Render After Effects animations natively on Android, iOS, MacOS, TVOs and UWP
Provides Media Extensions applying image effects from the Lumia Imaging SDK, Win2D, and DirectX HLSL pixel shaders to videos via MediaTranscoder, MediaComposition, MediaCapture, or MediaElement. Enables overlays, effect animations, cropping, creating square videos, and video analysis (ZXing.Net barcode, QR code, etc.). Supports Universal Store Apps for Windows Phone 8.1 and Windows 8.1. For documentation see https://github.com/mmaitre314/VideoEffect .
A responsive drawer panel
Animation Manager is designed to animate xaml controls in a very very easy way. These animations work the same way on both Windows 8 as well as Windows Phone 8.
Implicit & declarative Animations library for Xamarin Forms.
Provides automatic face detection, as well as the CropAround plugin, which can even be combined in a single request (using &c.focus=faces) to provide face-focused/face-preserving cropping. Docs: http://imageresizing.net/plugins/faces Support: http://imageresizing.net/support Requires license, see http://imageresizing.net/plugins ## 30+ plugins available Search 'ImageResizer' on nuget.org, or visit imageresizing.net to see 40+ plugins. Some offer 4-30x performance improvements; some render PDFs and PSDs; others detect faces and trim whitespace. You'll find plugins for disk caching, memory caching, Microsoft SQL blob support, Amazon CloudFront, S3, Azure Blob Storage, MongoDB GridFS, automatic whitespace trimming, automatic white balance, octree 8-bit gif/png quantization and transparency dithering, animated gif resizing, watermark & text overlay support, content aware image resizing / seam carving (based on CAIR), grayscale, sepia, histogram, alpha, contrast, saturation, brightness, hue, Guassian blur, noise removal, and smart sharpen filters, psd editing & rendering, raw (CR2, NEF, DNG, etc.) file exposure, .webp (weppy) support, image batch processing & compression into .zip archives, red eye auto-correction, face detection, and secure (signed!) remote HTTP image processing. Most datastore plugins support the Virtual Path Provider system, and can be used for non-image files as well.
TinyCache provides a fixed-size (30MB) disk cache. TinyCache is not compatible with the AsyncInterceptModule, only with InterceptModule. It is not as fast as the full DiskCache implementation, but does have the advantage of only using a fixed amount of disk space instead of a loose file count limit. ## 30+ plugins available Search 'ImageResizer' on nuget.org, or visit imageresizing.net to see 40+ plugins. Some offer 4-30x performance improvements; some render PDFs and PSDs; others detect faces and trim whitespace. You'll find plugins for disk caching, memory caching, Microsoft SQL blob support, Amazon CloudFront, S3, Azure Blob Storage, MongoDB GridFS, automatic whitespace trimming, automatic white balance, octree 8-bit gif/png quantization and transparency dithering, animated gif resizing, watermark & text overlay support, content aware image resizing / seam carving (based on CAIR), grayscale, sepia, histogram, alpha, contrast, saturation, brightness, hue, Guassian blur, noise removal, and smart sharpen filters, psd editing & rendering, raw (CR2, NEF, DNG, etc.) file exposure, .webp (weppy) support, image batch processing & compression into .zip archives, red eye auto-correction, face detection, and secure (signed!) remote HTTP image processing. Most datastore plugins support the Virtual Path Provider system, and can be used for non-image files as well.
The base assembly of Celestial UIToolkit which provides non-specific members that can be useful in any WPF application. Have a look at the GitHub repository for details on how to use it.
Blazor injectable Services and wrapper Components to notify on CSS Transition and Animation events. Part of Majorsoft Blazor library.
An Android Animation library which easily add ItemAnimator to RecyclerView items.
Memory efficient shimmering effect for Android applications by Supercharge. Ported to Xamarin.Android by Rofiq Setiawan (rofiqsetiawan@gmail.com)
The Xamarin Community Toolkit is a collection of Animations, Behaviors, Converters, and Effects for mobile development with Xamarin.Forms. It simplifies and demonstrates common developer tasks building iOS, Android, and UWP apps with Xamarin.Forms.
Implementation of GifDecoder that is more memory efficient to animate for Android devices.
This is a small bitmap library that provides direct memory access for fast pixel manipulation, animated gif support using native .net, font effects: borders and highlights, and simple scaling & rotation. Good for on-the-fly image generation in web or windows environments.
