seedrandom
Advanced tools
Comparing version 2.3.11 to 2.4.0
{ | ||
"name": "seedrandom", | ||
"version": "2.3.11", | ||
"version": "2.4.0", | ||
"description": "Seeded random number generator for Javascript", | ||
@@ -5,0 +5,0 @@ "repository": "davidbau/seedrandom", |
@@ -24,3 +24,8 @@ module.exports = function(grunt) { | ||
files: { | ||
"<%= pkg.name %>.min.js": [ "<%= pkg.name %>.js" ] | ||
"<%= pkg.name %>.min.js": [ "<%= pkg.name %>.js" ], | ||
"lib/tychei.min.js": [ "lib/tychei.js" ], | ||
"lib/xor4096.min.js": [ "lib/xor4096.js" ], | ||
"lib/xorshift7.min.js": [ "lib/xorshift7.js" ], | ||
"lib/xorwow.min.js": [ "lib/xorwow.js" ], | ||
"lib/xor128.min.js": [ "lib/xor128.js" ] | ||
}, | ||
@@ -51,3 +56,3 @@ options: { | ||
options: { | ||
files: ['test/cryptotest.js', 'test/nodetest.js'] | ||
files: ['test/cryptotest.js', 'test/nodetest.js', 'test/prngtest.js'] | ||
}, | ||
@@ -54,0 +59,0 @@ coverage: { |
{ | ||
"name": "seedrandom", | ||
"version": "2.3.11", | ||
"version": "2.4.0", | ||
"description": "Seeded random number generator for Javascript.", | ||
"main": "seedrandom.js", | ||
"main": "index.js", | ||
"keywords": [ | ||
@@ -27,3 +28,8 @@ "random", | ||
"pattern": [ | ||
"seedrandom.js" | ||
"seedrandom.js", | ||
"lib/xor128.js", | ||
"lib/xorwow.js", | ||
"lib/xorshift7.js", | ||
"lib/tychei.js", | ||
"lib/xor4096.js" | ||
] | ||
@@ -37,3 +43,3 @@ } | ||
"grunt-cli": "latest", | ||
"grunt-contrib-qunit": "git://github.com/gruntjs/grunt-contrib-qunit.git#master", | ||
"grunt-contrib-qunit": "<=0.5.2", | ||
"grunt-contrib-uglify": "latest", | ||
@@ -44,5 +50,5 @@ "grunt-mocha-cov": "latest", | ||
"phantomjs": "latest", | ||
"proxyquire": "git://github.com/davidbau/proxyquire.git#nullstub", | ||
"proxyquire": "latest", | ||
"requirejs": "latest" | ||
} | ||
} |
135
README.md
@@ -7,20 +7,22 @@ seedrandom.js | ||
Seeded random number generator for Javascript. | ||
Seeded random number generator for JavaScript. | ||
version 2.3.11<br> | ||
Author: David Bau<br> | ||
Date: 2014 Dec 11 | ||
Version 2.4.0 | ||
Can be used as a plain script, a node.js module or an AMD module. | ||
Author: David Bau | ||
Date: 2015-05-02 | ||
Can be used as a plain script, a Node.js module or an AMD module. | ||
Script tag usage | ||
---------------- | ||
<pre> | ||
<script src=//cdnjs.cloudflare.com/ajax/libs/seedrandom/2.3.11/seedrandom.min.js> | ||
</script> | ||
</pre> | ||
```html | ||
<script src="//cdnjs.cloudflare.com/ajax/libs/seedrandom/2.4.0/seedrandom.min.js"> | ||
</script> | ||
``` | ||
<pre> | ||
```js | ||
// Sets Math.random to a PRNG initialized using the given explicit seed. | ||
@@ -44,13 +46,61 @@ Math.seedrandom('hello.'); | ||
console.log(myrng()); // Always 0.9282578795792454 | ||
</pre> | ||
// Use "quick" to get only 32 bits of randomness in a float. | ||
console.log(myrng.quick()); // Always 0.3752569768112153 | ||
// Use "int32" to get a 32 bit (signed) integer | ||
console.log(myrng.int32()); // Always 986220731 | ||
``` | ||
Other Fast PRNG Algorithms | ||
-------------------------- | ||
The package includes some other fast PRNGs. To use Richard Brent's | ||
xorgens-4096 PRNG: | ||
```html | ||
<script src="//cdnjs.cloudflare.com/ajax/libs/seedrandom/2.4.0/lib/xor4096.min.js"> | ||
</script> | ||
``` | ||
```js | ||
// Use xor4096 for Richard Brent's xorgens-4096 algorithm. | ||
var xorgen = new xor4096('hello.'); | ||
// By default provides 32 bits of randomness in a float. | ||
console.log(xorgen()); // | ||
// Use "double" to get 56 bits of randomness. | ||
console.log(xorgen.double()); // | ||
