) {

@@ -263,11 +271,23 @@ _raf2['default'].cancel(this.animationID);

}
},
};
render: function render() {
StaggeredMotion.prototype.render = function render() {
var renderedChildren = this.props.children(this.state.currentStyles);
return renderedChildren && _react2['default'].Children.only(renderedChildren);
}
});
};
return StaggeredMotion;
})(_react2['default'].Component);
exports['default'] = StaggeredMotion;
module.exports = exports['default'];
module.exports = exports['default'];
// it's possible that currentStyle's value is stale: if props is immediately
// changed from 0 to 400 to spring(0) again, the async currentStyle is still
// at 0 (didn't have time to tick and interpolate even once). If we naively
// compare currentStyle with destVal it'll be 0 === 0 (no animation, stop).
// In reality currentStyle should be 400
// after checking for unreadPropStyles != null, we manually go set the
// non-interpolating values (those that are a number, without a spring
// config)

@@ -7,4 +7,10 @@ 'use strict';

var _createClass = (function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ('value' in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; })();
function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; }
function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError('Cannot call a class as a function'); } }
function _inherits(subClass, superClass) { if (typeof superClass !== 'function' && superClass !== null) { throw new TypeError('Super expression must either be null or a function, not ' + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; }
var _mapToZero = require('./mapToZero');

@@ -46,6 +52,2 @@

var _createReactClass = require('create-react-class');
var _createReactClass2 = _interopRequireDefault(_createReactClass);
var msPerFrame = 1000 / 60;

@@ -172,22 +174,27 @@

var TransitionMotion = _createReactClass2['default']({
propTypes: {
defaultStyles: _propTypes2['default'].arrayOf(_propTypes2['default'].shape({
key: _propTypes2['default'].string.isRequired,
data: _propTypes2['default'].any,
style: _propTypes2['default'].objectOf(_propTypes2['default'].number).isRequired
})),
styles: _propTypes2['default'].oneOfType([_propTypes2['default'].func, _propTypes2['default'].arrayOf(_propTypes2['default'].shape({
key: _propTypes2['default'].string.isRequired,
data: _propTypes2['default'].any,
style: _propTypes2['default'].objectOf(_propTypes2['default'].oneOfType([_propTypes2['default'].number, _propTypes2['default'].object])).isRequired
}))]).isRequired,
children: _propTypes2['default'].func.isRequired,
willEnter: _propTypes2['default'].func,
willLeave: _propTypes2['default'].func,
didLeave: _propTypes2['default'].func
},
var TransitionMotion = (function (_React$Component) {
_inherits(TransitionMotion, _React$Component);
getDefaultProps: function getDefaultProps() {
return {
_createClass(TransitionMotion, null, [{
key: 'propTypes',
value: {
defaultStyles: _propTypes2['default'].arrayOf(_propTypes2['default'].shape({
key: _propTypes2['default'].string.isRequired,
data: _propTypes2['default'].any,
style: _propTypes2['default'].objectOf(_propTypes2['default'].number).isRequired
})),
styles: _propTypes2['default'].oneOfType([_propTypes2['default'].func, _propTypes2['default'].arrayOf(_propTypes2['default'].shape({
key: _propTypes2['default'].string.isRequired,
data: _propTypes2['default'].any,
style: _propTypes2['default'].objectOf(_propTypes2['default'].oneOfType([_propTypes2['default'].number, _propTypes2['default'].object])).isRequired
}))]).isRequired,
children: _propTypes2['default'].func.isRequired,
willEnter: _propTypes2['default'].func,
willLeave: _propTypes2['default'].func,
didLeave: _propTypes2['default'].func
},
enumerable: true
}, {
key: 'defaultProps',
value: {
willEnter: function willEnter(styleThatEntered) {

