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victor - npm Package Compare versions

Comparing version 0.0.1 to 0.1.0

.npmignore

912

index.js

@@ -1,8 +0,23 @@

exports = module.exports = Vector;
exports = module.exports = Victor;
function Vector (x, y) {
if (!(this instanceof Vector)) {
return new Vector(x, y);
/**
* # Victor - A JavaScript 2D vector class with methods for common vector operations
*/
/**
* Constructor. Will also work without the `new` keyword
*
* ### Examples:
* var vec1 = new Victor(100, 50);
* var vec2 = Victor(42, 1337);
*
* @param {Number} x Value of the x axis
* @param {Number} y Value of the y axis
* @return {Victor}
* @api public
*/
function Victor (x, y) {
if (!(this instanceof Victor)) {
return new Victor(x, y);
}
this.x = x || 0;

@@ -12,117 +27,878 @@ this.y = y || 0;

Vector.random = function (maxX, maxY) {
/**
* # Properties
*/
/**
* The X axis
*
* ### Examples:
* var vec = new Victor.fromArray(42, 21);
*
* vec.x;
* // => 42
*
* @api public
*/
Victor.prototype.x = 0;
/**
* The Y axis
*
* ### Examples:
* var vec = new Victor.fromArray(42, 21);
*
* vec.y;
* // => 21
*
* @api public
*/
Victor.prototype.y = 0;
/**
* # Static
*/
/**
* Creates a new instance from an array
*
* ### Examples:
* var vec = Victor.fromArray([42, 21]);
*
* vec.toString();
* // => x:42, y:21
*
* @name Victor.fromArray
* @param {Array} array Array with the x and y values at index 0 and 1 respectively
* @return {Victor} The new instance
* @api public
*/
Victor.fromArray = function (arr) {
return new Victor(arr[0] || 0, arr[1] || 0);
};
/**
* Creates a new instance from an object
*
* ### Examples:
* var vec = Victor.fromObject({ x: 42, y: 21 });
*
* vec.toString();
* // => x:42, y:21
*
* @name Victor.fromObject
* @param {Object} obj Object with the values for x and y
* @return {Victor} The new instance
* @api public
*/
Victor.fromObject = function (obj) {
return new Victor(obj.x || 0, obj.y || 0);
};
Victor.add = function (vecA, vecB) {
return new Victor(vecA.x + vecB.x, vecA.y + vecB.y);
};
Victor.subtract = function (vecA, vecB) {
return new Victor(vecA.x - vecB.x, vecA.y - vecB.y);
};
Victor.multiply = function (vec, scalar) {
return new Victor(vec.x * scalar, vec.y * scalar);
};
Victor.divide = function (vec, scalar) {
return new Victor(vec.x / scalar, vec.y / scalar);
};
Victor.mix = function (vecA, vecB, amount) {
amount = amount || 0.5
var x = (1 - amount) * vecA.x + amount * vecB.x;
var y = (1 - amount) * vecA.y + amount * vecB.y;
return new Victor(x, y);
};
Victor.random = function (maxX, maxY) {
var x = Math.floor(Math.random() * maxX),
y = Math.floor(Math.random() * maxY);
return new Vector(x, y);
return new Victor(x, y);
};
Vector.prototype.copy = function (vec) {
return new Vector(this.x, this.y);
/**
* # Manipulation
*
* These functions are chainable.
*/
/**
* Adds another vector's X axis to this one
*
* ### Examples:
* var vec1 = new Victor(10, 10);
* var vec2 = new Victor(20, 30);
*
* vec1.addX(vec2);
* vec1.toString();
* // => x:30, y:10
*
* @param {Victor} vector The other vector you want to add to this one
* @return {Victor} `this` for chaining capabilities
* @api public
*/
Victor.prototype.addX = function (vec) {
this.x += vec.x;
return this;
};
Vector.prototype.add = function (vec) {
this.x += vec.x;
/**
* Adds another vector's Y axis to this one
*
* ### Examples:
* var vec1 = new Victor(10, 10);
* var vec2 = new Victor(20, 30);
*
* vec1.addY(vec2);
* vec1.toString();
* // => x:10, y:40
*
* @param {Victor} vector The other vector you want to add to this one
* @return {Victor} `this` for chaining capabilities
* @api public
*/
Victor.prototype.addY = function (vec) {
this.y += vec.y;
return this;
};
Vector.prototype.addCopy = function (vec) {
return new Vector(
this.x + vec.x,
this.y + vec.y
);
/**
* Adds another vector to this one
*
* ### Examples:
* var vec1 = new Victor(10, 10);
* var vec2 = new Victor(20, 30);
*
* vec1.add(vec2);
* vec1.toString();
* // => x:30, y:40
*
* @param {Victor} vector The other vector you want to add to this one
* @return {Victor} `this` for chaining capabilities
* @api public
*/
Victor.prototype.add = function (vec) {