// Use "int32" to get a 32 bit (signed) integer. | ||
console.log(xorgen.int32()); // | ||
```` | ||
Besides xor4096, there are several other faster PRNGs available. | ||
|PRNG name | Time vs native | Period | Author | | ||
|-----------|----------------|-------------|----------------------| | ||
|`xor128` | 5.30 ns, 1.3x | 2^128-1 | Marsaglia | | ||
|`xorwow` | 5.65 ns, 1.4x | 2^192-2^32 | Marsaglia | | ||
|`xorshift7`| 6.70 ns, 1.6x | 2^256-1 | Panneton/L'ecuyer | | ||
|`tychei` | 11.35 ns, 2.8x | ~2^127 | Neves/Araujo (ChaCha)| | ||
|`quick` | 12.20 ns, 3.0x | ~2^1600 | Bau (ARC4) | | ||
|`xor4096` | 20.70 ns, 5.0x | 2^4096-2^32 | Brent (xorgens) | | ||
(`quick` is just the 32-bit version of the RC4-based PRNG | ||
originally packaged with seedrandom.) | ||
Node.js usage | ||
------------- | ||
<pre> | ||
``` | ||
npm install seedrandom | ||
</pre> | ||
``` | ||
<pre> | ||
```js | ||
// Local PRNG: does not affect Math.random. | ||
@@ -72,15 +122,19 @@ var seedrandom = require('seedrandom'); | ||
console.log(rng()); // As unpredictable as added entropy. | ||
</pre> | ||
// Using alternate algorithms, as listed above. | ||
var rng2 = seedrandom.xor4096('hello.') | ||
console.log(rng2()); | ||
``` | ||
Require.js usage | ||
---------------- | ||
Similar to node.js usage: | ||
Similar to Node.js usage: | ||
<pre> | ||
``` | ||
bower install seedrandom | ||
</pre> | ||
``` | ||
<pre> | ||
``` | ||
require(['seedrandom'], function(seedrandom) { | ||
@@ -90,3 +144,3 @@ var rng = seedrandom('hello.'); | ||
}); | ||
</pre> | ||
``` | ||
@@ -97,11 +151,11 @@ | ||
<pre> | ||
<script src=//cdnjs.cloudflare.com/ajax/libs/seedrandom/2.3.11/seedrandom.min.js> | ||
</script> | ||
<!-- Seeds using urandom bits from a server. --> | ||
<script src=//jsonlib.appspot.com/urandom?callback=Math.seedrandom"> | ||
</script> | ||
```html | ||
<script src=//cdnjs.cloudflare.com/ajax/libs/seedrandom/2.4.0/seedrandom.min.js> | ||
</script> | ||
<!-- Seeds using urandom bits from a server. --> | ||
<script src=//jsonlib.appspot.com/urandom?callback=Math.seedrandom> | ||
</script> | ||
<!-- Seeds mixing in random.org bits --> | ||
<script> | ||
<!-- Seeds mixing in random.org bits --> | ||
<script> | ||
(function(x, u, s){ | ||
@@ -119,4 +173,4 @@ try { | ||
'?num=256&min=0&max=255&col=1&base=16&format=plain&rnd=new'); | ||
</script> | ||
</pre> | ||
</script> | ||
``` | ||
@@ -126,3 +180,3 @@ Reseeding using user input | ||
<pre> | ||
```js | ||
var seed = Math.seedrandom(); // Use prng with an automatic seed. | ||
@@ -138,3 +192,3 @@ document.write(Math.random()); // Pretty much unpredictable x. | ||
t.push([e.pageX, e.pageY, +new Date]); | ||
if (t.length < count) { return; } | ||
if (t.length < count) { return; } | ||
document.removeEventListener(event, w); | ||
@@ -146,3 +200,3 @@ Math.seedrandom(t, { entropy: true }); | ||
reseed('mousemove', 100); // Reseed after 100 mouse moves. | ||
</pre> | ||
``` | ||
@@ -153,7 +207,7 @@ The "pass" option can be used to get both the prng and the seed. | ||
<pre> | ||
```js | ||
var obj = Math.seedrandom(null, { pass: function(prng, seed) { | ||
return { random: prng, seed: seed }; | ||
}}); | ||
</pre> | ||
``` | ||
@@ -164,10 +218,10 @@ | ||
<pre> | ||
```js | ||
var seedrandom = Math.seedrandom; | ||
var saveable = seedrandom("secret-seed", {state: true}); | ||
for (var j = 0; j < 1e5; ++j) saveable(); | ||
for (var j = 0; j < 1e5; ++j) saveable(); | ||
var saved = saveable.state(); | ||
var replica = seedrandom("", {state: saved}); | ||
assert(replica() == saveable()); | ||
