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sigma - npm Package Compare versions

Comparing version

to
2.0.0-alpha28

.vscode/settings.json

2

package.json
{
"name": "sigma",
"version": "2.0.0-alpha27",
"version": "2.0.0-alpha28",
"description": "A JavaScript library dedicated to graph drawing.",

@@ -5,0 +5,0 @@ "homepage": "http://sigmajs.org",

@@ -28,6 +28,2 @@ "use strict";

var _label = _interopRequireDefault(require("../canvas/components/label"));
var _hover = _interopRequireDefault(require("../canvas/components/hover"));
var _utils = require("../../utils");

@@ -643,11 +639,6 @@

value: function clear() {
// NOTE: don't need to clear with preserveDrawingBuffer to false
// let context = this.contexts.nodes;
// context.clear(context.COLOR_BUFFER_BIT);
// context = this.contexts.edges;
// context.clear(context.COLOR_BUFFER_BIT);
var context = this.contexts.labels;
context.clearRect(0, 0, this.width, this.height); // context = this.contexts.hovers;
// context.clearRect(0, 0, this.width, this.height);
this.contexts.nodes.clear(this.contexts.nodes.COLOR_BUFFER_BIT);
this.contexts.edges.clear(this.contexts.edges.COLOR_BUFFER_BIT);
this.contexts.labels.clearRect(0, 0, this.width, this.height);
this.contexts.hovers.clearRect(0, 0, this.width, this.height);
return this;

@@ -670,12 +661,12 @@ }

this.needToSoftProcess = false;
} // If we have no nodes we can stop right there
} // First we need to resize
if (!this.graph.order) return this; // TODO: improve this heuristic or move to the captor itself?
this.resize(); // Clearing the canvases
var moving = this.camera.isAnimated() || this.captors.mouse.isMoving || this.captors.mouse.hasDragged || this.captors.mouse.wheelLock; // First we need to resize
this.clear(); // If we have no nodes we can stop right there
this.resize(); // Clearing the canvases
if (!this.graph.order) return this; // TODO: improve this heuristic or move to the captor itself?
this.clear(); // Then we need to extract a matrix from the camera
var moving = this.camera.isAnimated() || this.captors.mouse.isMoving || this.captors.mouse.hasDragged || this.captors.mouse.wheelLock; // Then we need to extract a matrix from the camera

@@ -754,3 +745,4 @@ var cameraState = this.camera.getState(),

var size = data.size / sizeRatio;
(0, _label["default"])(context, {
this.settings.labelRenderer(context, {
key: labelsToDisplay[i],
label: data.label,

@@ -794,3 +786,5 @@ size: size,

var size = data.size / sizeRatio;
(0, _hover["default"])(context, {
_this5.settings.hoverRenderer(context, {
key: node,
label: data.label,

@@ -797,0 +791,0 @@ color: data.color,

@@ -9,2 +9,8 @@ "use strict";

var _label = _interopRequireDefault(require("../canvas/components/label"));
var _hover = _interopRequireDefault(require("../canvas/components/hover"));
function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { "default": obj }; }
function _typeof(obj) { if (typeof Symbol === "function" && typeof Symbol.iterator === "symbol") { _typeof = function _typeof(obj) { return typeof obj; }; } else { _typeof = function _typeof(obj) { return obj && typeof Symbol === "function" && obj.constructor === Symbol && obj !== Symbol.prototype ? "symbol" : typeof obj; }; } return _typeof(obj); }

@@ -47,4 +53,7 @@

// Features
zIndex: false
zIndex: false,
// Renderers
labelRenderer: _label["default"],
hoverRenderer: _hover["default"]
};
exports.WEBGL_RENDERER_DEFAULT_SETTINGS = WEBGL_RENDERER_DEFAULT_SETTINGS;

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