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starblast-modding
Advanced tools
By installing, importing, or otherwise using this library, you agree to comply with the following terms:
You must not use this library to perform attacks, spamming, or any other disruptive actions against Starblast servers.
You must not use this library to host or direct activities toward users deemed inappropriate for the intended use of the platform, including players without an ECP.
starblast-modding is the JavaScript library for hosting modded Starblast games on NodeJS.
Node.js >= 16.6.0 and NPM >= 6.0.0 are required.
npm install starblast-modding
yarn add starblast-modding
pnpm add starblast-modding
Please see this link
Please see here
This is an example on how to run a team-mode modded game:
(along with available events to listen on)
const { Client } = require("starblast-modding");
const game = new Client({
cacheECPKey: true,
cacheEvents: false,
cacheOptions: true
});
game.setRegion("Asia");
game.setECPKey("12345-67890");
game.setOptions({
map_name: "Test"
});
game.aliens.add();
game.start({
region: "Asia",
ECPKey: "09876-54321",
options: {
//map_size: 20,
custom_map: "",
root_mode: "team",
friendly_colors: 5,
radar_zoom: 1,
station_size: 3
}
}).then(function (link, options) {
console.log("Promise fulfilled: " + link);
game.log(link);
}).catch(function (error) {
console.log("Promise rejected: " + error.message)
});
game.on('error', function(error) {
console.log("In-game error: " + error.message);
// Invalid laser rate....
});
game.on('log', function(...args) {
console.log("In-game log:", ...args);
// Custom game log goes here
})
game.on('start', function(link, options) {
console.log("Mod started with link: "+ link);
});
game.on('tick', function (step) {
if (step % 30 == 0) for (let ship of game.ships) {
ship.set({invulnerable: 120});
ship.setCrystals(120).setGenerator(300).setHealing(true)
}
});
game.on('shipRespawn', function(ship) {
ship.setX(0).setY(0);
console.log("Ship respawn: " + ship.name);
console.log("Event: " + game.timer.step);
});
game.on('shipSpawn', function(ship) {
ship.setX(0).setY(0);
console.log("Ship spawn: "+ship.name);
});
game.on('shipDestroy', function(ship, killer) {
});
game.on('shipDisconnect', function(ship) {
});
game.on('alienCreate', function(alien) {
console.log("Alien created")
});
game.on('alienDestroy', function(alien, killer) {
});
game.on('asteroidCreate', function(asteroid) {
});
game.on('asteroidDestroy', function(asteroid, killer) {
});
game.on('collectibleCreate', function(collectible) {
});
game.on('collectiblePick', function(collectible, ship) {
});
game.on('stationDestroy', function(station) {
console.log("Destroyed:", station)
});
game.on('stationModuleDestroy', function(station_module) {
console.log("Destroyed:", station_module)
});
game.on('stationModuleRepair', function(station_module) {
console.log("Repaired:", station_module)
});
game.on('UIComponentClick', function (component, ship) {
});
game.on('stop', function() {
console.log("Mod stopped");
})
npx starblast-modding [options] [mod_code]
To view list of options use npx starblast-modding --help
For example:
npx starblast-modding -r Asia -k 12345-67890 'echo("Hello World!")'
You can also load from configuration file:
npx starblast-modding -c ./config.json
Example configuration JSON file:
{
"key": "12345-67890",
"region": "Asia",
"sourcemode": "local",
"sourcepath": "./modcode.js",
"watch": true,
"interval": 5000,
"timeout": 5000,
"compression": false,
"strict": false,
"silent": false,
"extended": false
}
Here is an example for running SDC code pulled from Neuronality's site:
const { BrowserClient } = require("starblast-modding");
let container = new BrowserClient({
cacheECPKey: true,
cacheOptions: true
});
container.setRegion("Asia");
container.setECPKey("12345-67890");
container.loadCodeFromExternal("https://starblast.data.neuronality.com/mods/sdc.js");
container.start();
let game = container.getGame();
let node = container.getNode();
FAQs
A powerful library for interacting with the Starblast Modding API
We found that starblast-modding demonstrated a healthy version release cadence and project activity because the last version was released less than a year ago. It has 1 open source maintainer collaborating on the project.
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