Tizen NUI is the UI Framework based on DALi (Dynamic Animation Library) 3D Graphic engine. It is a quick and easy way of allowing developers to create Rich UI Applications like Image/Video galleries, Music players, Games, Homescreens/launch pads, and so on.
jQuery UI is an open source library of interface components — interactions, full-featured widgets, and animation effects — based on the stellar jQuery javascript library . Each component is built according to jQuery's event-driven architecture (find something, manipulate it) and is themeable, making it easy for developers of any skill level to integrate and extend into their own code.
Small, simple open-source C# animation library built using the reactive extensions framework, utilizing Robert Penner's easing functions. Does not make use of reflection, instead allowing the caller to use a function/monad/observer to update their desired object. Contains methods for animating Windows Forms Controls. Includes a LINQPad sample.
jQuery UI is an open source library of interface components — interactions, full-featured widgets, and animation effects — based on the stellar jQuery javascript library . Each component is built according to jQuery's event-driven architecture (find something, manipulate it) and is themeable, making it easy for developers of any skill level to integrate and extend into their own code.
jQuery UI is an open source library of interface components — interactions, full-featured widgets, and animation effects — based on the stellar jQuery javascript library . Each component is built according to jQuery's event-driven architecture (find something, manipulate it) and is themeable, making it easy for developers of any skill level to integrate and extend into their own code.
This is Code eXtension version for Windows forms, comprising of CodeX, simple extensions for Windows form objects. It also includes Rich form and Rich Console, which can provide Metro look to your Windows forms.
Contains gestures, behaviors and value converters. See the README at the GitHub repository.
Apply grayscale, sepia, alpha, or brightness filters via the URL. * &s.grayscale=true|y|ry|ntsc|bt709|flat (true, ntsc, and y produce identical results) * &s.sepia=true * &s.alpha= 0..1 * &s.brightness=-1..1 * &s.contrast=-1..1 * &s.saturation=-1..1 * &s.invert=true Docs: http://imageresizing.net/plugins/simplefilters Support: http://imageresizing.net/support Requires license, see http://imageresizing.net/plugins ## 30+ plugins available Search 'ImageResizer' on nuget.org, or visit imageresizing.net to see 40+ plugins. Some offer 4-30x performance improvements; some render PDFs and PSDs; others detect faces and trim whitespace. You'll find plugins for disk caching, memory caching, Microsoft SQL blob support, Amazon CloudFront, S3, Azure Blob Storage, MongoDB GridFS, automatic whitespace trimming, automatic white balance, octree 8-bit gif/png quantization and transparency dithering, animated gif resizing, watermark & text overlay support, content aware image resizing / seam carving (based on CAIR), grayscale, sepia, histogram, alpha, contrast, saturation, brightness, hue, Guassian blur, noise removal, and smart sharpen filters, psd editing & rendering, raw (CR2, NEF, DNG, etc.) file exposure, .webp (weppy) support, image batch processing & compression into .zip archives, red eye auto-correction, face detection, and secure (signed!) remote HTTP image processing. Most datastore plugins support the Virtual Path Provider system, and can be used for non-image files as well.
A library for animated UI transitions for .NET.
A powerful Android/iOS chart view / graph view library, binding support for Xamarin.Forms, supporting line- bar- pie- radar- bubble- and candlestick charts as well as scaling, dragging and animations.
Dynamically apply an unlimited number of image and text over and under-lays with WPF-style layout. Docs: http://imageresizing.net/plugins/watermark Support: http://imageresizing.net/support Requires license, see http://imageresizing.net/plugins ## 30+ plugins available Search 'ImageResizer' on nuget.org, or visit imageresizing.net to see 40+ plugins. Some offer 4-30x performance improvements; some render PDFs and PSDs; others detect faces and trim whitespace. You'll find plugins for disk caching, memory caching, Microsoft SQL blob support, Amazon CloudFront, S3, Azure Blob Storage, MongoDB GridFS, automatic whitespace trimming, automatic white balance, octree 8-bit gif/png quantization and transparency dithering, animated gif resizing, watermark & text overlay support, content aware image resizing / seam carving (based on CAIR), grayscale, sepia, histogram, alpha, contrast, saturation, brightness, hue, Guassian blur, noise removal, and smart sharpen filters, psd editing & rendering, raw (CR2, NEF, DNG, etc.) file exposure, .webp (weppy) support, image batch processing & compression into .zip archives, red eye auto-correction, face detection, and secure (signed!) remote HTTP image processing. Most datastore plugins support the Virtual Path Provider system, and can be used for non-image files as well.
