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steam-web-proxy
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A node.js wrapper for Valve's Steam Web API. Also supports the methods provided for TF2/TF2Beta/Portal.
Use of the API requires an API key, obtainable here.
This implementation is not supported, endorsed, or created by Valve - I'm just a fan. This is just a wrapper - all of Valve's terms and conditions for using their API still apply, see the Steam community developer page for additional information.
$ npm install steam-web
All methods accept a single options object. The key names match the query string parameters specified in the valve documentation. See usage and the valve documentation for any additional params.
All methods can be passed a .apiVersion property that overrides the default api version in the url. Some methods (such as getSchema) will support different games on different versions (TF2 is only supported on v0001, CSGO is only supported on v0002). You can use this property to change the version for the api request if you are not getting back the expected response.
If using JSON for results (default), the result will automatically be parsed into a json object before being passed to the callback. Any other formats will return the raw data (xml or vdf).
var steam = require('steam-web');
var s = new steam({
apiKey: 'XXXXXXXXXXXXXXXX',
format: 'json' //optional ['json', 'xml', 'vdf']
});
s.getNewsForApp({
appid: 440,
count: 3,
maxlength: 300,
callback: function(err, data) {
console.log(data);
}
})
s.getGlobalAchievementPercentagesForApp({
gameid: 440,
callback: function(err, data) {
console.log(data);
}
});
s.getPlayerSummaries({
steamids: ['76561198037414410', '76561197960435530'],
callback: function(err, data) {
console.log(data);
}
})
s.getFriendList({
steamid: '76561197960435530',
relationship: 'all', //'all' or 'friend'
callback: function(err,data) {
console.log(data);
},
})
s.getSchema({
gameid: 440,
callback: function(err, data) {
console.log(data);
}
})
s.getPlayerItems({
gameid: 440,
steamid: '76561197960435530',
callback: function(err, data) {
console.log(data);
}
})
s.getAssetPrices({
appid: 440, //can also use gameid instead for convenience
callback: function(err,data) {
console.log(data);
}
})
s.getPlayerAchievements({
gameid: 440,
steamid: '76561197960435530',
l: 'en',
callback: function(err,data) {
console.log(data);
}
})
s.getRecentlyPlayedGames({
steamid: '76561197960435530',
callback: function(err,data) {
console.log(data)
}
})
s.getOwnedGames({
steamid: '76561197960435530',
callback: function(err,data) {
console.log(data)
}
})
s.getUserStatsForGame({
steamid: '76561197963506690',
appid: 730,
callback: function(err,data) {
console.log(data);
}
})
s.getGlobalStatsForGame({
appid: 17740,
name: ['global.map.emp_isle'], // can also pass a single string
count: 1, // or you can let the module work it out for you
callback: function(err,data) {
console.log(data);
}
})
s.isPlayingSharedGame({
steamid: '76561198120639625',
appid_playing: 730,
callback: function(err,data) {
console.log(data);
}
})
s.getSchemaForGame({
appid: 730,
callback: function(err,data) {
console.log(data);
}
})
s.getPlayerBans({
steamids: ['76561198120639625'], // can also pass a single string
callback: function(err,data) {
console.log(data);
}
})
s.getAppList({
callback: function(err, data) {
console.log(data);
}
})
s.getServersAtAddress({
addr: '193.192.58.116',
callback: function(err, data) {
console.log(data);
}
})
s.upToDateCheck({
version: 100,
appid: 440,
callback: function(err, data) {
console.log(data);
}
})
s.getUserGroupList({
steamid: '76561197960435530',
callback: function(err, data) {
console.log(data);
}
})
s.resolveVanityURL({
vanityurl: 'vincegogh',
callback: function(err, data) {
console.log(data);
}
})
s.getNumberOfCurrentPlayers({
appid: 440,
callback: function(err, data) {
console.log(data);
}
})
s.getSteamLevel({
steamid: '76561197960435530',
callback: function(err, data) {
console.log(data);
}
})
s.getBadges({
steamid: '76561197960435530',
callback: function(err, data) {
console.log(data);
}
})
s.getCommunityBadgeProgress({
steamid: '76561197960435530',
badgeid: 2,
callback: function(err, data) {
console.log(data);
}
})
s.getServerInfo({
callback: function(err, data) {
console.log(data);
}
})
s.getSupportedAPIList({
callback: function(err, data) {
console.log(data);
}
})
s.getSchemaURL({
appid: 440,
callback: function(err, data) {
console.log(data);
}
})
s.getStoreMetadata({
appid: 440,
callback: function(err, data) {
console.log(data);
}
})
s.getStoreStatus({
appid: 440,
callback: function(err, data) {
console.log(data);
}
})
There are two ways to use getAssetClassInfo. By default, the Steam API wants a query string formatted as: ?classid0=1234&classid1=5678&class_count=2
As such, you can either manually generate the keys and call the method like this:
s.getAssetClassInfo({
appid: 440, //can also use gameid instead for convenience
classid0: '16891096',
classid1: 151,
class_count: 2,
callback: function(err,data) {
console.log(data);
}
})
OR, we have provided a convenience property so you can just pass an array of ids (when using the convenience property, you don't need to pass class_count either)
s.getAssetClassInfo({
appid: 440, //can also use gameid instead for convenience
classIds: ['16891096',151],
callback: function(err,data) {
console.log(data);
}
})
$ npm test
$ npm run format
$ npm run lint
$ npm run docs
$ npm run coverage
$ npm run integrate
FAQs
A wrapper for the Steam Web API.
We found that steam-web-proxy demonstrated a not healthy version release cadence and project activity because the last version was released a year ago. It has 1 open source maintainer collaborating on the project.
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