this.addX(vec);
this.addY(vec);
return this;
};
Vector.prototype.sub = function (vec) {
/**
* Subtracts the X axis of another vector from this one
*
* ### Examples:
* var vec1 = new Victor(100, 50);
* var vec2 = new Victor(20, 30);
*
* vec1.subtractX(vec2);
* vec1.toString();
* // => x:80, y:50
*
* @param {Victor} vector The other vector you want subtract from this one
* @return {Victor} `this` for chaining capabilities
* @api public
*/
Victor.prototype.subtractX = function (vec) {
this.x -= vec.x;
this.y -= vec.y;
return this;
};
Vector.prototype.subCopy = function (vec) {
return new Vector(
this.x - vec.x,
this.y - vec.y
);
/**
* Subtracts the Y axis of another vector from this one
*
* ### Examples:
* var vec1 = new Victor(100, 50);
* var vec2 = new Victor(20, 30);
*
* vec1.subtractY(vec2);
* vec1.toString();
* // => x:100, y:20
*
* @param {Victor} vector The other vector you want subtract from this one
* @return {Victor} `this` for chaining capabilities
* @api public
*/
Victor.prototype.subtractY = function (vec) {
this.y -= vec.y;
return this;
};
Vector.prototype.divide = function (vec) {
this.x /= vec.x;
this.y /= vec.y;
/**
* Subtracts another vector from this one
*
* ### Examples:
* var vec1 = new Victor(100, 50);
* var vec2 = new Victor(20, 30);
*
* vec1.subtract(vec2);
* vec1.toString();
* // => x:80, y:20
*
* @param {Victor} vector The other vector you want subtract from this one
* @return {Victor} `this` for chaining capabilities
* @api public
*/
Victor.prototype.subtract = function (vec) {
this.subtractX(vec);
this.subtractY(vec);
return this;
};
Vector.prototype.divideCopy = function (vec) {
return new Vector(
this.x / vec.x,
this.y / vec.y
);
/**
* Divides the X axis by a number
*
* ### Examples:
* var vec = new Victor(100, 50);
*
* vec.divideX(2);
* vec.toString();
* // => x:50, y:50
*
* @param {Number} number The number to divide the axis by
* @return {Victor} `this` for chaining capabilities
* @api public
*/
Victor.prototype.divideX = function (scalar) {
this.x /= scalar;
return this;
};
Vector.prototype.multiply = function (vec) {
this.x *= vec.x;
this.y *= vec.y;
/**
* Divides the Y axis by a number
*
* ### Examples:
* var vec = new Victor(100, 50);
*
* vec.divideY(2);
* vec.toString();
* // => x:100, y:25
*
* @param {Number} number The number to divide the axis by
* @return {Victor} `this` for chaining capabilities
* @api public
*/
Victor.prototype.divideY = function (scalar) {
this.y /= scalar;
return this;
};
Vector.prototype.multiplyCopy = function (vec) {
return new Vector(
this.x * vec.x,
this.y * vec.y
);
/**
* Divides both vector axis by a number
*
* ### Examples:
* var vec = new Victor(100, 50);
*
* vec.divide(2);
* vec.toString();
* // => x:50, y:25
*
* @param {Number} number The number to divide the axis by
* @return {Victor} `this` for chaining capabilities
* @api public
*/
Victor.prototype.divide = function (scalar) {
this.divideX(scalar);
this.divideY(scalar);
return this;
};
Vector.prototype.distanceX = function (vec) {
return this.x - vec.x;
/**
* Multiplies the X axis by a number
*
* ### Examples:
* var vec = new Victor(100, 50);
*
* vec.multiplyX(2);
* vec.toString();
* // => x:200, y:50
*
* @param {Number} number The number to multiply the axis with
* @return {Victor} `this` for chaining capabilities
* @api public
*/
Victor.prototype.multiplyX = function (scalar) {
this.x *= scalar;
return this;
};
Vector.prototype.distanceY = function (vec) {
return this.y - vec.y;
/**
* Multiplies the Y axis by a number
*
* ### Examples:
* var vec = new Victor(100, 50);
*
* vec.multiplyY(2);
* vec.toString();
* // => x:100, y:100
*
* @param {Number} number The number to multiply the axis with
* @return {Victor} `this` for chaining capabilities
* @api public
*/
Victor.prototype.multiplyY = function (scalar) {
this.y *= scalar;
return this;
};
Vector.prototype.distance = function (vec) {
var dx = this.distanceX(vec),
dy = this.distanceY(vec);
return Math.sqrt(dx * dx + dy * dy);
/**
* Multiplies both vector axis by a number
*
* ### Examples:
* var vec = new Victor(100, 50);
*
* vec.multiply(2);
* vec.toString();
* // => x:200, y:100
*