@@ -202,6 +209,194 @@ return _stripStyle2['default'](styleThatEntered.style);

didLeave: function didLeave() {}
},
enumerable: true
}]);
function TransitionMotion(props) {
var _this = this;
_classCallCheck(this, TransitionMotion);
_React$Component.call(this, props);
this.unmounting = false;
this.animationID = null;
this.prevTime = 0;
this.accumulatedTime = 0;
this.unreadPropStyles = null;
this.clearUnreadPropStyle = function (unreadPropStyles) {
var _mergeAndSync = mergeAndSync(_this.props.willEnter, _this.props.willLeave, _this.props.didLeave, _this.state.mergedPropsStyles, unreadPropStyles, _this.state.currentStyles, _this.state.currentVelocities, _this.state.lastIdealStyles, _this.state.lastIdealVelocities);
var mergedPropsStyles = _mergeAndSync[0];
var currentStyles = _mergeAndSync[1];
var currentVelocities = _mergeAndSync[2];
var lastIdealStyles = _mergeAndSync[3];
var lastIdealVelocities = _mergeAndSync[4];
for (var i = 0; i < unreadPropStyles.length; i++) {
var unreadPropStyle = unreadPropStyles[i].style;
var dirty = false;
for (var key in unreadPropStyle) {
if (!Object.prototype.hasOwnProperty.call(unreadPropStyle, key)) {
continue;
}
var styleValue = unreadPropStyle[key];
if (typeof styleValue === 'number') {
if (!dirty) {
dirty = true;
currentStyles[i] = _extends({}, currentStyles[i]);
currentVelocities[i] = _extends({}, currentVelocities[i]);
lastIdealStyles[i] = _extends({}, lastIdealStyles[i]);
lastIdealVelocities[i] = _extends({}, lastIdealVelocities[i]);
mergedPropsStyles[i] = {
key: mergedPropsStyles[i].key,
data: mergedPropsStyles[i].data,
style: _extends({}, mergedPropsStyles[i].style)
};
}
currentStyles[i][key] = styleValue;
currentVelocities[i][key] = 0;
lastIdealStyles[i][key] = styleValue;
lastIdealVelocities[i][key] = 0;
mergedPropsStyles[i].style[key] = styleValue;
}
}
}
// unlike the other 2 components, we can't detect staleness and optionally
// opt out of setState here. each style object's data might contain new
// stuff we're not/cannot compare
_this.setState({
currentStyles: currentStyles,
currentVelocities: currentVelocities,
mergedPropsStyles: mergedPropsStyles,
lastIdealStyles: lastIdealStyles,
lastIdealVelocities: lastIdealVelocities
});
};
},
getInitialState: function getInitialState() {
this.startAnimationIfNecessary = function () {
if (_this.unmounting) {
return;
}
// TODO: when config is {a: 10} and dest is {a: 10} do we raf once and
// call cb? No, otherwise accidental parent rerender causes cb trigger
_this.animationID = _raf2['default'](function (timestamp) {
// https://github.com/chenglou/react-motion/pull/420
// > if execution passes the conditional if (this.unmounting), then
// executes async defaultRaf and after that component unmounts and after
// that the callback of defaultRaf is called, then setState will be called
// on unmounted component.
if (_this.unmounting) {
return;
}
var propStyles = _this.props.styles;
var destStyles = typeof propStyles === 'function' ? propStyles(rehydrateStyles(_this.state.mergedPropsStyles, _this.unreadPropStyles, _this.state.lastIdealStyles)) : propStyles;
// check if we need to animate in the first place
if (shouldStopAnimationAll(_this.state.currentStyles, destStyles, _this.state.currentVelocities, _this.state.mergedPropsStyles)) {
// no need to cancel animationID here; shouldn't have any in flight
_this.animationID = null;
_this.accumulatedTime = 0;
return;
}
var currentTime = timestamp || _performanceNow2['default']();
