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scheduler - npm Package Compare versions

Comparing version 0.0.0-8b3c1e4-1d1a717 to 0.0.0-8d5403877

build-info.json

110

cjs/scheduler-tracing.development.js

@@ -1,2 +0,2 @@

/** @license React v16.6.1
/** @license React v0.0.0-8d5403877
* scheduler-tracing.development.js

@@ -22,4 +22,3 @@ *

// In some cases, StrictMode should also double-render lifecycles.
// In some cases, StrictMode should also double-render lifecycles.
// This can be confusing for tests though,

@@ -29,42 +28,66 @@ // And it can be bad for performance in production.

// To preserve the "Pause on caught exceptions" behavior of the debugger, we
// To preserve the "Pause on caught exceptions" behavior of the debugger, we
// replay the begin phase of a failed component inside invokeGuardedCallback.
// Warn about deprecated, async-unsafe lifecycles; relates to RFC #6:
// Warn about deprecated, async-unsafe lifecycles; relates to RFC #6:
// Gather advanced timing metrics for Profiler subtrees.
// Trace which interactions trigger each commit.
// Gather advanced timing metrics for Profiler subtrees.
var enableSchedulerTracing = true; // Only used in www builds.
// TODO: true? Here it might just be false.
// Only used in www builds.
// Trace which interactions trigger each commit.
var enableSchedulerTracing = true;
// Only used in www builds.
// Only used in www builds.
// Disable javascript: URL strings in href for XSS protection.
// React Fire: prevent the value and checked attributes from syncing
// with their related DOM properties
// Only used in www builds.
// These APIs will no longer be "unstable" in the upcoming 16.7 release,
// Control this behavior with a flag to support 16.6 minor releases in the meanwhile.
// React Fire: prevent the value and checked attributes from syncing
// with their related DOM properties
// See https://github.com/react-native-community/discussions-and-proposals/issues/72 for more information
// This is a flag so we can fix warnings in RN core before turning it on
// Experimental React Flare event system and event components support.
// These APIs will no longer be "unstable" in the upcoming 16.7 release,
// Control this behavior with a flag to support 16.6 minor releases in the meanwhile.
// Experimental Host Component support.
var DEFAULT_THREAD_ID = 0;
// New API for JSX transforms to target - https://github.com/reactjs/rfcs/pull/107
// Counters used to generate unique IDs.
// We will enforce mocking scheduler with scheduler/unstable_mock at some point. (v17?)
// Till then, we warn about the missing mock, but still fallback to a sync mode compatible version
// Temporary flag to revert the fix in #15650
// For tests, we flush suspense fallbacks in an act scope;
// *except* in some of our own tests, where we test incremental loading states.
// Changes priority of some events like mousemove to user-blocking priority,
// but without making them discrete. The flag exists in case it causes
// starvation problems.
// Add a callback property to suspense to notify which promises are currently
// in the update queue. This allows reporting and tracing of what is causing
// the user to see a loading state.
// Part of the simplification of React.createElement so we can eventually move
// from React.createElement to React.jsx
// https://github.com/reactjs/rfcs/blob/createlement-rfc/text/0000-create-element-changes.md
var DEFAULT_THREAD_ID = 0; // Counters used to generate unique IDs.
var interactionIDCounter = 0;
var threadIDCounter = 0;
// Set of currently traced interactions.
var threadIDCounter = 0; // Set of currently traced interactions.
// Interactions "stack"–
// Meaning that newly traced interactions are appended to the previously active set.
// When an interaction goes out of scope, the previous set (if any) is restored.
exports.__interactionsRef = null;
// Listener(s) to notify when interactions begin and end.
exports.__interactionsRef = null; // Listener(s) to notify when interactions begin and end.
exports.__subscriberRef = null;

@@ -95,3 +118,2 @@

}
function unstable_getCurrent() {

@@ -104,7 +126,5 @@ if (!enableSchedulerTracing) {

}
function unstable_getThreadID() {
return ++threadIDCounter;
}
function unstable_trace(name, timestamp, callback) {

@@ -123,14 +143,11 @@ var threadID = arguments.length > 3 && arguments[3] !== undefined ? arguments[3] : DEFAULT_THREAD_ID;

};
var prevInteractions = exports.__interactionsRef.current;
// Traced interactions should stack/accumulate.
var prevInteractions = exports.__interactionsRef.current; // Traced interactions should stack/accumulate.
// To do that, clone the current interactions.
// The previous set will be restored upon completion.
var interactions = new Set(prevInteractions);
interactions.add(interaction);
exports.__interactionsRef.current = interactions;
var subscriber = exports.__subscriberRef.current;
var returnValue = void 0;
var returnValue;

@@ -157,6 +174,5 @@ try {

} finally {
interaction.__count--;
interaction.__count--; // If no async work was scheduled for this interaction,
// Notify subscribers that it's completed.
// If no async work was scheduled for this interaction,
// Notify subscribers that it's completed.
if (subscriber !== null && interaction.__count === 0) {

@@ -172,3 +188,2 @@ subscriber.onInteractionScheduledWorkCompleted(interaction);

}
function unstable_wrap(callback) {

@@ -182,14 +197,13 @@ var threadID = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : DEFAULT_THREAD_ID;

var wrappedInteractions = exports.__interactionsRef.current;
var subscriber = exports.__subscriberRef.current;
var subscriber = exports.__subscriberRef.current;
if (subscriber !== null) {
subscriber.onWorkScheduled(wrappedInteractions, threadID);
}
} // Update the pending async work count for the current interactions.
// Update after calling subscribers in case of error.
// Update the pending async work count for the current interactions.
// Update after calling subscribers in case of error.
wrappedInteractions.forEach(function (interaction) {
interaction.__count++;
});
var hasRun = false;

@@ -200,7 +214,6 @@

exports.__interactionsRef.current = wrappedInteractions;
subscriber = exports.__subscriberRef.current;
try {
var returnValue = void 0;
var returnValue;

@@ -229,7 +242,6 @@ try {

// Only decrement the outstanding interaction counts once.
hasRun = true;
// Update pending async counts for all wrapped interactions.
hasRun = true; // Update pending async counts for all wrapped interactions.
// If this was the last scheduled async work for any of them,
// Mark them as completed.
wrappedInteractions.forEach(function (interaction) {

@@ -271,2 +283,3 @@ interaction.__count--;

var subscribers = null;
if (enableSchedulerTracing) {

@@ -292,3 +305,2 @@ subscribers = new Set();

}
function unstable_unsubscribe(subscriber) {

@@ -307,3 +319,2 @@ if (enableSchedulerTracing) {

var caughtError = null;
subscribers.forEach(function (subscriber) {

@@ -328,3 +339,2 @@ try {

var caughtError = null;
subscribers.forEach(function (subscriber) {

@@ -349,3 +359,2 @@ try {

var caughtError = null;
subscribers.forEach(function (subscriber) {

@@ -370,3 +379,2 @@ try {

var caughtError = null;
subscribers.forEach(function (subscriber) {

@@ -391,3 +399,2 @@ try {

var caughtError = null;
subscribers.forEach(function (subscriber) {

@@ -412,3 +419,2 @@ try {

var caughtError = null;
subscribers.forEach(function (subscriber) {

@@ -415,0 +421,0 @@ try {

@@ -1,2 +0,2 @@

/** @license React v16.6.1
/** @license React v0.0.0-8d5403877
* scheduler-tracing.production.min.js

@@ -3,0 +3,0 @@ *

@@ -1,2 +0,2 @@

/** @license React v16.6.1
/** @license React v0.0.0-8d5403877
* scheduler-tracing.profiling.min.js

