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threeify

Typescript 3D Library loosely based on three.js

  • 2.1.0
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threeify

A Typescript library loosely based on three.js

npm latest version npm next version

threeify is a Typescript 3D library loosely based on three.js.

Feature overview:

  • Modern: Typescript, Tree Shakable, Small Build Files
  • Rendering: WebGL 1, WebGL 2 (coming soon) and WebGPU (coming soon)
  • Materials: Physically based materials
  • Post Effects: DOF (coming soon), Motion Blur ((coming soon)), SOA (coming soon), TRAA (coming soon)
  • Animation: Clips (coming soon), Mixer (coming soon)
  • Assets: glTF (coming soon), Draco (coming soon) and Basis (coming soon)
  • XR: Augmented Reality and Virtual Reality via WebXR (coming soon)
  • Documented (TSDocs) and Tested (Jest)

Commitizen friendly

Warning

In Development, Not Yet Ready for Use of Any Kind

This library is currently in alpha and in midst of significant development. It may not even compile properly. You have been warned.

Install and Import

Threeify and its modules are published on npm with full typing support. To install, use:

npm install threeify --save

Or

yarn add threeify

This will allow you to import Threeify entirely using:

import * as THREEIFY from "threeify"; // NOT YET SUPPORTED

or individual classes using:

import { RenderContext, Vector3 } from "threeify";

Usage

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer context for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

import { box } from "@threeify/geometry/primitives/Box";
import { MaterialOutputs } from "@threeify/materials/MaterialOutputs";
import { PhysicalMaterial } from "@threeify/materials/PhysicalMaterial";
import { PerspectiveCamera } from "@threeify/nodes/cameras/PerspectiveCamera";
import { Mesh } from "@threeify/nodes/Mesh";
import { Node } from "@threeify/nodes/Node";
import { RenderingContext } from "@threeify/renderers/webgl2";

const camera = new PerspectiveCamera(70, 0.01, 10);
camera.position.x = 1;

const geometry = box(0.2, 0.2, 0.2);
const material = new PhysicalMaterial();
material.outputs = MaterialOutputs.Normal;

const mesh = new Mesh(geometry, material);

const scene = new Node();
scene.children.add(mesh);

const context = new RenderingContext();
const canvasFramebuffer = context.canvasFramebuffer;
document.body.appendChild(canvasFramebuffer.canvas);

function animate(): void {
  requestAnimationFrame(animate);

  mesh.rotation.x += 0.01;
  mesh.rotation.y += 0.02;
  mesh.dirty();

  canvasFramebuffer.render(scene, camera, true);
}

animate();

Development

Local

To run:

  1. Check out the git repository
  2. Install node.js & npm as appropriate for your platform.
  3. Run npm install to install all the required node modules from package.json
yarn
  1. To run the automatic typescript builder and dev server go:
yarn dev

Then open a web server to the address displayed in the console. Usually this will be http://localhost:8000.

Docker Compose

If you have docker and docker-compose available do:

docker-compose up -d
Theia-IDE

threeify supports the theia-ide so you can start coding immediately. theia-ide is available at http://localhost:3000. Perform step 3 and 4 in the theia-ide terminal.

Contributors

This project exists thanks to all the people who contribute.

License

ISC

Keywords

FAQs

Package last updated on 12 Jan 2023

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