var timeDelta = currentTime - _this.prevTime;
_this.prevTime = currentTime;
_this.accumulatedTime = _this.accumulatedTime + timeDelta;
// more than 10 frames? prolly switched browser tab. Restart
if (_this.accumulatedTime > msPerFrame * 10) {
_this.accumulatedTime = 0;
}
if (_this.accumulatedTime === 0) {
// no need to cancel animationID here; shouldn't have any in flight
_this.animationID = null;
_this.startAnimationIfNecessary();
return;
}
var currentFrameCompletion = (_this.accumulatedTime - Math.floor(_this.accumulatedTime / msPerFrame) * msPerFrame) / msPerFrame;
var framesToCatchUp = Math.floor(_this.accumulatedTime / msPerFrame);
var _mergeAndSync2 = mergeAndSync(_this.props.willEnter, _this.props.willLeave, _this.props.didLeave, _this.state.mergedPropsStyles, destStyles, _this.state.currentStyles, _this.state.currentVelocities, _this.state.lastIdealStyles, _this.state.lastIdealVelocities);
var newMergedPropsStyles = _mergeAndSync2[0];
var newCurrentStyles = _mergeAndSync2[1];
var newCurrentVelocities = _mergeAndSync2[2];
var newLastIdealStyles = _mergeAndSync2[3];
var newLastIdealVelocities = _mergeAndSync2[4];
for (var i = 0; i < newMergedPropsStyles.length; i++) {
var newMergedPropsStyle = newMergedPropsStyles[i].style;
var newCurrentStyle = {};
var newCurrentVelocity = {};
var newLastIdealStyle = {};
var newLastIdealVelocity = {};
for (var key in newMergedPropsStyle) {
if (!Object.prototype.hasOwnProperty.call(newMergedPropsStyle, key)) {
continue;
}
var styleValue = newMergedPropsStyle[key];
if (typeof styleValue === 'number') {
newCurrentStyle[key] = styleValue;
newCurrentVelocity[key] = 0;
newLastIdealStyle[key] = styleValue;
newLastIdealVelocity[key] = 0;
} else {
var newLastIdealStyleValue = newLastIdealStyles[i][key];
var newLastIdealVelocityValue = newLastIdealVelocities[i][key];
for (var j = 0; j < framesToCatchUp; j++) {
var _stepper = _stepper4['default'](msPerFrame / 1000, newLastIdealStyleValue, newLastIdealVelocityValue, styleValue.val, styleValue.stiffness, styleValue.damping, styleValue.precision);
newLastIdealStyleValue = _stepper[0];
newLastIdealVelocityValue = _stepper[1];
}
var _stepper2 = _stepper4['default'](msPerFrame / 1000, newLastIdealStyleValue, newLastIdealVelocityValue, styleValue.val, styleValue.stiffness, styleValue.damping, styleValue.precision);
var nextIdealX = _stepper2[0];
var nextIdealV = _stepper2[1];
newCurrentStyle[key] = newLastIdealStyleValue + (nextIdealX - newLastIdealStyleValue) * currentFrameCompletion;
newCurrentVelocity[key] = newLastIdealVelocityValue + (nextIdealV - newLastIdealVelocityValue) * currentFrameCompletion;
newLastIdealStyle[key] = newLastIdealStyleValue;
newLastIdealVelocity[key] = newLastIdealVelocityValue;
}
}
newLastIdealStyles[i] = newLastIdealStyle;
newLastIdealVelocities[i] = newLastIdealVelocity;
newCurrentStyles[i] = newCurrentStyle;
newCurrentVelocities[i] = newCurrentVelocity;
}
_this.animationID = null;
// the amount we're looped over above
_this.accumulatedTime -= framesToCatchUp * msPerFrame;
_this.setState({
currentStyles: newCurrentStyles,
currentVelocities: newCurrentVelocities,
lastIdealStyles: newLastIdealStyles,
lastIdealVelocities: newLastIdealVelocities,
mergedPropsStyles: newMergedPropsStyles
});
_this.unreadPropStyles = null;
_this.startAnimationIfNecessary();
});
};
this.state = this.defaultState();
}
TransitionMotion.prototype.defaultState = function defaultState() {
var _props = this.props;