* @param {Number} number The number to multiply the axis with
* @return {Victor} `this` for chaining capabilities
* @api public
*/
Victor.prototype.multiply = function (scalar) {
this.multiplyX(scalar);
this.multiplyY(scalar);
return this;
};
Vector.prototype.length = function () {
return Math.sqrt(this.x * this.x + this.y * this.y);
/**
* Normalize
*
* @return {Victor} `this` for chaining capabilities
* @api public
*/
Victor.prototype.normalize = function () {
if (this.length() === 0) {
this.x = 1;
this.y = 0;
} else {
this.divide(this.length());
}
return this;
};
Vector.prototype.limit = function (max, factor) {
Victor.prototype.norm = Victor.prototype.normalize;
/**
* If the absolute vector axis is greater than `max`, multiplies the axis by `factor`
*
* ### Examples:
* var vec = new Victor(100, 50);
*
* vec.limit(80, 0.9);
* vec.toString();
* // => x:90, y:50
*
* @param {Number} max The maximum value for both x and y axis
* @param {Number} factor Factor by which the axis are to be multiplied with
* @return {Victor} `this` for chaining capabilities
* @api public
*/
Victor.prototype.limit = function (max, factor) {
if (Math.abs(this.x) > max){ this.x *= factor; }
if (Math.abs(this.y) > max){ this.y *= factor; }
return this;
};
Vector.prototype.randomize = function (maxX, maxY) {
var x = Math.floor(Math.random() * maxX),
y = Math.floor(Math.random() * maxY);
/**
* Randomizes both vector axis with a value between 2 vectors
*
* ### Examples:
* var vec = new Victor(100, 50);
*
* vec.randomize(new Victor(50, 60), new Victor(70, 80`));
* vec.toString();
* // => x:67, y:73
*
* @param {Victor} topLeft first vector
* @param {Victor} bottomRight second vector
* @return {Victor} `this` for chaining capabilities
* @api public
*/
Victor.prototype.randomize = function (topLeft, bottomRight) {
this.randomizeX(topLeft, bottomRight);
this.randomizeY(topLeft, bottomRight);
return new Vector(x, y);
return this;
};
Vector.prototype.randomizeX = function (max) {
var x = Math.floor(Math.random() * max);
this.x = x;
/**
* Randomizes the y axis with a value between 2 vectors
*
* ### Examples:
* var vec = new Victor(100, 50);
*
* vec.randomizeX(new Victor(50, 60), new Victor(70, 80`));
* vec.toString();
* // => x:55, y:50
*
* @param {Victor} topLeft first vector
* @param {Victor} bottomRight second vector
* @return {Victor} `this` for chaining capabilities
* @api public
*/
Victor.prototype.randomizeX = function (topLeft, bottomRight) {
var min = Math.min(topLeft.x, bottomRight.x);
var max = Math.max(topLeft.x, bottomRight.x);
this.x = random(min, max);
return this;
};
Vector.prototype.randomizeY = function (max) {
var y = Math.floor(Math.random() * max);
this.y = y;
/**
* Randomizes the y axis with a value between 2 vectors
*
* ### Examples:
* var vec = new Victor(100, 50);
*
* vec.randomizeY(new Victor(50, 60), new Victor(70, 80`));
* vec.toString();
* // => x:100, y:66
*
* @param {Victor} topLeft first vector
* @param {Victor} bottomRight second vector
* @return {Victor} `this` for chaining capabilities
* @api public
*/
Victor.prototype.randomizeY = function (topLeft, bottomRight) {
var min = Math.min(topLeft.y, bottomRight.y);
var max = Math.max(topLeft.y, bottomRight.y);
this.y = random(min, max);
return this;
};
Vector.prototype.randomizeAny = function (maxX, maxY) {
if (!! Math.round(Math.random() * 1)) {
this.randomizeX(maxX);
/**
* Randomly randomizes either axis between 2 vectors
*
* ### Examples:
* var vec = new Victor(100, 50);
*
* vec.randomizeAny(new Victor(50, 60), new Victor(70, 80));
* vec.toString();
* // => x:100, y:77
*
* @param {Victor} topLeft first vector
* @param {Victor} bottomRight second vector
* @return {Victor} `this` for chaining capabilities
* @api public
*/
Victor.prototype.randomizeAny = function (topLeft, bottomRight) {
if (!! Math.round(Math.random())) {
this.randomizeX(topLeft, bottomRight);
} else {
this.randomizeY(maxY);
this.randomizeY(topLeft, bottomRight);
}
return this;
};
Vector.prototype.unfloat = function () {
/**
* Rounds both axis to an integer value
*
* ### Examples:
* var vec = new Victor(100.2, 50.9);
*
* vec.unfloat();
* vec.toString();
* // => x:100, y:51
*
* @return {Victor} `this` for chaining capabilities