Installs ImageResizer by (carefully) modifying Web.Config. Duplicate of ImageResizer.WebConfig for ImageResizer 4+. Docs: http://imageresizing.net/ Support: http://imageresizing.net/support ## 30+ plugins available Search 'ImageResizer' on nuget.org, or visit imageresizing.net to see 40+ plugins. Some offer 4-30x performance improvements; some render PDFs and PSDs; others detect faces and trim whitespace. You'll find plugins for disk caching, memory caching, Microsoft SQL blob support, Amazon CloudFront, S3, Azure Blob Storage, MongoDB GridFS, automatic whitespace trimming, automatic white balance, octree 8-bit gif/png quantization and transparency dithering, animated gif resizing, watermark & text overlay support, content aware image resizing / seam carving (based on CAIR), grayscale, sepia, histogram, alpha, contrast, saturation, brightness, hue, Guassian blur, noise removal, and smart sharpen filters, psd editing & rendering, raw (CR2, NEF, DNG, etc.) file exposure, .webp (weppy) support, image batch processing & compression into .zip archives, red eye auto-correction, face detection, and secure (signed!) remote HTTP image processing. Most datastore plugins support the Virtual Path Provider system, and can be used for non-image files as well.
Android library that provides an extension to ImageView that creates an immersive experience by animating its drawable using the Ken Burns Effect.
The Xamarin Community Toolkit is a collection of Animations, Behaviors, Converters, and Effects for mobile development with Xamarin.Forms. It simplifies and demonstrates common developer tasks building iOS, Android, and UWP apps with Xamarin.Forms.
Add as many custom shadows as you like to any Xamarin.Forms view (Android, iOS, UWP, Tizen). * You can specify each shadow Color, Opacity, Blur, and Offset * You can add one shadow, 3 shadows, 99 shadows, to any Xamarin.Forms element * Implement easily Neumorphism * Animate any of these property and make the shadows dance around your elements * The only dependency is `Xamarin.Forms`, no `AndroidX`, no `SkiaSharp` (except Tizen) needed! Performance: Implemented with custom draw on Android, CALayer on iOS, SpriteVisual on UWP, SkiaSharp on Tizen. Mandatory initialization on iOS: Xamarin.Forms.Forms.Init(); Sharpnado.Shades.iOS.iOSShadowsRenderer.Initialize(); Mandatory initialization on UWP: var rendererAssemblies = new[] { typeof(UWPShadowsRenderer).GetTypeInfo().Assembly }; Xamarin.Forms.Forms.Init(e, rendererAssemblies); Mandatory initialization on Tizen: Xamarin.Forms.Forms.Init(); Sharpnado.Shades.Tizen.TizenShadowsRenderer.Initialize();
Xamarin Library to load images quickly and easily. Features: - Xamarin.iOS, Xamarin.Android, Xamarin.Forms, Xamarin.Mac and Windows (WinRT, UWP) support - Configurable disk and memory caching - Multiple image views using the same image source (url, path, resource) will use only one bitmap which is cached in memory (less memory usage) - Deduplication of similar download/load requests. *(If 100 similar requests arrive at same time then one real loading will be performed while 99 others will wait).* - Error and loading placeholders support - Images can be automatically downsampled to specified size (less memory usage) - Fluent API which is inspired by Picasso naming - SVG / WebP / GIF support - Image loading Fade-In animations support - Can retry image downloads (RetryCount, RetryDelay) - Android bitmap optimization. Saves 50% of memory by trying not to use transparency channel when possible. - Transformations support - BlurredTransformation - CircleTransformation, RoundedTransformation, CornersTransformation, CropTransformation - ColorSpaceTransformation, GrayscaleTransformation, SepiaTransformation, TintTransformation - FlipTransformation, RotateTransformation - Supports custom transformations (native platform `ITransformation` implementations)
Android PDFView is a library which provides a fast PDFView component for Android, with animations, gestures, and zoom. It's based on VuDroid for decoding the PDF file. Attention:because the libvudroid.so(can find it in Github Project Site) is big,you must put it into the project(Assets or libs folder) and set build-action to AndroidNativeLibrary Binding For Xamarin.Android
Animation abstraction library.