@@ -245,3 +440,3 @@ var defaultStyles = _props.defaultStyles;

var _mergeAndSync = mergeAndSync(
var _mergeAndSync3 = mergeAndSync(
// Because this is an old-style createReactClass component, Flow doesn't

@@ -253,7 +448,7 @@ // understand that the willEnter and willLeave props have default values

var mergedPropsStyles = _mergeAndSync[0];
var currentStyles = _mergeAndSync[1];
var currentVelocities = _mergeAndSync[2];
var lastIdealStyles = _mergeAndSync[3];
var lastIdealVelocities = _mergeAndSync[4];
var mergedPropsStyles = _mergeAndSync3[0];
var currentStyles = _mergeAndSync3[1];
var currentVelocities = _mergeAndSync3[2];
var lastIdealStyles = _mergeAndSync3[3];
var lastIdealVelocities = _mergeAndSync3[4];
// oldLastIdealVelocities really

@@ -268,197 +463,14 @@

};
},
};
unmounting: false,
animationID: null,
prevTime: 0,
accumulatedTime: 0,
// it's possible that currentStyle's value is stale: if props is immediately
// changed from 0 to 400 to spring(0) again, the async currentStyle is still
// at 0 (didn't have time to tick and interpolate even once). If we naively
// compare currentStyle with destVal it'll be 0 === 0 (no animation, stop).
// In reality currentStyle should be 400
unreadPropStyles: null,
// after checking for unreadPropStyles != null, we manually go set the
// non-interpolating values (those that are a number, without a spring
// config)
clearUnreadPropStyle: function clearUnreadPropStyle(unreadPropStyles) {
var _mergeAndSync2 = mergeAndSync(this.props.willEnter, this.props.willLeave, this.props.didLeave, this.state.mergedPropsStyles, unreadPropStyles, this.state.currentStyles, this.state.currentVelocities, this.state.lastIdealStyles, this.state.lastIdealVelocities);
var mergedPropsStyles = _mergeAndSync2[0];
var currentStyles = _mergeAndSync2[1];
var currentVelocities = _mergeAndSync2[2];
var lastIdealStyles = _mergeAndSync2[3];
var lastIdealVelocities = _mergeAndSync2[4];
for (var i = 0; i < unreadPropStyles.length; i++) {
var unreadPropStyle = unreadPropStyles[i].style;
var dirty = false;
for (var key in unreadPropStyle) {
if (!Object.prototype.hasOwnProperty.call(unreadPropStyle, key)) {
continue;
}
var styleValue = unreadPropStyle[key];
if (typeof styleValue === 'number') {
if (!dirty) {
dirty = true;
currentStyles[i] = _extends({}, currentStyles[i]);
currentVelocities[i] = _extends({}, currentVelocities[i]);
lastIdealStyles[i] = _extends({}, lastIdealStyles[i]);
lastIdealVelocities[i] = _extends({}, lastIdealVelocities[i]);
mergedPropsStyles[i] = {
key: mergedPropsStyles[i].key,
data: mergedPropsStyles[i].data,
style: _extends({}, mergedPropsStyles[i].style)
};
}
currentStyles[i][key] = styleValue;
currentVelocities[i][key] = 0;
lastIdealStyles[i][key] = styleValue;
lastIdealVelocities[i][key] = 0;
mergedPropsStyles[i].style[key] = styleValue;
}
}
}
// unlike the other 2 components, we can't detect staleness and optionally
// opt out of setState here. each style object's data might contain new
// stuff we're not/cannot compare
this.setState({
currentStyles: currentStyles,
currentVelocities: currentVelocities,
mergedPropsStyles: mergedPropsStyles,
lastIdealStyles: lastIdealStyles,
lastIdealVelocities: lastIdealVelocities
});
},
startAnimationIfNecessary: function startAnimationIfNecessary() {
var _this = this;
if (this.unmounting) {
return;
}
// TODO: when config is {a: 10} and dest is {a: 10} do we raf once and
// call cb? No, otherwise accidental parent rerender causes cb trigger
this.animationID = _raf2['default'](function (timestamp) {
// https://github.com/chenglou/react-motion/pull/420
// > if execution passes the conditional if (this.unmounting), then
// executes async defaultRaf and after that component unmounts and after
// that the callback of defaultRaf is called, then setState will be called
// on unmounted component.
if (_this.unmounting) {
return;
}
var propStyles = _this.props.styles;
var destStyles = typeof propStyles === 'function' ? propStyles(rehydrateStyles(_this.state.mergedPropsStyles, _this.unreadPropStyles, _this.state.lastIdealStyles)) : propStyles;