</pre> | ||
``` | ||
@@ -194,2 +248,3 @@ In normal use the prng is opaque and its internal state cannot be accessed. | ||
* Version 2.3.11 adds an option to load and save internal state. | ||
* Version 2.4.0 adds implementations of several other fast PRNGs. | ||
@@ -223,3 +278,3 @@ The standard ARC4 key scheduler cycles short keys, which means that | ||
Autoseeding without crypto is somewhat slower, about 20-30 milliseconds on | ||
Autoseeding without crypto is somewhat slow, about 20-30 milliseconds on | ||
a 2012 windows 7 1.5ghz i5 laptop, as seen on Firefox 19, IE 10, and Opera. | ||
@@ -233,3 +288,3 @@ Seeded rng calls themselves are fast across these browsers, with slowest | ||
Copyright 2014 David Bau. | ||
Copyright 2015 David Bau. | ||
@@ -236,0 +291,0 @@ Permission is hereby granted, free of charge, to any person obtaining |
@@ -1,198 +0,2 @@ | ||
/** | ||
seedrandom.js | ||
============= | ||
Seeded random number generator for Javascript. | ||
version 2.3.11 | ||
Author: David Bau | ||
Date: 2014 Dec 11 | ||
Can be used as a plain script, a node.js module or an AMD module. | ||
Script tag usage | ||
---------------- | ||
<script src=//cdnjs.cloudflare.com/ajax/libs/seedrandom/2.3.11/seedrandom.min.js> | ||
</script> | ||
// Sets Math.random to a PRNG initialized using the given explicit seed. | ||
Math.seedrandom('hello.'); | ||
console.log(Math.random()); // Always 0.9282578795792454 | ||
console.log(Math.random()); // Always 0.3752569768646784 | ||
// Sets Math.random to an ARC4-based PRNG that is autoseeded using the | ||
// current time, dom state, and other accumulated local entropy. | ||
// The generated seed string is returned. | ||
Math.seedrandom(); | ||
console.log(Math.random()); // Reasonably unpredictable. | ||
// Seeds using the given explicit seed mixed with accumulated entropy. | ||
Math.seedrandom('added entropy.', { entropy: true }); | ||
console.log(Math.random()); // As unpredictable as added entropy. | ||
// Use "new" to create a local prng without altering Math.random. | ||
var myrng = new Math.seedrandom('hello.'); | ||
console.log(myrng()); // Always 0.9282578795792454 | ||
Node.js usage | ||
------------- | ||
npm install seedrandom | ||
// Local PRNG: does not affect Math.random. | ||
var seedrandom = require('seedrandom'); | ||
var rng = seedrandom('hello.'); | ||
console.log(rng()); // Always 0.9282578795792454 | ||
// Autoseeded ARC4-based PRNG. | ||
rng = seedrandom(); | ||
console.log(rng()); // Reasonably unpredictable. | ||
// Global PRNG: set Math.random. | ||
seedrandom('hello.', { global: true }); | ||
console.log(Math.random()); // Always 0.9282578795792454 | ||
// Mixing accumulated entropy. | ||
rng = seedrandom('added entropy.', { entropy: true }); | ||
console.log(rng()); // As unpredictable as added entropy. | ||
Require.js usage | ||
---------------- | ||
Similar to node.js usage: | ||
bower install seedrandom | ||
require(['seedrandom'], function(seedrandom) { | ||
var rng = seedrandom('hello.'); | ||
console.log(rng()); // Always 0.9282578795792454 | ||
}); | ||
Network seeding | ||
--------------- | ||
<script src=//cdnjs.cloudflare.com/ajax/libs/seedrandom/2.3.11/seedrandom.min.js> | ||
</script> | ||
<!-- Seeds using urandom bits from a server. --> | ||
<script src=//jsonlib.appspot.com/urandom?callback=Math.seedrandom"> | ||
</script> | ||
<!-- Seeds mixing in random.org bits --> | ||
<script> | ||
(function(x, u, s){ | ||
try { | ||
// Make a synchronous request to random.org. | ||
x.open('GET', u, false); | ||
x.send(); | ||