* @api public
*/
Victor.prototype.unfloat = function () {
this.x = Math.round(this.x);
this.y = Math.round(this.y);
return this;
};
Vector.prototype.unfloatCopy = function () {
return new Vector(Math.round(this.x), Math.round(this.y));
/**
* Performs a linear blend / interpolation of the X axis towards another vector
*
* ### Examples:
* var vec1 = new Victor(100, 100);
* var vec2 = new Victor(200, 200);
*
* vec1.mixX(vec2, 0.5);
* vec.toString();
* // => x:150, y:100
*
* @param {Victor} vector The other vector
* @param {Number} amount The blend amount (optional, default: 0.5)
* @return {Victor} `this` for chaining capabilities
* @api public
*/
Victor.prototype.mixX = function (vec, amount) {
amount = amount || 0.5;
this.x = (1 - amount) * this.x + amount * vec.x;
return this;
};
/**
* Performs a linear blend / interpolation of the Y axis towards another vector
*
* ### Examples:
* var vec1 = new Victor(100, 100);
* var vec2 = new Victor(200, 200);
*
* vec1.mixY(vec2, 0.5);
* vec.toString();
* // => x:100, y:150
*
* @param {Victor} vector The other vector
* @param {Number} amount The blend amount (optional, default: 0.5)
* @return {Victor} `this` for chaining capabilities
* @api public
*/
Victor.prototype.mixY = function (vec, amount) {
amount = amount || 0.5;
this.y = (1 - amount) * this.y + amount * vec.y;
return this;
};
/**
* Performs a linear blend / interpolation towards another vector
*
* ### Examples:
* var vec1 = new Victor(100, 100);
* var vec2 = new Victor(200, 200);
*
* vec1.mix(vec2, 0.5);
* vec.toString();
* // => x:150, y:150
*
* @param {Victor} vector The other vector
* @param {Number} amount The blend amount (optional, default: 0.5)
* @return {Victor} `this` for chaining capabilities
* @api public
*/
Victor.prototype.mix = function (vec, amount) {
amount = amount || 0.5;
this.mixX(vec, amount);
this.mixY(vec, amount);
return this;
};
/**
* # Products
*/
/**
* Creates a clone of this vector
*
* ### Examples:
* var vec1 = new Victor(10, 10);
* var vec2 = vec1.clone();
*
* vec2.toString();
* // => x:10, y:10
*
* @return {Victor} A clone of the vector
* @api public
*/
Victor.prototype.clone = function () {
return new Victor(this.x, this.y);
};
/**
* Copies another vector's X component in to its own
*
* ### Examples:
* var vec1 = new Victor(10, 10);
* var vec2 = new Victor(20, 20);
* var vec2 = vec1.copyX(vec1);
*
* vec2.toString();
* // => x:20, y:10
*
* @return {Victor} `this` for chaining capabilities
* @api public
*/
Victor.prototype.copyX = function (vec) {
this.x = vec.x;
return this;
};
/**
* Copies another vector's Y component in to its own
*
* ### Examples:
* var vec1 = new Victor(10, 10);
* var vec2 = new Victor(20, 20);
* var vec2 = vec1.copyY(vec1);
*
* vec2.toString();
* // => x:10, y:20
*
* @return {Victor} `this` for chaining capabilities
* @api public
*/
Victor.prototype.copyY = function (vec) {
this.y = vec.y;
return this;
};
/**
* Copies another vector's X and Y components in to its own
*
* ### Examples:
* var vec1 = new Victor(10, 10);
* var vec2 = new Victor(20, 20);
* var vec2 = vec1.copy(vec1);
*
* vec2.toString();
* // => x:20, y:20
*
* @return {Victor} `this` for chaining capabilities
* @api public
*/
Victor.prototype.copy = function (vec) {
this.copyX(vec);
this.copyY(vec);
return this;
};
/**
* Calculates the dot product of this vector and another
*
* ### Examples:
* var vec1 = new Victor(100, 50);
* var vec2 = new Victor(200, 60);
*
* vec1.dot(vec2);
* // => 23000
*
* @param {Victor} vector The second vector
* @return {Number} Dot product
* @api public
*/
Victor.prototype.dot = function (vec2) {
return this.x * vec2.x + this.y * vec2.y;
};
Victor.prototype.horizontalAngle = function () {
return Math.atan2(this.y, this.x);
};
Victor.prototype.horizontalAngleDeg = function () {
return radian2degrees(this.horizontalAngle());
};
Victor.prototype.verticalAngle = function () {
return Math.atan2(this.x, this.y);
};
Victor.prototype.verticalAngleDeg = function () {
return radian2degrees(this.verticalAngle());
};
Victor.prototype.angle = Victor.prototype.horizontalAngle;
Victor.prototype.angleDeg = Victor.prototype.horizontalAngleDeg;