Polaris is a framework that is based on and extends Prism and the Microsoft Enterprise Library. Its main purpose is to implement mechanisms to improve the user experience by creating fluid, animated user interfaces which are always compelling and responsive, giving the user appropriate feedback.
jQuery UI is an open source library of interface components — interactions, full-featured widgets, and animation effects — based on the stellar jQuery javascript library . Each component is built according to jQuery's event-driven architecture (find something, manipulate it) and is themeable, making it easy for developers of any skill level to integrate and extend into their own code.
Xamarin Library to load images quickly and easily. Features: - Xamarin.iOS, Xamarin.Android, Xamarin.Forms support - Configurable disk and memory caching - Multiple image views using the same image source (url, path, resource) will use only one bitmap which is cached in memory (less memory usage) - Deduplication of similar download/load requests. *(If 100 similar requests arrive at same time then one real loading will be performed while 99 others will wait).* - Error and loading placeholders support - Images can be automatically downsampled to specified size (less memory usage) - Fluent API which is inspired by Picasso naming - SVG / WebP / GIF support - Image loading Fade-In animations support - Can retry image downloads (RetryCount, RetryDelay) - Android bitmap optimization. Saves 50% of memory by trying not to use transparency channel when possible. - Transformations support - BlurredTransformation - CircleTransformation, RoundedTransformation, CornersTransformation, CropTransformation - ColorSpaceTransformation, GrayscaleTransformation, SepiaTransformation, TintTransformation - FlipTransformation, RotateTransformation - Supports custom transformations (native platform `ITransformation` implementations)
jQuery UI is an open source library of interface components — interactions, full-featured widgets, and animation effects — based on the stellar jQuery javascript library . Each component is built according to jQuery's event-driven architecture (find something, manipulate it) and is themeable, making it easy for developers of any skill level to integrate and extend into their own code.
jQuery UI is an open source library of interface components — interactions, full-featured widgets, and animation effects — based on the stellar jQuery javascript library . Each component is built according to jQuery's event-driven architecture (find something, manipulate it) and is themeable, making it easy for developers of any skill level to integrate and extend into their own code.
This library provides the LottieVisualSource which is consumed by the Microsoft.UI.Xaml.Controls.AnimatedVisualPlayer to render Lottie JSON files.
This library provides XAML templated controls. It is a part of the Windows Community Toolkit. Controls: - CameraPreview: Easily preview video from camera sources and get realtime frames from the selected source. - DropShadowPanel: DropShadowPanel control allows the creation of a DropShadow for any Xaml FrameworkElement in markup. - ImageEx: Images are downloaded asynchronously showing a load indicator and can be stored in a local cache. - InAppNotification: Show local notifications in your application. - Loading: Helps to show content with animation to the user while the app is doing some calculation. - MetadataControl: Control for organizing text based categories with a separator, supports commands. - RadialProgressBar: Displays progress as a circle getting filled. - RotatorTile: Rotates through a set of items one-by-one like a live-tile. - TabbedCommandBar: A command bar that organizes features of an application into a series of tabs. - TextToolbar: A Toolbar for Editing Text attached to a RichEditBox. It can format RTF, Markdown, or use a Custom Formatter. - TileControl: A ContentControl that show an image repeated many times.
Only Free Spire.Presentation, No Microsoft PowerPoint Automation As an independent PowerPoint .NET component, Free Spire.Presentation for .NET doesn't need Microsoft PowerPoint installed on the machine. And it is compatible with other .NET applications. Convert Presentation Slides with High Quality Convert PowerPoint to PDF Convert PowerPoint to Image Convert PPT to PPTX Summary of Spire.Presentation functions • Create, open, read and modify PowerPoint presentations from different sources. • Convert presentation slides to image and PDF format. • Create, access, copy, edit, delete slides from scratch and add created slides to presentations. • Create, modify shapes like lines, rectangles, ellipses and polylines on slides. • Manage, rotate and flip shapes • Add, manage animation effects to slides and shapes • Add, manage hyperlink to the shapes and text. • Add, manage pictures, audio, video to the presentation slides. • Support working with PowerPoint tables. • Add text and handle text formatting. • Protect and encrypt presentation slides. Platforms Supported By using Spire.Presentation, developers can build any type of a 32-bit or 64-bit .NET application including C#, VB.NET, ASP.NET, Web Services and WinForms for .NET Framework version from 2.0 to 4.5. • Window Forms Support • Asp.NET Support • Windows Service Support
Animate from code in Duality2D game engine.
