This library provides features for creating Windows and Xamarin mobile apps that connect to Azure Mobile Apps. Azure Mobile Apps allows you to develop an app with a scalable backed hosted in Azure App Service, with support for mobile authentication, offline sync, and push notifications. To learn more about Azure Mobile, go to http://azure.microsoft.com/mobile.
A unified user interface system across all popular mobile device platforms, built on the rock-solid jQuery and jQuery UI foundation. Its lightweight code is built with progressive enhancement, and has a flexible, easily themeable design. NOTE: This package is maintained on behalf of the library owners by the NuGet Community Packages project at http://nugetpackages.codeplex.com/
This library provides features for creating offline sync-enabled Windows and Xamarin mobile apps that connect to Azure Mobile Apps. It provides an implementation of a local store based on SQLite. To learn more about Azure Mobile, go to http://azure.microsoft.com/mobile.
This package is part of the Azure Mobile .NET Server SDK and contains Entity Framework support. To learn more about Azure Mobile, go to http://azure.microsoft.com/mobile.
ASP.NET MVC 3 Mobile Capable View Engines
Experimental Mobile Blazor Bindings enables using Blazor syntax in .razor files to build native apps for iOS and Android.
This package is part of the Azure Mobile .NET Server SDK and provides authentication features. To learn more about Azure Mobile, go to http://azure.microsoft.com/mobile.
The most popular front-end framework for developing responsive, mobile first projects on the web.
iText represents the next level of SDKs for developers that want to take advantage of the benefits PDF can bring. Equipped with a better document engine, high- and low-level programming capabilities and the ability to create, edit and enhance PDF documents, iText can be a boon to nearly every workflow. iText allows you to build custom PDF scenarios for web, mobile, desktop or cloud apps in .NET.
Use the Reactive Extensions for .NET to create elegant, testable User Interfaces that run on any mobile or desktop platform. Supports Xamarin.iOS, Xamarin.Android, Xamarin.Mac, Xamarin Forms, WPF, Windows Forms, Windows Phone 8, Windows Store and Universal Windows Platform (UWP).
A MVVM framework that integrates with the Reactive Extensions for .NET to create elegant, testable User Interfaces that run on any mobile or desktop platform. This is the base package with the base platform implementations
Includes several essentials services for development with Xamarin.Forms - Camera - Photo Gallery Access - Device Information - Network Detection and Monitoring - Geolocation - Settings - Phone Initiation - SMS Initiation - Text-to-Speech - File System Management
The most popular front-end framework for developing responsive, mobile first projects on the web.
ZXing.Net.Mobile is a C#/.NET library based on the open source Barcode Library: ZXing (Zebra Crossing), using the ZXing.Net Port. It works with Xamarin.iOS, Xamarin.Android, Tizen and Windows Universal (UWP). The goal of ZXing.Net.Mobile is to make scanning barcodes as effortless and painless as possible in your own applications. See https://github.com/Redth/ZXing.Net.Mobile/releases for release notes.
Xamarin.Forms WebView component for hosting Blazor components in hybrid (native + web) applications.
This package is part of the Azure Mobile .NET Server SDK and provides the default Azure Mobile homepage at the root of your site. To learn more about Azure Mobile, go to http://azure.microsoft.com/mobile.
This is the Azure Mobile Apps .NET Server SDK quickstart package, which references all other server SDK packages. To learn more about Azure Mobile, go to http://azure.microsoft.com/mobile.
This package is part of the Azure Mobile .NET Server SDK. Use it to register push notifications with Azure Notification Hubs. To learn more about Azure Mobile, go to http://azure.microsoft.com/mobile.
This package is part of the Azure Mobile .NET Server SDK and contains the Web API Controller you need to serve data to legacy Web browsers from your .NET mobile app. To learn more about Azure Mobile, go to http://azure.microsoft.com/mobile.
A Bridge.NET implementation of the popular Json.NET framework
This package is used by BlazorMobile, BlazorMobile.Web & BlazorMobile.ElectronNET. You don't have to reference it directly.
Deprecated package that is no longer needed. You are looking for ReactiveUI-Core.
jsTree is jquery plugin, that provides interactive trees. It is absolutely free, open source and distributed under the MIT license. jsTree is easily extendable, themable and configurable, it supports HTML & JSON data sources and AJAX & async callback loading. jsTree functions properly in either box-model (content-box or border-box), can be loaded as an AMD module, and has a built in mobile theme for responsive design, that can easily be customized. It uses jQuery's event system, so binding callbacks on various events in the tree is familiar and easy. You also get: - drag & drop support - keyboard navigation - inline edit, create and delete - tri-state checkboxes - fuzzy searching - customizable node types Aside from this readme you can find a lot more info on http://www.jstree.com and the discussion group https://groups.google.com/forum/#!forum/jstree Preferred way is to install this lib by npm or bower
The Mobile.BuildTools 2.0 is more powerful than ever before. Whether you're managing your application secrets, environment configurations, using CSS with Xamarin.Forms, or looking for a super powerful API that can enable powerful solutions for all of your App Icons / Images. If you aren't using Mobile.BuildTools with your Xamarin apps, you're working too hard or not following best practices! Truthfully I forgot everything it does so we wrote it down. Check out the new for 2.0 docs site at https://mobilebuildtools.com
ZXing.Net.Mobile is a C#/.NET library based on the open source Barcode Library: ZXing (Zebra Crossing), using the ZXing.Net Port. It works with Xamarin.iOS, Xamarin.Android, Tizen and Windows Universal (UWP). The goal of ZXing.Net.Mobile is to make scanning barcodes as effortless and painless as possible in your own applications. See https://github.com/Redth/ZXing.Net.Mobile/releases for release notes.
jQuery binding library for Bridge.NET projects.