@@ -10,9 +10,8 @@ *

'use strict';Object.defineProperty(exports,"__esModule",{value:!0});var g=0,m=0;exports.__interactionsRef=null;exports.__subscriberRef=null;exports.__interactionsRef={current:new Set};exports.__subscriberRef={current:null};var n=null;n=new Set;function p(e){var d=!1,a=null;n.forEach(function(c){try{c.onInteractionTraced(e)}catch(b){d||(d=!0,a=b)}});if(d)throw a;}
function q(e){var d=!1,a=null;n.forEach(function(c){try{c.onInteractionScheduledWorkCompleted(e)}catch(b){d||(d=!0,a=b)}});if(d)throw a;}function r(e,d){var a=!1,c=null;n.forEach(function(b){try{b.onWorkScheduled(e,d)}catch(f){a||(a=!0,c=f)}});if(a)throw c;}function t(e,d){var a=!1,c=null;n.forEach(function(b){try{b.onWorkStarted(e,d)}catch(f){a||(a=!0,c=f)}});if(a)throw c;}function u(e,d){var a=!1,c=null;n.forEach(function(b){try{b.onWorkStopped(e,d)}catch(f){a||(a=!0,c=f)}});if(a)throw c;}
function v(e,d){var a=!1,c=null;n.forEach(function(b){try{b.onWorkCanceled(e,d)}catch(f){a||(a=!0,c=f)}});if(a)throw c;}exports.unstable_clear=function(e){var d=exports.__interactionsRef.current;exports.__interactionsRef.current=new Set;try{return e()}finally{exports.__interactionsRef.current=d}};exports.unstable_getCurrent=function(){return exports.__interactionsRef.current};exports.unstable_getThreadID=function(){return++m};
exports.unstable_trace=function(e,d,a){var c=3<arguments.length&&void 0!==arguments[3]?arguments[3]:0,b={__count:1,id:g++,name:e,timestamp:d},f=exports.__interactionsRef.current,k=new Set(f);k.add(b);exports.__interactionsRef.current=k;var h=exports.__subscriberRef.current,l=void 0;try{if(null!==h)h.onInteractionTraced(b)}finally{try{if(null!==h)h.onWorkStarted(k,c)}finally{try{l=a()}finally{exports.__interactionsRef.current=f;try{if(null!==h)h.onWorkStopped(k,c)}finally{if(b.__count--,null!==h&&
0===b.__count)h.onInteractionScheduledWorkCompleted(b)}}}}return l};
exports.unstable_wrap=function(e){function d(){var d=exports.__interactionsRef.current;exports.__interactionsRef.current=c;b=exports.__subscriberRef.current;try{var h=void 0;try{if(null!==b)b.onWorkStarted(c,a)}finally{try{h=e.apply(void 0,arguments)}finally{if(exports.__interactionsRef.current=d,null!==b)b.onWorkStopped(c,a)}}return h}finally{f||(f=!0,c.forEach(function(a){a.__count--;if(null!==b&&0===a.__count)b.onInteractionScheduledWorkCompleted(a)}))}}var a=1<arguments.length&&void 0!==arguments[1]?
arguments[1]:0,c=exports.__interactionsRef.current,b=exports.__subscriberRef.current;if(null!==b)b.onWorkScheduled(c,a);c.forEach(function(a){a.__count++});var f=!1;d.cancel=function(){b=exports.__subscriberRef.current;try{if(null!==b)b.onWorkCanceled(c,a)}finally{c.forEach(function(a){a.__count--;if(b&&0===a.__count)b.onInteractionScheduledWorkCompleted(a)})}};return d};
exports.unstable_subscribe=function(e){n.add(e);1===n.size&&(exports.__subscriberRef.current={onInteractionScheduledWorkCompleted:q,onInteractionTraced:p,onWorkCanceled:v,onWorkScheduled:r,onWorkStarted:t,onWorkStopped:u})};exports.unstable_unsubscribe=function(e){n.delete(e);0===n.size&&(exports.__subscriberRef.current=null)};
'use strict';Object.defineProperty(exports,"__esModule",{value:!0});var g=0,l=0;exports.__interactionsRef=null;exports.__subscriberRef=null;exports.__interactionsRef={current:new Set};exports.__subscriberRef={current:null};var m=null;m=new Set;function n(e){var d=!1,a=null;m.forEach(function(c){try{c.onInteractionTraced(e)}catch(b){d||(d=!0,a=b)}});if(d)throw a;}
function p(e){var d=!1,a=null;m.forEach(function(c){try{c.onInteractionScheduledWorkCompleted(e)}catch(b){d||(d=!0,a=b)}});if(d)throw a;}function q(e,d){var a=!1,c=null;m.forEach(function(b){try{b.onWorkScheduled(e,d)}catch(f){a||(a=!0,c=f)}});if(a)throw c;}function r(e,d){var a=!1,c=null;m.forEach(function(b){try{b.onWorkStarted(e,d)}catch(f){a||(a=!0,c=f)}});if(a)throw c;}function t(e,d){var a=!1,c=null;m.forEach(function(b){try{b.onWorkStopped(e,d)}catch(f){a||(a=!0,c=f)}});if(a)throw c;}
function u(e,d){var a=!1,c=null;m.forEach(function(b){try{b.onWorkCanceled(e,d)}catch(f){a||(a=!0,c=f)}});if(a)throw c;}exports.unstable_clear=function(e){var d=exports.__interactionsRef.current;exports.__interactionsRef.current=new Set;try{return e()}finally{exports.__interactionsRef.current=d}};exports.unstable_getCurrent=function(){return exports.__interactionsRef.current};exports.unstable_getThreadID=function(){return++l};
exports.unstable_trace=function(e,d,a){var c=3<arguments.length&&void 0!==arguments[3]?arguments[3]:0,b={__count:1,id:g++,name:e,timestamp:d},f=exports.__interactionsRef.current,k=new Set(f);k.add(b);exports.__interactionsRef.current=k;var h=exports.__subscriberRef.current;try{if(null!==h)h.onInteractionTraced(b)}finally{try{if(null!==h)h.onWorkStarted(k,c)}finally{try{var v=a()}finally{exports.__interactionsRef.current=f;try{if(null!==h)h.onWorkStopped(k,c)}finally{if(b.__count--,null!==h&&0===b.__count)h.onInteractionScheduledWorkCompleted(b)}}}}return v};
exports.unstable_wrap=function(e){function d(){var d=exports.__interactionsRef.current;exports.__interactionsRef.current=c;b=exports.__subscriberRef.current;try{try{if(null!==b)b.onWorkStarted(c,a)}finally{try{var h=e.apply(void 0,arguments)}finally{if(exports.__interactionsRef.current=d,null!==b)b.onWorkStopped(c,a)}}return h}finally{f||(f=!0,c.forEach(function(a){a.__count--;if(null!==b&&0===a.__count)b.onInteractionScheduledWorkCompleted(a)}))}}var a=1<arguments.length&&void 0!==arguments[1]?arguments[1]:
0,c=exports.__interactionsRef.current,b=exports.__subscriberRef.current;if(null!==b)b.onWorkScheduled(c,a);c.forEach(function(a){a.__count++});var f=!1;d.cancel=function(){b=exports.__subscriberRef.current;try{if(null!==b)b.onWorkCanceled(c,a)}finally{c.forEach(function(a){a.__count--;if(b&&0===a.__count)b.onInteractionScheduledWorkCompleted(a)})}};return d};
exports.unstable_subscribe=function(e){m.add(e);1===m.size&&(exports.__subscriberRef.current={onInteractionScheduledWorkCompleted:p,onInteractionTraced:n,onWorkCanceled:u,onWorkScheduled:q,onWorkStarted:r,onWorkStopped:t})};exports.unstable_unsubscribe=function(e){m.delete(e);0===m.size&&(exports.__subscriberRef.current=null)};

@@ -1,2 +0,2 @@

/** @license React v16.6.1
/** @license React v0.0.0-8d5403877
* scheduler.development.js

