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    react-vr-player

A 360° HTML5 video player as a React Component


Version published
Weekly downloads
9
increased by800%
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1
Install size
10.6 MB
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react-vr-player

VR / 360° Video Player as a React Component

It it adapted from eleVR player, which you can find here

You can find a live example of this component here.

What it does support so far

  • 360° Videos
  • Play/Pause
  • Manual rotation (using the keyboard)
  • Seek
  • Mute
  • Fullscreen
  • HMD device (tested on Oculus Rift DK2, and Homido)
  • Local file loading

Install

First, get it from NPM: npm install react-vr-player Then, if you use Webpack, load it up with const VrPlayer = require('react-vr-player') or ES6 import VrPlayer from 'react-vr-player', it should work right out of the box. It (obviously) has React as a dependency, but the already bundled version doesn't contain React.

For an example on how to use it, see this (simple) demo here.

Use

render() {
    const sources = [ // Declare an array of video sources
        { url: '/videos/video.webm', type: 'video/webm' },
        { url: '/videos/video.mp4', type: 'video/mp4' }
    ];
    const keys = { // If you want to re-define the keys, here are the defaults
        left: 'A',
        right: 'D',
        up: 'W',
        down: 'S',
        rotateLeft: 'Q',
        rotateRight: 'E',
        fullScreen: 'F',
        zeroSensor: 'Z',
        playPause: ' '
    };
    return (
        <VrPlayer
            sources={sources}
            brand="Some Brand Name"
            title="Some Video Title"
            keys={keys} />

    );
}

Gotchas

  • The Oculus (and other PC-based VR headsets) are only supported on "beta" versions of Chrome and Firefox (respectively Chromium and Firefox Nightly). I personally recommend Firefox Nightly for now, especially if you are using Oculus Direct Mode which is not working on Chromium.
  • Due to security restrictions on the Browser, only videos from the same domain will work. You can't just reference a video from another domain as the URL, as it will not work because of WebGL restrictions. CORS is being implemented but last time I checked it wasn't working.

Future

  • I'm planning to have feature-parity with eleVR shortly
  • Add control helpers when the video is not started
  • Adding support for "chapters"
  • Making sure it works with the final VR api when this is released

Change log

  • 0.1.1: Bug fixes: rotation issue, full-screen issue

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Last updated on 14 Jan 2016

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