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react-undoable
Advanced tools
Easily undo/redo any state in React, no redux required.
$ yarn add react-undoable
This library utilizes TypeScript and exposes a full set of TypeScript definitions.
This library exposes a default Undoable
component that is used to manage the state you wish to undo/redo. This component wraps any number of child components and provides a simple API to manage the state.
import * as React from 'react'
import Undoable, { IUndoable } from 'react-undoable'
import ReactDOM from 'react-dom'
/**
* Props
*/
interface IMyComponentProps extends IUndoable<IMyComponentState> {}
/**
* State
*/
interface IMyComponentState {
count: number
random: number
}
// Define initial state
const initialState IMyComponentState = {
count: 0,
random: 42,
}
/**
* Sample undoable component
*
* Allows us to add and subtract numbers. Simple, but shows off the functionality
*
* **Important:** This component does not define it's own state. Instead, we defer state
* management to the `Undoable` component. Optionally, we can define our supposed state
* using TypeScript for easier management.
*/
class MyComponent extends React.Component<IMyComponentProps> {
/**
* Count up - This demonstrates pushing a complete state to the stack
*/
up = () => {
// We get "currentState" and "pushState" props from our `Undoable`
const { currentState, pushState } = this.props
// Do not call setState, but instead push the state
return pushState({
...currentState,
count: currentState.count + 1,
})
}
/**
* Count down
*/
down = () => {
const { currentState, pushState } = this.props
return pushState({
...currentState,
count: currentState.count - 1,
})
}
/**
* Generate random number - Will update the state but will not be reflected in an undo/redo
*/
random = () => {
const { currentState, updateState } = this.props
return updateState({
...currentState,
count: currentState.count - 1,
})
}
render() {
const { currentState, undo, redo, resetState } = this.props
return (
<div>
<h1>Count: {currentState.count}</h1>
<h4>Random {currentState.random}</h4>
<div>
<a onClick={this.up}>Up</a>
{` | `}
<a onClick={this.down}>Down</a>
{` | `}
<a onClick={this.random}>Random</a>
</div>
<div>
<a onClick={undo}>Undo</a>
{` | `}
<a onClick={redo}>Redo</a>
{` | `}
<a onClick={resetState}>Reset</a>
</div>
</div>
)
}
}
/**
* In our main application (or anywhere), we can wrap MyComponent in Undoable
* to give it undo/redo functionality
*/
const App = () => (
<Undoable initialState={initialState}
{undoable => (
<MyComponent {...undoable} />
)}
</Undoable>
)
// That's it, render your application however you normally do
ReactDOM.render(App, '#app')
react-undoable exposes a small API to use in your child components.
<Undoable />
Initializes the main Undoable component that manages state. Renders a child function that passed the different state trees and methods to manage state.
interface IUndoableProps<T> {
initialState: T
children(props: IUndoableState<T> & IUndoableMethods<T>): React.ReactNode
}
The Undoable component passes down the following methods in the child function.
Pushes a new state to the stack. This tracks the change so it can be undone or redone.
Update the state but do not track the change. This is useful for when you want to update the state but do not want undo/redo to apply the previous change (e.g. highlighting a selected layer)
Undo the current state and replace with the previously tracked state.
Redo a previous undone state.
Reset the state stack so there are no undos/redos.
Astral TableTop allows Game Masters to build feature-rich dungeons and maps using a "Map Builder", a feature which resembles many familiar photo editing interfaces and contains basic functionality such as undo/redo for editing actions. This library allows developers to create undo/redo functionality for any React Component with minimal overhead.
We open-sourced this library in hopes that other projects might find it useful 💙
MIT
FAQs
Easily undo/redo any state in React, no external dependencies
We found that react-undoable demonstrated a not healthy version release cadence and project activity because the last version was released a year ago. It has 1 open source maintainer collaborating on the project.
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