Victor.prototype.direction = Victor.prototype.horizontalAngle;
Victor.prototype.rotate = function (angle) {
var nx = (this.x * Math.cos(angle)) - (this.y * Math.sin(angle));
var ny = (this.x * Math.sin(angle)) + (this.y * Math.cos(angle));
this.x = nx;
this.y = ny;
};
Victor.prototype.rotateDeg = function (angle) {
angle = degrees2radian(angle);
this.rotate(angle);
};
Victor.prototype.rotateBy = function (rotation) {
var angle = this.angle() + rotation;
this.rotate(angle);
};
Victor.prototype.rotateByDeg = function (rotation) {
rotation = degrees2radian(rotation);
this.rotateBy(rotation);
};
/**
* Calculates the distance of the X axis between this vector and another
*
* ### Examples:
* var vec1 = new Victor(100, 50);
* var vec2 = new Victor(200, 60);
*
* vec1.distanceX(vec2);
* // => -100
*
* @param {Victor} vector The second vector
* @return {Number} Distance
* @api public
*/
Victor.prototype.distanceX = function (vec) {
return this.x - vec.x;
};
/**
* Same as `distanceX()` but always returns an absolute number
*
* ### Examples:
* var vec1 = new Victor(100, 50);
* var vec2 = new Victor(200, 60);
*
* vec1.absDistanceX(vec2);
* // => 100
*
* @param {Victor} vector The second vector
* @return {Number} Absolute distance
* @api public
*/
Victor.prototype.absDistanceX = function (vec) {
return Math.abs(this.distanceX(vec));
};
/**
* Calculates the distance of the Y axis between this vector and another
*
* ### Examples:
* var vec1 = new Victor(100, 50);
* var vec2 = new Victor(200, 60);
*
* vec1.distanceY(vec2);
* // => -10
*
* @param {Victor} vector The second vector
* @return {Number} Distance
* @api public
*/
Victor.prototype.distanceY = function (vec) {
return this.y - vec.y;
};
/**
* Same as `distanceY()` but always returns an absolute number
*
* ### Examples:
* var vec1 = new Victor(100, 50);
* var vec2 = new Victor(200, 60);
*
* vec1.distanceY(vec2);
* // => 10
*
* @param {Victor} vector The second vector
* @return {Number} Absolute distance
* @api public
*/
Victor.prototype.absDistanceY = function (vec) {
return Math.abs(this.distanceY(vec));
};
/**
* Calculates the euclidean distance between this vector and another
*
* ### Examples:
* var vec1 = new Victor(100, 50);
* var vec2 = new Victor(200, 60);
*
* vec1.distance(vec2);
* // => 100.4987562112089
*
* @param {Victor} vector The second vector
* @return {Number} Distance
* @api public
*/
Victor.prototype.distance = function (vec) {
var dx = this.distanceX(vec),
dy = this.distanceY(vec);
return Math.sqrt(dx * dx + dy * dy);
};
/**
* Calculates the length or magnitude of the vector
*
* ### Examples:
* var vec = new Victor(100, 50);
*
* vec.length();
* // => 111.80339887498948
*
* @return {Number} Length / Magnitude
* @api public
*/
Victor.prototype.length = function () {
return Math.sqrt(this.x * this.x + this.y * this.y);
};
Victor.prototype.magnitude = Victor.prototype.length;
/**
* # Utility Methods
*/
/**
* Returns an string representation of the vector
*
* ### Examples:
* var vec = new Victor(10, 20);
*
* vec.toString();
* // => x:10, y:20
*
* @return {String}
* @api public
*/
Victor.prototype.toString = function () {
return 'x:' + this.x + ', y:' + this.y;
};
/**
* Returns an array representation of the vector
*
* ### Examples:
* var vec = new Victor(10, 20);
*
* vec.toArray();
* // => [10, 20]
*
* @return {Array}
* @api public
*/
Victor.prototype.toArray = function () {
return [ this.x, this.y ];
};
/**
* Returns an object representation of the vector
*
* ### Examples:
* var vec = new Victor(10, 20);
*
* vec.toObject();
* // => { x: 10, y: 20 }
*
* @return {Object}
* @api public
*/
Victor.prototype.toObject = function () {
return { x: this.x, y: this.y };
};
var degrees = 180 / Math.PI;
function random (min, max) {
return Math.floor(Math.random() * (max - min + 1) + min);
}
function radian2degrees (rad) {
return rad * degrees;
}
function degrees2radian (deg) {
return deg / degrees;
}
{
"name": "victor",
"version": "0.0.1",
"version": "0.1.0",
"description": "A JavaScript 2D vector class with methods for common vector operations",
"keywords" : [ "vector", "d2" ],
"keywords": [
"vector",
"2d"
],
"main": "index.js",