s = unescape(x.response.trim().replace(/^|\s/g, '%')); | ||
} finally { | ||
// Seed with the response, or autoseed on failure. | ||
Math.seedrandom(s, !!s); | ||
} | ||
})(new XMLHttpRequest, 'https://www.random.org/integers/' + | ||
'?num=256&min=0&max=255&col=1&base=16&format=plain&rnd=new'); | ||
</script> | ||
Reseeding using user input | ||
-------------------------- | ||
var seed = Math.seedrandom(); // Use prng with an automatic seed. | ||
document.write(Math.random()); // Pretty much unpredictable x. | ||
var rng = new Math.seedrandom(seed); // A new prng with the same seed. | ||
document.write(rng()); // Repeat the 'unpredictable' x. | ||
function reseed(event, count) { // Define a custom entropy collector. | ||
var t = []; | ||
function w(e) { | ||
t.push([e.pageX, e.pageY, +new Date]); | ||
if (t.length < count) { return; } | ||
document.removeEventListener(event, w); | ||
Math.seedrandom(t, { entropy: true }); | ||
} | ||
document.addEventListener(event, w); | ||
} | ||
reseed('mousemove', 100); // Reseed after 100 mouse moves. | ||
The "pass" option can be used to get both the prng and the seed. | ||
The following returns both an autoseeded prng and the seed as an object, | ||
without mutating Math.random: | ||
var obj = Math.seedrandom(null, { pass: function(prng, seed) { | ||
return { random: prng, seed: seed }; | ||
}}); | ||
Saving and Restoring PRNG state | ||
------------------------------- | ||
var seedrandom = Math.seedrandom; | ||
var saveable = seedrandom("secret-seed", {state: true}); | ||
for (var j = 0; j < 1e5; ++j) saveable(); | ||
var saved = saveable.state(); | ||
var replica = seedrandom("", {state: saved}); | ||
assert(replica() == saveable()); | ||
In normal use the prng is opaque and its internal state cannot be accessed. | ||
However, if the "state" option is specified, the prng gets a state() method | ||
that returns a plain object the can be used to reconstruct a prng later in | ||
the same state (by passing that saved object back as the state option). | ||
Version notes | ||
------------- | ||
The random number sequence is the same as version 1.0 for string seeds. | ||
* Version 2.0 changed the sequence for non-string seeds. | ||
* Version 2.1 speeds seeding and uses window.crypto to autoseed if present. | ||
* Version 2.2 alters non-crypto autoseeding to sweep up entropy from plugins. | ||
* Version 2.3 adds support for "new", module loading, and a null seed arg. | ||
* Version 2.3.1 adds a build environment, module packaging, and tests. | ||
* Version 2.3.4 fixes bugs on IE8, and switches to MIT license. | ||
* Version 2.3.6 adds a readable options object argument. | ||
* Version 2.3.10 adds support for node.js crypto (contributed by ctd1500). | ||
* Version 2.3.11 adds an option to load and save internal state. | ||
The standard ARC4 key scheduler cycles short keys, which means that | ||
seedrandom('ab') is equivalent to seedrandom('abab') and 'ababab'. | ||
Therefore it is a good idea to add a terminator to avoid trivial | ||
equivalences on short string seeds, e.g., Math.seedrandom(str + '\0'). | ||
Starting with version 2.0, a terminator is added automatically for | ||
non-string seeds, so seeding with the number 111 is the same as seeding | ||
with '111\0'. | ||
When seedrandom() is called with zero args or a null seed, it uses a | ||
seed drawn from the browser crypto object if present. If there is no | ||
crypto support, seedrandom() uses the current time, the native rng, | ||
and a walk of several DOM objects to collect a few bits of entropy. | ||