@@ -20,5 +20,475 @@ *

var enableSchedulerDebugging = false;
var enableIsInputPending = false;
var requestIdleCallbackBeforeFirstFrame = false;
var requestTimerEventBeforeFirstFrame = false;
var enableMessageLoopImplementation = false;
// works by scheduling a requestAnimationFrame, storing the time for the start
// of the frame, then scheduling a postMessage which gets scheduled after paint.
// Within the postMessage handler do as much work as possible until time + frame
// rate. By separating the idle call into a separate event tick we ensure that
// layout, paint and other browser work is counted against the available time.
// The frame rate is dynamically adjusted.
var requestHostCallback;
var requestHostTimeout;
var cancelHostTimeout;
var shouldYieldToHost;
var requestPaint;
if ( // If Scheduler runs in a non-DOM environment, it falls back to a naive
// implementation using setTimeout.
typeof window === 'undefined' || // Check if MessageChannel is supported, too.
typeof MessageChannel !== 'function') {
// If this accidentally gets imported in a non-browser environment, e.g. JavaScriptCore,
// fallback to a naive implementation.
var _callback = null;
var _timeoutID = null;
var _flushCallback = function () {
if (_callback !== null) {
try {
var currentTime = exports.unstable_now();
var hasRemainingTime = true;
_callback(hasRemainingTime, currentTime);
_callback = null;
} catch (e) {
setTimeout(_flushCallback, 0);
throw e;
}
}
};
exports.unstable_now = function () {
return Date.now();
};
requestHostCallback = function (cb) {
if (_callback !== null) {
// Protect against re-entrancy.
setTimeout(requestHostCallback, 0, cb);
} else {
_callback = cb;
setTimeout(_flushCallback, 0);
}
};
requestHostTimeout = function (cb, ms) {
_timeoutID = setTimeout(cb, ms);
};
cancelHostTimeout = function () {
clearTimeout(_timeoutID);
};
shouldYieldToHost = function () {
return false;
};
requestPaint = exports.unstable_forceFrameRate = function () {};
} else {
// Capture local references to native APIs, in case a polyfill overrides them.
var performance = window.performance;
var _Date = window.Date;
var _setTimeout = window.setTimeout;
var _clearTimeout = window.clearTimeout;
var requestAnimationFrame = window.requestAnimationFrame;
var cancelAnimationFrame = window.cancelAnimationFrame;
var requestIdleCallback = window.requestIdleCallback;
if (typeof console !== 'undefined') {
// TODO: Remove fb.me link
if (typeof requestAnimationFrame !== 'function') {
console.error("This browser doesn't support requestAnimationFrame. " + 'Make sure that you load a ' + 'polyfill in older browsers. https://fb.me/react-polyfills');
}
if (typeof cancelAnimationFrame !== 'function') {
console.error("This browser doesn't support cancelAnimationFrame. " + 'Make sure that you load a ' + 'polyfill in older browsers. https://fb.me/react-polyfills');
}
}
var requestIdleCallbackBeforeFirstFrame$1 = requestIdleCallbackBeforeFirstFrame && typeof requestIdleCallback === 'function' && typeof cancelIdleCallback === 'function';
exports.unstable_now = typeof performance === 'object' && typeof performance.now === 'function' ? function () {
return performance.now();
} : function () {
return _Date.now();
};
var isRAFLoopRunning = false;
var isMessageLoopRunning = false;
var scheduledHostCallback = null;
var rAFTimeoutID = -1;
var taskTimeoutID = -1;
var frameLength = enableMessageLoopImplementation ? // We won't attempt to align with the vsync. Instead we'll yield multiple
// times per frame, often enough to keep it responsive even at really
// high frame rates > 120.
5 : // Use a heuristic to measure the frame rate and yield at the end of the
// frame. We start out assuming that we run at 30fps but then the
// heuristic tracking will adjust this value to a faster fps if we get
// more frequent animation frames.
33.33;
var prevRAFTime = -1;
var prevRAFInterval = -1;
var frameDeadline = 0;
var fpsLocked = false; // TODO: Make this configurable
// TODO: Adjust this based on priority?
var maxFrameLength = 300;
var needsPaint = false;
if (enableIsInputPending && navigator !== undefined && navigator.scheduling !== undefined && navigator.scheduling.isInputPending !== undefined) {
var scheduling = navigator.scheduling;
shouldYieldToHost = function () {
var currentTime = exports.unstable_now();
if (currentTime >= frameDeadline) {
// There's no time left in the frame. We may want to yield control of
// the main thread, so the browser can perform high priority tasks. The
// main ones are painting and user input. If there's a pending paint or
// a pending input, then we should yield. But if there's neither, then
// we can yield less often while remaining responsive. We'll eventually
// yield regardless, since there could be a pending paint that wasn't
// accompanied by a call to `requestPaint`, or other main thread tasks
// like network events.
if (needsPaint || scheduling.isInputPending()) {
// There is either a pending paint or a pending input.
return true;
} // There's no pending input. Only yield if we've reached the max
// frame length.
return currentTime >= frameDeadline + maxFrameLength;
} else {
// There's still time left in the frame.
return false;
}
};
requestPaint = function () {
needsPaint = true;
};
} else {
// `isInputPending` is not available. Since we have no way of knowing if
// there's pending input, always yield at the end of the frame.
shouldYieldToHost = function () {
return exports.unstable_now() >= frameDeadline;
}; // Since we yield every frame regardless, `requestPaint` has no effect.
requestPaint = function () {};
}
exports.unstable_forceFrameRate = function (fps) {
if (fps < 0 || fps > 125) {
console.error('forceFrameRate takes a positive int between 0 and 125, ' + 'forcing framerates higher than 125 fps is not unsupported');
return;
}
if (fps > 0) {
frameLength = Math.floor(1000 / fps);
fpsLocked = true;
} else {
// reset the framerate
frameLength = 33.33;
fpsLocked = false;
}
};
var performWorkUntilDeadline = function () {
if (enableMessageLoopImplementation) {
if (scheduledHostCallback !== null) {
var currentTime = exports.unstable_now(); // Yield after `frameLength` ms, regardless of where we are in the vsync
// cycle. This means there's always time remaining at the beginning of
// the message event.
frameDeadline = currentTime + frameLength;
var hasTimeRemaining = true;
try {
var hasMoreWork = scheduledHostCallback(hasTimeRemaining, currentTime);
if (!hasMoreWork) {
isMessageLoopRunning = false;
scheduledHostCallback = null;
} else {
// If there's more work, schedule the next message event at the end
// of the preceding one.
port.postMessage(null);
}
} catch (error) {
// If a scheduler task throws, exit the current browser task so the
// error can be observed.
port.postMessage(null);
throw error;
}
} // Yielding to the browser will give it a chance to paint, so we can
// reset this.
needsPaint = false;
} else {
if (scheduledHostCallback !== null) {
var _currentTime = exports.unstable_now();
var _hasTimeRemaining = frameDeadline - _currentTime > 0;
try {
var _hasMoreWork = scheduledHostCallback(_hasTimeRemaining, _currentTime);
if (!_hasMoreWork) {
scheduledHostCallback = null;
}
} catch (error) {
// If a scheduler task throws, exit the current browser task so the
// error can be observed, and post a new task as soon as possible
// so we can continue where we left off.
port.postMessage(null);
throw error;
}
} // Yielding to the browser will give it a chance to paint, so we can
// reset this.
needsPaint = false;
}
};
var channel = new MessageChannel();
var port = channel.port2;
channel.port1.onmessage = performWorkUntilDeadline;
var onAnimationFrame = function (rAFTime) {
if (scheduledHostCallback === null) {
// No scheduled work. Exit.
prevRAFTime = -1;
prevRAFInterval = -1;
isRAFLoopRunning = false;
return;
} // Eagerly schedule the next animation callback at the beginning of the
// frame. If the scheduler queue is not empty at the end of the frame, it
// will continue flushing inside that callback. If the queue *is* empty,
// then it will exit immediately. Posting the callback at the start of the
// frame ensures it's fired within the earliest possible frame. If we
// waited until the end of the frame to post the callback, we risk the
// browser skipping a frame and not firing the callback until the frame
// after that.
isRAFLoopRunning = true;
requestAnimationFrame(function (nextRAFTime) {
_clearTimeout(rAFTimeoutID);
onAnimationFrame(nextRAFTime);
}); // requestAnimationFrame is throttled when the tab is backgrounded. We
// don't want to stop working entirely. So we'll fallback to a timeout loop.
// TODO: Need a better heuristic for backgrounded work.
var onTimeout = function () {
frameDeadline = exports.unstable_now() + frameLength / 2;
performWorkUntilDeadline();
rAFTimeoutID = _setTimeout(onTimeout, frameLength * 3);
};
rAFTimeoutID = _setTimeout(onTimeout, frameLength * 3);
if (prevRAFTime !== -1 && // Make sure this rAF time is different from the previous one. This check
// could fail if two rAFs fire in the same frame.
rAFTime - prevRAFTime > 0.1) {
var rAFInterval = rAFTime - prevRAFTime;
if (!fpsLocked && prevRAFInterval !== -1) {
// We've observed two consecutive frame intervals. We'll use this to
// dynamically adjust the frame rate.
//
// If one frame goes long, then the next one can be short to catch up.
// If two frames are short in a row, then that's an indication that we
// actually have a higher frame rate than what we're currently
// optimizing. For example, if we're running on 120hz display or 90hz VR
// display. Take the max of the two in case one of them was an anomaly
// due to missed frame deadlines.
if (rAFInterval < frameLength && prevRAFInterval < frameLength) {
frameLength = rAFInterval < prevRAFInterval ? prevRAFInterval : rAFInterval;
if (frameLength < 8.33) {
// Defensive coding. We don't support higher frame rates than 120hz.
// If the calculated frame length gets lower than 8, it is probably
// a bug.
frameLength = 8.33;
}
}
}
prevRAFInterval = rAFInterval;
}
prevRAFTime = rAFTime;
frameDeadline = rAFTime + frameLength; // We use the postMessage trick to defer idle work until after the repaint.
port.postMessage(null);
};
requestHostCallback = function (callback) {
scheduledHostCallback = callback;
if (enableMessageLoopImplementation) {
if (!isMessageLoopRunning) {
isMessageLoopRunning = true;
port.postMessage(null);
}
} else {
if (!isRAFLoopRunning) {
// Start a rAF loop.
isRAFLoopRunning = true;
requestAnimationFrame(function (rAFTime) {
if (requestIdleCallbackBeforeFirstFrame$1) {
cancelIdleCallback(idleCallbackID);
}
if (requestTimerEventBeforeFirstFrame) {
_clearTimeout(idleTimeoutID);
}
onAnimationFrame(rAFTime);
}); // If we just missed the last vsync, the next rAF might not happen for
// another frame. To claim as much idle time as possible, post a
// callback with `requestIdleCallback`, which should fire if there's
// idle time left in the frame.
//
// This should only be an issue for the first rAF in the loop;
// subsequent rAFs are scheduled at the beginning of the
// preceding frame.
var idleCallbackID;
if (requestIdleCallbackBeforeFirstFrame$1) {
idleCallbackID = requestIdleCallback(function onIdleCallbackBeforeFirstFrame() {
if (requestTimerEventBeforeFirstFrame) {
_clearTimeout(idleTimeoutID);
}
frameDeadline = exports.unstable_now() + frameLength;
performWorkUntilDeadline();
});
} // Alternate strategy to address the same problem. Scheduler a timer
// with no delay. If this fires before the rAF, that likely indicates
// that there's idle time before the next vsync. This isn't always the
// case, but we'll be aggressive and assume it is, as a trade off to
// prevent idle periods.
var idleTimeoutID;
if (requestTimerEventBeforeFirstFrame) {
idleTimeoutID = _setTimeout(function onTimerEventBeforeFirstFrame() {
if (requestIdleCallbackBeforeFirstFrame$1) {
cancelIdleCallback(idleCallbackID);
}
frameDeadline = exports.unstable_now() + frameLength;
performWorkUntilDeadline();
}, 0);
}
}
}
};
requestHostTimeout = function (callback, ms) {
taskTimeoutID = _setTimeout(function () {
callback(exports.unstable_now());
}, ms);
};
cancelHostTimeout = function () {
_clearTimeout(taskTimeoutID);
taskTimeoutID = -1;
};
}
function push(heap, node) {
var index = heap.length;
heap.push(node);
siftUp(heap, node, index);
}
function peek(heap) {
var first = heap[0];
return first === undefined ? null : first;
}
function pop(heap) {
var first = heap[0];
if (first !== undefined) {
var last = heap.pop();
if (last !== first) {
heap[0] = last;
siftDown(heap, last, 0);
}
return first;
} else {
return null;
}
}
function siftUp(heap, node, index) {
while (true) {
var parentIndex = Math.floor((index - 1) / 2);
var parent = heap[parentIndex];
if (parent !== undefined && compare(parent, node) > 0) {
// The parent is larger. Swap positions.
heap[parentIndex] = node;
heap[index] = parent;
index = parentIndex;
} else {
// The parent is smaller. Exit.
return;
}
}
}
function siftDown(heap, node, index) {
var length = heap.length;
while (index < length) {
var leftIndex = (index + 1) * 2 - 1;
var left = heap[leftIndex];
var rightIndex = leftIndex + 1;
var right = heap[rightIndex]; // If the left or right node is smaller, swap with the smaller of those.
if (left !== undefined && compare(left, node) < 0) {
if (right !== undefined && compare(right, left) < 0) {
heap[index] = right;
heap[rightIndex] = node;
index = rightIndex;
} else {
heap[index] = left;
heap[leftIndex] = node;
index = leftIndex;
}
} else if (right !== undefined && compare(right, node) < 0) {
heap[index] = right;
heap[rightIndex] = node;
index = rightIndex;
} else {
// Neither child is smaller. Exit.
return;
}
}
}
function compare(a, b) {
// Compare sort index first, then task id.
var diff = a.sortIndex - b.sortIndex;
return diff !== 0 ? diff : a.id - b.id;
}
/* eslint-disable no-var */
// TODO: Use symbols?
var ImmediatePriority = 1;