@@ -11,3 +14,12 @@ "repository": {

},
"scripts": {
"build": "(echo '/*!' ; cat ./LICENSE ; echo '*/' ; browserify index.js --standalone Victor) > build/victor.js && cat build/victor.js | uglifyjs -mc --comments '/^!/' > build/victor.min.js",
"doc": "markdox index.js -o documentation/api.md",
"test": "mocha --ui bdd --reporter spec"
},
"author": "Max Kueng <me@maxkueng.com> (http://maxkueng.com/)",
"contributors": [
"Max Kueng (http://maxkueng.com/)",
"George Crabtree (http://georgecrabtree.com/)"
],
"licenses": [

@@ -18,3 +30,10 @@ {

}
]
],
"devDependencies": {
"browserify": "^3.33.0",
"uglify-js": "^2.4.13",
"chai": "~1.9.1",
"mocha": "~1.18.2",
"markdox": "^0.1.4"
}
}

@@ -1,4 +0,48 @@

Victor
======
![Victor](./artwork/logo.png)
=============================
work in progress
[![Build Status](https://secure.travis-ci.org/maxkueng/victor.png?branch=master)](http://travis-ci.org/maxkueng/victor)
A Javascript 2D Vector Maths Library, built using the UMD standards, so you can use it as a global object or with any module loader. It works in both Node.js and the browser.
Check out the website for [documentation](http://victorjs.org/).
## Installation
### Node.js / Browserify
```bash
npm install victor --save
```
```javascript
var Victor = require('victor');
var vec = new Victor(42, 1337);
```
### Bower
```bash
bower install victor --save
```
### Global object
Include the pre-built script.
```html
<script src="./build/victor.js"></script>
<script>
var vec = new Victor(42, 1337);
</script>
```
## Build & test
```bash
npm run build
```
```bash
npm test
```

Sorry, the diff of this file is not supported yet

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