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X_ITE X3D Browser, view and manipulate X3D, VRML, glTF and other 3D sources in HTML.

11.6.1
latest
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X_ITE X3D Browser

npm Version Build Size jsDelivr Hits npm Downloads DeepScan grade

Introduction

X_ITE is a comprehensive 3D library entirely written in JavaScript and uses WebGL for 3D rendering. Authors can publish X3D, VRML, glTF and other 3D file formats online within an HTML5 page with X_ITE that works with web browsers without prior plug-in installation. Since X3D is backwardly compatible, X_ITE can also be used as a VRML viewer.

🚀 For more information and a live preview, please visit our home page.

Funding

X_ITE needs your support. If you become a Patreon, we can improve X_ITE even better, or simply subscribe to receive the latest news.

Using X_ITE with a CDN

Using a CDN improves website performance, reliability, and security by caching content closer to users, distributing traffic loads, and providing protection against attacks.

If you are going to use X_ITE in a production environment, you should use a fixed version of X_ITE. You can get a list of all available versions here on npm.

jsDelivr CDN

jsDelivr is an open-source content delivery network (CDN) renowned for its no-cost access, swift performance, and reliable service.

<script defer src="https://cdn.jsdelivr.net/npm/x_ite@11.6.1/dist/x_ite.min.js"></script>
<!-- or as ES module for use in scripts -->
<script type="module">
import X3D from "https://cdn.jsdelivr.net/npm/x_ite@11.6.1/dist/x_ite.min.mjs";
</script>

Info: It is no longer necessary to include the CSS file.

Get it from NPM

To install, use the following command:

$ npm install x_ite

Maybe you are curious now how to use X_ITE with Electron?

Also try x_ite-node, a pure Node.js version, without any dependencies on Electron or any browser. Suitable for just reading 3D files, analyzing, processing and generating X3D.

$ npm install x_ite-node

Usage

This script initializes an X3D canvas within an HTML page, configuring it to contain a scene, a camera and a geometric cube with default material properties. It then animates the rotation of the cube within the scene, ensuring that the camera captures the dynamic action.

Declarative Syntax

<script defer src="https://cdn.jsdelivr.net/npm/x_ite@11.6.1/dist/x_ite.min.js"></script>
<x3d-canvas update="auto" contentScale="auto">
  <X3D profile='Interchange' version='4.0'>
    <head>
      <unit category='angle' name='degree' conversionFactor='0.017453292519943295'></unit>
    </head>
    <Scene>
      <Viewpoint
          description='Initial View'
          position='2.869677 3.854335 8.769781'
          orientation='-0.7765887 0.6177187 0.1238285 28.9476440862198'></Viewpoint>
      <Transform DEF='Box'
          rotation='0 1 0 0'>
        <Shape>
          <Appearance>
            <Material></Material>
          </Appearance>
          <Box></Box>
        </Shape>
      </Transform>
      <TimeSensor DEF='Timer'
          cycleInterval='10'
          loop='true'></TimeSensor>
      <OrientationInterpolator DEF='Rotor'
          key='0, 0.25, 0.5, 0.75, 1'
          keyValue='0 1 0 0, 0 1 0 90, 0 1 0 180, 0 1 0 270, 0 1 0 0'></OrientationInterpolator>
      <ROUTE fromNode='Timer' fromField='fraction_changed' toNode='Rotor' toField='set_fraction'></ROUTE>
      <ROUTE fromNode='Rotor' fromField='value_changed' toNode='Box' toField='set_rotation'></ROUTE>
    </Scene>
  </X3D>
</x3d-canvas>

Pure JavaScript

The same scene can also be created using pure JavaScript:

<script type="module">
import X3D from "https://cdn.jsdelivr.net/npm/x_ite@11.6.1/dist/x_ite.min.mjs";

const
  canvas  = document .createElement ("x3d-canvas"), // Or get an already inserted <x3d-canvas> element.
  browser = canvas .browser,                        // Get X3DBrowser reference.
  scene   = await browser .createScene (browser .getProfile ("Interchange"), browser .getComponent ("Interpolation", 1));

// Append <x3d-canvas> element to body:

document .body .appendChild (canvas);

// Change Browser Options (this could also be done by setting the attributes of the canvas):

browser .setBrowserOption ("AutoUpdate",   true); // Disable animations if <x3d-canvas> is not visible.
browser .setBrowserOption ("ContentScale", -1);   // Increase resolution for HiDPI displays.

// Create Viewpoint:

const viewpointNode = scene .createNode ("Viewpoint");

viewpointNode .set_bind    = true;           // Bind the viewpoint.
viewpointNode .description = "Initial View"; // Appears now in the context menu.
viewpointNode .position    = new X3D .SFVec3f (2.869677, 3.854335, 8.769781);
viewpointNode .orientation = new X3D .SFRotation (-0.7765887, 0.6177187, 0.1238285, 0.5052317);

scene .rootNodes .push (viewpointNode);

// Create Box:

const
  transformNode  = scene .createNode ("Transform"),
  shapeNode      = scene .createNode ("Shape"),
  appearanceNode = scene .createNode ("Appearance"),
  materialNode   = scene .createNode ("Material"),
  boxNode        = scene .createNode ("Box");

appearanceNode .material = materialNode;

shapeNode .appearance = appearanceNode;
shapeNode .geometry   = boxNode;

transformNode .children .push (shapeNode);

scene .rootNodes .push (transformNode);

// Give the node a name if you like.
scene .addNamedNode ("Box", transformNode);

// Create animation:

const
  timeSensorNode   = scene .createNode ("TimeSensor"),
  interpolatorNode = scene .createNode ("OrientationInterpolator");

timeSensorNode .cycleInterval = 10;
timeSensorNode .loop          = true;

for (let i = 0; i < 5; ++ i)
{
  interpolatorNode .key [i]      = i / 4;
  interpolatorNode .keyValue [i] = new X3D .SFRotation (0, 1, 0, Math .PI / 2 * i);
}

scene .rootNodes .push (timeSensorNode, interpolatorNode);

// Add routes:

scene .addRoute (timeSensorNode,   "fraction_changed", interpolatorNode, "set_fraction");
scene .addRoute (interpolatorNode, "value_changed",    transformNode,    "set_rotation");

// Show scene.

await browser .replaceWorld (scene);
</script>

Read more in Accessing the External Browser.

Contributing

Contributions are always welcome. There is no special form to do this. A good idea is to fork the X_ITE repository and create a separate branch from the development branch, make your changes and then make a pull request.

For more information see CONTRIBUTING.

License

X_ITE is free software and licensed under the MIT License.

See Also

  • x_ite-node — Pure Node.js version of X_ITE
  • x3d-tidy — X3D converter, beautifier and minimizer
  • x3d-image — render image files from X3D
  • sunrize — a multi-platform X3D editor

FAQs

Package last updated on 20 Jul 2025

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