@@ -28,150 +498,125 @@ var UserBlockingPriority = 2;

var LowPriority = 4;
var IdlePriority = 5;
// Max 31 bit integer. The max integer size in V8 for 32-bit systems.
var IdlePriority = 5; // Max 31 bit integer. The max integer size in V8 for 32-bit systems.
// Math.pow(2, 30) - 1
// 0b111111111111111111111111111111
var maxSigned31BitInt = 1073741823;
// Times out immediately
var IMMEDIATE_PRIORITY_TIMEOUT = -1;
// Eventually times out
var maxSigned31BitInt = 1073741823; // Times out immediately
var IMMEDIATE_PRIORITY_TIMEOUT = -1; // Eventually times out
var USER_BLOCKING_PRIORITY = 250;
var NORMAL_PRIORITY_TIMEOUT = 5000;
var LOW_PRIORITY_TIMEOUT = 10000;
// Never times out
var IDLE_PRIORITY = maxSigned31BitInt;
var LOW_PRIORITY_TIMEOUT = 10000; // Never times out
// Callbacks are stored as a circular, doubly linked list.
var firstCallbackNode = null;
var IDLE_PRIORITY = maxSigned31BitInt; // Tasks are stored on a min heap
var currentDidTimeout = false;
var currentPriorityLevel = NormalPriority;
var currentEventStartTime = -1;
var currentExpirationTime = -1;
var taskQueue = [];
var timerQueue = []; // Incrementing id counter. Used to maintain insertion order.
// This is set when a callback is being executed, to prevent re-entrancy.
var isExecutingCallback = false;
var taskIdCounter = 0; // Pausing the scheduler is useful for debugging.
var isSchedulerPaused = false;
var currentTask = null;
var currentPriorityLevel = NormalPriority; // This is set while performing work, to prevent re-entrancy.
var isPerformingWork = false;
var isHostCallbackScheduled = false;
var isHostTimeoutScheduled = false;
var hasNativePerformanceNow = typeof performance === 'object' && typeof performance.now === 'function';
function scheduler_flushTaskAtPriority_Immediate(callback, didTimeout) {
return callback(didTimeout);
}
function ensureHostCallbackIsScheduled() {
if (isExecutingCallback) {
// Don't schedule work yet; wait until the next time we yield.
return;
}
// Schedule the host callback using the earliest expiration in the list.
var expirationTime = firstCallbackNode.expirationTime;
if (!isHostCallbackScheduled) {
isHostCallbackScheduled = true;
} else {
// Cancel the existing host callback.
cancelHostCallback();
}
requestHostCallback(flushWork, expirationTime);
function scheduler_flushTaskAtPriority_UserBlocking(callback, didTimeout) {
return callback(didTimeout);
}
function flushFirstCallback() {
var flushedNode = firstCallbackNode;
function scheduler_flushTaskAtPriority_Normal(callback, didTimeout) {
return callback(didTimeout);
}
// Remove the node from the list before calling the callback. That way the
// list is in a consistent state even if the callback throws.
var next = firstCallbackNode.next;
if (firstCallbackNode === next) {
// This is the last callback in the list.
firstCallbackNode = null;
next = null;
} else {
var lastCallbackNode = firstCallbackNode.previous;
firstCallbackNode = lastCallbackNode.next = next;
next.previous = lastCallbackNode;
}
function scheduler_flushTaskAtPriority_Low(callback, didTimeout) {
return callback(didTimeout);
}
flushedNode.next = flushedNode.previous = null;
function scheduler_flushTaskAtPriority_Idle(callback, didTimeout) {
return callback(didTimeout);
}
// Now it's safe to call the callback.
var callback = flushedNode.callback;
var expirationTime = flushedNode.expirationTime;
var priorityLevel = flushedNode.priorityLevel;
function flushTask(task, callback, currentTime) {
var previousPriorityLevel = currentPriorityLevel;
var previousExpirationTime = currentExpirationTime;
currentPriorityLevel = priorityLevel;
currentExpirationTime = expirationTime;
var continuationCallback;
var previousTask = currentTask;
currentPriorityLevel = task.priorityLevel;
currentTask = task;
try {
continuationCallback = callback();
var didUserCallbackTimeout = task.expirationTime <= currentTime; // Add an extra function to the callstack. Profiling tools can use this
// to infer the priority of work that appears higher in the stack.
var continuationCallback;
switch (currentPriorityLevel) {
case ImmediatePriority:
continuationCallback = scheduler_flushTaskAtPriority_Immediate(callback, didUserCallbackTimeout);
break;
case UserBlockingPriority:
continuationCallback = scheduler_flushTaskAtPriority_UserBlocking(callback, didUserCallbackTimeout);
break;
case NormalPriority:
continuationCallback = scheduler_flushTaskAtPriority_Normal(callback, didUserCallbackTimeout);
break;
case LowPriority:
continuationCallback = scheduler_flushTaskAtPriority_Low(callback, didUserCallbackTimeout);
break;
case IdlePriority:
continuationCallback = scheduler_flushTaskAtPriority_Idle(callback, didUserCallbackTimeout);
break;
}
return typeof continuationCallback === 'function' ? continuationCallback : null;
} finally {
currentPriorityLevel = previousPriorityLevel;
currentExpirationTime = previousExpirationTime;
currentTask = previousTask;
}
}
// A callback may return a continuation. The continuation should be scheduled
// with the same priority and expiration as the just-finished callback.
if (typeof continuationCallback === 'function') {
var continuationNode = {
callback: continuationCallback,
priorityLevel: priorityLevel,
expirationTime: expirationTime,
next: null,
previous: null
};
function advanceTimers(currentTime) {
// Check for tasks that are no longer delayed and add them to the queue.
var timer = peek(timerQueue);
// Insert the new callback into the list, sorted by its expiration. This is
// almost the same as the code in `scheduleCallback`, except the callback
// is inserted into the list *before* callbacks of equal expiration instead
// of after.
if (firstCallbackNode === null) {
// This is the first callback in the list.
firstCallbackNode = continuationNode.next = continuationNode.previous = continuationNode;
while (timer !== null) {
if (timer.callback === null) {
// Timer was cancelled.
pop(timerQueue);
} else if (timer.startTime <= currentTime) {
// Timer fired. Transfer to the task queue.
pop(timerQueue);
timer.sortIndex = timer.expirationTime;
push(taskQueue, timer);
} else {
var nextAfterContinuation = null;
var node = firstCallbackNode;
do {
if (node.expirationTime >= expirationTime) {
// This callback expires at or after the continuation. We will insert
// the continuation *before* this callback.
nextAfterContinuation = node;
break;
}
node = node.next;
} while (node !== firstCallbackNode);
// Remaining timers are pending.
return;
}
if (nextAfterContinuation === null) {
// No equal or lower priority callback was found, which means the new
// callback is the lowest priority callback in the list.
nextAfterContinuation = firstCallbackNode;
} else if (nextAfterContinuation === firstCallbackNode) {
// The new callback is the highest priority callback in the list.
firstCallbackNode = continuationNode;
ensureHostCallbackIsScheduled();
}
var previous = nextAfterContinuation.previous;
previous.next = nextAfterContinuation.previous = continuationNode;
continuationNode.next = nextAfterContinuation;
continuationNode.previous = previous;
}
timer = peek(timerQueue);
}
}
function flushImmediateWork() {
if (
// Confirm we've exited the outer most event handler
currentEventStartTime === -1 && firstCallbackNode !== null && firstCallbackNode.priorityLevel === ImmediatePriority) {
isExecutingCallback = true;
try {
do {
flushFirstCallback();
} while (
// Keep flushing until there are no more immediate callbacks
firstCallbackNode !== null && firstCallbackNode.priorityLevel === ImmediatePriority);
} finally {
isExecutingCallback = false;
if (firstCallbackNode !== null) {
// There's still work remaining. Request another callback.
ensureHostCallbackIsScheduled();
} else {
isHostCallbackScheduled = false;
function handleTimeout(currentTime) {
isHostTimeoutScheduled = false;
advanceTimers(currentTime);
if (!isHostCallbackScheduled) {
if (peek(taskQueue) !== null) {
isHostCallbackScheduled = true;
requestHostCallback(flushWork);
} else {
var firstTimer = peek(timerQueue);
if (firstTimer !== null) {
requestHostTimeout(handleTimeout, firstTimer.startTime - currentTime);
}

@@ -182,41 +627,62 @@ }

function flushWork(didTimeout) {
isExecutingCallback = true;
var previousDidTimeout = currentDidTimeout;
currentDidTimeout = didTimeout;
function flushWork(hasTimeRemaining, initialTime) {
// We'll need a host callback the next time work is scheduled.
isHostCallbackScheduled = false;
if (isHostTimeoutScheduled) {
// We scheduled a timeout but it's no longer needed. Cancel it.
isHostTimeoutScheduled = false;
cancelHostTimeout();
}
isPerformingWork = true;
try {
if (didTimeout) {
// Flush all the expired callbacks without yielding.
while (firstCallbackNode !== null) {
// Read the current time. Flush all the callbacks that expire at or
// earlier than that time. Then read the current time again and repeat.
// This optimizes for as few performance.now calls as possible.
var currentTime = exports.unstable_now();
if (firstCallbackNode.expirationTime <= currentTime) {
do {
flushFirstCallback();
} while (firstCallbackNode !== null && firstCallbackNode.expirationTime <= currentTime);
continue;
}
var currentTime = initialTime;
advanceTimers(currentTime);
var task = peek(taskQueue);
while (task !== null && !(enableSchedulerDebugging && isSchedulerPaused)) {
if (task.expirationTime > currentTime && (!hasTimeRemaining || shouldYieldToHost())) {
// This task hasn't expired, and we've reached the deadline.
break;
}
var callback = task.callback;
if (callback !== null) {
task.callback = null;
var continuation = flushTask(task, callback, currentTime);
if (continuation !== null) {
task.callback = continuation;
} else {
if (task === peek(taskQueue)) {
pop(taskQueue);
}
}
currentTime = exports.unstable_now();
advanceTimers(currentTime);
} else {
pop(taskQueue);
}
task = peek(taskQueue);
} // Return whether there's additional work
if (task !== null) {
return true;
} else {
// Keep flushing callbacks until we run out of time in the frame.
if (firstCallbackNode !== null) {
do {
flushFirstCallback();
} while (firstCallbackNode !== null && !shouldYieldToHost());
var firstTimer = peek(timerQueue);
if (firstTimer !== null) {
requestHostTimeout(handleTimeout, firstTimer.startTime - currentTime);
}
return false;
}
} finally {
isExecutingCallback = false;
currentDidTimeout = previousDidTimeout;
if (firstCallbackNode !== null) {
// There's still work remaining. Request another callback.
ensureHostCallbackIsScheduled();
} else {
isHostCallbackScheduled = false;
}
// Before exiting, flush all the immediate work that was scheduled.
flushImmediateWork();
isPerformingWork = false;
}

@@ -233,2 +699,3 @@ }

break;
default:

@@ -239,5 +706,3 @@ priorityLevel = NormalPriority;

var previousPriorityLevel = currentPriorityLevel;
var previousEventStartTime = currentEventStartTime;
currentPriorityLevel = priorityLevel;
currentEventStartTime = exports.unstable_now();

