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veplayer-mp-wechat - npm Package Compare versions

Comparing version

to
1.2.2-alpha.6

@@ -70,3 +70,4 @@ "use strict";

delay: 10000,
focusDelay: 0, // 隐藏态进入focus态是否自动
focusDelay: 0,
clickHide: false // tap的时候是否隐藏
};

@@ -29,8 +29,9 @@ "use strict";

}
if (newVal !== "native" /* ControlsStates.NATIVE */) {
const _auto = !(!newVal || newVal === "hidden" /* ControlsStates.HIDDEN */);
const _state = !newVal || newVal === "hidden" /* ControlsStates.HIDDEN */ || newVal === "blur" /* ControlsStates.BLUR */ ? "blur" /* InteractStates.BLUR */ : "focus" /* InteractStates.FOCUS */;
console.log(`>>>observer switchControls ${videoId} state:${_state} auto:${_auto} interactState:${interactState}`);
this.switchControls(_state, _auto, true);
}
this.switchOutControls(newVal, interactState);
// if (newVal !== ControlsStates.NATIVE) {
// const _auto = !(!newVal || newVal === ControlsStates.HIDDEN)
// const _state = !newVal || newVal === ControlsStates.HIDDEN || newVal === ControlsStates.BLUR ? InteractStates.BLUR : InteractStates.FOCUS
// console.log(`>>>observer switchControls ${videoId} state:${_state} auto:${_auto} interactState:${interactState}`)
// this.switchControls(_state, _auto, true)
// }
}

@@ -247,3 +248,3 @@ },

this.destroyCollector();
clearTimeout(this._fTimer);
// clearTimeout(this._fTimer)
},

@@ -268,10 +269,30 @@ /**

const { customControls, firstPlay, videoId, interactState } = this.data;
// if (!customControls) {
// return
// }
if (!customControls) {
return;
}
const { controlsState, autoplay, controls } = this.properties;
let ret = this.getStateByControls(controls);
console.log(`>>>initControls ${videoId}`, `controls:${controls} interactState:${interactState} next:${ret.state} auto:${ret.auto}`);
this.switchControls(ret.state, ret.auto, true);
// this.switchControls(ret.state, ret.auto, true)
this.switchOutControls(controls);
},
switchOutControls(newVal, state) {
if (newVal === "native" /* ControlsStates.NATIVE */) {
return;
}
const _isBlur = newVal === "blur" /* ControlsStates.BLUR */;
const _state = !newVal || newVal === "hidden" /* ControlsStates.HIDDEN */ || newVal === "blur" /* ControlsStates.BLUR */ ? "blur" /* InteractStates.BLUR */ : "focus" /* InteractStates.FOCUS */;
const { focusDelay } = this.properties.interactiveConfig;
if (this._pTimer) {
clearTimeout(this._pTimer);
this._pTimer = null;
}
console.log(`>>>switchOutControls controls:${newVal} state:${_state} isAuto:${_isBlur}`);
this.switchControls(_state, _state === "focus" /* InteractStates.FOCUS */, true);
if (focusDelay && _isBlur) {
this._pTimer = setTimeout(() => {
this.switchControls("focus" /* InteractStates.FOCUS */, true, true);
}, focusDelay);
}
},
/**

@@ -290,3 +311,3 @@ *

const { delay, immersive, focusDelay } = this.properties.interactiveConfig || {};
console.log(`>>>switchControls ${videoId} needAuto:${needAuto} state>from:${interactState} to:${state}, immersive:${immersive}`);
// console.log(`>>>switchControls ${videoId} needAuto:${needAuto} state>from:${interactState} to:${state}, immersive:${immersive}`)
if (this._fTimer) {

@@ -309,8 +330,12 @@ clearTimeout(this._fTimer);

}
needAuto && _delay > 0 && (this._fTimer = setTimeout(() => {
console.log(`>>>AutoSwitchControls ${videoId} state:${_nextState} auto:${_nextAuto}`);
this.switchControls(_nextState, _nextAuto, true);
clearTimeout(this._fTimer);
this._fTimer = null;
}, _delay));
if (needAuto && _delay > 0) {
this._fTimer = setTimeout(() => {
console.log(`>>>AutoSwitchControls ${videoId} state:${_nextState} auto:${_nextAuto}`);
this.switchControls(_nextState, _nextAuto, true);
clearTimeout(this._fTimer);
this._fTimer = null;
}, _delay);
// this._fTimer = setTimeout(this.timeoutFun.bind(this), _delay, _nextState, _nextAuto)
}
// console.log(`>>>switchControls_after ${videoId} _delay: ${_delay} needAuto:${needAuto} interactState:${interactState} state:${state} _nextState:${_nextState} ${needAuto && _delay > 0 } this._fTimer:${this._fTimer}`)
state !== interactState && this.setData({

@@ -386,2 +411,3 @@ interactState: state,

// 之前是focus状态,要切换到可自动隐藏的Focus
console.log('>>>switchControls onplay', "focus" /* InteractStates.FOCUS */, true, false);
this.switchControls("focus" /* InteractStates.FOCUS */, true, false);

@@ -394,3 +420,6 @@ },

this._emitEvt(index_1.MediaEvents.PAUSE, e);
this.isControlsShow() && this.switchControls("focus" /* InteractStates.FOCUS */, false, false);
if (this.isControlsShow()) {
this.switchControls("focus" /* InteractStates.FOCUS */, false, false);
console.log('>>>switchControls onpause', "focus" /* InteractStates.FOCUS */, true, false);
}
},

@@ -505,3 +534,3 @@ onTimeupdate(e) {

onTap(e) {
const { mode, loadedMeta, paused, isFocus, ended, videoId, customControls, interactState } = this.data;
const { mode, loadedMeta, paused, isFocus, ended, videoId, customControls, interactState, controls } = this.data;
const { enablePlayGesture, interactiveConfig } = this.properties;

@@ -533,3 +562,7 @@ if (!customControls) {

else {
if (interactState !== "focus" /* InteractStates.FOCUS */) {
if (interactState === "focus" /* InteractStates.FOCUS */ && interactiveConfig.clickHide) {
nextState = "blur" /* InteractStates.BLUR */;
_auto = true;
}
else {
nextState = "focus" /* InteractStates.FOCUS */;

@@ -539,2 +572,7 @@ _auto = true;

}
console.log(`>>>switchControls onTap ${videoId} controls:${controls} interactState:${interactState} nextState:${nextState}`);
// 由外部交互的的时候关闭内部交互
if (controls === "hidden" /* ControlsStates.HIDDEN */) {
return;
}
nextState && this.switchControls(nextState, _auto, false);

@@ -576,2 +614,6 @@ },

};
},
checkStateMatch() {
const { controls, interactState } = this.data;
// if (controls === ControlsStates.BLUR && interactState === )
}

@@ -578,0 +620,0 @@ },

{
"name": "veplayer-mp-wechat",
"version": "1.2.2-alpha.5",
"version": "1.2.2-alpha.6",
"license": "MIT",

@@ -5,0 +5,0 @@ "miniprogram": "dist",

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