Each time the one- or two-argument forms of seedrandom are called, | ||
entropy from the passed seed is accumulated in a pool to help generate | ||
future seeds for the zero- and two-argument forms of seedrandom. | ||
On speed - This javascript implementation of Math.random() is several | ||
times slower than the built-in Math.random() because it is not native | ||
code, but that is typically fast enough. Some details (timings on | ||
Chrome 25 on a 2010 vintage macbook): | ||
* seeded Math.random() - avg less than 0.0002 milliseconds per call | ||
* seedrandom('explicit.') - avg less than 0.2 milliseconds per call | ||
* seedrandom('explicit.', true) - avg less than 0.2 milliseconds per call | ||
* seedrandom() with crypto - avg less than 0.2 milliseconds per call | ||
Autoseeding without crypto is somewhat slower, about 20-30 milliseconds on | ||
a 2012 windows 7 1.5ghz i5 laptop, as seen on Firefox 19, IE 10, and Opera. | ||
Seeded rng calls themselves are fast across these browsers, with slowest | ||
numbers on Opera at about 0.0005 ms per seeded Math.random(). | ||
LICENSE (MIT) | ||
------------- | ||
/* | ||
Copyright 2014 David Bau. | ||
@@ -221,16 +25,16 @@ | ||
/** | ||
* All code is in an anonymous closure to keep the global namespace clean. | ||
*/ | ||
(function ( | ||
global, pool, math, width, chunks, digits, module, define, rngname) { | ||
(function (pool, math) { | ||
// | ||
// The following constants are related to IEEE 754 limits. | ||
// | ||
var startdenom = math.pow(width, chunks), | ||
var global = this, | ||
width = 256, // each RC4 output is 0 <= x < 256 | ||
chunks = 6, // at least six RC4 outputs for each double | ||
digits = 52, // there are 52 significant digits in a double | ||
rngname = 'random', // rngname: name for Math.random and Math.seedrandom | ||
startdenom = math.pow(width, chunks), | ||
significance = math.pow(2, digits), | ||
overflow = significance * 2, | ||
mask = width - 1, | ||
nodecrypto; | ||
nodecrypto; // node.js crypto module, initialized at the bottom. | ||
@@ -241,3 +45,3 @@ // | ||
// | ||
var impl = math['seed' + rngname] = function(seed, options, callback) { | ||
function seedrandom(seed, options, callback) { | ||
var key = []; | ||
@@ -254,2 +58,25 @@ options = (options == true) ? { entropy: true } : (options || {}); | ||
// This function returns a random double in [0, 1) that contains | ||
// randomness in every bit of the mantissa of the IEEE 754 value. | ||
var prng = function() { | ||
var n = arc4.g(chunks), // Start with a numerator n < 2 ^ 48 | ||
d = startdenom, // and denominator d = 2 ^ 48. | ||
x = 0; // and no 'extra last byte'. | ||
while (n < significance) { // Fill up all significant digits by | ||
n = (n + x) * width; // shifting numerator and | ||
d *= width; // denominator and generating a | ||
x = arc4.g(1); // new least-significant-byte. | ||
} | ||
while (n >= overflow) { // To avoid rounding up, before adding | ||
n /= 2; // last byte, shift everything | ||
d /= 2; // right using integer math until | ||
x >>>= 1; // we have exactly the desired bits. | ||
} | ||
return (n + x) / d; // Form the number within [0, 1). | ||
}; | ||
prng.int32 = function() { return arc4.g(4) | 0; } | ||
prng.quick = function() { return arc4.g(4) / ((1 << 30) * 4); } | ||
prng.double = prng; | ||
// Mix the randomness into accumulated entropy. | ||
@@ -276,25 +103,8 @@ mixkey(tostring(arc4.S), pool); | ||
})( | ||
// This function returns a random double in [0, 1) that contains | ||
// randomness in every bit of the mantissa of the IEEE 754 value. | ||
function() { | ||