@@ -248,7 +713,30 @@ try {

currentPriorityLevel = previousPriorityLevel;
currentEventStartTime = previousEventStartTime;
}
}
// Before exiting, flush all the immediate work that was scheduled.
flushImmediateWork();
function unstable_next(eventHandler) {
var priorityLevel;
switch (currentPriorityLevel) {
case ImmediatePriority:
case UserBlockingPriority:
case NormalPriority:
// Shift down to normal priority
priorityLevel = NormalPriority;
break;
default:
// Anything lower than normal priority should remain at the current level.
priorityLevel = currentPriorityLevel;
break;
}
var previousPriorityLevel = currentPriorityLevel;
currentPriorityLevel = priorityLevel;
try {
return eventHandler();
} finally {
currentPriorityLevel = previousPriorityLevel;
}
}

@@ -261,5 +749,3 @@

var previousPriorityLevel = currentPriorityLevel;
var previousEventStartTime = currentEventStartTime;
currentPriorityLevel = parentPriorityLevel;
currentEventStartTime = exports.unstable_now();

@@ -270,4 +756,2 @@ try {

currentPriorityLevel = previousPriorityLevel;
currentEventStartTime = previousEventStartTime;
flushImmediateWork();
}

@@ -277,360 +761,120 @@ };

function unstable_scheduleCallback(callback, deprecated_options) {
var startTime = currentEventStartTime !== -1 ? currentEventStartTime : exports.unstable_now();
function timeoutForPriorityLevel(priorityLevel) {
switch (priorityLevel) {
case ImmediatePriority:
return IMMEDIATE_PRIORITY_TIMEOUT;
var expirationTime;
if (typeof deprecated_options === 'object' && deprecated_options !== null && typeof deprecated_options.timeout === 'number') {
// FIXME: Remove this branch once we lift expiration times out of React.
expirationTime = startTime + deprecated_options.timeout;
} else {
switch (currentPriorityLevel) {
case ImmediatePriority:
expirationTime = startTime + IMMEDIATE_PRIORITY_TIMEOUT;
break;
case UserBlockingPriority:
expirationTime = startTime + USER_BLOCKING_PRIORITY;
break;
case IdlePriority:
expirationTime = startTime + IDLE_PRIORITY;
break;
case LowPriority:
expirationTime = startTime + LOW_PRIORITY_TIMEOUT;
break;
case NormalPriority:
default:
expirationTime = startTime + NORMAL_PRIORITY_TIMEOUT;
}
}
case UserBlockingPriority:
return USER_BLOCKING_PRIORITY;
var newNode = {
callback: callback,
priorityLevel: currentPriorityLevel,
expirationTime: expirationTime,
next: null,
previous: null
};
case IdlePriority:
return IDLE_PRIORITY;
// Insert the new callback into the list, ordered first by expiration, then
// by insertion. So the new callback is inserted any other callback with
// equal expiration.
if (firstCallbackNode === null) {
// This is the first callback in the list.
firstCallbackNode = newNode.next = newNode.previous = newNode;
ensureHostCallbackIsScheduled();
} else {
var next = null;
var node = firstCallbackNode;
do {
if (node.expirationTime > expirationTime) {
// The new callback expires before this one.
next = node;
break;
}
node = node.next;
} while (node !== firstCallbackNode);
case LowPriority:
return LOW_PRIORITY_TIMEOUT;
if (next === null) {
// No callback with a later expiration was found, which means the new
// callback has the latest expiration in the list.
next = firstCallbackNode;
} else if (next === firstCallbackNode) {
// The new callback has the earliest expiration in the entire list.
firstCallbackNode = newNode;
ensureHostCallbackIsScheduled();
}
var previous = next.previous;
previous.next = next.previous = newNode;
newNode.next = next;
newNode.previous = previous;
case NormalPriority:
default:
return NORMAL_PRIORITY_TIMEOUT;
}
return newNode;
}
function unstable_cancelCallback(callbackNode) {
var next = callbackNode.next;
if (next === null) {
// Already cancelled.
return;
}
function unstable_scheduleCallback(priorityLevel, callback, options) {
var currentTime = exports.unstable_now();
var startTime;
var timeout;
if (next === callbackNode) {
// This is the only scheduled callback. Clear the list.
firstCallbackNode = null;
} else {
// Remove the callback from its position in the list.
if (callbackNode === firstCallbackNode) {
firstCallbackNode = next;
}
var previous = callbackNode.previous;
previous.next = next;
next.previous = previous;
}
if (typeof options === 'object' && options !== null) {
var delay = options.delay;
callbackNode.next = callbackNode.previous = null;
}
function unstable_getCurrentPriorityLevel() {
return currentPriorityLevel;
}
function unstable_shouldYield() {
return !currentDidTimeout && (firstCallbackNode !== null && firstCallbackNode.expirationTime < currentExpirationTime || shouldYieldToHost());
}
// The remaining code is essentially a polyfill for requestIdleCallback. It
// works by scheduling a requestAnimationFrame, storing the time for the start
// of the frame, then scheduling a postMessage which gets scheduled after paint.
// Within the postMessage handler do as much work as possible until time + frame
// rate. By separating the idle call into a separate event tick we ensure that
// layout, paint and other browser work is counted against the available time.
// The frame rate is dynamically adjusted.
// We capture a local reference to any global, in case it gets polyfilled after
// this module is initially evaluated. We want to be using a
// consistent implementation.
var localDate = Date;
// This initialization code may run even on server environments if a component
// just imports ReactDOM (e.g. for findDOMNode). Some environments might not
// have setTimeout or clearTimeout. However, we always expect them to be defined
// on the client. https://github.com/facebook/react/pull/13088
var localSetTimeout = typeof setTimeout === 'function' ? setTimeout : undefined;
var localClearTimeout = typeof clearTimeout === 'function' ? clearTimeout : undefined;
// We don't expect either of these to necessarily be defined, but we will error
// later if they are missing on the client.
var localRequestAnimationFrame = typeof requestAnimationFrame === 'function' ? requestAnimationFrame : undefined;
var localCancelAnimationFrame = typeof cancelAnimationFrame === 'function' ? cancelAnimationFrame : undefined;
// requestAnimationFrame does not run when the tab is in the background. If
// we're backgrounded we prefer for that work to happen so that the page
// continues to load in the background. So we also schedule a 'setTimeout' as
// a fallback.
// TODO: Need a better heuristic for backgrounded work.
var ANIMATION_FRAME_TIMEOUT = 100;
var rAFID;
var rAFTimeoutID;
var requestAnimationFrameWithTimeout = function (callback) {
// schedule rAF and also a setTimeout
rAFID = localRequestAnimationFrame(function (timestamp) {
// cancel the setTimeout
localClearTimeout(rAFTimeoutID);
callback(timestamp);
});
rAFTimeoutID = localSetTimeout(function () {
// cancel the requestAnimationFrame
localCancelAnimationFrame(rAFID);
callback(exports.unstable_now());
}, ANIMATION_FRAME_TIMEOUT);
};
if (hasNativePerformanceNow) {
var Performance = performance;
exports.unstable_now = function () {
return Performance.now();
};
} else {
exports.unstable_now = function () {
return localDate.now();
};
}
var requestHostCallback;
var cancelHostCallback;
var shouldYieldToHost;
if (typeof window !== 'undefined' && window._schedMock) {
// Dynamic injection, only for testing purposes.
var impl = window._schedMock;
requestHostCallback = impl[0];
cancelHostCallback = impl[1];
shouldYieldToHost = impl[2];
} else if (
// If Scheduler runs in a non-DOM environment, it falls back to a naive
// implementation using setTimeout.
typeof window === 'undefined' ||
// "addEventListener" might not be available on the window object
// if this is a mocked "window" object. So we need to validate that too.
typeof window.addEventListener !== 'function') {
var _callback = null;
var _currentTime = -1;
var _flushCallback = function (didTimeout, ms) {
if (_callback !== null) {
var cb = _callback;
_callback = null;
try {
_currentTime = ms;
cb(didTimeout);
} finally {