// check if we need to animate in the first place
if (shouldStopAnimationAll(_this.state.currentStyles, destStyles, _this.state.currentVelocities, _this.state.mergedPropsStyles)) {
// no need to cancel animationID here; shouldn't have any in flight
_this.animationID = null;
_this.accumulatedTime = 0;
return;
}
var currentTime = timestamp || _performanceNow2['default']();
var timeDelta = currentTime - _this.prevTime;
_this.prevTime = currentTime;
_this.accumulatedTime = _this.accumulatedTime + timeDelta;
// more than 10 frames? prolly switched browser tab. Restart
if (_this.accumulatedTime > msPerFrame * 10) {
_this.accumulatedTime = 0;
}
if (_this.accumulatedTime === 0) {
// no need to cancel animationID here; shouldn't have any in flight
_this.animationID = null;
_this.startAnimationIfNecessary();
return;
}
var currentFrameCompletion = (_this.accumulatedTime - Math.floor(_this.accumulatedTime / msPerFrame) * msPerFrame) / msPerFrame;
var framesToCatchUp = Math.floor(_this.accumulatedTime / msPerFrame);
var _mergeAndSync3 = mergeAndSync(_this.props.willEnter, _this.props.willLeave, _this.props.didLeave, _this.state.mergedPropsStyles, destStyles, _this.state.currentStyles, _this.state.currentVelocities, _this.state.lastIdealStyles, _this.state.lastIdealVelocities);
var newMergedPropsStyles = _mergeAndSync3[0];
var newCurrentStyles = _mergeAndSync3[1];
var newCurrentVelocities = _mergeAndSync3[2];
var newLastIdealStyles = _mergeAndSync3[3];
var newLastIdealVelocities = _mergeAndSync3[4];
for (var i = 0; i < newMergedPropsStyles.length; i++) {
var newMergedPropsStyle = newMergedPropsStyles[i].style;
var newCurrentStyle = {};
var newCurrentVelocity = {};
var newLastIdealStyle = {};
var newLastIdealVelocity = {};
for (var key in newMergedPropsStyle) {
if (!Object.prototype.hasOwnProperty.call(newMergedPropsStyle, key)) {
continue;
}
var styleValue = newMergedPropsStyle[key];
if (typeof styleValue === 'number') {
newCurrentStyle[key] = styleValue;
newCurrentVelocity[key] = 0;
newLastIdealStyle[key] = styleValue;
newLastIdealVelocity[key] = 0;
} else {
var newLastIdealStyleValue = newLastIdealStyles[i][key];
var newLastIdealVelocityValue = newLastIdealVelocities[i][key];
for (var j = 0; j < framesToCatchUp; j++) {
var _stepper = _stepper4['default'](msPerFrame / 1000, newLastIdealStyleValue, newLastIdealVelocityValue, styleValue.val, styleValue.stiffness, styleValue.damping, styleValue.precision);
newLastIdealStyleValue = _stepper[0];
newLastIdealVelocityValue = _stepper[1];
}
var _stepper2 = _stepper4['default'](msPerFrame / 1000, newLastIdealStyleValue, newLastIdealVelocityValue, styleValue.val, styleValue.stiffness, styleValue.damping, styleValue.precision);
var nextIdealX = _stepper2[0];
var nextIdealV = _stepper2[1];
newCurrentStyle[key] = newLastIdealStyleValue + (nextIdealX - newLastIdealStyleValue) * currentFrameCompletion;
newCurrentVelocity[key] = newLastIdealVelocityValue + (nextIdealV - newLastIdealVelocityValue) * currentFrameCompletion;
newLastIdealStyle[key] = newLastIdealStyleValue;
newLastIdealVelocity[key] = newLastIdealVelocityValue;
}
}
newLastIdealStyles[i] = newLastIdealStyle;
newLastIdealVelocities[i] = newLastIdealVelocity;
newCurrentStyles[i] = newCurrentStyle;
newCurrentVelocities[i] = newCurrentVelocity;
}
_this.animationID = null;
// the amount we're looped over above
_this.accumulatedTime -= framesToCatchUp * msPerFrame;
_this.setState({
currentStyles: newCurrentStyles,
currentVelocities: newCurrentVelocities,
lastIdealStyles: newLastIdealStyles,
lastIdealVelocities: newLastIdealVelocities,
mergedPropsStyles: newMergedPropsStyles
});
_this.unreadPropStyles = null;
_this.startAnimationIfNecessary();
});
},
componentDidMount: function componentDidMount() {
TransitionMotion.prototype.componentDidMount = function componentDidMount() {
this.prevTime = _performanceNow2['default']();
this.startAnimationIfNecessary();
},
};
componentWillReceiveProps: function componentWillReceiveProps(props) {
TransitionMotion.prototype.componentWillReceiveProps = function componentWillReceiveProps(props) {
if (this.unreadPropStyles) {