var n = arc4.g(chunks), // Start with a numerator n < 2 ^ 48 | ||
d = startdenom, // and denominator d = 2 ^ 48. | ||
x = 0; // and no 'extra last byte'. | ||
while (n < significance) { // Fill up all significant digits by | ||
n = (n + x) * width; // shifting numerator and | ||
d *= width; // denominator and generating a | ||
x = arc4.g(1); // new least-significant-byte. | ||
} | ||
while (n >= overflow) { // To avoid rounding up, before adding | ||
n /= 2; // last byte, shift everything | ||
d /= 2; // right using integer math until | ||
x >>>= 1; // we have exactly the desired bits. | ||
} | ||
return (n + x) / d; // Form the number within [0, 1). | ||
}, | ||
prng, | ||
shortseed, | ||
'global' in options ? options.global : (this == math), | ||
options.state); | ||
}; | ||
} | ||
math['seed' + rngname] = seedrandom; | ||
@@ -311,3 +121,2 @@ // | ||
// | ||
/** @constructor */ | ||
function ARC4(key) { | ||
@@ -387,13 +196,15 @@ var t, keylen = key.length, | ||
// autoseed() | ||
// Returns an object for autoseeding, using window.crypto if available. | ||
// Returns an object for autoseeding, using window.crypto and Node crypto | ||
// module if available. | ||
// | ||
/** @param {Uint8Array|Navigator=} seed */ | ||
function autoseed(seed) { | ||
function autoseed() { | ||
try { | ||
if (nodecrypto) return tostring(nodecrypto.randomBytes(width)); | ||
global.crypto.getRandomValues(seed = new Uint8Array(width)); | ||
return tostring(seed); | ||
if (nodecrypto) { return tostring(nodecrypto.randomBytes(width)); } | ||
var out = new Uint8Array(width); | ||
(global.crypto || global.msCrypto).getRandomValues(out); | ||
return tostring(out); | ||
} catch (e) { | ||
return [+new Date, global, (seed = global.navigator) && seed.plugins, | ||
global.screen, tostring(pool)]; | ||
var browser = global.navigator, | ||
plugins = browser && browser.plugins; | ||
return [+new Date, global, plugins, global.screen, tostring(pool)]; | ||
} | ||
@@ -417,3 +228,3 @@ } | ||
// | ||
mixkey(math[rngname](), pool); | ||
mixkey(math.random(), pool); | ||
@@ -424,27 +235,16 @@ // | ||
// | ||
if (module && module.exports) { | ||
module.exports = impl; | ||
if ((typeof module) == 'object' && module.exports) { | ||
module.exports = seedrandom; | ||
// When in node.js, try using crypto package for autoseeding. | ||
try { | ||
// When in node.js, try using crypto package for autoseeding. | ||
nodecrypto = require('crypto'); | ||
} catch (ex) {} | ||
} else if (define && define.amd) { | ||
define(function() { return impl; }); | ||
} else if ((typeof define) == 'function' && define.amd) { | ||
define(function() { return seedrandom; }); | ||
} | ||
// | ||
// Node.js native crypto support. | ||
// | ||
// End anonymous scope, and pass initial values. | ||
})( | ||
this, // global window object | ||
[], // pool: entropy pool starts empty | ||
Math, // math: package containing random, pow, and seedrandom | ||
256, // width: each RC4 output is 0 <= x < 256 | ||
6, // chunks: at least six RC4 outputs for each double | ||
52, // digits: there are 52 significant digits in a double | ||
(typeof module) == 'object' && module, // present in node.js | ||
(typeof define) == 'function' && define, // present with an AMD loader | ||
'random'// rngname: name for Math.random and Math.seedrandom | ||
Math // math: package containing random, pow, and seedrandom | ||
); |
@@ -1,1 +0,1 @@ | ||