_currentTime = -1;
}
}
};
requestHostCallback = function (cb, ms) {
if (_currentTime !== -1) {
// Protect against re-entrancy.
setTimeout(requestHostCallback, 0, cb, ms);
if (typeof delay === 'number' && delay > 0) {
startTime = currentTime + delay;
} else {
_callback = cb;
setTimeout(_flushCallback, ms, true, ms);
setTimeout(_flushCallback, maxSigned31BitInt, false, maxSigned31BitInt);
startTime = currentTime;
}
};
cancelHostCallback = function () {
_callback = null;
};
shouldYieldToHost = function () {
return false;
};
exports.unstable_now = function () {
return _currentTime === -1 ? 0 : _currentTime;
};
} else {
if (typeof console !== 'undefined') {
// TODO: Remove fb.me link
if (typeof localRequestAnimationFrame !== 'function') {
console.error("This browser doesn't support requestAnimationFrame. " + 'Make sure that you load a ' + 'polyfill in older browsers. https://fb.me/react-polyfills');
}
if (typeof localCancelAnimationFrame !== 'function') {
console.error("This browser doesn't support cancelAnimationFrame. " + 'Make sure that you load a ' + 'polyfill in older browsers. https://fb.me/react-polyfills');
}
timeout = typeof options.timeout === 'number' ? options.timeout : timeoutForPriorityLevel(priorityLevel);
} else {
timeout = timeoutForPriorityLevel(priorityLevel);
startTime = currentTime;
}
var scheduledHostCallback = null;
var isMessageEventScheduled = false;
var timeoutTime = -1;
var expirationTime = startTime + timeout;
var newTask = {
id: taskIdCounter++,
callback: callback,
priorityLevel: priorityLevel,
startTime: startTime,
expirationTime: expirationTime,
sortIndex: -1
};
var isAnimationFrameScheduled = false;
if (startTime > currentTime) {
// This is a delayed task.
newTask.sortIndex = startTime;
push(timerQueue, newTask);
var isFlushingHostCallback = false;
if (peek(taskQueue) === null && newTask === peek(timerQueue)) {
// All tasks are delayed, and this is the task with the earliest delay.
if (isHostTimeoutScheduled) {
// Cancel an existing timeout.
cancelHostTimeout();
} else {
isHostTimeoutScheduled = true;
} // Schedule a timeout.
var frameDeadline = 0;
// We start out assuming that we run at 30fps but then the heuristic tracking
// will adjust this value to a faster fps if we get more frequent animation
// frames.
var previousFrameTime = 33;
var activeFrameTime = 33;
shouldYieldToHost = function () {
return frameDeadline <= exports.unstable_now();
};
requestHostTimeout(handleTimeout, startTime - currentTime);
}
} else {
newTask.sortIndex = expirationTime;
push(taskQueue, newTask); // Schedule a host callback, if needed. If we're already performing work,
// wait until the next time we yield.
// We use the postMessage trick to defer idle work until after the repaint.
var messageKey = '__reactIdleCallback$' + Math.random().toString(36).slice(2);
var idleTick = function (event) {
if (event.source !== window || event.data !== messageKey) {
return;
if (!isHostCallbackScheduled && !isPerformingWork) {
isHostCallbackScheduled = true;
requestHostCallback(flushWork);
}
}
isMessageEventScheduled = false;
return newTask;
}
var prevScheduledCallback = scheduledHostCallback;
var prevTimeoutTime = timeoutTime;
scheduledHostCallback = null;
timeoutTime = -1;
function unstable_pauseExecution() {
isSchedulerPaused = true;
}
var currentTime = exports.unstable_now();
function unstable_continueExecution() {
isSchedulerPaused = false;
var didTimeout = false;
if (frameDeadline - currentTime <= 0) {
// There's no time left in this idle period. Check if the callback has
// a timeout and whether it's been exceeded.
if (prevTimeoutTime !== -1 && prevTimeoutTime <= currentTime) {
// Exceeded the timeout. Invoke the callback even though there's no
// time left.
didTimeout = true;
} else {
// No timeout.
if (!isAnimationFrameScheduled) {
// Schedule another animation callback so we retry later.
isAnimationFrameScheduled = true;
requestAnimationFrameWithTimeout(animationTick);
}
// Exit without invoking the callback.
scheduledHostCallback = prevScheduledCallback;
timeoutTime = prevTimeoutTime;
return;
}
}
if (!isHostCallbackScheduled && !isPerformingWork) {
isHostCallbackScheduled = true;
requestHostCallback(flushWork);
}
}
if (prevScheduledCallback !== null) {
isFlushingHostCallback = true;
try {
prevScheduledCallback(didTimeout);
} finally {
isFlushingHostCallback = false;
}
}
};
// Assumes that we have addEventListener in this environment. Might need
// something better for old IE.
window.addEventListener('message', idleTick, false);
function unstable_getFirstCallbackNode() {
return peek(taskQueue);
}
var animationTick = function (rafTime) {
if (scheduledHostCallback !== null) {
// Eagerly schedule the next animation callback at the beginning of the
// frame. If the scheduler queue is not empty at the end of the frame, it
// will continue flushing inside that callback. If the queue *is* empty,
// then it will exit immediately. Posting the callback at the start of the
// frame ensures it's fired within the earliest possible frame. If we
// waited until the end of the frame to post the callback, we risk the
// browser skipping a frame and not firing the callback until the frame
// after that.
requestAnimationFrameWithTimeout(animationTick);
} else {
// No pending work. Exit.
isAnimationFrameScheduled = false;
return;
}
function unstable_cancelCallback(task) {
// Null out the callback to indicate the task has been canceled. (Can't remove
// from the queue because you can't remove arbitrary nodes from an array based
// heap, only the first one.)
task.callback = null;
}
var nextFrameTime = rafTime - frameDeadline + activeFrameTime;
if (nextFrameTime < activeFrameTime && previousFrameTime < activeFrameTime) {
if (nextFrameTime < 8) {
// Defensive coding. We don't support higher frame rates than 120hz.
// If the calculated frame time gets lower than 8, it is probably a bug.
nextFrameTime = 8;
}
// If one frame goes long, then the next one can be short to catch up.
// If two frames are short in a row, then that's an indication that we
// actually have a higher frame rate than what we're currently optimizing.
// We adjust our heuristic dynamically accordingly. For example, if we're
// running on 120hz display or 90hz VR display.
// Take the max of the two in case one of them was an anomaly due to
// missed frame deadlines.
activeFrameTime = nextFrameTime < previousFrameTime ? previousFrameTime : nextFrameTime;
} else {
previousFrameTime = nextFrameTime;
}
frameDeadline = rafTime + activeFrameTime;
if (!isMessageEventScheduled) {
isMessageEventScheduled = true;
window.postMessage(messageKey, '*');
}
};
function unstable_getCurrentPriorityLevel() {
return currentPriorityLevel;
}
requestHostCallback = function (callback, absoluteTimeout) {
scheduledHostCallback = callback;
timeoutTime = absoluteTimeout;
if (isFlushingHostCallback || absoluteTimeout < 0) {
// Don't wait for the next frame. Continue working ASAP, in a new event.
window.postMessage(messageKey, '*');
} else if (!isAnimationFrameScheduled) {
// If rAF didn't already schedule one, we need to schedule a frame.
// TODO: If this rAF doesn't materialize because the browser throttles, we
// might want to still have setTimeout trigger rIC as a backup to ensure
// that we keep performing work.
isAnimationFrameScheduled = true;
requestAnimationFrameWithTimeout(animationTick);
}
};
cancelHostCallback = function () {
scheduledHostCallback = null;
isMessageEventScheduled = false;
timeoutTime = -1;
};
function unstable_shouldYield() {
var currentTime = exports.unstable_now();
advanceTimers(currentTime);
var firstTask = peek(taskQueue);
return firstTask !== currentTask && currentTask !== null && firstTask !== null && firstTask.callback !== null && firstTask.startTime <= currentTime && firstTask.expirationTime < currentTask.expirationTime || shouldYieldToHost();
}
var unstable_requestPaint = requestPaint;
exports.unstable_ImmediatePriority = ImmediatePriority;