jQuery UI is an open source library of interface components — interactions, full-featured widgets, and animation effects — based on the stellar jQuery javascript library . Each component is built according to jQuery's event-driven architecture (find something, manipulate it) and is themeable, making it easy for developers of any skill level to integrate and extend into their own code.
UrhoSharp is a lightweight Game Engine suitable for using with C# and F# to create games that run on Android, iOS, Mac, Windows and Unix. The game engine is available as a portable class library, allowing your game code to be written once and shared across all platforms. UrhoSharp is powered by Urho3D (http://urho3d.github.io/), a game engine that has been under development for more than a decade. All the samples from Urho3D have been ported to C# to help you get started: https://github.com/xamarin/urho-samples Among the features of the Urho3D you will find: • Direct3D9, Direct3D11v1.4, OpenGL 2.0 or 3.2v1.4, OpenGL ES 2.0 or WebGLv1.4 rendering • HLSL or GLSL shaders + caching of HLSL bytecode • Configurable rendering pipeline. Default implementations for forward, light pre-pass and deferred rendering • Component based scene model • Skeletal (with hardware skinning), vertex morph and node animation • Automatic instancing on SM3 capable hardware • Point, spot and directional lights • Shadow mapping for all light types; cascaded shadow maps for directional lights • Particle rendering • Geomipmapped terrain • Static and skinned decals • Auxiliary view rendering (reflections etc.) • Geometry, material & animation LOD • Software rasterized occlusion culling • Post-processing • HDR renderingv1.31 • 2D sprites and particles that integrate into the 3D scenev1.31 • Task-based multithreading • Hierarchical performance profiler • Scene and object load/save in binary and XML format • Keyframe animation of object attributesv1.32 • Background loading of resourcesv1.32 • Keyboard, mouse, joystick and touch input (if available) • Cross-platform support using SDL 2.0 (currently runs on Windows, Linux, Mac OS X, Android, iOS, Raspberry Piv1.3, and HTML5v1.4 with Emscripten toolchain) • Physics using Bullet • 2D physics using Box2Dv1.32 • Scripting using AngelScript • Alternative script interface using Luav1.3 or LuaJITv1.31 (on Windows, Linux, Mac OS X, Android, and Raspberry Pi) • Networking using kNet + possibility to make HTTP requestsv1.3 • Pathfindingv1.23 and crowd simulationv1.4 using Recast/Detour • Image loading using stb_image + DDS / KTX / PVR compressed texture support • 2D and “3D” audio playback, Ogg Vorbis support using stb_vorbis + WAV format support • TrueType font rendering using FreeType, AngelCode bitmap fonts are also supported • Unicode string support • Inbuilt UI system • Scene editor and UI-layout editor implemented in script with undo & redo capabilities • Model/scene/animation/material import from formats supported by Open Asset Import Library • Alternative model/animation import from OGRE mesh.xml and skeleton.xml files • Supported IDEs: Visual Studio, Xcode, Eclipse, CodeBlocks, QtCreator, CLion • Supported compiler toolchains: MSVC, GCC, Clang, MinGW, and their cross-compiling derivatives • Supports both 32-bit and 64-bitv1.3 build • Build as single external libraryv1.3 (can be linked against statically or dynamically)
XamlFlair animation library for the UWP platform.
The .NET library "Nakov.TurtleGraphics" provides а very simple "turtle graphics" drawing interface for C# / .NET Windows Forms, designed for kids, learning to code. It supports all standard turtle commands like "move-forward", "move-backward", "rotate", "move-to", "pen-up", "pen-down". Animates the turtle actions to demonstrate how it moves and rotates. It provides a really simple API, through the static class "Turtle": - Turtle.Rotate(30); - Turtle.Forward(200); - Turtle.PenUp(); - Turtle.Rotate(120); - Turtle.Forward(200); - Turtle.PenDown(); - Turtle.Rotate(120); - Turtle.Forward(200);