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webgl-waves

A React component for rendering animated 3D wave terrain with WebGL. SSR-compatible for Next.js.

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webgl-waves

A React component for rendering animated 3D wave terrain with WebGL using Three.js and React Three Fiber. SSR-compatible and ready for Next.js.

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Installation

npm install webgl-waves

Peer Dependencies

This package requires the following peer dependencies to be installed:

npm install react react-dom three @react-three/fiber @react-three/drei @react-three/postprocessing lil-gui

Usage

React (Client-side)

import { WebglWaves } from "webgl-waves";

function App() {
  return (
    <div style={{ width: "100vw", height: "100vh" }}>
      <WebglWaves
        options={{
          waveDepth: 2.5,
          greenPointsCount: 200,
          dotColor: 0x2effb5,
          showControls: true,
        }}
      />
    </div>
  );
}

Next.js (SSR-compatible)

The component is SSR-safe and will automatically handle server-side rendering. You have two options:

The component includes built-in SSR protection, so you can use it directly:

"use client"; // Required for Next.js App Router

import { WebglWaves } from "webgl-waves";

export default function Page() {
  return (
    <div style={{ width: "100vw", height: "100vh" }}>
      <WebglWaves
        options={{
          waveDepth: 2.5,
          greenPointsCount: 200,
          dotColor: 0x2effb5,
        }}
      />
    </div>
  );
}

Option 2: Dynamic Import (Alternative)

For more control over loading states:

import dynamic from "next/dynamic";

const WebglWaves = dynamic(
  () => import("webgl-waves").then((mod) => mod.WebglWaves),
  {
    ssr: false,
    loading: () => (
      <div
        style={{
          width: "100vw",
          height: "100vh",
          background: "#000",
          display: "flex",
          alignItems: "center",
          justifyContent: "center",
          color: "#fff",
        }}
      >
        Loading...
      </div>
    ),
  }
);

export default function Page() {
  return (
    <div style={{ width: "100vw", height: "100vh" }}>
      <WebglWaves
        options={{
          waveDepth: 2.5,
          greenPointsCount: 200,
          dotColor: 0x2effb5,
        }}
      />
    </div>
  );
}

Note: The component is already SSR-safe, so Option 1 is recommended. Option 2 is useful if you want custom loading states or need to prevent any client-side JavaScript from being included in the initial bundle.

SSR Requirements

When using webgl-waves in an SSR environment (e.g., Next.js), you may need to configure your build setup:

Next.js Configuration

  • Transpile the package: Add webgl-waves to your next.config.js:
/** @type {import('next').NextConfig} */
const nextConfig = {
  transpilePackages: ["webgl-waves"],
  webpack: (config) => {
    config.resolve.fallback = {
      ...config.resolve.fallback,
      fs: false,
      path: false,
      crypto: false,
    };
    return config;
  },
};

module.exports = nextConfig;
  • Use Webpack explicitly (if using Next.js 16+ with Turbopack): Update your dev script to use webpack:
{
  "scripts": {
    "dev": "next dev --webpack"
  }
}

Node Version Requirements

Some dependencies (like camera-controls@3.1.1) may require Node.js >=24.4.0. If you encounter engine compatibility errors:

  • Option 1: Upgrade Node.js to the required version
  • Option 2: Use --ignore-engines flag when installing (not recommended for production):
    yarn add webgl-waves --ignore-engines
    

React Three Fiber Compatibility

  • React Three Fiber 9.x (alpha): Expects React 19. If you're using React 18, you may encounter peer dependency warnings. These are typically non-blocking but consider upgrading to React 19 for full compatibility.
  • React Three Fiber 8.x: Compatible with React 18.
  • Next.js 16+ with webpack (not Turbopack) for better compatibility
  • React 19 (if using React Three Fiber 9.x alpha)
  • Node.js >=24.4.0 (or use --ignore-engines if needed)

Options

The options prop accepts the following configuration:

interface WebglWavesOptions {
  useSpheres?: boolean;
  radius?: number;
  waveDepth?: number;
  waveChaos?: number;
  fov?: number;
  greenPointsCount?: number;
  dotColor?: number; // Hex color for dots (e.g., 0x2EFFB5)
  cameraPosition?: [number, number, number];
  cameraZoom?: number;
  showControls?: boolean;
  showStats?: boolean;
  disableZoom?: boolean;
  bloomIntensity?: number;
  enableBloom?: boolean;
  backgroundColor?: string | null;
  showBorder?: boolean;
  animate?: boolean;
  brightness?: number;
  quality?: "low" | "medium" | "high" | "ultra";
  maxFps?: number;
}

| Option | Type | Default | Description |
| --- | --- | --- | --- |
| `useSpheres` | `boolean` | `false` | Toggles between the solid sphere field and the point-cloud grid. |
| `radius` | `number` | `0.05` | Dot or sphere radius (world units). |
| `waveDepth` | `number` | `2.2` | Overall displacement amplitude (higher = taller waves). |
| `waveChaos` | `number` | `1.7` | Secondary turbulence strength for more jittery motion. |
| `fov` | `number` | `102` | Perspective camera field of view in degrees. |
| `greenPointsCount` | `number` | `100` | How many highlighted points/spheres to place across the surface. |
| `dotColor` | `number` | `0x2EFFB5` | Hex color used for the highlighted points and bloom selection. |
| `cameraPosition` | `[number, number, number]` | `[10, 12, 16]` | Initial camera position vector. |
| `cameraZoom` | `number` | `1` | Multiplier applied when syncing zoom from the orbit controls. |
| `showControls` | `boolean` | `true` | Shows the built-in `lil-gui` control panel (requires the peer dependency). |
| `showStats` | `boolean` | `false` | Toggles the FPS panel from `@react-three/drei`. |
| `disableZoom` | `boolean` | `false` | Disables user zoom/rotate if you want a fixed camera. |
| `bloomIntensity` | `number` | `1.5` | Strength for the `Bloom` pass (only affects highlighted dots). |
| `enableBloom` | `boolean` | `true` | Completely enables/disables the `EffectComposer` bloom pipeline. |
| `backgroundColor` | `string \| null` | `"#000000"` | Canvas background (`null`/`"transparent"` keeps the DOM background). |
| `showBorder` | `boolean` | `false` | Draws a thin overlay rectangle for UI mockups. |
| `animate` | `boolean` | `true` | Freezes the wave simulation when `false`. |
| `brightness` | `number` | `1.0` | Global multiplier applied to tone mapping and lights. |
| `quality` | `"low" \| "medium" \| "high" \| "ultra"` | `"medium"` | Maps to device-pixel-ratio so you can trade resolution vs performance. |
| `maxFps` | `number` | _device refresh_ | Caps animation updates (e.g. set `30` for a filmic look, ≤0 disables the cap). |

Props

  • options?: WebglWavesOptions - Configuration object for the wave terrain
  • uiVisible?: boolean - Globally toggles any UI overlay (Stats, control panel, border) (default: true)

Examples

Basic Usage

<WebglWaves />

Custom Configuration

<WebglWaves
  options={{
    waveDepth: 3.0,
    waveChaos: 2.0,
    greenPointsCount: 500,
    dotColor: 0x00ff00,
    bloomIntensity: 2.0,
    showControls: false,
    backgroundColor: "transparent",
    quality: "high",
  }}
/>

Hide UI

<WebglWaves options={{ showControls: false }} uiVisible={false} />
Screen 1 Screen 2 Screen 3 Screen 4 Screen 5

License

MIT

Keywords

react

FAQs

Package last updated on 27 Nov 2025

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