Core assemblies for the Correspondence collaboration framework. Add the package Correspondence.App for source files, or Correspondence.Model for the data model.
MonoGame is an open source implementation of the Microsoft XNA 4.x Framework. The goal is to make it easy for XNA developers to create cross-platform games with extremely high code reuse. We currently support iOS, Android, Windows (both OpenGL and DirectX), Mac OS X, Linux, Windows 8 Store, Windows Phone 8, PlayStation Mobile, and the OUYA console.
iText represents the next level of SDKs for developers that want to take advantage of the benefits PDF can bring. Equipped with a better document engine, high- and low-level programming capabilities and the ability to create, edit and enhance PDF documents, iText can be a boon to nearly every workflow. iText allows you to build custom PDF scenarios for web, mobile, desktop or cloud apps in .NET.
Provides a set of classes and structures that define the common types shared between the rest of assemblies.
This package contains classes for issuing App Service Authentication tokens. For more information, check out http://azure.microsoft.com/mobile.
Redistributable components for package 'AWSSDKCPP-MobileAnalytics'. This package should only be installed as a dependency. (This is not the package you are looking for).
Messaging plugin for Xamarin and Windows to make a phone call, send a sms or send an e-mail using the default messaging applications on the different mobile platforms.
jQuery 2 installation into Bridge.NET projects.
Mugen MVVM Toolkit makes it easier to develop cross-platform application using the Model-View-ViewModel design pattern. The Mugen MVVM Toolkit makes extensive use of Net Standard Library to provide maintainable cross platform C# native applications. The Mugen MVVM Toolkit provides a cross-platform MVVM development framework built on top of: - WinForms - WPF - Xamarin.Android - Xamarin.iOS - Xamarin.Forms - UWP The MVVM framework includes the following features that differs this project from other frameworks: - Deep integration with each platform. - Supports state preservation and restoration for mobile platforms. - Full Fragment support for Android, you do not need to worry about activity, fragments, sub-fragments or their state all this makes the framework. - Solves the nested user controls problem in MVVM, all view models are dynamically created by you, using the GetViewModel method and you do not need to use the ViewModelLocator. - Supports all kinds of navigation like modal window, page navigation, tab navigation, back stack fragment navigation for android. You can also easily add a new kind of navigation. - Navigation system works with view models and allows to expect the completion of the operation. You can pass any parameters between view models. - Good design mode support, for xaml platforms supports the creation of design view model with any constructor parameters. - Supports bindings on all platforms, all of the native binding features available for WPF platform available on all platforms and even more. - Binding supports C# language expressions like Linq, Extension methods, method call, ternary operator (?:), coalescing operator (??), etc. - Supports subscription to any control event. - Built-in support for validation. - You can easily write their own extensions for bindings. - Supports attached members (properties, events, methods), you can extend any object as you want. - Special editor for WinForms, you do not need to write code to create bindings. - Binding parser builds syntax tree that allows you to easily change or extend the bindings, without manipulation of the raw text. - Binding supports fluent syntax. - Excellent binding performance.
Provides classes which allow developer to model a game or app using a component-based architecture, as well as a default set of cross-platform services to connect every component of each target platform
The Universal Device Detection library for .NET that parses User Agents and detects devices (desktop, tablet, mobile, tv, cars, console, etc.), clients (browsers, feed readers, media players, PIMs, ...), operating systems, brands and models. This is a port of the popular PHP device-detector library to C#. For the most part you can just follow the documentation for device-detector with no issue.
Amazon Simple Storage Service Client for the AWS SDK for C++. AWS SDK for C++ provides a modern C++ (version C++ 11 or later) interface for Amazon Web Services (AWS). It is meant to be performant and fully functioning with low- and high-level SDKs, while minimizing dependencies and providing platform portability (Windows, OSX, Linux, and mobile).
Es2015.Collection binding library for Bridge.NET projects.
Es2015.Core binding library for Bridge.NET projects.
The most popular front-end framework for developing responsive, mobile first projects on the web.
Redistributable components for package 'AWSSDKCPP-Mobile'. This package should only be installed as a dependency. (This is not the package you are looking for).
Provides extensions for easily bundling Icon Fonts with as Embedded Fonts that ship via NuGet
Simple cross-platform plugin to work with screen orientation of mobile device.
Provides components, behaviors and drawables, which allow developers to create games or apps reusing a lot of code
Highlights of functionality Parsing/formatting/validating phone numbers for all countries/regions of the world. getNumberType - gets the type of the number based on the number itself; able to distinguish Fixed-line, Mobile, Toll-free, Premium Rate, Shared Cost, VoIP and Personal Numbers (whenever feasible). isNumberMatch - gets a confidence level on whether two numbers could be the same. getExampleNumber/getExampleNumberByType - provides valid example numbers for all countries/regions, with the option of specifying which type of example phone number is needed. isPossibleNumber - quickly guessing whether a number is a possible phonenumber by using only the length information, much faster than a full validation. isValidNumber - full validation of a phone number for a region using length and prefix information. AsYouTypeFormatter - formats phone numbers on-the-fly when users enter each digit. findNumbers - finds numbers in text input. PhoneNumberOfflineGeocoder - provides geographical information related to a phone number.