@@ -642,2 +886,3 @@ exports.unstable_UserBlockingPriority = UserBlockingPriority;

exports.unstable_runWithPriority = unstable_runWithPriority;
exports.unstable_next = unstable_next;
exports.unstable_scheduleCallback = unstable_scheduleCallback;

@@ -648,3 +893,7 @@ exports.unstable_cancelCallback = unstable_cancelCallback;

exports.unstable_shouldYield = unstable_shouldYield;
exports.unstable_requestPaint = unstable_requestPaint;
exports.unstable_continueExecution = unstable_continueExecution;
exports.unstable_pauseExecution = unstable_pauseExecution;
exports.unstable_getFirstCallbackNode = unstable_getFirstCallbackNode;
})();
}

@@ -1,2 +0,2 @@

/** @license React v16.6.1
/** @license React v0.0.0-8d5403877
* scheduler.production.min.js

@@ -10,13 +10,14 @@ *

'use strict';Object.defineProperty(exports,"__esModule",{value:!0});var d=null,f=!1,h=3,k=-1,l=-1,m=!1,n=!1;function p(){if(!m){var a=d.expirationTime;n?q():n=!0;r(t,a)}}
function u(){var a=d,b=d.next;if(d===b)d=null;else{var c=d.previous;d=c.next=b;b.previous=c}a.next=a.previous=null;c=a.callback;b=a.expirationTime;a=a.priorityLevel;var e=h,Q=l;h=a;l=b;try{var g=c()}finally{h=e,l=Q}if("function"===typeof g)if(g={callback:g,priorityLevel:a,expirationTime:b,next:null,previous:null},null===d)d=g.next=g.previous=g;else{c=null;a=d;do{if(a.expirationTime>=b){c=a;break}a=a.next}while(a!==d);null===c?c=d:c===d&&(d=g,p());b=c.previous;b.next=c.previous=g;g.next=c;g.previous=
b}}function v(){if(-1===k&&null!==d&&1===d.priorityLevel){m=!0;try{do u();while(null!==d&&1===d.priorityLevel)}finally{m=!1,null!==d?p():n=!1}}}function t(a){m=!0;var b=f;f=a;try{if(a)for(;null!==d;){var c=exports.unstable_now();if(d.expirationTime<=c){do u();while(null!==d&&d.expirationTime<=c)}else break}else if(null!==d){do u();while(null!==d&&!w())}}finally{m=!1,f=b,null!==d?p():n=!1,v()}}
var x=Date,y="function"===typeof setTimeout?setTimeout:void 0,z="function"===typeof clearTimeout?clearTimeout:void 0,A="function"===typeof requestAnimationFrame?requestAnimationFrame:void 0,B="function"===typeof cancelAnimationFrame?cancelAnimationFrame:void 0,C,D;function E(a){C=A(function(b){z(D);a(b)});D=y(function(){B(C);a(exports.unstable_now())},100)}
if("object"===typeof performance&&"function"===typeof performance.now){var F=performance;exports.unstable_now=function(){return F.now()}}else exports.unstable_now=function(){return x.now()};var r,q,w;
if("undefined"!==typeof window&&window._schedMock){var G=window._schedMock;r=G[0];q=G[1];w=G[2]}else if("undefined"===typeof window||"function"!==typeof window.addEventListener){var H=null,I=-1,J=function(a,b){if(null!==H){var c=H;H=null;try{I=b,c(a)}finally{I=-1}}};r=function(a,b){-1!==I?setTimeout(r,0,a,b):(H=a,setTimeout(J,b,!0,b),setTimeout(J,1073741823,!1,1073741823))};q=function(){H=null};w=function(){return!1};exports.unstable_now=function(){return-1===I?0:I}}else{"undefined"!==typeof console&&
("function"!==typeof A&&console.error("This browser doesn't support requestAnimationFrame. Make sure that you load a polyfill in older browsers. https://fb.me/react-polyfills"),"function"!==typeof B&&console.error("This browser doesn't support cancelAnimationFrame. Make sure that you load a polyfill in older browsers. https://fb.me/react-polyfills"));var K=null,L=!1,M=-1,N=!1,O=!1,P=0,R=33,S=33;w=function(){return P<=exports.unstable_now()};var T="__reactIdleCallback$"+Math.random().toString(36).slice(2);
window.addEventListener("message",function(a){if(a.source===window&&a.data===T){L=!1;a=K;var b=M;K=null;M=-1;var c=exports.unstable_now(),e=!1;if(0>=P-c)if(-1!==b&&b<=c)e=!0;else{N||(N=!0,E(U));K=a;M=b;return}if(null!==a){O=!0;try{a(e)}finally{O=!1}}}},!1);var U=function(a){if(null!==K){E(U);var b=a-P+S;b<S&&R<S?(8>b&&(b=8),S=b<R?R:b):R=b;P=a+S;L||(L=!0,window.postMessage(T,"*"))}else N=!1};r=function(a,b){K=a;M=b;O||0>b?window.postMessage(T,"*"):N||(N=!0,E(U))};q=function(){K=null;L=!1;M=-1}}
exports.unstable_ImmediatePriority=1;exports.unstable_UserBlockingPriority=2;exports.unstable_NormalPriority=3;exports.unstable_IdlePriority=5;exports.unstable_LowPriority=4;exports.unstable_runWithPriority=function(a,b){switch(a){case 1:case 2:case 3:case 4:case 5:break;default:a=3}var c=h,e=k;h=a;k=exports.unstable_now();try{return b()}finally{h=c,k=e,v()}};
exports.unstable_scheduleCallback=function(a,b){var c=-1!==k?k:exports.unstable_now();if("object"===typeof b&&null!==b&&"number"===typeof b.timeout)b=c+b.timeout;else switch(h){case 1:b=c+-1;break;case 2:b=c+250;break;case 5:b=c+1073741823;break;case 4:b=c+1E4;break;default:b=c+5E3}a={callback:a,priorityLevel:h,expirationTime:b,next:null,previous:null};if(null===d)d=a.next=a.previous=a,p();else{c=null;var e=d;do{if(e.expirationTime>b){c=e;break}e=e.next}while(e!==d);null===c?c=d:c===d&&(d=a,p());
b=c.previous;b.next=c.previous=a;a.next=c;a.previous=b}return a};exports.unstable_cancelCallback=function(a){var b=a.next;if(null!==b){if(b===a)d=null;else{a===d&&(d=b);var c=a.previous;c.next=b;b.previous=c}a.next=a.previous=null}};exports.unstable_wrapCallback=function(a){var b=h;return function(){var c=h,e=k;h=b;k=exports.unstable_now();try{return a.apply(this,arguments)}finally{h=c,k=e,v()}}};exports.unstable_getCurrentPriorityLevel=function(){return h};
exports.unstable_shouldYield=function(){return!f&&(null!==d&&d.expirationTime<l||w())};
'use strict';Object.defineProperty(exports,"__esModule",{value:!0});var f,g,h,k,p;
if("undefined"===typeof window||"function"!==typeof MessageChannel){var r=null,t=null,u=function(){if(null!==r)try{var a=exports.unstable_now();r(!0,a);r=null}catch(b){throw setTimeout(u,0),b;}};exports.unstable_now=function(){return Date.now()};f=function(a){null!==r?setTimeout(f,0,a):(r=a,setTimeout(u,0))};g=function(a,b){t=setTimeout(a,b)};h=function(){clearTimeout(t)};k=function(){return!1};p=exports.unstable_forceFrameRate=function(){}}else{var v=window.performance,aa=window.Date,w=window.setTimeout,
x=window.clearTimeout,y=window.requestAnimationFrame,ba=window.cancelAnimationFrame;"undefined"!==typeof console&&("function"!==typeof y&&console.error("This browser doesn't support requestAnimationFrame. Make sure that you load a polyfill in older browsers. https://fb.me/react-polyfills"),"function"!==typeof ba&&console.error("This browser doesn't support cancelAnimationFrame. Make sure that you load a polyfill in older browsers. https://fb.me/react-polyfills"));exports.unstable_now="object"===typeof v&&
"function"===typeof v.now?function(){return v.now()}:function(){return aa.now()};var z=!1,A=null,C=-1,D=-1,E=33.33,F=-1,G=-1,H=0,I=!1;k=function(){return exports.unstable_now()>=H};p=function(){};exports.unstable_forceFrameRate=function(a){0>a||125<a?console.error("forceFrameRate takes a positive int between 0 and 125, forcing framerates higher than 125 fps is not unsupported"):0<a?(E=Math.floor(1E3/a),I=!0):(E=33.33,I=!1)};var K=function(){if(null!==A){var a=exports.unstable_now(),b=0<H-a;try{A(b,
a)||(A=null)}catch(c){throw J.postMessage(null),c;}}},da=new MessageChannel,J=da.port2;da.port1.onmessage=K;var ea=function(a){if(null===A)G=F=-1,z=!1;else{z=!0;y(function(a){x(C);ea(a)});var b=function(){H=exports.unstable_now()+E/2;K();C=w(b,3*E)};C=w(b,3*E);if(-1!==F&&.1<a-F){var c=a-F;!I&&-1!==G&&c<E&&G<E&&(E=c<G?G:c,8.33>E&&(E=8.33));G=c}F=a;H=a+E;J.postMessage(null)}};f=function(a){A=a;z||(z=!0,y(function(a){ea(a)}))};g=function(a,b){D=w(function(){a(exports.unstable_now())},b)};h=function(){x(D);
D=-1}}function L(a,b){var c=a.length;a.push(b);a:for(;;){var e=Math.floor((c-1)/2),d=a[e];if(void 0!==d&&0<M(d,b))a[e]=b,a[c]=d,c=e;else break a}}function N(a){a=a[0];return void 0===a?null:a}function O(a){var b=a[0];if(void 0!==b){var c=a.pop();if(c!==b){a[0]=c;a:for(var e=0,d=a.length;e<d;){var m=2*(e+1)-1,l=a[m],q=m+1,n=a[q];if(void 0!==l&&0>M(l,c))void 0!==n&&0>M(n,l)?(a[e]=n,a[q]=c,e=q):(a[e]=l,a[m]=c,e=m);else if(void 0!==n&&0>M(n,c))a[e]=n,a[q]=c,e=q;else break a}}return b}return null}
function M(a,b){var c=a.sortIndex-b.sortIndex;return 0!==c?c:a.id-b.id}var P=[],Q=[],fa=0,R=null,S=3,T=!1,V=!1,W=!1;function X(a){for(var b=N(Q);null!==b;){if(null===b.callback)O(Q);else if(b.startTime<=a)O(Q),b.sortIndex=b.expirationTime,L(P,b);else break;b=N(Q)}}function Y(a){W=!1;X(a);if(!V)if(null!==N(P))V=!0,f(Z);else{var b=N(Q);null!==b&&g(Y,b.startTime-a)}}
function Z(a,b){V=!1;W&&(W=!1,h());T=!0;try{X(b);for(var c=N(P);null!==c&&(!(c.expirationTime>b)||a&&!k());){var e=c.callback;if(null!==e){c.callback=null;a:{var d=void 0,m=c,l=e,q=b,n=S,ia=R;S=m.priorityLevel;R=m;try{var B=m.expirationTime<=q;switch(S){case 1:d=l(B);break;case 2:d=l(B);break;case 3:d=l(B);break;case 4:d=l(B);break;case 5:d=l(B)}var U="function"===typeof d?d:null;break a}finally{S=n,R=ia}U=void 0}null!==U?c.callback=U:c===N(P)&&O(P);b=exports.unstable_now();X(b)}else O(P);c=N(P)}if(null!==
c)return!0;var ca=N(Q);null!==ca&&g(Y,ca.startTime-b);return!1}finally{T=!1}}function ha(a){switch(a){case 1:return-1;case 2:return 250;case 5:return 1073741823;case 4:return 1E4;default:return 5E3}}var ja=p;exports.unstable_ImmediatePriority=1;exports.unstable_UserBlockingPriority=2;exports.unstable_NormalPriority=3;exports.unstable_IdlePriority=5;exports.unstable_LowPriority=4;
exports.unstable_runWithPriority=function(a,b){switch(a){case 1:case 2:case 3:case 4:case 5:break;default:a=3}var c=S;S=a;try{return b()}finally{S=c}};exports.unstable_next=function(a){switch(S){case 1:case 2:case 3:var b=3;break;default:b=S}var c=S;S=b;try{return a()}finally{S=c}};
exports.unstable_scheduleCallback=function(a,b,c){var e=exports.unstable_now();if("object"===typeof c&&null!==c){var d=c.delay;d="number"===typeof d&&0<d?e+d:e;c="number"===typeof c.timeout?c.timeout:ha(a)}else c=ha(a),d=e;c=d+c;a={id:fa++,callback:b,priorityLevel:a,startTime:d,expirationTime:c,sortIndex:-1};d>e?(a.sortIndex=d,L(Q,a),null===N(P)&&a===N(Q)&&(W?h():W=!0,g(Y,d-e))):(a.sortIndex=c,L(P,a),V||T||(V=!0,f(Z)));return a};exports.unstable_cancelCallback=function(a){a.callback=null};
exports.unstable_wrapCallback=function(a){var b=S;return function(){var c=S;S=b;try{return a.apply(this,arguments)}finally{S=c}}};exports.unstable_getCurrentPriorityLevel=function(){return S};exports.unstable_shouldYield=function(){var a=exports.unstable_now();X(a);var b=N(P);return b!==R&&null!==R&&null!==b&&null!==b.callback&&b.startTime<=a&&b.expirationTime<R.expirationTime||k()};exports.unstable_requestPaint=ja;exports.unstable_continueExecution=function(){V||T||(V=!0,f(Z))};
exports.unstable_pauseExecution=function(){};exports.unstable_getFirstCallbackNode=function(){return N(P)};
{
"name": "scheduler",
"version": "0.0.0-8b3c1e4-1d1a717",
"version": "0.0.0-8d5403877",
"description": "Cooperative scheduler for the browser environment.",
"main": "index.js",
"repository": "facebook/react",
"repository": {
"type": "git",
"url": "https://github.com/facebook/react.git",
"directory": "packages/scheduler"
},
"license": "MIT",

@@ -22,5 +26,7 @@ "keywords": [

"README.md",
"build-info.json",
"index.js",
"tracing.js",
"tracing-profiling.js",
"unstable_mock.js",
"cjs/",

@@ -33,20 +39,3 @@ "umd/"

]
},
"buildInfo": {
"buildID": "8b3c1e4-1d1a717",
"checksum": "d49ca941a51ddc0dec608acd2ce521b9a71397fc",
"unstable": true,
"partial": false,
"packages": [
"create-subscription",
"jest-react",
"react",
"react-art",
"react-dom",
"react-is",
"react-reconciler",
"react-test-renderer",
"scheduler"
]
}
}
}