@@ -480,5 +492,5 @@ // previous props haven't had the chance to be set yet; set them here

}
},
};
componentWillUnmount: function componentWillUnmount() {
TransitionMotion.prototype.componentWillUnmount = function componentWillUnmount() {
this.unmounting = true;

@@ -489,11 +501,13 @@ if (this.animationID != null) {

}
},
};
render: function render() {
TransitionMotion.prototype.render = function render() {
var hydratedStyles = rehydrateStyles(this.state.mergedPropsStyles, this.unreadPropStyles, this.state.currentStyles);
var renderedChildren = this.props.children(hydratedStyles);
return renderedChildren && _react2['default'].Children.only(renderedChildren);
}
});
};
return TransitionMotion;
})(_react2['default'].Component);
exports['default'] = TransitionMotion;

@@ -511,2 +525,8 @@ module.exports = exports['default'];

// the array that keeps track of currently rendered stuff! Including stuff
// that you've unmounted but that's still animating. This is where it lives
// that you've unmounted but that's still animating. This is where it lives
// it's possible that currentStyle's value is stale: if props is immediately
// changed from 0 to 400 to spring(0) again, the async currentStyle is still
// at 0 (didn't have time to tick and interpolate even once). If we naively
// compare currentStyle with destVal it'll be 0 === 0 (no animation, stop).
// In reality currentStyle should be 400
{
"name": "react-motion",
"version": "0.4.8",
"version": "0.5.0",
"description": "A spring that solves your animation problems.",
"main": "lib/react-motion.js",
"peerDependencies": {
"react": ">=0.13.2 || ^0.14 || ^15.0.0"
"react": "^0.14.9 || ^15.3.0"
},

@@ -36,6 +36,5 @@ "devDependencies": {

"phantomjs": "^1.9.17",
"react": ">=15.0.1",
"react-addons-test-utils": "^15.0.1",
"react": ">=15.5.0",
"react-codemirror": ">=0.1.2",
"react-dom": ">=15.0.1",
"react-dom": ">=15.5.0",
"react-hot-loader": "^1.2.8",

@@ -77,3 +76,2 @@ "style-loader": "^0.12.4",

"dependencies": {
"create-react-class": "^15.5.2",
"performance-now": "^0.2.0",

@@ -80,0 +78,0 @@ "prop-types": "^15.5.8",

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