!function(a,b,c,d,e,f,g,h,i){function j(a){var b,c=a.length,e=this,f=0,g=e.i=e.j=0,h=e.S=[];for(c||(a=[c++]);d>f;)h[f]=f++;for(f=0;d>f;f++)h[f]=h[g=t&g+a[f%c]+(b=h[f])],h[g]=b;(e.g=function(a){for(var b,c=0,f=e.i,g=e.j,h=e.S;a--;)b=h[f=t&f+1],c=c*d+h[t&(h[f]=h[g=t&g+b])+(h[g]=b)];return e.i=f,e.j=g,c})(d)}function k(a,b){return b.i=a.i,b.j=a.j,b.S=a.S.slice(),b}function l(a,b){var c,d=[],e=typeof a;if(b&&"object"==e)for(c in a)try{d.push(l(a[c],b-1))}catch(f){}return d.length?d:"string"==e?a:a+"\0"}function m(a,b){for(var c,d=a+"",e=0;e<d.length;)b[t&e]=t&(c^=19*b[t&e])+d.charCodeAt(e++);return o(b)}function n(c){try{return p?o(p.randomBytes(d)):(a.crypto.getRandomValues(c=new Uint8Array(d)),o(c))}catch(e){return[+new Date,a,(c=a.navigator)&&c.plugins,a.screen,o(b)]}}function o(a){return String.fromCharCode.apply(0,a)}var p,q=c.pow(d,e),r=c.pow(2,f),s=2*r,t=d-1,u=c["seed"+i]=function(a,f,g){var h=[];f=1==f?{entropy:!0}:f||{};var p=m(l(f.entropy?[a,o(b)]:null==a?n():a,3),h),t=new j(h);return m(o(t.S),b),(f.pass||g||function(a,b,d,e){return e&&(e.S&&k(e,t),a.state=function(){return k(t,{})}),d?(c[i]=a,b):a})(function(){for(var a=t.g(e),b=q,c=0;r>a;)a=(a+c)*d,b*=d,c=t.g(1);for(;a>=s;)a/=2,b/=2,c>>>=1;return(a+c)/b},p,"global"in f?f.global:this==c,f.state)};if(m(c[i](),b),g&&g.exports){g.exports=u;try{p=require("crypto")}catch(v){}}else h&&h.amd&&h(function(){return u})}(this,[],Math,256,6,52,"object"==typeof module&&module,"function"==typeof define&&define,"random"); | ||
!function(a,b){function c(c,j,k){var n=[];j=1==j?{entropy:!0}:j||{};var s=g(f(j.entropy?[c,i(a)]:null==c?h():c,3),n),t=new d(n),u=function(){for(var a=t.g(m),b=p,c=0;q>a;)a=(a+c)*l,b*=l,c=t.g(1);for(;a>=r;)a/=2,b/=2,c>>>=1;return(a+c)/b};return u.int32=function(){return 0|t.g(4)},u.quick=function(){return t.g(4)/(4*(1<<30))},u["double"]=u,g(i(t.S),a),(j.pass||k||function(a,c,d,f){return f&&(f.S&&e(f,t),a.state=function(){return e(t,{})}),d?(b[o]=a,c):a})(u,s,"global"in j?j.global:this==b,j.state)}function d(a){var b,c=a.length,d=this,e=0,f=d.i=d.j=0,g=d.S=[];for(c||(a=[c++]);l>e;)g[e]=e++;for(e=0;l>e;e++)g[e]=g[f=s&f+a[e%c]+(b=g[e])],g[f]=b;(d.g=function(a){for(var b,c=0,e=d.i,f=d.j,g=d.S;a--;)b=g[e=s&e+1],c=c*l+g[s&(g[e]=g[f=s&f+b])+(g[f]=b)];return d.i=e,d.j=f,c})(l)}function e(a,b){return b.i=a.i,b.j=a.j,b.S=a.S.slice(),b}function f(a,b){var c,d=[],e=typeof a;if(b&&"object"==e)for(c in a)try{d.push(f(a[c],b-1))}catch(g){}return d.length?d:"string"==e?a:a+"\0"}function g(a,b){for(var c,d=a+"",e=0;e<d.length;)b[s&e]=s&(c^=19*b[s&e])+d.charCodeAt(e++);return i(b)}function h(){try{if(j)return i(j.randomBytes(l));var b=new Uint8Array(l);return(k.crypto||k.msCrypto).getRandomValues(b),i(b)}catch(c){var d=k.navigator,e=d&&d.plugins;return[+new Date,k,e,k.screen,i(a)]}}function i(a){return String.fromCharCode.apply(0,a)}var j,k=this,l=256,m=6,n=52,o="random",p=b.pow(l,m),q=b.pow(2,n),r=2*q,s=l-1;if(b["seed"+o]=c,g(b.random(),a),"object"==typeof module&&module.exports){module.exports=c;try{j=require("crypto")}catch(t){}}else"function"==typeof define&&define.amd&&define(function(){return c})}([],Math); |
@@ -186,3 +186,3 @@ var assert = require("assert"); | ||
for (var x in dummy) { | ||
count += 1; | ||
if (x == 'state') count += 1; | ||
} | ||
@@ -189,0 +189,0 @@ assert.equal(count, 0); |
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License Policy Violation
LicenseThis package is not allowed per your license policy. Review the package's license to ensure compliance.
Found 1 instance in 1 package
License Policy Violation
LicenseThis package is not allowed per your license policy. Review the package's license to ensure compliance.
Found 1 instance in 1 package
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