@@ -50,2 +50,9 @@ /**

function unstable_requestPaint() {
return global.React.__SECRET_INTERNALS_DO_NOT_USE_OR_YOU_WILL_BE_FIRED.Scheduler.unstable_requestPaint.apply(
this,
arguments
);
}
function unstable_runWithPriority() {

@@ -58,2 +65,9 @@ return global.React.__SECRET_INTERNALS_DO_NOT_USE_OR_YOU_WILL_BE_FIRED.Scheduler.unstable_runWithPriority.apply(

function unstable_next() {
return global.React.__SECRET_INTERNALS_DO_NOT_USE_OR_YOU_WILL_BE_FIRED.Scheduler.unstable_next.apply(
this,
arguments
);
}
function unstable_wrapCallback() {

@@ -73,2 +87,30 @@ return global.React.__SECRET_INTERNALS_DO_NOT_USE_OR_YOU_WILL_BE_FIRED.Scheduler.unstable_wrapCallback.apply(

function unstable_getFirstCallbackNode() {
return global.React.__SECRET_INTERNALS_DO_NOT_USE_OR_YOU_WILL_BE_FIRED.Scheduler.unstable_getFirstCallbackNode.apply(
this,
arguments
);
}
function unstable_pauseExecution() {
return global.React.__SECRET_INTERNALS_DO_NOT_USE_OR_YOU_WILL_BE_FIRED.Scheduler.unstable_pauseExecution.apply(
this,
arguments
);
}
function unstable_continueExecution() {
return global.React.__SECRET_INTERNALS_DO_NOT_USE_OR_YOU_WILL_BE_FIRED.Scheduler.unstable_continueExecution.apply(
this,
arguments
);
}
function unstable_forceFrameRate() {
return global.React.__SECRET_INTERNALS_DO_NOT_USE_OR_YOU_WILL_BE_FIRED.Scheduler.unstable_forceFrameRate.apply(
this,
arguments
);
}
return Object.freeze({

@@ -79,6 +121,32 @@ unstable_now: unstable_now,

unstable_shouldYield: unstable_shouldYield,
unstable_requestPaint: unstable_requestPaint,
unstable_runWithPriority: unstable_runWithPriority,
unstable_next: unstable_next,
unstable_wrapCallback: unstable_wrapCallback,
unstable_getCurrentPriorityLevel: unstable_getCurrentPriorityLevel,
unstable_continueExecution: unstable_continueExecution,
unstable_pauseExecution: unstable_pauseExecution,
unstable_getFirstCallbackNode: unstable_getFirstCallbackNode,
unstable_forceFrameRate: unstable_forceFrameRate,
get unstable_IdlePriority() {
return global.React.__SECRET_INTERNALS_DO_NOT_USE_OR_YOU_WILL_BE_FIRED
.Scheduler.unstable_IdlePriority;
},
get unstable_ImmediatePriority() {
return global.React.__SECRET_INTERNALS_DO_NOT_USE_OR_YOU_WILL_BE_FIRED
.Scheduler.unstable_ImmediatePriority;
},
get unstable_LowPriority() {
return global.React.__SECRET_INTERNALS_DO_NOT_USE_OR_YOU_WILL_BE_FIRED
.Scheduler.unstable_LowPriority;
},
get unstable_NormalPriority() {
return global.React.__SECRET_INTERNALS_DO_NOT_USE_OR_YOU_WILL_BE_FIRED
.Scheduler.unstable_NormalPriority;
},
get unstable_UserBlockingPriority() {
return global.React.__SECRET_INTERNALS_DO_NOT_USE_OR_YOU_WILL_BE_FIRED
.Scheduler.unstable_UserBlockingPriority;
},
});
});

@@ -50,2 +50,9 @@ /**

function unstable_requestPaint() {
return global.React.__SECRET_INTERNALS_DO_NOT_USE_OR_YOU_WILL_BE_FIRED.Scheduler.unstable_requestPaint.apply(
this,
arguments
);
}
function unstable_runWithPriority() {

@@ -58,2 +65,9 @@ return global.React.__SECRET_INTERNALS_DO_NOT_USE_OR_YOU_WILL_BE_FIRED.Scheduler.unstable_runWithPriority.apply(

function unstable_next() {
return global.React.__SECRET_INTERNALS_DO_NOT_USE_OR_YOU_WILL_BE_FIRED.Scheduler.unstable_next.apply(
this,
arguments
);
}
function unstable_wrapCallback() {

@@ -73,2 +87,24 @@ return global.React.__SECRET_INTERNALS_DO_NOT_USE_OR_YOU_WILL_BE_FIRED.Scheduler.unstable_wrapCallback.apply(

function unstable_getFirstCallbackNode() {
return global.React.__SECRET_INTERNALS_DO_NOT_USE_OR_YOU_WILL_BE_FIRED.Scheduler.unstable_getFirstCallbackNode.apply(
this,
arguments
);
}
function unstable_pauseExecution() {
return undefined;
}
function unstable_continueExecution() {
return undefined;
}
function unstable_forceFrameRate() {
return global.React.__SECRET_INTERNALS_DO_NOT_USE_OR_YOU_WILL_BE_FIRED.Scheduler.unstable_forceFrameRate.apply(
this,
arguments
);
}
return Object.freeze({

@@ -79,6 +115,32 @@ unstable_now: unstable_now,

unstable_shouldYield: unstable_shouldYield,
unstable_requestPaint: unstable_requestPaint,
unstable_runWithPriority: unstable_runWithPriority,
unstable_next: unstable_next,
unstable_wrapCallback: unstable_wrapCallback,
unstable_getCurrentPriorityLevel: unstable_getCurrentPriorityLevel,
unstable_continueExecution: unstable_continueExecution,
unstable_pauseExecution: unstable_pauseExecution,
unstable_getFirstCallbackNode: unstable_getFirstCallbackNode,
unstable_forceFrameRate: unstable_forceFrameRate,
get unstable_IdlePriority() {
return global.React.__SECRET_INTERNALS_DO_NOT_USE_OR_YOU_WILL_BE_FIRED
.Scheduler.unstable_IdlePriority;
},
get unstable_ImmediatePriority() {
return global.React.__SECRET_INTERNALS_DO_NOT_USE_OR_YOU_WILL_BE_FIRED
.Scheduler.unstable_ImmediatePriority;
},
get unstable_LowPriority() {
return global.React.__SECRET_INTERNALS_DO_NOT_USE_OR_YOU_WILL_BE_FIRED
.Scheduler.unstable_LowPriority;
},
get unstable_NormalPriority() {
return global.React.__SECRET_INTERNALS_DO_NOT_USE_OR_YOU_WILL_BE_FIRED
.Scheduler.unstable_NormalPriority;
},
get unstable_UserBlockingPriority() {
return global.React.__SECRET_INTERNALS_DO_NOT_USE_OR_YOU_WILL_BE_FIRED
.Scheduler.unstable_UserBlockingPriority;
},
});
});

@@ -50,2 +50,9 @@ /**

function unstable_requestPaint() {
return global.React.__SECRET_INTERNALS_DO_NOT_USE_OR_YOU_WILL_BE_FIRED.Scheduler.unstable_requestPaint.apply(
this,
arguments
);
}
function unstable_runWithPriority() {

@@ -58,2 +65,9 @@ return global.React.__SECRET_INTERNALS_DO_NOT_USE_OR_YOU_WILL_BE_FIRED.Scheduler.unstable_runWithPriority.apply(

function unstable_next() {
return global.React.__SECRET_INTERNALS_DO_NOT_USE_OR_YOU_WILL_BE_FIRED.Scheduler.unstable_next.apply(
this,
arguments
);
}
function unstable_wrapCallback() {

@@ -73,2 +87,24 @@ return global.React.__SECRET_INTERNALS_DO_NOT_USE_OR_YOU_WILL_BE_FIRED.Scheduler.unstable_wrapCallback.apply(

function unstable_getFirstCallbackNode() {
return global.React.__SECRET_INTERNALS_DO_NOT_USE_OR_YOU_WILL_BE_FIRED.Scheduler.unstable_getFirstCallbackNode.apply(
this,
arguments
);
}
function unstable_pauseExecution() {
return undefined;
}
function unstable_continueExecution() {
return undefined;
}
function unstable_forceFrameRate() {
return global.React.__SECRET_INTERNALS_DO_NOT_USE_OR_YOU_WILL_BE_FIRED.Scheduler.unstable_forceFrameRate.apply(
this,
arguments
);
}
return Object.freeze({

@@ -79,6 +115,32 @@ unstable_now: unstable_now,

unstable_shouldYield: unstable_shouldYield,
unstable_requestPaint: unstable_requestPaint,
unstable_runWithPriority: unstable_runWithPriority,
unstable_next: unstable_next,
unstable_wrapCallback: unstable_wrapCallback,
unstable_getCurrentPriorityLevel: unstable_getCurrentPriorityLevel,
unstable_continueExecution: unstable_continueExecution,
unstable_pauseExecution: unstable_pauseExecution,
unstable_getFirstCallbackNode: unstable_getFirstCallbackNode,
unstable_forceFrameRate: unstable_forceFrameRate,
get unstable_IdlePriority() {
return global.React.__SECRET_INTERNALS_DO_NOT_USE_OR_YOU_WILL_BE_FIRED
.Scheduler.unstable_IdlePriority;
},
get unstable_ImmediatePriority() {
return global.React.__SECRET_INTERNALS_DO_NOT_USE_OR_YOU_WILL_BE_FIRED
.Scheduler.unstable_ImmediatePriority;
},
get unstable_LowPriority() {
return global.React.__SECRET_INTERNALS_DO_NOT_USE_OR_YOU_WILL_BE_FIRED
.Scheduler.unstable_LowPriority;
},
get unstable_NormalPriority() {
return global.React.__SECRET_INTERNALS_DO_NOT_USE_OR_YOU_WILL_BE_FIRED
.Scheduler.unstable_NormalPriority;
},
get unstable_UserBlockingPriority() {
return global.React.__SECRET_INTERNALS_DO_NOT_USE_OR_YOU_WILL_BE_FIRED
.Scheduler.unstable_UserBlockingPriority;
},
});
});
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