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scratch-audio

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scratch-audio - npm Package Compare versions

Comparing version

to
0.1.0-prerelease.20180625191752

2

package.json
{
"name": "scratch-audio",
"version": "0.1.0-prerelease.20180621210133",
"version": "0.1.0-prerelease.20180625191752",
"description": "audio engine for scratch 3.0",

@@ -5,0 +5,0 @@ "main": "dist.js",

@@ -251,2 +251,6 @@ const StartAudioContext = require('./StartAudioContext');

/**
* Create an effect chain.
* @returns {EffectChain} chain of effects defined by this AudioEngine
*/
createEffectChain () {

@@ -258,2 +262,7 @@ const effects = new EffectChain(this, this.effects);

/**
* Create a sound bank and effect chain.
* @returns {SoundBank} a sound bank configured with an effect chain
* defined by this AudioEngine
*/
createBank () {

@@ -260,0 +269,0 @@ return new SoundBank(this, this.createEffectChain());

@@ -23,2 +23,6 @@ const Effect = require('./Effect');

/**
* Return the name of the effect.
* @type {string}
*/
get name () {

@@ -25,0 +29,0 @@ return 'pan';

@@ -38,2 +38,6 @@ const Effect = require('./Effect');

/**
* Return the name of the effect.
* @type {string}
*/
get name () {

@@ -40,0 +44,0 @@ return 'pitch';

@@ -15,2 +15,6 @@ const Effect = require('./Effect');

/**
* Return the name of the effect.
* @type {string}
*/
get name () {

@@ -17,0 +21,0 @@ return 'volume';

@@ -24,19 +24,71 @@ const {EventEmitter} = require('events');

/**
* Unique sound identifier set by AudioEngine.
* @type {string}
*/
this.id = id;
/**
* AudioEngine creating this sound player.
* @type {AudioEngine}
*/
this.audioEngine = audioEngine;
/**
* Decoded audio buffer from audio engine for playback.
* @type {AudioBuffer}
*/
this.buffer = buffer;
/**
* Output audio node.
* @type {AudioNode}
*/
this.outputNode = null;
/**
* VolumeEffect used to fade out playing sounds when stopping them.
* @type {VolumeEffect}
*/
this.volumeEffect = null;
/**
* Target engine, effect, or chain this player directly connects to.
* @type {AudioEngine|Effect|EffectChain}
*/
this.target = null;
/**
* Internally is the SoundPlayer initialized with at least its buffer
* source node and output node.
* @type {boolean}
*/
this.initialized = false;
/**
* Is the sound playing or starting to play?
* @type {boolean}
*/
this.isPlaying = false;
/**
* Timestamp sound is expected to be starting playback until. Once the
* future timestamp is reached the sound is considered to be playing
* through the audio hardware and stopping should fade out instead of
* cutting off playback.
* @type {number}
*/
this.startingUntil = 0;
/**
* Rate to play back the audio at.
* @type {number}
*/
this.playbackRate = 1;
// handleEvent is a EventTarget api for the DOM, however the web-audio-test-api we use
// uses an addEventListener that isn't compatable with object and requires us to pass
// this bound function instead
// handleEvent is a EventTarget api for the DOM, however the
// web-audio-test-api we use uses an addEventListener that isn't
// compatable with object and requires us to pass this bound function
// instead
this.handleEvent = this.handleEvent.bind(this);

@@ -236,5 +288,5 @@ }

// always do a manual stop on a taken / volume effect fade out sound player
// take will emit "stop" as well as reset all of our playing statuses / remove our
// nodes / etc
// always do a manual stop on a taken / volume effect fade out sound
// player take will emit "stop" as well as reset all of our playing
// statuses / remove our nodes / etc
const taken = this.take();

@@ -244,3 +296,4 @@ taken.volumeEffect = new VolumeEffect(taken.audioEngine, taken, null);

taken.volumeEffect.connect(taken.target);
// volumeEffect will recursively connect to us if it needs to, so this happens too:
// volumeEffect will recursively connect to us if it needs to, so this
// happens too:
// taken.connect(taken.volumeEffect);

@@ -247,0 +300,0 @@

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