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webgl-mock-threejs
Advanced tools
A simple implementation-less interface for testing code outside of WebGL/works with three.js
A simple implementation-less interface for testing code outside of WebGL & three.js, forked from webgl-mock
Since THREE.WebGLRenderer
asks WebGLContext
much detail of graphic capability of device, original webgl-mock
could not be used to test apps with three.js, causing NPE stuffs. This package simply has additional mock-answers for THREE.WebGLRenderer
, allowing it to run in node.
It also includes mock for navigator
object since THREE.WebGLRenderer
does not run without it.
Requires node.
npm i -D webgl-mock-threejs
Instantiate HTMLCanvasElement
and pass it to your app which uses THREE.WebGLRenderer
:
require('webgl-mock-threejs');
const canvas = new HTMLCanvasElement( 640, 480 );
describe("App test", () => {
it("Can initialize successfully", async () => {
let app = new YourApp(canvas);
await app.init();
})
})
Your app would be like:
class YourApp {
constructor( canvas ) {
this.renderer = null;
this.canvas = canvas;
}
async init() {
this.renderer = new THREE.WebGLRenderer({ canvas: this.canvas });
/* your code continues.. */
}
}
Importing this module results to inject global.nagivator
mock to global namespace of Node, if no another exists.
If you get some problems around navigator
, this module may have caused it.
I'm planning jsdom integration which enables to add HTMLCanvasElement
into DOM elements.
FAQs
A simple implementation-less interface for testing code outside of WebGL/works with three.js
The npm package webgl-mock-threejs receives a total of 79 weekly downloads. As such, webgl-mock-threejs popularity was classified as not popular.
We found that webgl-mock-threejs demonstrated a not healthy version release cadence and project activity because the last version was released a year ago. It has 1 open source maintainer collaborating on the project.
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